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Hunters as a Mage.Follow

#1 Jan 09 2008 at 6:40 AM Rating: Default
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It's a bit stupid. I'm TRYING to figure out a good approach to fighting them. Lately, that approach has been running the F away... This isn't a whine - more of a strategy discussion.

In one patch, they gained the ability to remove my Ice Barrier (yay) and shoot me at melee range (range on shots changed from 8-35 yards to 5-35 yards, plus up to 6 from talents). They don't have to kite me like old times. With Marks auto-shots hitting me for well over 1,000 (!) in the upper 60s (I'm not even 70!), it annoys the hell out of me because it takes them no skill (or effort) to beat me.

The only way I win is to basically pop everything I have, and then spam AE in desperate hope that I can offload enough damage to kill them super fast. I can't land a single Frostbolt because the pushback from their shots and pet. So, basically, against a Marks hunter:

-Charge them on my mount (if possible)
-Frost Nova
-Ice Lance (71% chance to crit for 1500+)
-Cone of Cold (top rank)
-Fireblast
-Arcane Explosion Spam (could use Ice Lance, much more efficient, but not enough DPS)
-Fireblast
-Pray

Against a BM Hunter:

-Charge them
-Frost nova BEFORE they go BW
-Ice Lance QUICKLY before BM
-Fireblast
-Cone of Cold
-Water Elemental
-ICE BLOCK!
-Freeze (if Elemental wasn't killed)
-Ice Lance
-Fireblast
-Pray

I have read that some mages have resorted to killing BM hunters' pets, sheeping the Hunter and resting/bandaging. I don't know if I could down a pet fast enough, though, as they always seem to have more HP than a single round of instants can take care of. I much prefer to wait out 10/18 of the big red seconds in my comfortable ice cube.

These strategies are crude, mana heavy, and in the case that I'm taking damage from anyone else or not starting the fight at full health I'm well beyond screwed. Generally, I'm screwed anyway. Even lower level lesser geared Hunters who turn with the keyboard, use the wrong traps (snake trap against a Mage LOL) and basically stand still shooting are hard. I have no problem getting killed by the Hunters who know what they're doing, after all every class needs an anti-class, but considering how they USED to need skill to beat me, I'm a bit disturbed.

I'm just wondering how other Mages (and Hunters) feel about this and how you are dealing with it.

<3 Jord



Edited, Jan 9th 2008 9:58am by Jordster
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#2 Jan 09 2008 at 6:45 AM Rating: Default
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The arcane explosion spam is probably not a good idea, I really can't see that pumping out enough damage to do the job before you run out of mana. What exactly was the change that allowed them to shoot your in melee range? I'm not having any worse luck getting in their face than I've always had, aside from scatter shot but that's on a cooldown.
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#3 Jan 09 2008 at 6:46 AM Rating: Default
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hunters are just the anti-caster, and it is my strong belief that hunters do NOT in anyway need their silence from the marksmen tree. It is just too OP i think.

the only way for me to even come close to killing a hunter is popping my fire elemental and hope i nuke him fast enough.

Edited, Jan 9th 2008 9:47am by Draeneipally
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#4 Jan 09 2008 at 6:51 AM Rating: Decent
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it is my strong belief that hunters do NOT in anyway need their silence from the marksmen tree. It is just too OP i think.


I play casters exclusively, and I am going to strongly disagree with this. Before silencing shot marks hunters were pretty much free kills. I like to win, sure, but not so much when it isn't a challenge.
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#5 Jan 09 2008 at 6:53 AM Rating: Default
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Kattoo wrote:
What exactly was the change that allowed them to shoot your in melee range? I'm not having any worse luck getting in their face than I've always had, aside from scatter shot but that's on a cooldown.


Shots don't stop any more when you get into melee range. No more deadzone to exploit.
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#6 Jan 09 2008 at 6:54 AM Rating: Default
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Best thing you can do is make sure you stay with others. You will most likely not be able to solo down a hunter unless you're a) lucky, b) have crazy skills that none of us have ever seen.

