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Tanking vs Knockback spellsFollow

#27 Jan 06 2009 at 8:32 AM Rating: Good
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waihwang wrote:
I forgot to answer one of the questions.

My main is a lvl 80 shaman that had cleared NAXX, and in fact am one of the raid leaders of my guild.

My primary alt is currently only level 74, but is a bear tank.
My 2nd alt is a Prot pally currently doing outland instances.

And yes, I DO KNOW tanking. Though not at the heroic wotlk instance level.

Instead of complaining of new abilities of DPS classes, tanks should learn how to adapt and work with them in consideration. Don't just blame the DPS. It's just too convenient.


Ummm...no. If I say don't do something to the mobs I'm responsible for controlling, you don't do it. Period. There is no discussion or negotiation. You just...don't...do it. Because if you do, you're gone. I do my job so that you can do yours. I don't take off half my armor in a heroic because I like draenei *** and ***** the healer over in the process. I don't restrict my rotation to single target attacks on AoE pulls and ***** over the dps. I ask the dps not to use knockbacks because it complicates my role, and that is the end of it. I don't care how good you think you are or how much of a benefit you think you are creating...control of mob position has always been the role of the tank and you've got no right to ***** around with it.

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There are idiot DPS who just blast away without a care. But, what I'm trying to stress in my replies, is that all these knockbacks are USEFUL abilities that can compliment the tanks! It's up to the player to use them wisely, and tanks to have a good understranding with their DPS teammates to know what they are going to do.


And what I'm trying to stress is that they don't compliment the tank. They scatter the mobs in a fan shaped direction. I don't just want the mobs on the outer edge of my consecrate, tyvm, I want the so that my next HotR hits all of them, which is often something that I can't do after a knockback because the radius is botched. You pulled threat. That alone is a dps no-no. Blizzard didn't give you the knockback so that you could be sloppy in one area and "fix it". They gave you the tools to get melee off of you in PvP. If you did pull threat, chances are the second the mob start to move I've got a solution in the works and then BLAMMO!! Off they go again.

Just. Don't. Do it.

#28waihwang, Posted: Jan 06 2009 at 7:09 PM, Rating: Sub-Default, (Expand Post) Aurelius, you really should go find a good ele shammy on your server and ask them to show u how they do it.
#29 Jan 06 2009 at 7:18 PM Rating: Default
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waihwang wrote:
My main is a lvl 80 shaman that had cleared NAXX, and in fact am one of the raid leaders of my guild.


Please tell me what guild and server so I can stay as far away from you as possible.
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#30 Jan 06 2009 at 8:18 PM Rating: Decent
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It's the player, not the spell/talent.

Many cases when i use thunderstorm in groups/raids:

1- kill **** ant adds (like CoT:Strath zombies)
2- peel off a mob going for the healer (faster than tank more often than not, plus better for it to beat on me than healer imo)
3- use it in more confined areas/passages (if the tank can't deal with me pushing the mobs 3 yds to his side, he sucks)
4- no reason in hell i should simply -not- use my best AoE dmg spell
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#31 Jan 06 2009 at 9:43 PM Rating: Decent
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I think people should be more clear on which ability exactly they hate. I'm a druid and love Typhoon for interupting casters and it's a great instacast spell for when we're Aoeing. It doesn't knock them far at all, only in one direction, and they just run right back. I can definetly understand people complaining about the Mage and Shammy spells where it blasts them in a "splash" pattern.

#32 Jan 06 2009 at 10:23 PM Rating: Good
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waihwang wrote:
Aurelius, you really should go find a good ele shammy on your server and ask them to show u how they do it.


We have a couple of great elemental shaman in our guild. They don't use knockbacks.

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No.. no FAN SHAPED spray of mobs. We are not that stupid. Really. Trust me.


The only control you have of where the mobs go is your position as the center of the blast relative to theirs. They continue backwards in a straight line from you -> them. Since you don't get to position the mobs before you do the knockback, you don't get full control over where they go. That's why you don't do it.

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After a few tries, u will get used to it and wont chase after that one or two strays that runs off towards the ranged DPS/Healer position.


I don't chase after them. I target them and hit my Righteous Defense macro. Then I adjust my position so that I can safely turn and tag them with a shield/judgement/whatever to solidify the threat gain without turning my back to any of the mobs that were still where I left them. I'm the tank...if I count on someone else to do my job and they don't do it, guess who is responsible.

That's right, me.

I think it's cute that you have one ability that you think entitles you to tell me that I need to tank differently. You don't have that entitlement. I will tank as I always have, because what I've been doing works. I'm responsible for the pull and I follow through with that responsibility to the best of my ability...which is usually quite well...and when I say, "Please don't use your knockbacks," you could just as easily interpret it as, "Please don't interfere with my ability to do what I've done...well...since before players had knockback abilities."

