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Question for you Healers and CC DPSersFollow

#1 Jun 25 2007 at 6:58 AM Rating: Excellent
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So I was thinking about this this weekend.

I had, astonishingly, a fantastic PuG for Mech (sorry just had to say that, it's not really relevant but I'm going to say it again - an amazingly fantastic PuG for Mechanar).

Anyway, so the healer had a time limit as they were going somewhere. About halfway though it sort of occurred to me (I think to all of us) that on some of the pulls CC was probably superflous. Yeah we wanted to lock down the healers or whatever but for some? Meh.**

But I always wonder when I run groups if CC really wants to be included with their CC or would they be just as happy just burning through stuff without it. I mean my gear, while not uber, is generally good enough to take on 2-3 mobs in a 70 non-heroic instance as long as my healer is decent to good.

But that's the other part of it - provided I can keep the mobs on me (which generally isn't a problem and in fact is easier without CC sometimes) does the healer mind the extra work?

I just wonder as, like I said, in some ways some pulls are easier to not involve CC but I don't want people feeling - snubbed? left out? Whatever. And if we're not CCing I'm probably going to drop a consecrate so it will break it if the helpful mage tries to do so anyway so... What are your thoughts.


** some of the bigger pulls though it was great, we had a lock, a mage and a hunter. Banish, sheep, trap FTW! And on a total side note - my first experience with a Shaman healer. I now <3 Resto Shamans.



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#2 Jun 25 2007 at 7:06 AM Rating: Decent
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I totally prefer to be in a group with multiple cc. It makes pulls so much easier, and as long as there aren't any pats there are 'usually' far less wipes.
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#3 Jun 25 2007 at 7:26 AM Rating: Decent
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If you have the time for it, yes I prefer as much CC as possible. Unless the tank is stellar, it's easy for healers to pull aggro. And CCing really does not take that much time.
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#4 Jun 25 2007 at 7:42 AM Rating: Decent
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Anobix wrote:
I totally prefer to be in a group with multiple cc. It makes pulls so much easier, and as long as there aren't any pats there are 'usually' far less wipes.

Agree! Sap, Sheep, Freeze trap = very little damage = happy Priest (I'll know one day... currently leveling Priest). It should not be that much longer doing all of those things. Maybe just a tad bit longer cause the Rogue needs to stealth up there, but that's no biggie.
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#5 Jun 25 2007 at 7:43 AM Rating: Decent
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i personally prefer to burn through an instance to setting up every pull. It is just a waste of time otherwise if the healer and tank can handle it
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#6 Jun 25 2007 at 7:46 AM Rating: Good
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Makaro wrote:
If you have the time for it, yes I prefer as much CC as possible.


Ewwww. I go by a simple policy. CC as little as is necessary. It depends on the group makeup. Sometimes we'll use everything we have, sometimes we don't. If it's a 3-mob pull, I would only say CC one of them, as keeping threat on 2 mobs is fairly easy, even for a warrior.

CC what is necessary to limit the incoming damage to what is manageable for the healer, and what the tank is able to hold aggro on. If you can do a 3-pull without any CC, do it, that way people can AoE, Blade Flurry, Cleave, etc. etc. to get the whole group down faster.
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#9 Jun 25 2007 at 7:58 AM Rating: Decent
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As a mage I will ALWAYS CC unless THE TANK tells me we don't really need it. I usually play with the same group of guildies and I know when we do and don't need it.

If I am PUGing, I will always CC becuase it is part of my group duties. Plus I just feel like it is polite to the tank. If they say we don't need CC, I also feel comfy burning through things as well.
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#10 Jun 25 2007 at 8:01 AM Rating: Good
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I'm with Ialaman. CC only when necessary.

It can be very cumbersome, and for me at least - healing instances tends to put me to sleep anyway. This priest is much happier if she needs to do a little more than renew and wand until the next pull. Of course, for some groups, this is true even with CC, so it just depends.
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#11 Jun 25 2007 at 8:01 AM Rating: Decent
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KingOfNothing wrote:
My little rule with PuGs..

If your not ready by the time I pull this next group, your not good enough for the instance and therefore I'm going to hearth out.


Sweet. Also, what exactly of mine is not good enough for the instance?
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#12 Jun 25 2007 at 8:12 AM Rating: Default
I love it when a group knows they can get away without my Sheeps. Ill sheep when its needed, but i rather enjoy a group thats made of awesome players who would rather burn down things faster than CC everything.

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#13 Jun 25 2007 at 8:17 AM Rating: Decent
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Lock perspective...

