Forum Settings
       
1 2 3 Next »
Reply To Thread

Why invite a Rogue?Follow

#52 Dec 16 2008 at 9:26 AM Rating: Good
***
1,606 posts
ekaterinodar wrote:
Granted I've only been a few hours into northrend at this point...but I've actually quite enjoyed playing my rogue so far. Maybe its not matching up to other classes, but at least as it stands I'm having fun with it.

My rogue does fine in regular questing and general (ie leveling) PVE. It seems to be doing dungeons where the problems really start. So many fights are AoE-a-thons that rogues can fall rather far behind. My rogue carries bombs with him for at least tagging other mobs. We seem to be a single target fighter. I also found that a lot of bosses' AoE hurt like a **** if you are wearing leather. It's bad enough for melee who are wearing plate or mail but leather just stinks. I always played my hunter so I have no doubt that part of the problem is just me not being used to running away every 15 seconds but that also puts a pretty big dent in my DPS.
#53 Dec 16 2008 at 10:18 AM Rating: Decent
Equal Opportunity Hater
*****
19,369 posts
tastybrain wrote:
Rogues doing AoE???? Are you crazy? A rogue is basically a thief.... what kind of thief would do damage to a group of people? Their whole shtick is stealth and subversion. If you don't like PvE, maybe you shouldn't take a rogue!


Just a thought, pal.


Let the grownups talk and you go play with your gijoes or barbies or whatever.
#54 Dec 16 2008 at 10:49 AM Rating: Excellent
***
1,606 posts
MentalFrog wrote:
Let the grownups talk and you go play with your gijoes or barbies or whatever.


OH HELLLLLLLLLLL NO!
You did not just bust on GI Joe.
#55 Dec 16 2008 at 10:58 AM Rating: Good
Avatar
***
2,550 posts
Quote:
Interrupts - still needed in the game and Rogues have the most/fastest around.


Sorry this answer doesn't cut it.

We have one interupt and one stun that we can use in a group setting.

A stun...doesn't work on 90% of mobs, oops.

And our interupt is sub-par to most other classes. We need to be in melee range and we need to stop spamming our damage moves to insure that we have the energy to hit it.

Shamans have a ranged interupt that they can hit as soon as the GCD is up. Same with Mages. The only thing we have is that our interupt is off the GCD, which doesn't do much because if we're going to interupt we need to have stopped attacking to get the energy...which would take abuot the same ammount of time as a GCD, a little more even.
____________________________
Lineli 85 Rogue-Argent Dawn
Mithrandia 85 Prot Paladin-Argent Dawn

Lineli 50 Rogue-Harrow
Daikara 50 Cleric-Estrael
#56 Dec 16 2008 at 11:30 AM Rating: Decent
**
889 posts
The legions of Death Knights all have Mind Freeze... I know Kick prevents casting for a whole extra second, but still >_>
____________________________
Poldaran wrote:
You see, scientists now believe that at least two out of three DK players(on average) are not people, but in fact a form of protozoa capable of manipulating computer input devices. Therefore, if the person posting that they did a run with two other DKs is in fact a person, statistics dictates that they have a fairly reasonable chance of being the only actual person in the instance, so it is in fact quite acceptable to say "I soloed the instance with two other DKs."
#57 Dec 16 2008 at 11:42 AM Rating: Good
Avatar
***
2,550 posts
Quote:
Rogues should be doing very high dps if not the highest dps for some fights. If that isn't happening we will buff them (ideally in a way that does not inflate their PvP damage potential).

There is a known bug with Honor Among Thieves where multiple rogues with the ability in one group generate too many combo points. It isn't our intent that this bug make up any PvE dps deficiency.

A similar bug was mentioned months ago where only one rogue in a group would receive combo points frequently if other people in the group received a lot of crits. This is working as intended as far as we can tell. (Source)


Blue post from MMOChampion.

