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That paladin and mage fix was amazingFollow

#52 Nov 11 2008 at 11:21 AM Rating: Decent
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Do you guys know WHY Ret is OP?

Take you friendly neighborhood Ret, make him seal SoC and attack you once (make sure it procs). Remove SoC and have him CS and DS you, chances are you will be alive and in relative good shape (depending on crits).

Instants now proc Seals, lucky seal procs will kill you. Ret is by far the most faceroll class, outside a demo lock or a insane disc priest (Read: Emphatic type Dpriest) it usually ins't even a fight.

Remove instants proccing seals, give us back mana regen (so we can still keep a good Undead DPS rotation), and I assure you - no more HoJ gibs. Oh, and stop nerfing SoL Smiley: frown that's how I beat other rets.

Tweaks still must be made. Our DoT was both a buff and a nerf. It gave us a dot that didn't rely on changing seals.


The mana I need in PvP is Seals, cleanses, FoLs, CS, DS. Now, I should still run OOM from healing and cleansing, but our JotW doesnt even fit a CS/DS rotation. Bump the regen to 25 (It's actually 20, 5% base cost is Judgement) and with only a minute cooldown on DP, we would do fine, then just tweak our damage to normal levels.

Oh, and fix AW please, there are plenty of suggestion on how to fix it as well.
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#53 Nov 11 2008 at 11:34 AM Rating: Decent
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Overlord Theophany wrote:
AureliusSir wrote:
Ret has been nerfed "to the ground, baby!" and you guys are still whining about it?

You obviously don't play arena, or haven't since 3.0.3.

They're nowhere near the ground.


I don't think he's ever ... played Arena.

(sub-1500s don't count, IMO)
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#54 Nov 11 2008 at 11:47 AM Rating: Default
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Overlord Theophany wrote:
AureliusSir wrote:
Ret has been nerfed "to the ground, baby!" and you guys are still whining about it?

You obviously don't play arena, or haven't since 3.0.3.

They're nowhere near the ground.


You're not actually worried about performance in level 70 arena with classes/trees that are "tuned" for 80, are you? And since the beta "tuning" that was done is preliminary only, you're not thinking that things are going to remain the way they are now, do you?

Because really, I think you're smarter than that. I think you know better than to complain about what's going on at level 70 on live now, just like I think you know better than to complain about what was going on on the beta.

I think you're smarter than that. Are you?
#55 Nov 11 2008 at 12:03 PM Rating: Decent
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AureliusSir wrote:
Overlord Theophany wrote:
AureliusSir wrote:
Ret has been nerfed "to the ground, baby!" and you guys are still whining about it?

You obviously don't play arena, or haven't since 3.0.3.

They're nowhere near the ground.


You're not actually worried about performance in level 70 arena with classes/trees that are "tuned" for 80, are you? And since the beta "tuning" that was done is preliminary only, you're not thinking that things are going to remain the way they are now, do you?

Because really, I think you're smarter than that. I think you know better than to complain about what's going on at level 70 on live now, just like I think you know better than to complain about what was going on on the beta.

I think you're smarter than that. Are you?

Yeah, it's not like I've spent months playing PvP at level 80, to the point that I barely played on live in S4.

I think that's what these specs are tuned for, right? Smiley: rolleyes

You're a moron, Aurelius. Nothing is going to change for ret on the way to 80. Damage will scale with health pools (as we're not getting a retool of stamina itemization), and ret will still be too powerful at 80 in regards to burst damage.

But don't take my word for it. It's not like I've played beta and thus know what I'm talking about.

Every class has gotten their burst from beta toned down a lot more than ret. There are further balancing patches coming, mark my words, because I'm going to throw them back in your face.
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#56 Nov 11 2008 at 12:05 PM Rating: Good
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My 2 thoughts:

I hate how people who whine about Ret Paladins keep getting changes done to them, and therefore ***** up my protection paladin and presumably ***** up holy paladins as well. My SoW/JoW used to keep me up pretty well considering my ok gear. Now it doesn't.

