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Why invite a Rogue?Follow

#27 Dec 15 2008 at 3:38 PM Rating: Good
I kind of wish I had taken my paladin up first also. My rogue is sitting at 80 and my paladin 74 now. Paladin would be way more fun with multiple job roles. Its like having 3 classes in one.

Personally, I'm not as worried as a lot of people that we can't AoE. AoE is great for trash, but single target DPS is important for bosses. We can do *some* AoE dps as combat, 3 rogues as DPS would survive to any boss. Just not as fast.

No the real problem I see is two things.

One: We DPS, that's what we do. We have a few little bonuses, but nothing compared to any other class. I mean a ret paladin can throw heals, take hits when needed with divine protection and a fullblown taunt, awesome buffs, etc. I'm loving my ret paladin. A rogue can... dps.

Why take a DPS when you can get the same DPS *and* a lot of other things?

Two: Survivability. Blizzard seems to have forgot when they had to go back in BC and change a lot of bosses to not instablick rogues with AoE. Everyone was, for some odd reason, preferring ranged attackers. Gee! Wonder why! So its not as bad now, but its still more stress on healers, which is probably one of the few challenging things right now. Ranged attackers are out of a lot of the AoE, and every other melee save shaman have platemail. Rogues have the least armor of any face-to-face melee class.

So why take a dps+healer burden when you can just take a dps?



p.s. lulz at anyone who says TotT is rogue utility. Because tanks need more aggro... lulz.

Edited, Dec 15th 2008 3:39pm by digitalcraft
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#28 Dec 15 2008 at 3:52 PM Rating: Good
p.s. I think one issue rogue has is lack of differentiation between the talent trees. Hunters suffer this to a much lesser extent.

The thing with rogue though, the talent tree names are next to meaningless. What makes the assassination tree about 'assassination' moreso than say the subtlety tree? Rogue talents have each become a collection of numbers to crunch and balance with no real RPG soul.

Compare this to say, shamans. Their two dps classes are entirely different animals. Heck look at druid's feral class. They have two entire different ways of playing in one tree.

With rogues, sure you can change the order you spam your cycles in. That's not really RPG difference though is it?

Next, look at mage. All their trees are basically ranged dps, but the trees have identity, they have themes beyond adding random buffs and hoping the numbers balance out.

I'm not even going to mention paladin :P

So I think one thing that would help out rogue a lot in the long run would be better themes for their talent trees with more variety.

Honestly 'rogue' is such a vague class category, it could go a million ways. My personal preference would be thief, swashbuckler, and ninja.
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#29 Dec 15 2008 at 4:22 PM Rating: Good
Ambarius wrote:
I didn't even have to read the post to know I agreed with the OP. The title said it all.

I gave up on my rogue. Going to level a pally or DK tard instead (working on both atm). Both bring more to the raid than a rogue and if I have to stand in melee range, I might as well have the stam and armor.

In my opinion, the whole problem stems from PvP and the fact that blizz caved to the whiners about the hybrid dps. A while ago I asked on the pally forum a simple question, "If you wanted to DPS why the hell did you roll a pally". Since then, blizz has made sure the hybrids are on par with the best of each of the roles. With this and the overall dumbing down of the game, ie. the ability to by race mounts without the work, etc. I'm beginning to wonder if the 4 years I've played this game are enough.

I probably need a break ;)


One thing I want to mention is that I think Blizzard had it wrong both before and now.

Before hybrids got penalized for certain things that were irrelevant to their position in the party. They got penalized because they *could* do other roles. Didn't matter that it was no help during that party.

Now they don't, which is better, however I don't think Blizzard is taking into account the other capabilities classes have.

i.e. The bonus of heavy armor, or the bonuses of standing at range, or of tossing heals, or of party buffs or enemy debuffs. All these need to be a factor too! Just equalizing dps is not equal at all if many classes have a ton of other capabilities.

3 posts in a row! Wow I'll let other people speak! :D

Edited, Dec 15th 2008 4:23pm by digitalcraft
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#30 Dec 15 2008 at 5:10 PM Rating: Decent
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You know it's funny, this is like the anti-class-of-the-month.

I've been leveling my rogue. I still don't have a problem getting groups. I still don't have a problem out-dpsing retards. It's me, the player not the class, that's being brought to groups and raids. I can roll whatever I want and still get invites. Flavour of the month or not.