Between seduce, banish, and fears(if needed) I'm a fairly viable option for crowd control. I would really prefer to just burn burn burn. Keeping an eye on a possible 3 targets and trying to do damage on a 4th is a little more difficult than killing one, moving on, killing the next one...etc. Crowd controlling hinders my damage, which I generally feel is my main contribution to the group. My mistake... second most important contribution(almost forgot about soulstone). I chose a double d class to do damage and thats what i would prefer to do.

This does not mean that I will not CC. It is part of my expected duties to do. In a pug I always ask what the marks represent. If banish/fear/seduce are included in the list I know what i'll be expected to do. It is troublesome however to go through so many shards when a group can't make up its mind if it wants a disposable hero, stam buff, or seduce.
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#14 Jun 25 2007 at 8:41 AM Rating: Good
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Depends on the group. Depends on the pull

If the tank can handle it and hold aggro, forget CC and lets burn through it. If not or if we are lacking or even if it is a tricky pull lets CC to be safe.
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#15 Jun 25 2007 at 8:43 AM Rating: Decent
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as a tank I often prefer less cc since i can spam thunder clap, it's just easier to keep aggro. That's one thing i have to repeat all the time when running PUG's "keep your cc far from me", people dont seem to understand.
#16 Jun 25 2007 at 8:55 AM Rating: Good
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durruttii wrote:
as a tank I often prefer less cc since i can spam thunder clap, it's just easier to keep aggro. That's one thing i have to repeat all the time when running PUG's "keep your cc far from me", people dont seem to understand.


Eh, as a tank I see it as my job to move the mobs away from CC. I understand if you're a druid that's harder to do (I think this topic was talked about a month or so ago) but as a paladin or warrior it's not that tough to move the group back several paces.

To the rest of you, thanks for the replies. As I sort of expected there are proponents on both sides so I guess I should just ask the group I'm in.

I have a tendency to be **** about marking even though I know we'd be fine without it. But it is good to know that some healers and DPSers don't mind just going at it sometimes.

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#17 Jun 25 2007 at 9:05 AM Rating: Decent
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I like CC, I just don't like it when I'm the one that has to CC(I don't mind Eles, but humanoids suck with the succy) Honestly it all depends on the group. If were pulling consistently 3 mobs, sometimes the tank can handle all 3, some tanks can't handle 1. So mostly depends on the tank. If the it's going to be a hairy/tricky pull than I'm all up for CC, even if I have to do it. So long as we get through the instance w/o wiping too much I don't mind.

/hyjack

I probably had one of the worst groups I've ever had this past weekend.(yes counting all the way up from WC, and I've had ALOT of bad ones up the tree).
We were doing Mana Tombs and I should have known better by the conversation going on when I was invited into the party. War,War,mage,pally(was prob 10 yrs old), me(lock)

leader: STFU ***** I run this group
Me: Hello
Leader: and yea if so and so item drops its mine
pally: no way I'm lotting
leader: F uck you!!!

I just thought they knew each other and were messing around, but in my heart I knew I had just joined a group of 12 yr olds. Make a long story short, we wiped on the second pull (3 mobs, the tank was the worst I had ever seen, and I've seen bad ones lol). What I don't understand is, with two warriors and the mage who is supposed to sheep, how the hell could we not the mobs be all over running around?? No aggro management/cc whatsoever. We recover and wipe again on the very next pull, the priest had used up his Soulstone and the arguing began.

Me: Ok I'm done.
Leader: WTF noob give the group a chance(proceeds to curse me out)
mage: This group does suck to be honest
Leader: Fine we'll just get a lv 70!!! Go ahead and leave!!
Me: You're gonna need a hell of ALOT MORE than a 70 to do well in this group, maybe a 73Elite can help ya.

Whole party starts laughing(except the leader) and I hit the disband button. /shivers. There I would have taken some CC :)
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#18 Jun 25 2007 at 1:23 PM Rating: Decent
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CC makes things easier of course, but if you are a group who knows each other well (and depending on the situation of course) then doing it without can be awesome fun, especially when you get to aoe your heart out :D
#19 Jun 25 2007 at 4:48 PM Rating: Decent
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we normally stress test a new tanker doing Slabs the fast forward way. The skull target is burned and only needs one sunder and a demoralising shout. The tank is told to focus immediately on the 2nd target. We tend to warn him that we might get aggro and that he needs to keep an eye on the skull target unless its close to 20% (which is cake for us now).

We do not do this in heroic mode, we did do this in Heroic Ramparts. The casters were not CCed and we just went after them with 2 casters (one elemental shaman and me a fire mage). I think any other healer besides a guildie would have flipped out on us but between me and the shaman we only take like 2 hits max. The rogue who was a guest was more than impressed. He played very well too, if only we were not full on rogues we would have snapped him up.