I HATE how Arena is ruining this game. My PvE balance is now all messed up because people complaining about arena games. I wish I had a server that had no arena so I could play like I used to before all the whiners showed up.
#57 Nov 11 2008 at 12:11 PM Rating: Good
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I'm not too worried about stuff "balancing" at 80. Those extra 10 talent points give me a lot of utility. Based on my current and projected build, i'll be gaining:

30% off all stuns against me, and my magical debuffs will have 30% dispell resistence (stuff like vindication, judgement of justice/light/wisdom, the righteous vengeance holy DoT)

2 mins knocked off the Hand of Freedom cooldown, an extra 4 seconds on Hand of Freedom's duration

+2% chance to dodge (filler talent)

-6% to all incoming damage

The fabled 30 second CD on hammer of justice. I think the glyph that increases it's duration to 7 seconds is disappearing though.



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Ret Paladin: Rosencrantz

Subtlety Rogue: Tenshi
#58 Nov 11 2008 at 12:23 PM Rating: Decent
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Just have to say this... Warlocks when they got their buff everyone was saying same thing.

But on the other had do have to say that a ret pally should not be able to take on four other players and take them all down before he is taken down but now they have allready towned them down some.

On the comment about ret pallies not dpsing more then someone who is in better gear... I did this all the time before the patch and before I went holy to heal for raids. When I was at the top of my game I hit like a arms warrior with saving 5 man runes by off healing during the combat. (to bad I sold my gear to get new gear lol)

As someone said before.. give it time we will get used to it. Only time I think something is overpowered is when its 4-1 and the 1 has junk gear compaired to 3 of the 4.
#59 Nov 11 2008 at 12:40 PM Rating: Decent
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Overlord Theophany wrote:
AureliusSir wrote:
Overlord Theophany wrote:
AureliusSir wrote:
Ret has been nerfed "to the ground, baby!" and you guys are still whining about it?

You obviously don't play arena, or haven't since 3.0.3.

They're nowhere near the ground.


You're not actually worried about performance in level 70 arena with classes/trees that are "tuned" for 80, are you? And since the beta "tuning" that was done is preliminary only, you're not thinking that things are going to remain the way they are now, do you?

Because really, I think you're smarter than that. I think you know better than to complain about what's going on at level 70 on live now, just like I think you know better than to complain about what was going on on the beta.

I think you're smarter than that. Are you?

Yeah, it's not like I've spent months playing PvP at level 80, to the point that I barely played on live in S4.


Preliminary. All preliminary. Blizzard has tons of time to tune and re-tune classes before and during S5 and they know it. S5 is weeks away. Pallies have already been nerfed, and I'll be the first to concede that maybe the nerfs haven't been enough (mostly because I don't care either way) but whining about it at this point is just stupidity. But the extent of the whining is even greater than the extent of ret pally OP and it gets old.


Quote:
You're a moron, Aurelius.


I'd watch it with the blatant personal attacks if I were you...what with this being the kinder, gentler Allakhazam that it is. If you can't behave yourself on par with a 12 yr old, say nothing, ya?

Quote:
But don't take my word for it. It's not like I've played beta and thus know what I'm talking about.


It doesn't matter what happened on beta...it's BETA. PRELIMINARY. SUBJECT TO CHANGE.

BETA != LIVE.

Understand yet?

Quote:
Every class has gotten their burst from beta toned down a lot more than ret. There are further balancing patches coming, mark my words, because I'm going to throw them back in your face.


You obviously didn't play a Ret pally from 3.0.2 -> now, because if you had you'd know just how much ret pally burst has been nerfed. It's been pretty substantial, and more importantly, Blizzard has already said they're not done yet.

"nnnduhrr Ret pallies are OP!"
"yes, we're working on it."
"u dont understandz! they r teh OP!"
"yes, we're working on it."
"nonono! THEY ARE OP!!"
"stfu"
#60 Nov 11 2008 at 12:54 PM Rating: Good
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idiggory wrote:
blah blah blah Druids, Shaman (eventually), Paladins and Death Knights, because Blizz CLEARLY favors them WAY more than other classes.


Really?
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10 Alts
+Northrend
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Aerie Peak:
Shiftyfellow - 80 Tauren Druid
Happyganker - 80 Undead Rogue
Serevixx - 80 Orc Warlock
Darkreign - 80 Tauren Shaman
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Dollarsignh - 80 Orc Hunter
Praetoxx - 80 Undead Mage
Emseehamur - 80 Tauren Warrior
Arciprete - 76 Undead Priest
Honteux - 80 Blood Elf Paladin


#61 Nov 11 2008 at 1:08 PM Rating: Good
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AureliusSir wrote:
But the extent of the whining is even greater than the extent of ret pally OP and it gets old.

