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Random Weirdness in the World of WoWFollow

#1 Dec 23 2008 at 6:23 AM Rating: Good
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I'm trying to make a list of all the random weird I've encountered in WoW. Strange things that make no sense to me at all. WTF moments. It's not very long yet, but perhaps a few of you folks have some things to add?

Ghostly Weirdness - How come my ghost can't walk through trees/fences/walls, etcetera? I always have to run around these solid objects while in my non-solid state. More aggravating still - did you know that your ghost can drown? Admittedly, this might have been a glitch that has since been fixed, but last year my spirit drowned while I was trying to retrieve my body from the depths of the sea. ::blink:: And it wasn't a one time glitch. Some guildies and I got together and had a ghost-drowning party later that day, just because it was such an unusual thing. And we were bored. :)

Mob Speed Buffs? - Do the mobs I'm running from get the same speed buffs I'm using to flee? How come they are able to keep right on my tail, biting or stabbing or shooting or zapping me, while I'm running under the auspices of Aspect of the Cheetah, Sprint, or even mounted? They keep up with me no matter how fast I'm going, until I manage to clear the border of their patrol route. In the same vein, how is it possible for that enemy caster to fire continuous lightning/fire/what-have-you from a standstill and reach me no matter how fast I'm running away? Do my speed buffs increase his magic range?

Why is *my* pet dead? - You kill the NPC warlock or hunter and his pet is still in your face, chewing merrily away. The NPC kills you and your pet is dismissed.

Finally: Wait! I want to throw lightning at *that* guy instead! - So why can't I? More than once a mob I've been fighting has been distracted by my minion or pet. I can see what spell they're casting, and how far into it they are. So the castermob is halfway through casting what-have-you at my pet when said pet drops aggro. Without missing a beat, or losing *any* casting time, castermob promptly turns round and finishes casting his spell. Only this time *I'm* the target. How does that work itself out?

Can anybody add to this list? Is there a list like it buried in these threads somewhere. Stuff like this amuses and aggravates me to no end, but it's still incredibly interesting.
#2 Dec 23 2008 at 6:51 AM Rating: Excellent
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Jhorbait wrote:

Mob Speed Buffs? - Do the mobs I'm running from get the same speed buffs I'm using to flee? How come they are able to keep right on my tail, biting or stabbing or shooting or zapping me, while I'm running under the auspices of Aspect of the Cheetah, Sprint, or even mounted? They keep up with me no matter how fast I'm going, until I manage to clear the border of their patrol route. In the same vein, how is it possible for that enemy caster to fire continuous lightning/fire/what-have-you from a standstill and reach me no matter how fast I'm running away? Do my speed buffs increase his magic range?


Most mobs have an inherent ~10% speed, unless they are fleeing (or so it seems to me). Mobs with the name "Runner" or "Longrunner" in their name usually run at 60-80% speed. Monsters in certain places (like, say, Molten Core) run at 50+% speed. Also, the mob can be within 5 yards of you to hit you melee, I believe. And sometimes your computer lags, so the game thinks its closer than it is.

Not that weird, lots of reasons for this.
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#3 Dec 23 2008 at 7:23 AM Rating: Decent
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I do wish they would change the way npc pets work. It is annoying to have to hill 2 enemies when you take out a warlock. PEts can take almost as much effort to kill as the master sometimes and they generally have no loot and very little exp (if any). Like you said if a player dies our pet goes poof.

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#4 Dec 23 2008 at 7:47 AM Rating: Good
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Edit: never mind

Edited, Dec 23rd 2008 4:49pm by Mozared
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#5 Dec 23 2008 at 7:52 AM Rating: Decent
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How come those spider/undead looking things outside Valiance Keep shoot you with their little ranged spider attack after you have outrun them for an hour. I'll be all the way up the Tundra and I'll get hit by like 4 of them in a row but they dont do any damage its wierd.
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#6 Dec 23 2008 at 8:01 AM Rating: Good
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CroneR wrote:
How come those spider/undead looking things outside Valiance Keep shoot you with their little ranged spider attack after you have outrun them for an hour. I'll be all the way up the Tundra and I'll get hit by like 4 of them in a row but they dont do any damage its wierd.