Here are some tips though
-ice block can be used by any mage now, so use it. BM pets can't go through ice block, nor can their shots. Plus it'll remove all ticks they have on you. Hopefully they'll move on by the time it wears off.
-Blink right behind them. You'd be amazed how many people have their cameras set at wierd angles where this basically renders you invisible for a few seconds.
-Try to keep control.
-Kill their pet. Seriously, 9/10 times the hunter is going to kill you fast, the least you can do is inconvenience them by killing their pet. In a battleground this can be disasterous for a hunter, especially BM.
-Polymorph is your friend. Even if they trinket out of it right away, they still get CC'd for at least a second which in combat can sometimes mean the difference between life and death.

Funny enough, most of these same things work for locks.
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#7 Jan 09 2008 at 6:57 AM Rating: Decent
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Quote:
Shots don't stop any more when you get into melee range. No more deadzone to exploit.


Explain please.
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#8 Jan 09 2008 at 7:00 AM Rating: Good
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Before the last patch, there was a dead zone where the hunter couldn't use ranged or melee. (I think)
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#9 Jan 09 2008 at 7:03 AM Rating: Decent
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Before the last patch, there was a dead zone where the hunter couldn't use ranged or melee. (I think)


I'm familiar with the deadzone, but Jordster's post made me think that they could sit and shoot at you regardless of range. As far as I can tell they don't like me in their face anymore than they always have.
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#10 Jan 09 2008 at 7:06 AM Rating: Decent
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Actually, Hunters still cannot shoot you in the 5 yards of melee. There just isn't a deadzone anymore as the range that they can shoot you at starts at the end of that 5 yards, instead of at 7 yards.

Hunters are pretty much impossible if they have equal skills and gear. Stay far away, lest they rape your healthbar & mana bar.

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#11 Jan 09 2008 at 7:38 AM Rating: Good
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Used to be (iirc):

0 - 5 yards Melee
5 - 8 deadzone
8 - 35 yards Ranged

Now it's:

0 - 5 yards Melee
5 - 35 yards Ranged
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#12 Jan 09 2008 at 8:01 AM Rating: Good
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I have to say, the first time I fought a mage after the dead zone change, it was extremely gratifying to see him frost nova me and then sit there and die. Guess he hadn't read the patch notes.

To kill a hunter, ice blocking through TBW is a good idea. A lot of people will also keep attacking the block instead of killing the elemental if it's out. Leave ice block as soon as they switch to the killing the elemental, that way they have to switch back. Your best bet is probably to stand on top of them. It will be less damage. Honestly I don't really lose to mages anymore.
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#13 Jan 09 2008 at 8:20 AM Rating: Good
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Against BM hunters, Ice Block is a major help.

Against a hunter, with no deadzone you only really only have one option. That is to try to go toe to toe with the hunter and burn him before he burns you.

As a BM hunter I have an advantage in that not only am I attacking you, but so is my Pet, So while my shots are burning you down, my pet is swiftly attacking you increasing even the shortest of cast times.

With no dead zone your best bet is to try and get in melee range of the hunter. Where you can still cast your spells a hunter can't use his ranged and only really has 2 moves, of which, one is only usable when you dodge an attack and the other has a 15 or 30 seconds cooldown(I rarely use raptor strike except when combined with wing clip so I really can't remember how long the CD is).

If you can seperate the pet from the hunter it's even better.

Basically here is how I would go about trying to beat the hunter. When the fight ensues, rush in frost nova, blink out and begin casting something. No BM hunter likes to be CCed. No BM hunter likes it when their pet is sitting their not able to attack something.

If you are really lucky the hunter will blow his trinket, in that happens sheep the hunter and kill his pet. But the majority of BM hunters will use BW to break the CC. At this point you want to use Ice Block to counter the BW basically waisting it.