#31 Dec 15 2008 at 5:20 PM Rating: Excellent
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OP flawlessly sums up the situation at hand. It's scarily similar to a conversation i had today with my arena partner, down to him logging off to level *his* druid. I strongly suspect that rogues scale very well with better gear. The difference i saw in one guild member from one naxx week to another was astounding after 7 days spent replacing blue quest rewards with blue, occasionally epic heroic drops, to the extent he rivaled me on Patchwerk (i'm a ret, and therefore can expect +400 dps on single undead targets).

However, there are more serious problems. The fact that literally half the bosses in WotLK decimate you for the sin of standing within melee range. I can self-heal and eat a few whirlwinds, whirling slashes etc with plate armor. Rogues can't (at least until the Feint change is live).

Combat seems lackluster. The choice therefore is between an obviously bugged HaT spec, or struggling with the most complex dps spec in the game, mutilate.

Either many classes AoE abilities are monstrously too powerful (see: Volley) or trash is simply too easy. Not that rogues have ever shone against large groups of trash, but it isn't fun to frantically tab through a mess of graphics to find something not being destroyed by 3 AoEs.

I effortlessly outdps similarly geared puredps classes, this is patently stupid. I should at least have to struggle to compete, not faceroll 2,3,4,Shift-2 rinse and repeat and leap to the top of the chart. "A good retadin should always compete with a decent rogue"
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#32 Dec 15 2008 at 5:54 PM Rating: Good
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the rogues ive run with (two of em, both mut) have generally been able to put out ~1800-1900 dps in a 5-man environment. as a decently geared TG fury warrior, im usually around 2k on single targets, and 2200 or so in an aoe environment. i also did a WG25 raid that had a rogue in it, and he was second in damage overall as a mut spec. aside from the aoe issue, rogues seem to be doing ok in LK. theyre quite valuable for the harder heroics where reliable, fast interrupts and some good CC are needed.
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#33 Dec 15 2008 at 6:23 PM Rating: Good
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I'm certainly not any kind of PvE expert, but it seems to me like even in the hardest heroics, HoL, The Old Kingdom etc, tanks are indestructible walls of pain that no amount of trash mobs can conquer. I've run with druids, warrs and tankadins (DKs, not so much) and the kind of accidental body pull that would have normally spelled a wipe are simply gathered up and AoEed down with the first group of mobs.

Trash as a concept is actually starting to feel more like a nuisance you endure to get to the excellent boss fights in WotLK; it's probably twice as bad for rogues.
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#34 Dec 15 2008 at 7:39 PM Rating: Good
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Why invite a rogue? Because they actually show up to the party promptly. All the rest of you mana bums are never around when I call for you so you miss out.
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#35 Dec 15 2008 at 8:25 PM Rating: Good
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anonymosity wrote:
jeromesimina wrote:


4. Rogues are cute when they stealth.


Ok, so looking at the list, that pretty much leaves #4.



Stealthed druid is cuter...


Yeah if you're in to wildlife. My rogue is HOT. Your cat licks its butt.



EDIT: Also check patch notes for 3.0.8 (next patch). They will be removing cool down from fan of knives and something else to give rogues AOE-bility.

Edited, Dec 15th 2008 11:38pm by ekaterinodar
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#36 Dec 15 2008 at 8:46 PM Rating: Decent
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ekaterinodar wrote:
Also check patch notes for 3.0.8 (next patch). They will be removing cool down from fan of knives and something else to give rogues AOE-bility.[/sm]


LOL. Meh change is meh.
#37 Dec 15 2008 at 10:00 PM Rating: Decent
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I know how you feel. Since the pre WOTLK patch I have not been impressed with my rogue. Even in PVP I feel like they have fell behind abit. Before that patch my mage was scared to death of rogues. Now, outside of a stunlock, I can usually slow and kite them to death. I have a 70 rogue who has not gained 1xp since the expansion because I just have no desire to play him. Seems like with a rogue if you get more then 2 things after you at once you either gotta depend on potions and cooldowns to survive or simply run away. Meanwhile my DK is killing 4 to 6 things at once and even my mage can handle 4 or 5 things if I am careful.

I know it won't happen but I have always felt Rogues should get mail armor. I mean hunters get mail armor and they have a pet to help defend them. Every other MMORPG game I have played rogues have gotten chainmail/mail armor (well eq1 and eq2). The extra armor would help alot solo wise IMO. Like I said I know it won't happen though.
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#38 Dec 15 2008 at 10:07 PM Rating: Decent
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Yeah, my 70 Rogue became my Bank/AH alt when WotLK came out. They failed to deliver anything that excited me (besides fixing Mutilate after all this time). It was like getting a toy car on your 16th Christmas (my metaphors are seasonal).