You got hit by them it is just the animation that hasn't finished. I am assuming that some of the animations only move at +50% or something so when you stop, they are still trailing you and "hit" you so the animation can finish. This is kinda like when a caster shoots a frost bolt at you when you are running away and you are hit and get slowed and then the frost bolt hits you.

Edit for clarification

Edited, Dec 23rd 2008 8:02am by tkmluv
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#7 Dec 23 2008 at 8:30 AM Rating: Excellent
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You got hit by them it is just the animation that hasn't finished.


During the Hallowe'en event, when everyone was throwing weighted jack'o'lanterns around, someone threw one at me in Shattrath, just as I mounted up and started to fly away. I didn't realize what had happened, was just wondering what the weird boomerang-like sound was that was following me for about 10 minutes.

Anyhow, I was panning left and right wondering wth the sound was, and then I finally stopped. About 15 seconds later *BAM* got hit with the jack'o'lantern. It had followed me across not one, but two zones. Must have appeared funny as hell to the casual observer.
#8 Dec 23 2008 at 8:39 AM Rating: Decent
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You got hit by them it is just the animation that hasn't finished.


Last night, someone tried to snowflake me just as I hopped the flight path from Garadar to Shattrath. I saw the little white snowball with a vapor trail trying to keep up with the bat, but eventually fell behind.

A minute or two later, I as I was headed out of the Scryer bank, it finally caught up to me and got me in the face. I didn't get the snowflake buff, but I got the animation of getting hit.

It was weird.
#9 Dec 23 2008 at 8:39 AM Rating: Excellent
tkmluv the Irrelevant wrote:
CroneR wrote:
How come those spider/undead looking things outside Valiance Keep shoot you with their little ranged spider attack after you have outrun them for an hour. I'll be all the way up the Tundra and I'll get hit by like 4 of them in a row but they dont do any damage its wierd.

You got hit by them it is just the animation that hasn't finished. I am assuming that some of the animations only move at +50% or something so when you stop, they are still trailing you and "hit" you so the animation can finish. This is kinda like when a caster shoots a frost bolt at you when you are running away and you are hit and get slowed and then the frost bolt hits you.

Edit for clarification

Edited, Dec 23rd 2008 8:02am by tkmluv

I used to do stupid tricks for fun by taking advantage of these visual effects. For example, you can throw a jack-o-lantern at a player just as they hop on a gryphon- time it right and you can watch them sail off into the sunset with the pumpkin flaming away behind them. I've seen a player land and get pumpkin-headed as he landed... that was pretty amusing.

Another is in Howling Fjord- when you ride past the Vykrul warriors on a swift mount, they throw axes which somehow manage to catch up to you, but stay maybe 5 feet behind you, roaring away until you stop and then- BAM! I intentionally aggroed a few, and ran back to the keep with three axes trailing behind me, and circled the bonfire a few times while my guildies laughed at me as I said, "Get them off! Getemoff! They're guided axes!". Those damned axes can follow you in circles, around corners, up hills... Smiley: laugh

Edited, Dec 23rd 2008 12:40pm by Wondroustremor
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#10sockerdudexx, Posted: Dec 23 2008 at 8:50 AM, Rating: Sub-Default, (Expand Post) My weird encounters/glitches. These are true!
#11 Dec 23 2008 at 9:40 AM Rating: Decent
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anyone have issues with being stuck in combat? I have been seeing alot of that. Very annoying if you need to mount up to leave an area.

And sound issues. oi. The sound in this game is horrible! It used to be so good. Back when the put the voice chat in it went to sh*t. But it seems even worse now than back then. I like good sound in a game. I wish they could fix the random clicking and the lack of sound on my spells. I like to be able to hear my chain heal going. That way I don't have to verify by looking down at my cast bar to know I'm casting the right spell. But frequently I can't hear any sound from my spells during boss fights and such. Anyone know a fix to this?

Edited, Dec 23rd 2008 9:41am by thrashering
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#12 Dec 23 2008 at 10:20 AM Rating: Good
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Finally: Wait! I want to throw lightning at *that* guy instead! - So why can't I? More than once a mob I've been fighting has been distracted by my minion or pet. I can see what spell they're casting, and how far into it they are. So the castermob is halfway through casting what-have-you at my pet when said pet drops aggro. Without missing a beat, or losing *any* casting time, castermob promptly turns round and finishes casting his spell. Only this time *I'm* the target. How does that work itself out?