Now if the pet is dead this next part isn't necessary, but it helps to get the pet off of you. Since you want to get in close to the hunter, run out about 3 yards, keeping the hunter withing frost nova range, but make sure the pet is right on top of you then use the frost nova, blink to the other side of the hunter, run into melee range(the hunter should be between you and the pet) and begin blasting away. Burn him down with every thing you have. I still hit like a truck with my Vengefull Waraxe so don't think it's a cakewalk just because you are in melee range.

Keep repeating that and hopefully you can outlast the hunter. If the hunter tries to lay a snake trap, one arcane blast will kill all the snakes.

So to recap:

If the hunter and pet turn big and red, use Ice Block to waist those 18 seconds of pure power.
Snake Traps sprung arcane explosion kills them.
CC the pet as much as possibly, claw is a fast attack especially from a BM hunter and it can turn a 1.5 second cast into a 3 second cast.
Try to get into melee range, it is where hunters are weakest.
#14 Jan 09 2008 at 8:31 AM Rating: Decent
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Its an incredibly tough fight. The only advice is get 300 resilience, 10k health and 850 spell damage, then dance in melee range and blow 3/4 of your mana using nothing but instants. Use your water elemental, time an ice block, its the most frustrating fight for me in the game.

Quote:
CC the pet as much as possibly, claw is a fast attack especially from a BM hunter and it can turn a 1.5 second cast into a 3 second cast.


The only way to reliably sheep a pet is by splitting him away from the hunter (around a pillar for instance). If you can't do that, your only choice is to ignore it. We're already forced not to use anything with a cast time against a hunter, even sheep with a 1.5 second cast time and 50% chance to ignore interupts with PVP gloves.

Edited, Jan 9th 2008 11:36am by mikelolol
#15 Jan 09 2008 at 8:54 AM Rating: Good
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mikelolol wrote:
The only way to reliably sheep a pet is by splitting him away from the hunter (around a pillar for instance). If you can't do that, your only choice is to ignore it. We're already forced not to use anything with a cast time against a hunter, even sheep with a 1.5 second cast time and 50% chance to ignore interupts with PVP gloves.


Sheep isn't your only CC you know. Frost nova is an effective way to CC a pet, unless they have a windserpent or serpent, you Frost Nova a pet move a few steps away and the pet is effectively useless for those few seconds. May not seem like much, but winning a fight with 100 hp is still better than not winning at all, and in any PvP a few seconds is an eternity and does make a difference.
#16 Jan 09 2008 at 8:55 AM Rating: Decent
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A word on Ice Block.

I actually love it when I see a Mage Ice Block because I know it only lasts 10 seconds. I also know that my Aimed Shot takes 3 seconds. Luckily I can also count to 10. Smiley: sly
Once you get the hang of it and the timing down, that Mage is going to be on the recieving end of a possible 4.5 to 5k Crit as soon as Ice block drops. Smiley: schooled
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#17 Jan 09 2008 at 9:05 AM Rating: Decent
Somewhat OT, but along a similar vein...

As A Dwarf hunter, I sometimes despair of my fellow BGers. Why? Because I was in EotS the other day, merrily defending the Draenei Ruins, when an Undead mage came, wreaking havoc. We started to attack him, when I noticed that his health was miraculously regenerating. A lot. I start looking for the healer nearby and say "Kill healer before mage" (in case someone had missed the fact that the mage could not heal himself). I spy, down in a gully, a lone Blood Elf paladin, casting Flash of Light. I sic the pet on him, shoot of an Arcane shot, and try to use Intimidation to stun the paladin. Unfortunately, my comrades have either missed or ignored my text, because they're still focused on the mage- who is focusing everything on me, to kill me before I can take down the paladin. Of course, I die, and so does everyone else in short succession behind me.

As I wait for the spirit res, I see in BG text: "WTG, ***- you just lost DR for us." Of course, because it's easy to kill a mage who's getting flash-healed the whole time. Smiley: banghead
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#18 Jan 09 2008 at 9:06 AM Rating: Good
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The dbernor of Doom wrote:
A word on Ice Block.

