Since you mentioned (or at least suggested) that you run with the same people most of the time, swapping someone out isn't an option. Here I go with the cranky pseudo-lecture again:
For those of you saying, "drop someone for a mage" or anything along those lines, grab hold of a clue and try to figure out how to use it, ya? Heroic Ramparts has very little by way of trash diversity. The group the OP mentioned has plenty of CC for the dungeon.
Remember one thing: dogs. Non-elite but hit like trucks and stack a bleed effect on their target (see also: no mitigation without resilience). Also detect stealth. Hmmm...wait wut? Mage can do...what to dogs? Ahhh...yes...poly...morph? Ohhhhh but damn Slappy, if ya'll weren't so friggin' used to having your hands held through content and insisting on the no brainer solution, you'd remember that Druids have Hibernate! zomfg more cc wut? I've done heroic Shadow Labs with a prot warrior, feral druid, balance druid, hunter, and holy paladin. Wut? According to the logic here, that's only 1 CC...and no pally tank...for heroic Shadow Labs? o.O Cyclone spam makes for a fantastic ranged interrupt and can be a lifesaver on the channeler/fel orc pulls when you just need to cut down a bit on some of the incoming damage.
Think, guys...think.
So ya, Heroic Ramparts. First pull...pull to back of landing so you don't get aggro from the solo orc on the bridge. No CC required. Second pull...solo orc on bridge. Third pull...2 orcs on other side of bridge...can trap one near entrance if you really want but remember to pull them back so you don't get aggro from the pat...speaking of which...
4th pull...one orc, two dogs. Hibernate one dog. Kill other dog before orc. Kill orc. Kill sleeping dog. Loot. Profit.
Next 2-3 pulls...three mobs each. Trap one. It can be done...just involves a bit of finesse (if this is your static group for heroics, talk to your Hunter about respeccing SV and grind Steamvaults until you puke or he gets at least 2 pieces of the beast lord set. With a little practice, he'll be a double trapping hellion in no time). Better to discuss a respec and help them fill out some chewy lewt spots than drop someone altogether for an ez-mode CC class.
Next pull...2 orcs, 2 dogs. Trap orc. Sleep dog. Kill not sleepy dog, kill orc, kill trapped orc, kill sleepy dog. Loot.
Next pull...4-pull. 3 orc casters and stupid cranky orc in middle. Always kill cranky orc first or he gets double cranky when he sees his caster buddies eat dirt. Pull back...pull way back...have your hunter run up and drop a trap under one of the casters. If you're feeling squeamish, have the hunter put their pet on another of the casters but remember...you pulled back, yes? Don't have a hunter pet on a caster unless the caster been pulled back a fair bit or your hunter's pet is going to get violated by the dog calling guy and his two Destroyer lovers...and dogs...then they're going to turn on you. Pull. The casters. Back. Hunter pet on caster = dead hunter pet fast, but it's just a delay tactic...the hunter should not attack the caster or use mend pet...at all. The hunter does not want threat on the caster when the pet dies or the hunter will die next (or your healer). Pet. Only.
Kill cranky orc. Kill nearest caster. Kill next nearest caster. Kill last caster. Huzzah!
Next pull...the dog summoning orc and the pair of Destroyers...kill dog summoner first. Don't worry about spazzing out and zomfg kill before summon! Do it right...just kill him...if he summons the dogs and you wipe, so what? He's dead. Baibai doggies. The Destroyers are going to be dishing out some hurt. Try a frost trap to slow them off the pull. Try cyclone spam to shut them down a bit. Mortal Strike will make your healer blubber. It's bad, but it's an ugly pull so just do your best and get the dog summoning orc down.
By now this is pretty formulaic, ya? You'll never see more than 2 dogs in a pull so hibernate one of them. Win. There are only 2 pulls I can think of off the top of my head that involve more than 4 mobs....the channeler/caster guys at the top of the ramp after the first boss and the one pull on the platform between Omor and Nazran (which can actually be done as a 4-pull + single if you time it perfectly but this isn't about perfect, it's about win).
For the pull at the top of the ramp, use LoS. Use frost traps. Use your hunter's pet. Use whatever you need to use to mitigate as much incoming damage as you can until the orc and at least one caster are down and then you should be fine. Watch your healer.
Never ever not once ever EVER should your hunter be dropping their first trap right at the pull in a heroic dungeon. The pull is timed around the hunter's trap cooldown, and you cannot Richard around. You go when the hunter says you go or you wait for another trap drop/cooldown cycle. Everyone full mana with targets marked and clear strategy? Everyone best be ready for the pull or they risk botching the hunter's backup options in case their first trap is resisted. Hunter drops trap, waits on cooldown, you pull. Hunter's trap is still on the ground but timed properly, they can drop another one immediately after either a) their mob goes into the trap or b) the mob resists the first trap. It's a safety plan that works wonders but does not fit with groups where everyone thinks it's snack/smoke/**** time between each and every pull. Heroics = on your toes 'cause it's go-time.
Edited, Aug 28th 2008 4:24pm by AureliusSir