Forum Settings
       
Reply To Thread

More AV changes for alliance........ RANTFollow

#27 Feb 04 2008 at 12:05 PM Rating: Good
***
3,973 posts
Quote:
Horde are winning 9/10 games easily in almost every battlegroup


Ohh my.....That's not at all true ya know. In fact in Nightfall Alies are up to about 75 percent wins now. Horde can win not at IBGY that does not work anymore on my group. Horde can win with a 45 minute super turtle at our base to keep them from capping RH in 4 minutes. We never win a zerg for the obvious reasons stated by Mikelol above.

Horde are starting to adjust some now and began zerging a bit different but most games both sides defend the bases pretty hard and allies win that situation often as well.

It will shift as it always does. I'm going to repeat my favorite mantra here as well. Just make the other BG's give the same honor per hour at 70 as AV. There, problem solved.
____________________________
An old silent pond...
A frog jumps into the pond,
splash! Silence again.

~ Matsuo Basho
#28 Feb 04 2008 at 12:08 PM Rating: Decent
Scholar
***
2,580 posts
Actually the SP aid station can be ninja'd. It takes at least two people and some cunning to pull off but it can be done.
____________________________
"What doesn't kill you can only make you stronger.............or cripple you for life." - Accari
#29 Feb 04 2008 at 12:10 PM Rating: Good
***
1,006 posts
Two horde rogues and a druid can cap the graveyard, the two bunkers, and the aid station without much trouble.
____________________________
Attie - Undead Rogue
#30 Feb 04 2008 at 12:18 PM Rating: Decent
Scholar
***
3,761 posts
Quote:
Two horde rogues and a druid can cap the graveyard, the two bunkers, and the aid station without much trouble.


True but it takes you much longer to get into the base (stealth movement speed vs. epic mount movement speed).

On my alliance lock for example, I just rush right into the base, done this solo many times. Ignore the towers temporarily, head straight for the flag. Felhunter on a flag guard, 3-4 seeds of corruption, all drop, I grab the flag solo, takes 20 seconds.

If my lock were horde, I'd take quadruple the damage riding into the north bunker, I'd have to cap that first, kill every archer. Move to south bunker, guaranteed aggro on the elite outside. Cap the south bunker flag while keeping some elite chain feared, risk he aggros more NPC's. Kill another 5-6 archers, now finally I can go take aid station. I also have an elite I have to worry about, and up by the aid station theres not alot of places to fear him without pulling way more guards.

Plus all the alliance see "The DB North Bunker is under attack!". "The DB South Bunker is under attack!". They ride back on D, even if they die they still rez at the base, making capping that GY much harder to do.

Ideal situation is graveyards first, towers/bunkers second. Don't give defense a spot to rez 30 yards behind what you're trying to cap. Pretty obvious stuff.
#31 Feb 04 2008 at 12:19 PM Rating: Excellent
The man who started it all!
***
1,635 posts
Actually this change plus the lack of diminishing honor will massively impact AV. A Horde IB defensive strategy means hundreds of kills per side, which equals quite nice honor even for the losing team. Why would you zerg now when you can get hundreds of HKs at 5-10 per kill? I anticipate both sides taking defensive strategies that drag the game out and increase the kill ratio. It should fix the queue time on the winning horde servers now as well, since even in a losing effort, alliance players will end up with hundreds of honor points just through kills alone.
____________________________
[wowsig]1855[/wowsig]
#32 Feb 04 2008 at 12:19 PM Rating: Good
***
3,883 posts
Would you rather continue to have Horde repeatedly winning AV while the Alliance gets no honor, so much that the Alliance refuse to queue up? People are pissed at 45 minute queues Horde-side. Something has to be done to make it more fair. It has never seemed right in my opinion that the Horde get a free ticket to Stonehearth due to starting position and the Alliance have to settle for Snowfall. Something had to be done, and I applaud these changes.
____________________________
Makkaro of the Nightfall - 80 Gnome Rogue on Dark Iron (PvP)

"Is it that it's fun, or that it lets you forget yourself?"
#33 Feb 04 2008 at 12:30 PM Rating: Decent
**
861 posts
Three things: I recall an unscientific poll here that showed Allies having a slight edge in AV. Take it for what it's worth (they dominate on my battlegroup).