I actually love it when I see a Mage Ice Block because I know it only lasts 10 seconds. I also know that my Aimed Shot takes 3 seconds. Luckily I can also count to 10. Smiley: sly
Once you get the hang of it and the timing down, that Mage is going to be on the recieving end of a possible 4.5 to 5k Crit as soon as Ice block drops. Smiley: schooled


Timed perfectly, and having room to work with it could devestate the mage. But, some reason for me Aimed shot doesn't like to crit, I'm better off using arcanes and steady shots for the cost. Makes me a sad puppy seeing an Aimed go for 900-1k :-(

From the hunters side you have to time it perfectly, Usually giving yourself a half second buffer(because you don't want the aimed shot going off just before the ice block wears off). In that time if you are not far enough away, the mage could easily blink into melee range waiting your cast.

Can anyone explain why I am trying to give a mage ideas on how to beat me? lol
#19 Jan 09 2008 at 9:06 AM Rating: Decent
I've not played a mage so I don't have a whole lot of strategy. One thing I'll say is don't use arcane explosion unless you're trying to DPS in a crowd. On my hunter if a mage comes AEing, I usually lul. It's just not enough direct damage. Sunburn.

Frost nova the pet, blink behind, hope they aren't a BM with all their CDs up. That seems like a good piece of advice. I don't have my camera at weird angles and can usually flip all over the place to figure out where that mage went, but that extra second or two can help you get off a nasty spell.

Other than that, I don't have much help sorry! I can't particularly think of anything else mages do that I'm fearful of.
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#20 Jan 09 2008 at 9:16 AM Rating: Decent
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The dbernor of Doom wrote:
A word on Ice Block.

I actually love it when I see a Mage Ice Block because I know it only lasts 10 seconds. I also know that my Aimed Shot takes 3 seconds. Luckily I can also count to 10. Smiley: sly
Once you get the hang of it and the timing down, that Mage is going to be on the recieving end of a possible 4.5 to 5k Crit as soon as Ice block drops. Smiley: schooled


5k = nerf!

Anyway ...

My Ice Block key is a macro that casts it, but also removes it if I hit the key again. I will usually ice block, wait a second for ppl to pick new targets, and then cancel it. If someone like a Marks hunter is waiting w/ me still targeted, I'll cancel it 2 secs before the end and try to poly him ... Poly is faster than aimed shot ;)

not that it always works. Smart Marksmen will stand out of poly range (and Frost range for that matter).

digitalcraft, Goblin in Disguise wrote:
I've not played a mage so I don't have a whole lot of strategy. One thing I'll say is don't use arcane explosion unless you're trying to DPS in a crowd. On my hunter if a mage comes AEing, I usually lul. It's just not enough direct damage. Sunburn.


It's a clutch, not a good strategy.

It's the better of my two spammable instant spells. 400 damage every 1.5 seconds is just enough to keep the pressure on (sometimes) until FB or CoC is up.



Edited, Jan 9th 2008 12:18pm by Jordster
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#21 Jan 09 2008 at 11:22 AM Rating: Decent
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Stay in melee if thats in any way possible, because in melee our dps is still pure ****.
Thats basically the best way of beating a hunter no matter what class you are.
As frostmage you should have quite a lot of slows so the hunter wont get far even if you are trapped/scattered.
And use stuff with a short casttime, long casttimes are easely stopped by a shower of arrows.

Though that is all basic stuff so you probably already know all this.
But i cant think of anything better to do against hunters besides getting a warrior to help you ;)

















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#22 Jan 09 2008 at 12:22 PM Rating: Decent
Aethien wrote:
Stay in melee if thats in any way possible, because in melee our dps is still pure sh*t.
Thats basically the best way of beating a hunter no matter what class you are.
As frostmage you should have quite a lot of slows so the hunter wont get far even if you are trapped/scattered.
And use stuff with a short casttime, long casttimes are easely stopped by a shower of arrows.