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Also, we not stupid enough to use our knowkback if the tank is already with us and had layed down consecrate for example.


Good, then you wouldn't do it with me. Because just like I'm not hesitant to boot someone who botches a pull with a knockback after I've asked them not to, I'm also not hesitant to boot them for running ahead of me and getting aggro after I've asked them not to. And since any AoE pull consisting of 3+ mobs includes a consecrate within 5 seconds of engaging, we've got all the bases covered.

Maybe instead of me needing to run with a "good elemental shaman", you need to run with a good tank.

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And we are not being sloppy. It's a fact. In AOE runs, there WILL be strays occasionally, especially if the tank is a warrior or a bear. These 2 tanking classes have a good AOE taunt but their CD is rather long. Rest of the time it takes more skill and attention to hold that pack. For bear, if there are more than 3 in the pack, strays do happen, especially when the DPS gets more geared.


Ya, I know. Hand a violent ****** a foam bat and there's not much harm he can do with it. Upgrade it to a lead pipe and you've got issues. I hear ya. The general idea is that people earn the gear by demonstrating they've got the skill to acquire it. The latter half of TBC showed us that it's not always the case. Morons with better gear make tanks lives miserable. Some of us try to teach overgeared and incompetent dps that there's still this thing called Omen, and there's still some simple math they can do to reduce or eliminate the chance that they pull threat. If the tank is capable of tanking the run even though he/she is not as geared as the dps, guess what? It means the dps can afford to not go bawls out and still be able to put up the numbers necessary to succeed.

Funny how that works.

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As a tank, I know it's already complicated trying to handle so many mobs and having one more added dimension of knockback greately increases the amount of situational awareness needed by created another variable. But, do trust your DPS to use their abilities properly. Just a bear tank switch to another mob to Mangle when the current focus is dying, slow casting DPS does the same.


Oh, I trust them to use their abilities properly. You want to use your attack with a knockback to get a little extra mana? Go hard...away from the group we're fighting. Not near them...no. I've got them where I want them...don't mess with it. You want to use it to save your ***? Here's an idea...how about you trust your tank to do their job properly. Tanks have been saving the asses of sloppy dps since pre-TBC. That's their role in the party.

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Do not ask DPS not to use a skill/talent which can be useful just because you don't like it or refuse to learn to work with it to your own advantage.


Oh, I have asked them not to use it and will continue to do so, just like I've asked dps not to use AoE, just like I've asked them to focus fire a kill order, and just like I've asked them to apply CC to a marked mob. The tanks job is to control the pull. They rely on their group mates to collaborate with them to help them do so based on a particular strategy that allows them to anticipate what will happen next. Having dps pull threat is never part of the plan, but a good tank will be ready to address it when/if it happens.
#33 Jan 07 2009 at 1:09 AM Rating: Default
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Don't bother Aurelius. They just can't seem to grasp that what the tank says goes. They don't understand and they don't care. Just keep kicking them from groups and maybe one day they'll learn, but I doubt it.

The only time the tank has to listen to someone elses call is when the healer says "mana" (assuming a tank who knows what the hell they are doing), not when the DPS says I'm leet look what I can do.

The solution to having a tank that is struggling with AoE threat is not to pull then use your knockback. It's to make more effort not to pull.

End of story.
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#34 Jan 07 2009 at 5:29 AM Rating: Decent
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When I first spec'd fire, I'd never even bought this spell (blastwave) until then, and that wasn't long ago. First time I did that in a dungeon, a tank spoke up in vent and said, in no uncertain terms, that he hated it with a passion and that I was not to do that again. Point taken, and now the only time I do it in dungeons is when the tank is dead and I'm trying to gtfo, or in very specific circumstances such as being tossed around in Nexus, or mobs I can one-shot with it like in CoS.

I have done it since in Naxx, but I was being told -exactly- what to do by another player who was trying to teach me how to kite, we were in the veryvery back of the room, and it wasn't nearly time for decimate, so they were coming right back at us anyway.
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#35waihwang, Posted: Jan 07 2009 at 10:45 PM, Rating: Sub-Default, (Expand Post) SunSoarer, I used to respect u a lot. Didn't expect u to go so low as to throw insults.
#36 Jan 07 2009 at 10:51 PM Rating: Decent
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Go Read Azaza's reply as well.

So many more examples of good use of knockbacks.

Tanks know their stuff. But so do DPS. Don't assume everybody using knocknacks' an idiot just because u've encountered one before.

