SynnTastic wrote:
lauisifer wrote:
I personally hate them as well, someone needs to tell the casters that talent was created for mostly pvp situations or for soloing.
Thunderstorm for Shamans is a mana regen ability, 8% mana regen with a 45 second cooldown, makes it very much for PvE grouping, especially when you have a group chain pulling, say for something like Heroic Strat timed run.
But still being elemental they should be far enough away from the action to be able to use TS without it hitting any mobs. I mean it only has a 20 yard radius, 24 yards talented, shouldn't be that hard to stay out of range to avoid the knockback, but still gain the mana regen from using it.
Thats why I said mostly -
But to be fair, it shouldnt be used if its going to affect the tank in any way. Your saying to use it when the mobs arent in range, sure that sounds viable and less disruptive. But shamans also have mana spring totem for regen and water shield, to be fair you shouldnt need it all that often.
For the casters who are defending their right to use the spells that knockback: Sure you have the right to use it, I mean WoW gave it too you to use. From now on, Im going healing spec and dps the whole fight JUST BECAUSE they gave me DPS spells, I should use them. How does that make any sense? Sounds just as stupid as the caster using a knockback so your tank cant taunt it properly, good job, you just defeated the purpose without realizing it.
Most tanks have a method to their madness, a knockback spells cause confusion. Dont make their job harder than it already is. Sounds simple enough to me? How is this anything to fight about, dont use it unless the tank says its ok.
waihwang wrote:
Don't call it sloppy playing. Shammies have no control over who and how the chain lightning hits.
Come on, seriously? There is a time and place for spells like chain lightening, you should only be using them when its safe for an AoE spell, and the tank has enough aggro to handle the chain lightening. If you are using it at any other time, it is actually very sloppy playing.
waihwang wrote:
There are also other instances where this knockback can help 'lives', e.g. in AN, if the skirmisher is wailing on your healer, a well timed/placed knockback could save the team.
Acutally this is a horrible thing to do, the tank runs towards me to save me (healer), you knock the mob away, now he has to chase this mob around, while you are continuing to dps. The tank is not gaining aggro on the other mobs at this time. Next thing you know, ALL MOBS are running towards me because im continuing to heal. Theres another wipe.
Can you people use common sense, taunting is fairly simple. Find the problem mob, taunt it, problem solved in most situations. You just added on 2-3 steps by using a knockback spell, and caused mass chaos/confusion.