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Profit from skinning?Follow

#27 Jan 13 2009 at 12:10 AM Rating: Decent
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to tell the truth as a Hunter there is not that much that is special and worth having from Leatherworking , and as a skinner you could always ask a guild member ( assuming you are in a guild ) to make any useful pieces as most are not BoP or quite often you can ask in trade for a LW to create items with your mats , i do it for various people on my server .

I would say drop the idea of LW and go with just skinning plus what ever other gathering trade you decide on.
#28 Jan 13 2009 at 1:00 AM Rating: Good
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Grollog wrote:
Etxra leather? If you are planning on leveling up leatherworking, don't bank on having a ton of extra leather. Crafting professions take a large amount of materials. After the basic low level stuff, you will spending time farming leather simply to try and keep your LW skill up.

Crafting professions are also money sinks. Very little of what you make will actually sell on the auction house. You can make a lot of items that you end up vendoring to barely recover the cost of the simple mats like thread.

Another thing to consider... particularly before Outlands, you'll have a hard time keeping your crafting skill high enough to make items that work for your level. For instance, you may want to make some level 30 piece of leather for your leve l30 character, but find that the materials you need require you to kill level 35+ monsters. It's tough to stay on top of crafting to actually make things at your level. The reality is your level 30 character will probably be crafting stuff in the low 20s.


I have to second all of this stuff. If you are just starting out, stay away from the production professions. You are going to be getting the majority of your gear from drops, quest rewards and occasionally the AH. Most players just treat production crafts like a hobby really, not much of a way to make a huge profit. I have a better margin in Inscriptions than I have had in almost any other profession I have leveled, but I still know I will never get back all of the materials and gold I put into it to get it to this level.

If you take skinning and mining, you will never be broke. While Herbalism + Mining could make great money, it is harder since you can only track one at a time, and it is easy to forget to change them. This way, you can keep your mineral tracking on all the time and skin any beasts you kill.

Gathering professions are no where near as interesting as production professions, but it is all pure profit. You will also have no production crafts to tempt away your materials. Almost no investment, and it's all money. Once you get higher level and have more money, you can drop one if you wanted to and power level a production craft in an hour or two if you have the gold for the materials.
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#29 Jan 13 2009 at 7:20 AM Rating: Decent
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n00b question ...

You get skinning maxed, rank 6 to crits:
you drop it for another, do you lose your rank 6?

and if you drop your other one to take skinning back up do you return to maxed level, or do you have to start from level 1?
#30 Jan 13 2009 at 7:27 AM Rating: Good
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Foxximo wrote:
n00b question ...

You get skinning maxed, rank 6 to crits:
you drop it for another, do you lose your rank 6?

and if you drop your other one to take skinning back up do you return to maxed level, or do you have to start from level 1?


I'm pretty sure you lose it. And if you start over, you have to go from scratch.
#31 Jan 13 2009 at 8:14 AM Rating: Excellent
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Foxximo wrote:
n00b question ...

You get skinning maxed, rank 6 to crits:
you drop it for another, do you lose your rank 6?

and if you drop your other one to take skinning back up do you return to maxed level, or do you have to start from level 1?


Yep, you lose it. And you start from absolute zero on the profession.

When WotLK came out I made the mistake of dumping skinning on my low lvl rogue (she was herbs/skinning) and going with inscription. After I thought about it, I rolled a dk (I'd REALLY been resisting having a dk because it just seemed like EVERYONE was) and made her mining/inscription. (I already had a high lvl herbalist to feed the scribe herbs.)

The good news is that it only took the rogue a few hours of skinning to get back to where she could skin where she was questing. But it was annoying as heck when I finally took her back to questing, killed some raptors in the wetlands and realized I couldn't skin them. Had to go back to Dun Modr and skin everything in sight for another hour or two.
#32 Jan 13 2009 at 8:33 AM Rating: Decent
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I disagree with staying away from production professions. Unless this is your first toon to 80 and need the cash. Levelling a profession from 0 to 450 at 80 is very expensive and not easy. On servers I've been on, you'll never find enough material on the AH. So that means you have to go to low level areas to farm. very boring. the one advantage is you don't generally have to worry about random aggro from mobs, so will be quicker (esp. with mount). But it isn't as fun or rewarding. And I still say it's easier to level as you level, or at least it used to be. Levelling is so fast now, that you may struggle to find enough mats. If you really don't want to go BS, LW etc at 80 then by all means take 2 gathering.

The reason I went with 2 gathering with my dwarf pally is because my alliance characters were flat broke (at one point I couldn't afford to fly- had to use the tram from IF to SW). As my only 70 was a horde on another server. Add to the fact I didn't want to go BS with my pally, as there wasn't much I really wanted from BS. This was before the nerfs to levelling and increased quest rewards. but tailoring/enchanting on my priest was losing alot of money, and mining/jc on my warrior did not make much money. low level jc is not a money maker.
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