So shut up and stop reading it?

It's amazing that you picked my posts to quote and reply to, when I've been the one saying, "yes, they need more balancing, but they're not insane right now".

Go back and read my first post in this thread.

And yes, you're obviously mentally deficient. Anyone who's been here long enough to read your posts about PvP knows that.
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#62 Nov 11 2008 at 1:20 PM Rating: Good
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Speaking of OP - damn Mutilate is OP.


I agree. I've finally broken down and chose mutilate. That +50% damage is ridiculous. Especially on plate. Theres no reason I should be doing 1k mainhand mutilates and 900 offhand mutilates to a warrior.

Quote:
Then Blizzard came to realize that well...that was just silly. So what if I can pop out of cat form and heal? What if I don't? The way the class was set up, I was penalized whether I leveraged my "hybrid" capabilities or not. So why not set up the classes so that the penalty comes from utilizing the extended abilities of the class. I lose dps when I pop out to heal, combat rez, innervate, etc. A Ret pally off-healing is the same. A ret pally swapping their 2-hander for a 1h + shield to tank is in the same boat. Focusing on one role will leave the others behind to a lesser or greater extent.

So what if a ret can attack while bubbled? That gives them three nya nya buttons...Hammer of Justice (60 second CD), Repentance (60 second CD), and Divine Shield (5 min CD shared with Divine Protection, procs Forbearance...and now AW procs Forbearance as well, so no more bubble + wings). What does that mean? It means that a ret pally can be a roflstomping monster once/minute, and then he's a gimp little monkey trying not to get snared before he can get in your face and pound on you.

But that's zomfgOP.

Right.


Paladin can Judgement, CS, and Divine Storm in 3 seconds, and repeat the entire process 8 seconds later. They can make you run at 100% movement speed, and laugh as they can run faster. They can cleanse warlock curses and spells, get out of frost nova/frost bolt debuffs by simply cleansing or using HoF, and they can heal. I wont even BEGIN to talk about HoF. It can break out of stuns, make kiting impossible for classes that depend entirely on kiting for survival. Theres no reason a class should be able to do all that in PvP. Divine Storm having a 10 second CD is ridiculous. That means 40% of the time a paladin attacks every second with a two handed weapon. That's messed up. Divine Storm needs a longer CD.

Quote:
"I'm a pure damage dealer and that's all I can be so I should be better"

holds NO weight because a retribution paladin is a damage dealer and that's all the can really do. They can't main heal. They can pathetically off heal and OOM before the fight is over and make little to no difference. They can off-tank for what? 5 seconds in a heroic before they bite the dust?

If you spec to do damage you should be competitive on the damage charts. Period. The misconception that since their class is capable of doing something else so they in their damage dealing spec they should be handicapped just to stroke the egos of pure DPS classes is stupid.


It makes the PvE world ideal, but it corrupts the PvP world. A class that can DPS as good as any other class and do EVERYTHING else they can do makes a very unbalanced PvP environment.
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50DNC, 50SMN, 50BRD, 50SAM, 50DRG, 50WHM, 52THF, 52COR, 52MNK, 58BST, 60WAR, 67PLD, 69PUP, 75RNG, 75SCH, 75BLM, 80NIN, 80DRK, 85BLU, 85RDM
Retired since February 2011.
All SJ's capped for LVL99!

#63 Nov 11 2008 at 1:49 PM Rating: Good
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I want to correct Zafire on those glaring errors.

First, a paladin can't use their yellow attacks in 3 seconds. It goes Judgement (1.5 second GCD) Crusader Strike (1.5 second) Divine Storm (1.5 second GCD). Allowing for human error and server lag, it always takes a bit longer than 3 seconds. It's not a big deal, but you rarely get clean rotations in pvp because of kiting, CC against you (stuns, charge blind and so on). You contradict yourself anyway saying it's repeatable every 8 seconds by pointing out that DS has a 10 sec CD.