Second, I think AV favors Allies due to human nature. A Horde turtle means an almost definite win, correct, so technically the imbalance favors Horde. But we all know that in most battlegrounds, everyone wants to zerg. Allies almost always win the zerg due to placement of their chokepoint, incrementally superior defense in their towers and openness of horde base. So if Horde plays smart, yes, we win. But it's like herding cats to get 40 puggers to go defensive when they're all dreaming of downing Van. The Allies dont have to herd cats. If everyone follows their natural instincts, they win. We lose.

Finally, has anyone at Blizzard ever coughed up #s showing which faction is most likely to win a bg? Does anyone track that? Those numbers would be more interesting than our various anecdotal accounts (not that that's stopping us from making them).

And, ps, the map in AB is tilted toward Horde. Just to be fair.
#34 Feb 04 2008 at 12:32 PM Rating: Good
**
383 posts
Idk about hard numbers, but in my battlegroup(unless my luck sucks real hard), I would say alliance wins at least 70% of the times. The only times we win is with the super turtles, and who wants to play AV for 45mins+ for freaking like 400-500 honor.
____________________________
-Plagueous of Fenris - Undead Lock.

-Totao of Fenris - Undead War whos taken one too many beatings.
#35 Feb 04 2008 at 12:35 PM Rating: Good
Scholar
***
3,761 posts
Quote:
Three things: I recall an unscientific poll here that showed Allies having a slight edge in AV. Take it for what it's worth (they dominate on my battlegroup).

Second, I think AV favors Allies due to human nature. A Horde turtle means an almost definite win, correct, so technically the imbalance favors Horde. But we all know that in most battlegrounds, everyone wants to zerg. Allies almost always win the zerg due to placement of their chokepoint, incrementally superior defense in their towers and openness of horde base. So if Horde plays smart, yes, we win. But it's like herding cats to get 40 puggers to go defensive when they're all dreaming of downing Van. The Allies dont have to herd cats. If everyone follows their natural instincts, they win. We lose.

Finally, has anyone at Blizzard ever coughed up #s showing which faction is most likely to win a bg? Does anyone track that? Those numbers would be more interesting than our various anecdotal accounts (not that that's stopping us from making them).

And, ps, the map in AB is tilted toward Horde. Just to be fair.


Agreed, and if you notice I didn't mention AB because it could ever so slightly be called a horde advantage ;)

I mentioned WSG/EoTS because they are mirrors of eachother or at least really close.
#36 Feb 04 2008 at 12:38 PM Rating: Excellent
Avatar
****
4,100 posts
mikelolol wrote:
Ideal situation is graveyards first, towers/bunkers second. Don't give defense a spot to rez 30 yards behind what you're trying to cap. Pretty obvious stuff.


That doesn't work for Alliance though. Well it does, but not as effective. With the Horde's head start to Stonehearth, Alliance tends to forgo FWGY to rush RH. Which is fine and dandy, until we have a flank of returning D behind us that makes holding the West & East FW Towers hard, and even holding RH if we don't establish a sound D around it right away. And because our backup tends to be Snowfall GY, Horde has usually capped Stormpike GY by this point. That means if we cap FWGY, they're spawns are significantly closer to their offense.

So whether we cap FWGY or not to keep the flanking D off our backs, it's more logical to leave FWGY uncapped so Horde is encouraged to stay on D and not bolster their offense. Every time we sucessfully rush to cap RH, we end up in a pissing match as to whether we should start Drek with Warmasters up, or wait for the towers to cap.

It's not necessarily that it's unbalanced through either side requiring different strategies to win. In fact it's better that way. But if Alliance starting cave was near mid-field as well (or Horde starting cave farther back), it would be an equal race to capping towers & downing Captains, which would balance the strategies required to win.

Regardless, I think like Alla said, it's going to turn into a Defensive HK festival post 2.4. Which isn't necessarily bad, but it means the probable death of quick AV matches, so no more 15-20 min runs for 300-500 honor. Which, IMO, sucks...while I invite more Honor, I would've liked to see it done without extending match times by 20-30 minutes.
____________________________
Common sense is not so common -Voltaire
Wyne Aeros - Hyperion Server
ARRFishing.com

#37 Feb 04 2008 at 12:40 PM Rating: Excellent
**
383 posts
Quote:
Agreed, and if you notice I didn't mention AB because it could ever so slightly be called a horde advantage ;)

I mentioned WSG/EoTS because they are mirrors of eachother or at least really close.







Its weird, again in my battlegroup we get eaten alive in WSG. But when it comes to EoTS, we win 85% at least. AB seems to be "about even".