#37 Jan 07 2009 at 11:23 PM Rating: Decent
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waihwang wrote:
SunSoarer, I used to respect u a lot. Didn't expect u to go so low as to throw insults.

Aurelius, do READ my replies. your posts have suggested to me that you're a typical egoistic tank type who think they know everything and control everything. Sorry if I had to throw this coz I dont like to do personal attacks. But that's the feeling I get from your replies.

It's a common characteristic of many tanks. They are too used to leading and having absolute control, to the point where they're blinded by their own sense of superiority.


No, I'm used to filling my role in a group, and my role is to control the pull. Period. Within the scope of that role are such things as keeping mobs from killing the healer, positioning mobs appropriately with regards to CC, AoE, and LoS issues, and building enough threat to enable the dps to down the mobs before the healer goes OOM. The little extras I toss in...like taunting mobs off of sloppy dps, building threat fast enough for dps to go bawls out, and utilizing my defensive options to conserve group resources are what separate me from mediocre tanks. I make it easy for other people to do what they need to do, so when I ask them not to do things that make my job more complicated, they'd damn well better listen because there won't be a second request.

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Did I say my tanks wanted focus? I said we wanted AOE coz we can (including the tank). If he wanted a focus, he would put a skull on it. And that's what we do... (e.g. skirmishers).


The point you missed is that I ask a great many things of party/raid members based on the situation to facilitate a successful run. Whether it's focusing fire, applying crowd control, or using/not using specific abilities, it's entirely within my purvue as a tank to make those requests. Go level your tank some more and try on some heroic dungeons and see how you like it when everyone in the group does whatever the hell they want despite what you've asked them to do. Then maybe you'll understand.

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The only control you have of where the mobs go is your position as the center of the blast relative to theirs. They continue backwards in a straight line from you -> them. Since you don't get to position the mobs before you do the knockback, you don't get full control over where they go. That's why you don't do it.


You said it yourself... I can't position the mob. BUT, I can POSITION MYSELF, yes. I know how to use THE ONLY CONTROL I have.


Protip: In the time it takes you to realize you've pulled aggro, adjust your position, and activate your knockback, a good tank has already taunted the mob. And anything they had planned to do to solidify their threat is now botched because the already-taunted mob has just changed location thanks to your knockback.

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READ AGAIN, I've said before. From TANK TO ME = ONE STRAIGHT LINE. Mob run along that line. Knockback = throw mob back to tank. So hard to understand?


READ AGAIN: I don't care how good you think you are, if you're in a group with me and continue to use knockbacks (much less continue to pull aggro) after I've asked you not to, you're not in the group anymore. So hard to understand?

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But your should not take that as a fact that it's not a useful skill that cant be used correctly by skilled players.


What do you think I'd say to a hunter if they told me that their pets were given the option to auto-Growl because Blizzard intended for that option to be used in dungeons?

What do you think I'd say to a dps warrior who found it amusing to pop into defensive stance and taunt with the rational being that Blizzard gave them the option because it was intended for use in that way?

What do you think I'd say to a resto druid who switched between cat and tree form for some dps between heals?

Or how about the shadow priest who mind controls a target in an AoE pull?

The DK who pulls out their Army of Ghouls on a boss fight?

I don't accept the rational that just because you have the ability means you can bypass long standing group role conventions simply because you were given the ability. You're thinking of the benefits to you. I'm thinking of the consequences or potential consequences that come along with those benefits, and because I have a more simple, predictable, effective solution, your argument becomes moot.

If a knockback is to be used in a PvE encounter, it's best used as part of a strategy that everyone is aware of...ie. Zombie Chow on Gluth or Skirmishers in AN. If everyone knows it's coming, they can react to it appropriately. If it's not a part of a stated strategy, it has no place in group content. You are not a tank. Positioning mobs is not your responsibility. Managing your threat is. Execute your role properly and you don't need to knock mobs back. Fail to execute your role properly and you're pooched no matter how you try to fix it.

Remember that the context of this discussion is the use of knockbacks on mobs that are being tanked. I don't care whatever clever uses you come up with for it...unless those uses interfere with my ability to do my job.

Edited, Jan 7th 2009 11:24pm by AureliusSir
#38 Jan 08 2009 at 12:12 AM Rating: Default
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Aurelius, you had admitted in the last part of your post there knockbacks does have useful parts in some strategies.

Is it so hard to accept the fact that SIMILARLY it can be used just as wisely in regular instance runs?

Try to disaprove the few situations brought up my Azaza. Tell me that those are NOT good examples where it's safe and good way to use knockbacks.