Cleanse doesn't affect warlock curses. Frost nova.... maybe we can cleanse out of it, usually not. Good mages will put CS up when you're rooted to prevent you cleansing it. Frost and fire mages have so many trash debuffs (multiple stacks of winter's chill and scorch can blow me tbh) that cleanse never frees you. Arcane will have Slow up consistantly.

I personally agree ret gets too much +spellpower from a certain talent at the moment, but all our heals are kickable (they have a cast time). We can't heal while moving either.

Hand of freedom is very easily dispellable, stealable and lasts 10 seconds. It CANNOT break stun on the paladin using it. Because you're already stunned and can't activate the ability. It breaks stuns on party members which is highly situational. That's a talent that's hard to get the points for too.



Edited, Nov 11th 2008 4:49pm by ArtemisEnteri
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Ret Paladin: Rosencrantz

Subtlety Rogue: Tenshi
#64 Nov 11 2008 at 2:06 PM Rating: Decent
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Overlord Theophany wrote:
AureliusSir wrote:
But the extent of the whining is even greater than the extent of ret pally OP and it gets old.

So shut up and stop reading it?

It's amazing that you picked my posts to quote and reply to, when I've been the one saying, "yes, they need more balancing, but they're not insane right now".

Go back and read my first post in this thread.

And yes, you're obviously mentally deficient. Anyone who's been here long enough to read your posts about PvP knows that.


I simply responded to your response to me.

I haven't posted about PvP in ages.

Knock it off.
#65 Nov 11 2008 at 2:08 PM Rating: Decent
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Whenever I think of OP I think of Menismyforte's "PVE IS FAIR LOLOLOL" clip.

It's hilarious. That's off topic though.


Quote:
Paladin can Judgement, CS, and Divine Storm in 3 seconds, and repeat the entire process 8 seconds later. They can make you run at 100% movement speed, and laugh as they can run faster. They can cleanse warlock curses and spells, get out of frost nova/frost bolt debuffs by simply cleansing or using HoF, and they can heal. I wont even BEGIN to talk about HoF. It can break out of stuns, make kiting impossible for classes that depend entirely on kiting for survival. Theres no reason a class should be able to do all that in PvP. Divine Storm having a 10 second CD is ridiculous. That means 40% of the time a paladin attacks every second with a two handed weapon. That's messed up. Divine Storm needs a longer CD.


1.5 GCD Judgement for sure, that ruins that. DS has a cooldown longer than 8 seconds. 100% Move Speed, that only really counters druid. Hitbox issues would **** us up otherwise. Also that 15% is not quite as great as everyone makes out to be. We sacrifice JoW/JoL to JoJ you.

To the bold part, are you fucking stupid?

Our heals, although much better now, still require us to stand still. It's about as useful as just surviving. AoW's FoL is awesome, however.

HoF?HOF?

Good Mages CS and nuke for the kill or Spellsteal and nuke to set up the kill. Shamans purge it, Priests dispell it. Hounds can eat it. Arcane shot can remove it. Druids can cyclone through it. Any other myriad of CC that isn't a slow does fine to combat it.


Nerfing Instants solves the problems, just saying Smiley: schooled.

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#66 Nov 11 2008 at 2:09 PM Rating: Decent
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Zafire the Tulip wrote:


Quote:
"I'm a pure damage dealer and that's all I can be so I should be better"


holds NO weight because a retribution paladin is a damage dealer and that's all the can really do. They can't main heal. They can pathetically off heal and OOM before the fight is over and make little to no difference. They can off-tank for what? 5 seconds in a heroic before they bite the dust?

If you spec to do damage you should be competitive on the damage charts. Period. The misconception that since their class is capable of doing something else so they in their damage dealing spec they should be handicapped just to stroke the egos of pure DPS classes is stupid.


It makes the PvE world ideal, but it corrupts the PvP world. A class that can DPS as good as any other class and do EVERYTHING else they can do makes a very unbalanced PvP environment.[/quote]

What?

Ret Paladins can do a lot of things that non-hybrids can not do.