Though that is all basic stuff so you probably already know all this.
But i cant think of anything better to do against hunters besides getting a warrior to help you ;)
DAMN YOU WARRIORS, DAMN YOU!


snaring a hunter and then standing next to him is just asking for an ice trap, then either a distracting or intimidate if you trinket Smiley: tongue His frost nova snare is going to wear off before you are unfrozen, he's going to get to range, concussive you, and then bad things happen Smiley: nod

It won't always work that way of course, just saying hunters have lots of ways to move 5 yards away and bring the pain now, trying to stand next to them doesn't sound like a surefire solution to me. Before, you could stand outside of the range he could drop a trap on you, but now that's not the case.
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#23 Jan 09 2008 at 2:24 PM Rating: Decent
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Sheep isn't your only CC you know. Frost nova is an effective way to CC a pet, unless they have a windserpent or serpent, you Frost Nova a pet move a few steps away and the pet is effectively useless for those few seconds. May not seem like much, but winning a fight with 100 hp is still better than not winning at all, and in any PvP a few seconds is an eternity and does make a difference.


Yep, I agree, I'm just saying generally you take too much damage too quickly against a hunter, and you can't afford any spell pushback. Personally I have the best success using purely instants. Even if you nova the pet + hunter you still have a rain of arrows hitting you. And most hunters PVP as marks or BM, so either you'll see a BW->intimidation and not be able to sheep anyways, or you'll eat a silencing and/or scatter shot near the end of your cast (which should be 1.5 seconds but turns into 3.8 with spell pushback >_>). Its a tough fight from a mage perspective, but very rewarding to actually win =)

Quote:
It won't always work that way of course, just saying hunters have lots of ways to move 5 yards away and bring the pain now, trying to stand next to them doesn't sound like a surefire solution to me. Before, you could stand outside of the range he could drop a trap on you, but now that's not the case.


Don't think anyones claiming its surefire, but the only other solution is to try and nuke from range =(

Spell pushback = too much to handle, and arrows hurt more then melee strikes. We don't have alot of options, we just pick the best one from a variety of very very bad options ^^

Edited, Jan 9th 2008 5:26pm by mikelolol
#24 Jan 09 2008 at 2:35 PM Rating: Excellent
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What's your spec like anyway Jord? Frost of course... but are you like ALL frost or did you go for some arcane (aiming for imp CS)?

If so, you really should take Improved Arcane Missile. This make AM your only spell with no knockback, and it makes it a really interesting ability to use while you wait for Cooldown on your instants.

Once you've used Fireblast and Cone of Cold, use Arcane Missile. It won't get knocked back by the pet or Hunter's melee. Even if he walks away, he'll take a few juicy hits before before he gets in shooting range... and by then, your CoC/Fireblast should be almost back up.

Also, in the case of a hunter using steady shot/aimed shot, IAM and your Water elemental will usually create enough push back (a taste of his own medicine) that he'll take forever to cast it and lose much more health then you will.

It's not mana efficient, but there's no way to beat a Hunter in a mana efficient way. Might as well blow everything you've got and hope it's enough.

Edited, Jan 9th 2008 5:39pm by Tyrandor
#25 Jan 09 2008 at 3:13 PM Rating: Good
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Tyrandor beat me to it, but I would go further then that.. full arcane tree should be a good match for hunters. Arcane missles, clearcasting, and a instant cast bolt or pyro if you spec remaining points into fire. Frost has lost it's PvP domant value I think, with ice block trainable.

Why I mentioned full arcane was because of slow. I think would prove useful, slowing his movement and shot times. Weather its better then the elemental in a vs. hunter situation I can't say without having done it, but slow may prove usful too.
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#26 Jan 09 2008 at 3:23 PM Rating: Decent
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Arcane missles, clearcasting, and a instant cast bolt or pyro if you spec remaining points into fire. Frost has lost it's PvP domant value I think, with ice block trainable.


17/0/44 is still the dominant PVP spec, it grabs those talents you talked about minus POM->Pyro. I've been playing around non stop since yesterday and icy veins is amazing. You can't realistically build a spec around fighting your worst matchup anyways. You have no control with arcane (constant snares), and water elemental is still a great 41 point talent, moreso then slow I would say.
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