Simple. When the guy STARTED casting, he started casting on YOU. The pet runs in, grabs aggro, but the guy is still casting on you, even though he's facing the pet. Upon finishing his spell, the spell takes effect as normal. Keep in mind that Omen (and anything else that uses Blizzard's new In-game Threat system) is 2-3 seconds outdated.

I've seen mobs who started casting on my pet, and my pet died (poison, DoT, what-not) and the mob stops in mid-casting, as normal.

The thing about NPC pets though, is stupid.

Also, why can beasts Parry, and Block? Druid Bears and Druid Cats can't. Why can mundane animals do this? For that matter, Mages, Priests, and heck even SHAMANS can't parry until they take a special talent, but yet a mundane non-intelligent animal knows a trained martial skill of parrying, not only that, what are they parrying -with-? Their claws? LOL.

Edited, Dec 23rd 2008 1:21pm by Zariamnk
#13 Dec 23 2008 at 10:23 AM Rating: Decent
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thrashering wrote:
anyone have issues with being stuck in combat? I have been seeing alot of that. Very annoying if you need to mount up to leave an area.

And sound issues. oi. The sound in this game is horrible! It used to be so good. Back when the put the voice chat in it went to sh*t. But it seems even worse now than back then. I like good sound in a game. I wish they could fix the random clicking and the lack of sound on my spells. I like to be able to hear my chain heal going. That way I don't have to verify by looking down at my cast bar to know I'm casting the right spell. But frequently I can't hear any sound from my spells during boss fights and such. Anyone know a fix to this?

Edited, Dec 23rd 2008 9:41am by thrashering


Not to mention, there are still areas where ALL sound goes down the drain except BGM.

Example: Pools of Aggonar in Hellfire Peninsula. Or the summoning circles on the Isle of Quel'Danas. You hear BGM, and half of the effect sounds, the other half are mute.

Quote:

Ghostly Weirdness - How come my ghost can't walk through trees/fences/walls, etcetera? I always have to run around these solid objects while in my non-solid state. More aggravating still - did you know that your ghost can drown? Admittedly, this might have been a glitch that has since been fixed, but last year my spirit drowned while I was trying to retrieve my body from the depths of the sea. ::blink:: And it wasn't a one time glitch. Some guildies and I got together and had a ghost-drowning party later that day, just because it was such an unusual thing. And we were bored. :)


It is called Fatigue. If you go over dark water, even as a ghost, you will "die".

What I want to know, is why can't ghosts FLY in Outland and Northrend?

It would really help out a lot if they enabled it, even if such flight was limited to walking speed. At least then you wouldn't have that "OMG I died in mid-air (or on a cliff face, or what-not)... time to eat a spirit rez" bullcrap.

Edited, Dec 23rd 2008 1:26pm by Zariamnk
#14 Dec 23 2008 at 10:35 AM Rating: Decent
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Also, why can beasts Parry, and Block? Druid Bears and Druid Cats can't.


Hunter pets can parry and block. I have screenshots. Old screenshots, but I have them..
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#15 Dec 23 2008 at 11:06 AM Rating: Decent
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Here is another weird, annoying one that I have seen. Why can my Hunter's pet run up an unscalable wall to fight the mob I am shooting at but I can't go up there to loot it? I was trying to pull the mob down but up the wall goes the pet...grrrr.
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#16 Dec 23 2008 at 11:26 AM Rating: Decent
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Another thing that I find weird which is kind of like the pet scaling the wall thing is that you on a huge kodo or w/e mount your on can be stopped by a tiny little flower or ledge that is like an inch tall??? whats with that can't these things just kinda you know crush them or somthing?
#17 Dec 23 2008 at 11:41 AM Rating: Default
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You want weird?

Ok, riddle me this.......


Apparently the ONLY working toilet in the entire reality of WoW is in Grizzly pine......

And yet there us never a line to use it?!


Weird! Smiley: dubious
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#18 Dec 23 2008 at 11:43 AM Rating: Decent
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Apparently the ONLY working toilet in the entire reality of WoW is in Grizzly pine......