Edited, Feb 4th 2008 2:44pm by givingitatry
____________________________
-Plagueous of Fenris - Undead Lock.

-Totao of Fenris - Undead War whos taken one too many beatings.
#38 Feb 04 2008 at 12:47 PM Rating: Decent
Scholar
***
2,489 posts
Quote:
Quinz said something about AV stats, I'd like to see stats on mirror battlegrounds like EoTS and WSG-- I bet horde win the majority there too. Even if horde completely dominated those battlegrounds (which is more or less my experience), you can't complain about the actual maps, I mean whats there to complain about?


Depends on if you include premade results, or gear level inbalances /shrug I'm sure the ratio is close to 50% on either side though even if you include everything. But only if you include every battlegroup and you balance it so that population on either side doesn't skew results etc
____________________________
Chiel Greenchucka rank 20, RR16 the little shaman that could
#39 Feb 04 2008 at 12:50 PM Rating: Default
Scholar
***
2,489 posts
Master Shojindo wrote:
Quote:
Horde are winning 9/10 games easily in almost every battlegroup


Ohh my.....That's not at all true ya know. In fact in Nightfall Alies are up to about 75 percent wins now. Horde can win not at IBGY that does not work anymore on my group. Horde can win with a 45 minute super turtle at our base to keep them from capping RH in 4 minutes. We never win a zerg for the obvious reasons stated by Mikelol above.

Horde are starting to adjust some now and began zerging a bit different but most games both sides defend the bases pretty hard and allies win that situation often as well.

It will shift as it always does. I'm going to repeat my favorite mantra here as well. Just make the other BG's give the same honor per hour at 70 as AV. There, problem solved.


Which is why i didn't say 100% of the battelgroups where like that :p
____________________________
Chiel Greenchucka rank 20, RR16 the little shaman that could
#40 Feb 04 2008 at 12:50 PM Rating: Good
Scholar
***
1,117 posts
MyNameIsNicky wrote:
Ah, that's ********* Horde is already losing 99% of all AV's, and now they're going to do this?
sigh.


Maybe in your Group, but in mine, Alliance can't pull a win unless it's a premade.
____________________________
Volfmir- 70 Paladin
5/10/46
0/20/41
Stormherald
#41 Feb 04 2008 at 1:01 PM Rating: Excellent
Quote:
Would you rather continue to have Horde repeatedly winning AV while the Alliance gets no honor, so much that the Alliance refuse to queue up? People are pissed at 45 minute queues Horde-side.


1.5 to 2 hours is the average I've been seeing.

Really, this whole thing is getting to be more than a little ridiculous.
____________________________
"Maybe it's time to stop not doing what you pretended you can do and can't, and start doing the thing you can't do but can no longer pretend that you can." - J. Blank
#42 Feb 04 2008 at 1:06 PM Rating: Excellent
****
8,272 posts
Quote:
Alterac Valley will see a few very significant improvements in the next patch and we wanted to share the details of what we have planned.

The first change will be to move the Horde's starting tunnel back to a more equal distance from the first objectives, which will help evenly distance the starting points for each side across the terrain when the battle commences.

In addition, the General and Warmasters for each faction will receive a stacking buff from each other that boosts their health and damage. The more of them that are still in the battleground, the more dangerous they will all be. This will put a greater focus on destroying (and defending!) the towers that remove the Warmasters as players work toward defeating the appropriate General and conquering the land.

Also Balinda Stonehearth has been studying her spellbooks to become a more challenging opponent to the Horde and will do more damage with her spells. The additional health we recently added to Balinda and General Vanndar Stormpike will no longer be needed with these improvements and will be changed back to their previous amounts with the patch.

With these improvements teamwork and strategy will be more important than ever from beginning to end as the Alliance and Horde battle for victory in Alterac Valley. We'll see you on the battlefield.


from a blue post for anyone that cares to notice.

So not only are they changing the start location but making Bal more difficult to kill (because she will be more powerful).

My battlegroup horde loses most of the time (probably 65/35 or 70/30) as few horde stay back and play defense and do the whole 'rush the objectives' to finish a game (win or lose) in less than 15 minutes.

Now, if it becomes possible to get honor for all 600 kills then it could possibly be viable to turtle and get some great honor/hour, unfortunately, I can imagine both sides turtling inside their base and it turning into a WSG.
____________________________
Anobix and Brutusbukeye of <Imprimis> of US-Stormscale
Progress: TBC: Clear. WotLK: Clear -25HLK. Cata: 85 and Unsubscribed!
How to Use Rawr
#43 Feb 04 2008 at 1:13 PM Rating: Excellent
*****
11,634 posts
Seems like a bit of a pointless change.