/rant on
Do you know why Fan Of Knives ever had a cooldown? They thought it would replace Sinister Strike (this is straight from a blue post). It doesn't add combo points! This is the "wisdom" of those responsible for designing the Rogue class now.
Do you know why they removed it's cooldown now? Because they inadvertently nerfed it when they nerfed Shiv Spamming (Combat Potency doesn't help Fan of Knives anymore, note that they 'fixed' Shiv Spamming immediately and made you wait a month for a simple cooldown fix).
/rant off

Anyway, I'm Currently leveling a DK tank (Frost) and a Holydin (which isn't quite as bad as I thought it would be for questing).
I actually get mad when Rogues Sap things when I'm tanking a 5-man, I'd rather just be building threat on that guy and letting my AoE DPS work on him.

Edited, Dec 16th 2008 1:12am by angryempath
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#39 Dec 16 2008 at 12:35 AM Rating: Decent
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MentalFrog wrote:
You know it's funny, this is like the anti-class-of-the-month.

I've been leveling my rogue. I still don't have a problem getting groups. I still don't have a problem out-dpsing retards. It's me, the player not the class, that's being brought to groups and raids. I can roll whatever I want and still get invites. Flavour of the month or not.

Pretty much.

But why would I personally want to do less DPS instead of more?

Hence me rolling a DK.

That, and they're not ridiculously complicated like rogues have become (mut).
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#40 Dec 16 2008 at 3:11 AM Rating: Decent
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Heh rerolling a healer so i can now finally get groups. PvE on rogue really wasnt that fun anyways, PvP is where its at. Found rogue to be kinda op in pvp with the lack of resilliance everyone has.

Edited, Dec 16th 2008 4:14am by Infanteer
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#41 Dec 16 2008 at 5:28 AM Rating: Decent
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My main is a rogue and, while I've only been doing heroics for the last week, I'm looking for a raid group now. I'm finding it not too bad for heroics - I've made a few friends and had good runs on the heroics so far, but making that jump is eluding me. I've got enough gear or at least it would be enough for any other dps/hybrid class - dungeon/rep blues and a few purples - but it's impossible to find a raid group that wants a rogue.

Jord's spot on but I think there's more behind the issue. Right now dps is all about AoE damage and it's unrestricted - nobody's having to hold back because the tanks have so much threat against multiple targets. So the dps that's wanted for groups are the classes that can put out lots of damage to multiple targets.

This might provide a niche for rogues. If tanks' threat doesn't scale as well as the DPSers damage, perhaps we'll be brought in to aid the threat - Tricks of the Trade and Fan of Knives spammed? I hope this isn't the case but it's a possibility.

What Blizzard should do is bring back cc and either scale back other dps classes or increase our output.

As for Jord's point about swords, perhaps this is Blizzard saying we must do PVP to get weapons... again! Hopefully it won't take until the fourth content patch to get badge weapons that are useful, unlike the artifact rubbish that's being peddled now.
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#42 Dec 16 2008 at 5:34 AM Rating: Decent
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I invite them just to misdirect onto them to start big pull.
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#43 Dec 16 2008 at 7:08 AM Rating: Good
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I certainly see Jordster's point, but I can't help it-- I love my rogue and the class in general, and I don't want to give up on my main just yet :-)

My guild is pretty casual and we're still building a core group to do 25 player content, so I can't speak to higher level raiding, but as far as 5-man heroics, etc., go, I haven't found it to be a major problem. My server's population is pretty low, so it's not uncommon for groups to need extra dps, and I haven't had anyone turn me down due to being a rogue. Part of that may be residual impressions of the class from TBC, and a lot of players I know who are new to tanking appreciate the cc, so I'm still "employable".

As far as the dps rankings go, I'm usually at the bottom in terms of damage done (trash drops too fast to be competitive while I'm getting into melee range), but the actual dps is about average. I've had to adjust my expectations and focus more on hitting personal, rather than group, bests...

And as many posters have noted, Blizzard has a way of remedying things, so I'll try to keep my rogue as current as possible for when they do.