(1) BUFF THEIR FRIENDS
(2) HEAL THEIR FRIENDS
(3) BECOME COMPLETELY IMMUNE TO 8 out of 9 CLASSES FOR 12 SECONDS

How can it POSSIBLY be fair that they can burst as well as DPS classes - when DPS classes can do basically nothing but DPS. I've been a long-time advocate of Hybrids getting buffed. They have. Every Hybrid now has mana-regen abilities that make continued combat possible. Every hybrid has some sort of talent that allows them to spec for damage and still do somewhat decent healing. I have a 70 Geared Feral Druid (geared in S2, from S2 when I used to roll on that toon). I have a somewhat geared S1 Pally (again, from S1 when I used to play her). I've seen a lot of improvement on those toons. The burst damage of Ret right now is just not right. Tone down their damage around 20% and they'd be in a sweet spot. It will happen some time in the next 8 weeks. I'm usually right about these things ...
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#67 Nov 11 2008 at 2:10 PM Rating: Good
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Lord Justdistaint wrote:
Arcane shot can remove it.

... Smiley: schooled.



You need to read patch notes more diligently Smiley: schooled
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Trubbles Stormborn - 25 ARC / 22 CNJ ... 18 FSH / 14 CUL

#68 Nov 11 2008 at 2:11 PM Rating: Decent
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The One and Only Jordster wrote:

How can it POSSIBLY be fair that they can burst as well as DPS classes - when DPS classes can do basically nothing but DPS. I've been a long-time advocate of Hybrids getting buffed. They have. Every Hybrid now has mana-regen abilities that make continued combat possible. Every hybrid has some sort of talent that allows them to spec for damage and still do somewhat decent healing. I have a 70 Geared Feral Druid (geared in S2, from S2 when I used to roll on that toon). I have a somewhat geared S1 Pally (again, from S1 when I used to play her). I've seen a lot of improvement on those toons. The burst damage of Ret right now is just not right. Tone down their damage around 20% and they'd be in a sweet spot. It will happen some time in the next 8 weeks. I'm usually right about these things ...


It has already happened...last week.
#69 Nov 11 2008 at 2:12 PM Rating: Decent
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The One and Only Jordster wrote:
Lord Justdistaint wrote:
Arcane shot can remove it.

... Smiley: schooled.



You need to read patch notes more diligently Smiley: schooled



"Smiley: schooled" was for Instants nerf.

What does remove magic effects now for hunters?
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I don't know why people ever, ever try to stop nerds from doing things. It's really the most incredible waste of time.
#70 Nov 11 2008 at 2:13 PM Rating: Decent
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Quote:
You contradict yourself anyway saying it's repeatable every 8 seconds by pointing out that DS has a 10 sec CD.


You can start the rotation every 8 seconds.

DS 10s CD (wait 4secs while you're spinning)
CS 6s CD (DS@6s)
Judgement 8s CD (DS@4.5s CS 4.5s)

Then 4.5 seconds later you CS again, then you're spinning again, and after you're done spinning your judgements back up. etc. You can spam abilities every 8 seconds because you can use CS or judgement while the GCD takes effect at the same time as your DS.

And I didn't know that paladin's had 1.5 sec GD's. I'm used to Rogues 1sec GCD's, good to know.

Quote:
Cleanse doesn't affect warlock curses


I could've sworn i've seen paladin's take DoT's off me before.

Quote:
Hand of freedom is very easily dispellable, stealable and lasts 10 seconds. It CANNOT break stun on the paladin using it. Because you're already stunned and can't activate the ability. It breaks stuns on party members which is highly situational. That's a talent that's hard to get the points for too.


What class can "steal" HoF? And I swear I see paladin's use it while stunned all the time. If I recall correctly one time I was trying to get the BS flag, I put KS up and I seen HoF pop up and the paladin instantly break out of my stun. I was never attacked by an opposing player, never seen another around, no trinket was used, or anything.

Maybe HoF proc's on the server the same time my KS does and that activates the stun break?

Quote:
I personally agree ret gets too much +spellpower from a certain talent at the moment, but all our heals are kickable (they have a cast time). We can't heal while moving either.


Rep + Flash of Light spam. I actually had one paladin Hammer of Justice me once and holy light twice. 7 second stuns ftw.