While Horde might not get to Stoneheart GY faster then alliance (how did that even make sense btw? "Let's build a tower that's closer to our attacker then our defender and gives us no tactical advantage! Who's with me?"), the problem of the IB GY/Tower/Galv triangle being much harder to capture then the alliance equivalent means the change won't really do anything.

Horde won't get SH Bunker for free... this means less of a reinforcement lost.

With the honor change that alla mentionned, we'll end up with big massive slaughterfest in the field of strife until one side lost reinforcement. Van and Drek will die even less often then they do now.

It remains to be seen if the honor from HKs will make up for the lost of bonus honor or not.

But ultimately, this force the game into the field of strife, where the Horde advantage is. So I don't see it changing much to the current situation.

Quote:
Perfectly symetrical AV would also benefit alliance on those losing battlegroups. I know a hardcore horde defense at IBGY is ridiculous to overcome. The chokepoint is also in a bad spot for you guys, 3 of your 4 objectives are behind that chokepoint.

My BG doesn't turtle there, why I don't know. They're still chasing welfare gear, so you hear alot of whining about "honor/hour" and how turtling a 35 minute 500 honor game is bad honor/hour.


Honestly Mike, the fact that your BG doesn't take advantage of their terrain imbalance, doesn't mean it isn't there... which doesn't mean balancing of the terrain isn't needed.

I know it sucks to realise your side has an advantage (even more so when you fail to capitalize on it), but sometimes 'nerfs' and 'buffs' are actually warranted.

Edited, Feb 4th 2008 4:15pm by Tyrandor
#44 Feb 04 2008 at 1:29 PM Rating: Good
Scholar
***
3,761 posts
Quote:
Honestly Mike, the fact that your BG doesn't take advantage of their terrain imbalance, doesn't mean it isn't there... which doesn't mean balancing of the terrain isn't needed.

I know it sucks to realise your side has an advantage (even more so when you fail to capitalize on it), but sometimes 'nerfs' and 'buffs' are actually warranted.


But how do these changes have anything to do with the IBGY choke point? If anything this will just cause more horde turtling, because you're giving alliance more of an advantage on the race battlegroups.

I'm seeing some people call the IB chokepoint BG's a scorched earth AV. Makes sense I guess. But alliance have a massive advantage in any sort of race for the reasons I mentioned (too many alliance NPCs, not enough horde etc..). Moving the cave farther back won't accomplish much at all.

The IBGY chokepoint is unfair for alliance, design of the bases is unfair for horde. Symetrical AV would solve issues for both parties, and there really wouldn't be much to complain over anymore.
#45 Feb 04 2008 at 1:42 PM Rating: Default
Scholar
*
94 posts
I wish they'd jus remove all terrain, all NPC's except for Drek and Van, start us all next to our respective general...and leave us to see who wins. I'd love to see what the allies would find to cry about once horde was winning 70%+ of those matches. Personally, I'd say go ahead and change whatever you need to in order for the whiny ally players to stop their childish boycott. I'm fine with the NPCs in the ally base, I'm fine with the archers on Bottleneck Bridge, I'm fine with them being able to blitz through every possible line of NPC defense in our base.

Even WITH all of those advantages, we are able to win a large % of games. Nerf us, please...that way we can win once the allies are run out of excuses, and watch as they try to invent new ones.
#46 Feb 04 2008 at 1:48 PM Rating: Excellent
*****
11,634 posts
I'd be all for a symetical map. But I don't think Blizzard wants that.

Quote:
But how do these changes have anything to do with the IBGY choke point? If anything this will just cause more horde turtling


It's all about the IBGY choke point, how could it not be?

You see, not only his the IBGY choke point the strongest strategic point in the game right now, but since the Horde starts much closer it, it means:

- If they lose it, they're respawning incredibly close (compared to SH GY and SP GY), allowing them a shot at recapturing it.

- They can go past and beyond it. They can get to SH bunker before the alliance does. This has turned SH bunker into a free tower for Horde, which guarantee honor and gives them a lead in reinforcement.

If you make the distance between IB GY and their cave the same as the Alliance's cave in relation to SH GY, you remove those two advantage.