As a mage, I think CC is important especially in heroic mode. For a normal mech run, most groups get uneasy about the demon pulls before Capaticus. I think my brains work too fast in these scenarios, I just marked each and everyone of them and told the casters to nuke em hard one at a time. The group with the elite? Sheep the humanoid, Tank the elite and burn the small guys asap. Having a warlock just makes the encounter too easy.

On a side note, I managed to kite the darn fire elementals away from the group in heroic mode. I got aggro from 2 and just pulled them away with me while the rest of the group took the boss down. Got back just in time to get loot. :)
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#20 Jun 25 2007 at 4:56 PM Rating: Good
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wondiamerful wrote:
Lock perspective...

Between seduce, banish, and fears(if needed) I'm a fairly viable option for crowd control. I would really prefer to just burn burn burn.


Yep, my thoughts. Sometimes CC is necessary, but I'd rather just plow through as much as possible. Maybe it's my EQ background. There, the only real CC was an enchanter. And those could be hard to find. So groups learned to deal without much CC. Beside - huge pulls and near death experiences can be fun. Smiley: grin
#21 Jun 26 2007 at 12:54 AM Rating: Decent
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I guess I disagree with the majority here, but again I'm afraid ppl are just happy to say how they do it, without taking care of the context of the question. So, yes, like many others, when running an instance with guildies and it's our 4th or 6th times there together because we go for a drop or for rep, we don't CC, we don't mark. It's good training. We do it in Shadow Lab very often. Everybody know what to do. Fine.

But in PUGs, no way. With a PUG I always mark all pulls (ok, except single pulls ;) and I use whatever CC is available. It takes less time than to run back after a wipe. And "plowing through stuff" is all good, except that more stress on the healer = more mana breaks = less efficiency. I'm not **** on CC to the point that I will try to take advantage of all the CC options available (e.g. I treat banish or hibernate as "advanced CC") but if there's a mage or a rogue around, why not mark quickly and get a sap/sheep. I'm sure in the end it's less risky AND more efficient than just pulling random. But again I'm talking about PUGs, i.e. max 2 ppl know each other - that was the original question.
#22 Jun 26 2007 at 1:34 AM Rating: Decent
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As a healer, i prefer heavy CC if its a druid or warrior tank, i just havent met a druid or warrior tank yet who can keep healing aggro off me with 3 or more foes to fight.

With a paladin tank on the other hand, i prefer no cc at all, but heavy nuking.

The same thing goes for my mage, i CC without asking with a warrior or a druid tank, simply because im the one having to save their ***.
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#23 Jun 26 2007 at 1:37 AM Rating: Decent
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It depends entirely on the group.

As a healer I don't want to be spacing out at the keyboard mashing one button and knowing the tank will still live through everything. It's nice to spice things up and test myself. If the group is capable of doing pulls without CCing and I feel my abilities aren't being taxed enough then I'm all for CCing less/none. But if the group is less competent, my healing can be spent keeping people alive.

So swap and change how much CC you need, once you know what your group is capable of :)
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#24 Jun 26 2007 at 1:56 AM Rating: Decent
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Some of us healers get bored as hell waiting for someone to get hurt : ) Not too much and not too little but just right is what I prefer. Some people make it overkill really. It is good to practice burning down mobs with no cc since some situations call for it and some places you cannot cc at all. The big skellie groups in Aucheni Crypts is one of those places that you will rarely have cc for them.
#25 Jun 26 2007 at 3:21 AM Rating: Decent
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As the tank of the group, I'm more than often the marker aswell. I always keep an eye of the priests mana, and the other groups mana so I can see how many mobs we can handle. If it's a horrible group, I always mark as many to be crowd controlled, else, I just mark maybe 1, if the group is made out of 3. Usually the healer or the guy who just hits too hard.
If it's a good group though, I tend to barely mark anyone, just a skull and charge / bow pull. Worked very well so far.
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#26 Jun 26 2007 at 4:59 AM Rating: Default
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Holy pally's view...

Well to be honest, i like a heavy CC...
Many times it looked like a boring run (i was not healing much,didn't need to) when all of a sudden a target (usualy sheepd by mage) starts running to the same mage that was supposed to sheep it,and killed in 2 crit's...
Naturaly he was pissed off on me for not healing him, but then again u faked up my friend, u were supposed to be sheeping the target (which killed u BTW) and how the hell can i heal a if a clothie recives 4k crit and 3.6k crit in 2.5 seconds... i dont have the time to even target him,let alone release my strongest heal...

A bit OT 2-3 days ago in Karazhan... Attumen fight... He gets on the horse and basicly wipes 6 party members when they lower him to about 40-45 %...
Only druid-tank, mage, another pally healer and me remain...
We healers dont have mana, mage also, and druid well in bear form doesnt need mana...
We managed to get Attumen down to 1-2 % and he kills us, i wanted to cry...

LOL imagine why... :)
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