Edited, Nov 11th 2008 5:17pm by Zafire

Edited, Nov 11th 2008 5:17pm by Zafire
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Hume male, Zafire, Server: Sylph
50DNC, 50SMN, 50BRD, 50SAM, 50DRG, 50WHM, 52THF, 52COR, 52MNK, 58BST, 60WAR, 67PLD, 69PUP, 75RNG, 75SCH, 75BLM, 80NIN, 80DRK, 85BLU, 85RDM
Retired since February 2011.
All SJ's capped for LVL99!

#71 Nov 11 2008 at 2:19 PM Rating: Decent
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Can Rogue's still CoS HoJ? Or did that get nerfed?
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I don't know why people ever, ever try to stop nerds from doing things. It's really the most incredible waste of time.
#72 Nov 11 2008 at 2:21 PM Rating: Good
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A mage can spellsteal HoF. My frost mage eats similarly-geared retadins for lunch -- if one doesnt start the fight right on top of him. But the only reason for that is that when he bubbles, I can iceblock through it. If you can't make yourself invulnerable or dispel that bubble, however, gg.

Oh, and though I do well against retadins (after learning to fight them over the previous weeks since BGs were full of them farming mid) I should point out that as a frost mage there are many rocks to my scissors -- arcane mages, good priests, bm hunters, locks and even arms warriors nowadays. Please identify a class that can handle a geared retadin other than an equally-geared frost mage or priest. (And, not playing priests, I'm unsure they can handle retadins, just assuming mass dispel/mana burn enables them to.)

Edited, Nov 11th 2008 5:28pm by tuskerdu
#73 Nov 11 2008 at 2:26 PM Rating: Good
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Mages can steal Hand of Freedom (edit: beaten!), along with many many other buffs. Evert seen an Arcane mage with wings before? Not pretty. It doesn't break any stun i've tested it on just after the patch (Cheap shot, kidney shot, hammer of justice charge intercept etc). If that's changed it's a massive, ridiculous buff since it's an extra trinket against rogues.

Oh yeah, rogues are the only class that get those 1 sec GCDs. Trust me, try playing a different melee class at 70 and it will feel very sluggish.

Mutilate is not the spec to conter ret at all, but wounding poison at least should help against them spamming flash of light all the time.

Cloak of Shadows still lets you ignore Hammer of justice, repentance etc. But it's only a 6 second duration, so rogues have to judge when to use it well.


Edited, Nov 11th 2008 5:28pm by ArtemisEnteri
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Ret Paladin: Rosencrantz

Subtlety Rogue: Tenshi
#74 Nov 11 2008 at 2:29 PM Rating: Good
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Feral druids in cat form also get 1 sec gcd.
#75 Nov 11 2008 at 2:36 PM Rating: Decent
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tuskerdu wrote:
A mage can spellsteal HoF. My frost mage eats similarly-geared retadins for lunch -- if one doesnt start the fight right on top of him. But the only reason for that is that when he bubbles, I can iceblock through it. If you can't make yourself invulnerable or dispel that bubble, however, gg.

Oh, and though I do well against retadins (after learning to fight them over the previous weeks since BGs were full of them farming mid) I should point out that as a frost mage there are many rocks to my scissors -- arcane mages, good priests, bm hunters, locks and even arms warriors nowadays. Please identify a class that can handle a geared retadin other than an equally-geared frost mage or priest. (And, not playing priests, I'm unsure they can handle retadins, just assuming mass dispel/mana burn enables them to.)

Edited, Nov 11th 2008 5:28pm by tuskerdu



Arcane Mages like you as well, demo locks can cut it close as well, but not that close. Afflic would be closer but they can't survive our bubble. Without our "oh ****" bubble most kiting classes get a field day.



TBH, I don't see how a Arms warrior can beat a frost mage. If you get FoF when they need to finish you and DP, FB, possible BF and then CoC/WE Shatter, or IB + Glyph.

But I have not played a frost mage at 70.
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Penny Arcade wrote:
I don't know why people ever, ever try to stop nerds from doing things. It's really the most incredible waste of time.
#76 Nov 11 2008 at 2:53 PM Rating: Good
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I just got IMed by my 2v2 partner (a rogue) who's been duelling pallys outside Org. Apparently, Hand of Freedom improved by the talent divine purpose definately definately self-breaks stun. I don't know when that was changed, but i think it's time for a respec.
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Ret Paladin: Rosencrantz

Subtlety Rogue: Tenshi
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