There's one in Searing Gorge, too.

Unfortunately, it's been occupied for years. Guy in there is waiting for some silk cloth to wipe with.
#19 Dec 23 2008 at 11:58 AM Rating: Good
Actually there's one in Western Plaguelands too, but there's an undead stuck in it. God *that* must smell bad.



And YES I keep getting stuck in combat in northrend. On my rogue I can vanish to clear it, but it is very annoying on my paladin. I'll kill something, and still be in combat. I'll stand to wait to see if any spell hits me or mob runs up but no. About a minute and it'll finally clear, but in that time I can't mount. :(
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#20 Dec 23 2008 at 12:33 PM Rating: Good
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Zariamnk wrote:
thrashering wrote:
anyone have issues with being stuck in combat? I have been seeing alot of that. Very annoying if you need to mount up to leave an area.

And sound issues. oi. The sound in this game is horrible! It used to be so good. Back when the put the voice chat in it went to sh*t. But it seems even worse now than back then. I like good sound in a game. I wish they could fix the random clicking and the lack of sound on my spells. I like to be able to hear my chain heal going. That way I don't have to verify by looking down at my cast bar to know I'm casting the right spell. But frequently I can't hear any sound from my spells during boss fights and such. Anyone know a fix to this?

Edited, Dec 23rd 2008 9:41am by thrashering


Not to mention, there are still areas where ALL sound goes down the drain except BGM.

Example: Pools of Aggonar in Hellfire Peninsula. Or the summoning circles on the Isle of Quel'Danas. You hear BGM, and half of the effect sounds, the other half are mute.

Quote:

Ghostly Weirdness - How come my ghost can't walk through trees/fences/walls, etcetera? I always have to run around these solid objects while in my non-solid state. More aggravating still - did you know that your ghost can drown? Admittedly, this might have been a glitch that has since been fixed, but last year my spirit drowned while I was trying to retrieve my body from the depths of the sea. ::blink:: And it wasn't a one time glitch. Some guildies and I got together and had a ghost-drowning party later that day, just because it was such an unusual thing. And we were bored. :)


It is called Fatigue. If you go over dark water, even as a ghost, you will "die".

What I want to know, is why can't ghosts FLY in Outland and Northrend?

It would really help out a lot if they enabled it, even if such flight was limited to walking speed. At least then you wouldn't have that "OMG I died in mid-air (or on a cliff face, or what-not)... time to eat a spirit rez" bullcrap.

Edited, Dec 23rd 2008 1:26pm by Zariamnk


Your ghost CAN fly in Icecrown. As far as I know, Icecrown is the only zone where this happens though. I have flown my ghost on a ghost-griffon to get to where my corpse was... This is absolutely necessary at times in Icecrown since you can easily die in a location which is impossible to reach from the graveyard without flying. I haven't died in Stormpeaks yet, but it might work there too.
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#21 Dec 23 2008 at 12:41 PM Rating: Good
I had been thinking about starting a thread like this for a long time myself

I agree about the BS-factor regarding the caster NPCs that can magically switch targets mid-cast, and disagree with the poster who replied explaining that the player was the 'original' target and had only been momentarily distracted by the player's attacking pet. I send my pet in on casters well before I attack due to my pet having much more resistance to magical attacks than I do. I let them build up a nice hot ball of aggro then I begin to wail on the NPC myself. Sometimes however, if I am in an area where pats come through as I am dealing with the original targets + adds, my pet may be low on HP even with my pet-heal at full tick on them. If I face a caster in that situation and my traps are on CD or whatever...I Banzai my pet into them and bandage up, try to wait for my CD's to come back up, etc. and prepare to face the mob solo and burn it down.

MANY times My pet has died with a DoT on it as the NPC is casting a long slow spell and then switches focus mid or late cast to fire off the SAME spell he was going to unleash on my now dead pet....upon me instead. -And no...there is absolutely NO WAY that the caster was focused on me, because you can "see" the focus of any target in your own focus.



About mobs that seem to be able to attack you when they shouldn't...