Hey, guess what, we're gonna get buffed.
____________________________
Lineli 85 Rogue-Argent Dawn
Mithrandia 85 Prot Paladin-Argent Dawn

Lineli 50 Rogue-Harrow
Daikara 50 Cleric-Estrael
#58 Dec 16 2008 at 12:44 PM Rating: Good
Guru
*
171 posts
Quote:
Quote:
Rogues doing AoE???? Are you crazy? A rogue is basically a thief.... what kind of thief would do damage to a group of people? Their whole shtick is stealth and subversion. If you don't like PvE, maybe you shouldn't take a rogue!


Just a thought, pal.

Originally Thieves/Rogues in RPGs were used primarily for Utility and rarely did decent damage (as far back as D&D).
Unless they plan on adding tons of traps that need to be disarmed (lockpicking isn't that much of an issue anyway because of keys/charges), I don't see Utility ever being why they're brought to Raids in WoW, therefore they need to do competitive damage (and right now that includes AoE damage).

Blizzard's Utility answer was to give them Tricks of the Trade, which is something that would've been useful in BC but is entirely unnecessary in WotLK, and unfortunately it might be a while before Bliz figures that out.

Edited, Dec 16th 2008 11:09am by angryempath


Wrong. Rogues have always been a damage dealing class, utility as well but they have had sneak attack for quite a long time in D&D I believe. Either way it needs a little boost in this game to bring it back to par with other classes. I am currently assasination mutilate spec and while in instances (level 80 but haven't done any heroics so in greens and blues) I am usually around 1700 DPS, if a hunter comes along they will almost always out dps me. In terms of damage done I am usually lower than other classes because while I take down one mob they are aoeing and taking down multiples. I think that my dps may have a bit to do with gear, but I still think rogues need a bit of a boost judging from the numbers i've seen thus for.

Also give fan of knives a cp if its going to cost 50 energy...
#59 Dec 16 2008 at 8:06 PM Rating: Decent
**
889 posts
Quote:
Wrong. Rogues have always been a damage dealing class, utility as well but they have had sneak attack for quite a long time in D&D I believe. Either way it needs a little boost in this game to bring it back to par with other classes. I am currently assasination mutilate spec and while in instances (level 80 but haven't done any heroics so in greens and blues) I am usually around 1700 DPS, if a hunter comes along they will almost always out dps me. In terms of damage done I am usually lower than other classes because while I take down one mob they are aoeing and taking down multiples. I think that my dps may have a bit to do with gear, but I still think rogues need a bit of a boost judging from the numbers i've seen thus for.

Also give fan of knives a cp if its going to cost 50 energy...

I play D&D 3.5 once a month, trust me, they're a skill monkey in that game.
They are damage dealing class in the respect that they -can- attack things (but are very fragile on the front line), but you bring a Rogue to scout(move silently,etc)/detect traps/disarm traps/find doors/etc (which is a necessity, because traps in that game are serious business). Because you mainly use them for skills, they don't set up their stats to maximize damage in that game (the one in our group has invested in high Int and Dex, but has pretty poor Str, which directly increases your attack dmg and chance to hit in that game). They can't use 2h wpns, and dual wielding has heavier penalties in that game than in WoW (have to spend feats to make it decent).

Sneak Attack requires you to either be attacking someone who you snuck up on (and trust me, Stealth in WoW is muuuuch better than it's D&D predecessor), or someone you're flanking (which isn't always an easy things to set up), right now my Fighter will do more on a swing than the Rogue with a Sneak Attack (and has a higher chance to hit).
Rogues also have a lower Base Attack Bonus than Fighters/Barbarians/Paladins/Rangers, which should tell you something (mainly that a Fighter/etc will get to make 4 attacks/turn at level 20 and a Rogue will only get 3/turn).

Edited, Dec 16th 2008 11:13pm by angryempath
____________________________
Poldaran wrote:
You see, scientists now believe that at least two out of three DK players(on average) are not people, but in fact a form of protozoa capable of manipulating computer input devices. Therefore, if the person posting that they did a run with two other DKs is in fact a person, statistics dictates that they have a fairly reasonable chance of being the only actual person in the instance, so it is in fact quite acceptable to say "I soloed the instance with two other DKs."
1 2 3 Next »
Reply To Thread

Colors Smileys Quote OriginalQuote Checked Help

 

Recent Visitors: 0 All times are in CDT