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READ AGAIN, I've said before. From TANK TO ME = ONE STRAIGHT LINE. Mob run along that line. Knockback = throw mob back to tank. So hard to understand?


READ AGAIN: I don't care how good you think you are, if you're in a group with me and continue to use knockbacks (much less continue to pull aggro) after I've asked you not to, you're not in the group anymore. So hard to understand?


Not that hard. I probably will never run again with you if I ever were in the same PuG coz u do not respect a group member's ability to use his skill. No big loss. Lots of other tanks out who does.

I can read really well "I'dont care how good you think you are". You only care that members listen to your orders. Period. No matter what the situation. Member can only do as YOU see fit.

Just as I trust my tanks to hold aggro and use their taunts to pull the mobs back during the odd aggro, most tanks trust their DPS to know their job (including protecting healers by buying a few seconds when necessary).
#39 Jan 08 2009 at 8:28 AM Rating: Decent
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waihwang wrote:
Aurelius, you had admitted in the last part of your post there knockbacks does have useful parts in some strategies.

Is it so hard to accept the fact that SIMILARLY it can be used just as wisely in regular instance runs?

Try to disaprove the few situations brought up my Azaza. Tell me that those are NOT good examples where it's safe and good way to use knockbacks.


AureliusSir wrote:

Remember that the context of this discussion is the use of knockbacks on mobs that are being tanked. I don't care whatever clever uses you come up with for it...unless those uses interfere with my ability to do my job.

#40 Jan 08 2009 at 6:58 PM Rating: Decent
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aurelis wrote:
Remember that the context of this discussion is the use of knockbacks on mobs that are being tanked. I don't care whatever clever uses you come up with for it...unless those uses interfere with my ability to do my job.


This is so dumb. We had been arguing on completely different tangents. But you only posted that sentence after dishing my 1st reply in this thread.

Aurelis wrote:

Trust me, it's the spell/ability. I don't care who you are. If you're a PUG member in one of my groups, you get one request not to do it. After that you get a ghetto port out of the dungeon.


I took offence to that statement in your 1st reply to my post. The absolute condescending NO. Even though my post obviously stated the useful parts of this skill. (and those were NOT messing with any tanking mechanics)

horsemouth wrote:

That being said I have had a few occasions when DPS has used these effects to knock mobs back to me. Just wanted to say that it was sweet when that happened.


There. What I had been trying to express, was what the OP had initially written. Simple.

So there is no disagreement. I use knockbacks as I see fit, and it does NOT/will NOT interfere tanking when done correctly.
So there is no need for you to tell us --> NO Knockbacks.




Edited, Jan 8th 2009 10:04pm by waihwang

Edited, Jan 8th 2009 10:09pm by waihwang

Edited, Jan 8th 2009 10:10pm by waihwang
#41 Jan 09 2009 at 4:01 AM Rating: Decent
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I'm a healer. I do what my tank tells me to do. I put good tanks on my friends list, and bad tanks on my ignore list. Its a tanks job to keep ME alive, so I can keep everyone else alive. To this end, I'm perfectly willing to do anything the tank wants to do in order to stay alive. Whatever the tank wants, they should get. If they want you to stop aoe's, typing, anything, do it. Please. If the tank wants to go afk and rub one out so they can regain their center, Goforit. Strategy and tactis and working together wins over doing whatever you want ten times out of ten. It's their job to control fights, let them do it. Nothing wrong with a little discussion, but unless you're going to step in and take all the damage, let them call the shots. Kthanks.
#42 Jan 09 2009 at 4:04 AM Rating: Good
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illusydara wrote:
I'm a healer. I do what my tank tells me to do. I put good tanks on my friends list, and bad tanks on my ignore list. Its a tanks job to keep ME alive, so I can keep everyone else alive. To this end, I'm perfectly willing to do anything the tank wants to do in order to stay alive. Whatever the tank wants, they should get. If they want you to stop aoe's, typing, anything, do it. Please. If the tank wants to go afk and rub one out so they can regain their center, Goforit. Strategy and tactis and working together wins over doing whatever you want ten times out of ten. It's their job to control fights, let them do it. Nothing wrong with a little discussion, but unless you're going to step in and take all the damage, let them call the shots. Kthanks.


No.
#43 Jan 09 2009 at 2:38 PM Rating: Decent
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lol the other nite some friends of mine and I were running heroics and sometimes we tend to just go for sloppy drunk runs and it's lots of fun. I ran in and blastwaved every group of mobs the tank was tanking. :) He was cussing me, and we were all laughing. Reminds me of when just two of us were grinding for stuff for Scryers rep. She's a lock, and she'd fear a bunch and I'd frost nova them in place. lol!
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