What I find ridiculous is when you are wayyyyyyyy out in front of a mob and are running away from them...{due to low HP or whatever} almost invariably....with the mob NPC 20, 30, 40, and even 75 game-yards behind you...just as the mob breaks contact to "Evade-path" back to it's normal location...it will hit you 1 last time just as it breaks aggro. Many times this BS has resulted in a corpse-run just as I was beginning to feel I had managed to barely escape alive. >.<


Still in combat in Northrend? yeah....been there too. Usually when I am near the proto-drakes in borean tundra farming or doing the quests there.


I have to also agree about the mobs that have 'pets' that don't disappear like mine do when "I" die. What's up with that?


Here's one I'll add to the list of the unexplained: When in PvP and a Warlock casts DoT's on you and you kill him/her...the DoT's go on merrily ticking away...unaware nor concerned that the mighty magic-slinger who cast them is now lying somewhere near cooling off. Yet if my mage casts 'Living bomb' which has a DoT component to it as a major part of it's effect and she dies...or heck even loses LoS on the target....the spell fails/stops in it's tracks.... ??? Why? When one of my spells procs 'ignite' and I die...you'll go right on burning for the duration of the DoT effect whether I am dead or you LoS...so I know this is not a problem to program/fix to work correctly.


Lastly...something that annoys my buddy and I when we play our Mages and we try to do a "Roundup" while grinding/Questing/farming. He shields, mounts up and runs around grabbing as many mobs as he can in an area and brings them to a central spot we agree upon before the pull. As he runs to me I frost nova them and blink out of their range and he dismounts on the opposite side and we both Blizzard the snared pack to death. the 'annoying' aspect of that is that sometimes one or more of the mobs will be at the very limit of their reset range when they get to us and they run away and so we miss them....no big deal there. BUT...what IS a head-scratcher to us are the mobs that hit their reset {evade} and yet are FROZEN/SNARED by the frost nova....they sit placidly frozen with; EVADE...EVADE...EVADE...EVADE...you get the picture as we blizzard the rest of the pack....and then when frost nova dissipates...they run back to their original positions. >.<


Weird.
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#22 Dec 23 2008 at 12:57 PM Rating: Decent
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The mobs attacking you while you are running far ahead of them was also a problem in FFXI. The difference is they never reset and you have to go to a another zone to get rid of them. I can't understand why they can hit you with a 2 foot long blade from 20 feet away.

Time is a strange thing in Azeroth I guess. I'm reading one of the books and it took like a week to go from where Dalaran used to be to the Wetlands on horseback. I can do that in a few minutes.

The bathroom thing is strange considering how much we eat and drink.
#23 Dec 23 2008 at 8:29 PM Rating: Good
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Apparently the ONLY working toilet in the entire reality of WoW is in Grizzly pine......


Toilet? The whole world is my toilet!

If you ever see me <AFK> behind a bush or a tree, don't come and say hi...
#24 Dec 23 2008 at 8:37 PM Rating: Good
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I was in Alterac Valley last week fighting near ice blood graveyard. I was standing on the hill right by the flag and I got feared. Suddenly, my screen turned kind of blue and I fell through the bottom of the world and died.

Also last week, I was in Strand of the Ancients and suddenly I found myself standing in the graveyard in Westfall for no apparent reason.

A few weeks back I entered the portal to Stratholme at exactly the same time the server crashed. When I reconnected, I found myself in the twilight zone. Kind of looked like Eastern Plaguelands without textures, but not exactly. Some of the hills, mountains, and objects were in the same place, but most of them were not. After a few minutes of looking around, I hit the hearthstone and went back to Shattrath.
#25 Dec 23 2008 at 11:40 PM Rating: Decent
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Friend of mine said a mob parried his arrow. How in all that is good and holy in this game is that even possible?

Also, the 10-minutes-after-you-flee-from-a-mob combat effect is beyond incredibly annoying.
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#26 Dec 24 2008 at 6:03 AM Rating: Good
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Zaikimaliki the Meaningless wrote:
Friend of mine said a mob parried his arrow. How in all that is good and holy in this game is that even possible?

Also, the 10-minutes-after-you-flee-from-a-mob combat effect is beyond incredibly annoying.


Haven't you ever seen the old movies where the swashbuckling pirate gets an arrow shot at him and promptly deflects it with his sword? (thereby parrying the arrow?)

Errol Flynn FTW
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