The Horde/Alliance will hit the field of strife at the same time and the Alliance will be able to defend SH bunker if they want to. If they lose it, it will be because they did not defend it, rather then because the Horde has it capped by the time you even get there.

Furthermore, if the Horde lose IB GY... they're going to have a much longer walk to take it back, making it harder to take back.

This change does not make IB GY easier to take - a handful of horde will still be able to hold back 2 time their number, Spartan style. They're still in perfect position to defend IB tower.

If the Horde plays well, it still has the best choke point in the game while the Alliance has the much harder to defend Stoneheart locations... The Horde still has an advantage when it comes to the mid field, but it is weakened.

What this change do, is make the Horde's position a lot less 'idiot proof' to defend. You can no longer both have a strong defense and get an early offensive advantage (grabbing SH Bunker) unless the Alliance lets you.

But the Horde will has an advantage, because IB is stronger then SH.

Quote:
because you're giving alliance more of an advantage on the race battlegroups.


You're right.

But Blizzard doesn't want races. And races only happen when the horde let it happen. So don't.
#47 Feb 04 2008 at 1:48 PM Rating: Decent
Terrorfiend
*****
12,905 posts
Aerandire wrote:
II'd love to see what the allies would find to cry about once horde was winning 70%+ of those matches.


racials. :P
#48 Feb 04 2008 at 2:01 PM Rating: Good
***
3,973 posts
Tir wrote:
It's all about the IBGY choke point, how could it not be?


I beleive you when you say this works in your BG. However in mine they just ignore ibgy. Just ride right past it with like 30 people and hit RH.

Seems to work quite well for them.

Quinz wrote:
Which is why i didn't say 100% of the battelgroups where like that :p


Yeah but its no where near 9/10 and changing rapidly as both sides evolve in their strategy.
____________________________
An old silent pond...
A frog jumps into the pond,
splash! Silence again.

~ Matsuo Basho
#49 Feb 04 2008 at 2:14 PM Rating: Excellent
*****
11,634 posts
Quote:
I beleive you when you say this works in your BG. However in mine they just ignore ibgy. Just ride right past it with like 30 people and hit RH.

Seems to work quite well for them.


Yeah, because you're letting them throught.

Nothing stops you guys from keeping 20 (or hell, more) at IB, pick them off as they ride by, pursue them and kill them, forcing them all to respawn north. There's no way they're going to beat you down in your territory with no GY to rez at.

Granted, AV isn't that easy to organise. People rarely listen.

But the reason why this work is because you let them through. Most likely because you don't have enough people hunkering down at IB.


Now, to the 2nd topic - how much honor do you get out of those 10-15 minutes game? Like quinz says... winning and losing in AV hardly matters anymore.

#50 Feb 04 2008 at 2:23 PM Rating: Decent
To me, this is a bigger systemic problem than just AV. AV IS imbalanced toward the Alliance. Even with that, in many Battlegroups, the horde still wins.

Why? Because ON AVERAGE, the alliance sucks at PvP. This is the real problem.


Look at, for instance EotS, with it's mirrored sides. The horde consistently destroys the alliance in 9/10 games. Horde wins more AB, and slaughters allies in WSG.

The fact that AV is imbalanced is the only reason Allies have a chance. If they made AV mirrored sides, it'd just be more Horde farming allies for honor.

So perhaps a better question is how do you fix this first? What is it that makes people pick horde or alliance that correlates with these people being better at PvP? Is it the jobs that are popular among each faction? There is probably a correlation between race/job that is not balanced between factions, but what else? I know people have mentioned age, and perhaps this is also true, so how do you get younger people to play horde?
____________________________
Die! Die die die. die die die die, die die. - Scarlet Briar
#51 Feb 04 2008 at 2:23 PM Rating: Excellent
***
3,973 posts
They get through is all that matters. If most of us have to head south to chase them then they can cap IBGY instead. But your right it all boils down to training the lemmings in your BG.

As for your second question,the most common type of game we are currently having is a horde loss that takes about 20-25 minutes after both sides defend the bases. Alliance can usually defend their base with fewer players and beat us after a long war down south where they eventually take our base.

So in those we get between 200-300 honor and they get around
300-400. Not terrible for 25 minutes but sometimes it takes longer, thats just the most common outcome currently I would say.
____________________________
An old silent pond...
A frog jumps into the pond,
splash! Silence again.

~ Matsuo Basho
Reply To Thread

Colors Smileys Quote OriginalQuote Checked Help

 

Recent Visitors: 0 All times are in CDT