Just in case they don't, I've also started leveling a druid :-)
#44 Dec 16 2008 at 7:10 AM Rating: Decent
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Leodis wrote:

As for Jord's point about swords, perhaps this is Blizzard saying we must do PVP to get weapons... again! Hopefully it won't take until the fourth content patch to get badge weapons that are useful, unlike the artifact rubbish that's being peddled now.


Combat Swords is a PvE spec. For PvP, you either need two slow daggers or any slow non-dagger main and fast off.
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#45tastybrain, Posted: Dec 16 2008 at 7:40 AM, Rating: Sub-Default, (Expand Post) Rogues doing AoE???? Are you crazy? A rogue is basically a thief.... what kind of thief would do damage to a group of people? Their whole shtick is stealth and subversion. If you don't like PvE, maybe you shouldn't take a rogue!
#46 Dec 16 2008 at 7:47 AM Rating: Good
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tastybrain wrote:
Rogues doing AoE???? Are you crazy? A rogue is basically a thief.... what kind of thief would do damage to a group of people? Their whole shtick is stealth and subversion. If you don't like PvE, maybe you shouldn't take a rogue!


Just a thought, pal.

They have to be able to compete though. We are currently playing World of AoE. I agree it seems out of place but it's the way it is at the moment.
#47 Dec 16 2008 at 8:06 AM Rating: Decent
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Quote:
Rogues doing AoE???? Are you crazy? A rogue is basically a thief.... what kind of thief would do damage to a group of people? Their whole shtick is stealth and subversion. If you don't like PvE, maybe you shouldn't take a rogue!


Just a thought, pal.

Originally Thieves/Rogues in RPGs were used primarily for Utility and rarely did decent damage (as far back as D&D).
Unless they plan on adding tons of traps that need to be disarmed (lockpicking isn't that much of an issue anyway because of keys/charges), I don't see Utility ever being why they're brought to Raids in WoW, therefore they need to do competitive damage (and right now that includes AoE damage).

Blizzard's Utility answer was to give them Tricks of the Trade, which is something that would've been useful in BC but is entirely unnecessary in WotLK, and unfortunately it might be a while before Bliz figures that out.

Edited, Dec 16th 2008 11:09am by angryempath
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You see, scientists now believe that at least two out of three DK players(on average) are not people, but in fact a form of protozoa capable of manipulating computer input devices. Therefore, if the person posting that they did a run with two other DKs is in fact a person, statistics dictates that they have a fairly reasonable chance of being the only actual person in the instance, so it is in fact quite acceptable to say "I soloed the instance with two other DKs."
#48 Dec 16 2008 at 8:20 AM Rating: Excellent
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The One and Only Jordster wrote:
Leodis wrote:

As for Jord's point about swords, perhaps this is Blizzard saying we must do PVP to get weapons... again! Hopefully it won't take until the fourth content patch to get badge weapons that are useful, unlike the artifact rubbish that's being peddled now.


Combat Swords is a PvE spec. For PvP, you either need two slow daggers or any slow non-dagger main and fast off.


Yes, and? You say yourself that there are no epic MH swords available other than in raid content and these aren't falling your way. It's not just swords, decent fist weapons are few and far between.

There will be epic swords (and other weapons) available from PVP, just as there were in TBC. In fact, the Merciless swords were pretty much a requirement for people starting to raid, so I bet the new weapons will be much the same.
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#49 Dec 16 2008 at 8:43 AM Rating: Decent
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So far in 5 mans, most rogues I've run with have been 800dps. Well below other dps classes. But I've ran with 2 above 2k, top one at 2350. So it is possible in a nonraid setting, to do over 2k dps.

It just seems harder for rogues.
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#50 Dec 16 2008 at 8:58 AM Rating: Decent
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Granted I've only been a few hours into northrend at this point...but I've actually quite enjoyed playing my rogue so far. Maybe its not matching up to other classes, but at least as it stands I'm having fun with it.
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#51 Dec 16 2008 at 9:23 AM Rating: Good
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This was a 'post of the day' on WoWInsider yesterday. The main reasons they found, that I also think are worthy -

Interrupts - still needed in the game and Rogues have the most/fastest around.

As a druid, I still assign CC when we have more than 3 mobs. If we have lots of cc in the group, I'll only handle 2. It's easier on the healer. And yes, while we'll be rolling on gear against each other, for the most part -

Rogues won't take your gear. The other DPSers are clothies or mail wearers. If you don't have a druid, well shame on you, but if don't, that's one less person you have to roll against and one more piece of gear that will be put to good use.

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