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Long time raiders seem to lack skillFollow

#27 Feb 12 2007 at 1:07 AM Rating: Default
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Bromen wrote:
Allegory has never been a healer in a good raid if he thinks Healing isnt skill intensive.

Just because I like to cover my *****
Allegory wrote:
For the most part you're either contibuting to DPS or contributing to healing. Which is not necessarily skill intensive.

Melissarielle wrote:
Yeah, but that means Seo is gonna hafta tank, which means we're all doooooooooommmmmeeeeddddd.

QFT.
#28 Feb 12 2007 at 5:59 AM Rating: Decent
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I'm kind of excited about this prospect, actually. Having to actually pay attention = something interesting is actually happening, so the instances are more fun. This means that basically, size is not the limiting factor to raiding anymore, but skill is definately a block (which makes sense, it's how it should be).
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#29 Feb 12 2007 at 6:38 AM Rating: Decent
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Quinz wrote:
I'm beggining to notice a trend in pug 5 mans of late. Everyone is absolutely terrible at what they do. Now i'm not the best hunter in the world, but i like to think i'm skilled at what i do(just a little). My raiding has up to and includes nef, as well as several world bosses, i pvp, i 5 man, hell i've been soloing group quests the last few days just to see if it's doable. But this is where the problem comes. I practise and practise to make sure i do my job well, now the so called "top end guilds" run some pugs to do instances like Steam vaults. A realitively easy instance that i usually only wipe once or twice on maybe 1 boss with The Fifth Star. So in this example, i know the strats, i've done it about a dozen times now. So i figuire a common pug from a top guild on my server would be able to handle it. O dear god was i wrong. This guild, let's call them guild a, invited me. I was the only outsider of the group. They had current gear, a very good healer, and me a skilled hunter. So we start the instance, the tank isn't very smart to start it off. he pulls without the rogue sapping, or the warlock seducing(yes i realize seduce sucks, but it can hold long enough to work), i try to salvage the situation by trapping the siren. A mob that can fear. I trap it, go to town on what the warrior is using. He runs over to my trapped mob and break the trap so he has 3 mobs banging on him.

The rest of the run kept like that, the rogue didn't have imp sap( a raiding rogue was specced for pvp, figuire that one out), the warlock feared several mobs into groups, and the warrior refused to let us properly CC.

Now my story might seem like a little rant of a night gone wrong, but wait there is more. I'm running into more and more groups like this. High end guilds with crappy players. They are terrible at this game, but because they could show up to raids they achieved tier 3 gear. where is a guild like the fifth star, which is made up of casual raiders, one shots bosses and doesn't falter on trash. And it's not because we know each other so well, it's because we have common sense to use all of our abilities and adapt.

So i guess what i'm really trying to say is, lol you have to actually pull your weight now. I wonder how many people are going to quit now that things aren't handed to them. Players who just want things handed to them like to say "No that instance is impossible" no it's not, nothing in this game is unless it's bugged, and even then unless the npc is missing you can find a way around things(there are exceptions of course) but no instance is impossible atm. So in essence best said by my buddy Levin "it's fine L2P"

disclaimer: yes this isn't well put together, nor is it really to the point, but something needed to spark you old vets into this. It's obvious that mindless raiding is gone, and the reign of the non idiotic player has come. Let us rejoice


I'm not sure what your complaing about, you apparently did not wipe during the run (or you did not state in your post you did). It seems the group you ran with simply ran the instance in a way you were not used to.

Did your group complete the Instance run (not stated in your post)?

I'm see your point about some Raiders not being the best in 5 man groups but that can be said about alot of casuall players too.
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#30 Feb 12 2007 at 7:05 AM Rating: Good
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No CC doesn't always mean 'terrible', especially in a low end instance like (regular) Steamvaults. CC takes time, and more time spent is more time wasted - especially if you're waiting for a rogue to sap. It's not quite the same as poly and go. As long as group pulls aren't leading to additional downtime or wipes, I don't see a problem (even though the tank probably shouldn't have been breaking traps).

Don't get me wrong, I'm looking forward to smaller group content. Being able to run exclusively with friends is a welcome change, and it will definitely be nice to worry about pulling just my weight, instead of mine and the four priests in the raid who aren't doing anything.

A lot of the ranting in the OP seems to stem from a conflict in play style though. If your tank from some hotshot guild is doing pulls naked with a mining pick while your mage only polys the target you're hitting, and your priest is running oom and your group is wiping for it... Yeah, that's pretty terrible. I don't think it's normal by any means though.

There are (were?) a large number of people who really aren't worth their salt outside a raiding environment. You could probably get away with over half in a pre-Nax guild, I'd wager. You can't single them out exclusively though; that tone sets the stage for "well raiders are bad but casuals are a-okay!" and they're not. Some of them just happened to be in a guild with a group of people with coat tails big enough for them to ride on. It doesn't make them worse than the casual players, as a whole; those people just don't have big name guilds floating over their heads. Once arrogance and ignorance come into play, well, that's another beast entirely... But it goes both ways too.

Edited, Feb 12th 2007 9:05am by Kouren
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#31 Feb 12 2007 at 7:05 AM Rating: Decent
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What you are all realizing is what I got blasted for saying on the boards here awhile ago.

RAIDING IS EASY

You need one person that knows the instance and can explain it, and any 12y/o can follow instructions.

Raiding is easy, this game is easy, so you are going to run into people that aren't that skilled
#32 Feb 12 2007 at 7:43 AM Rating: Decent
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This post sprouts from the assumption that raiders are somehow more skilled than non-raiders. I don't think this is true. It is more or less a case of dedication, determination and the availability of free time to be spent on WoW.

The fact that their gear was hard to get doesn't mean that they are more skilled, now is it? Just like the old PvP ranks... a high rank didn't mean they were pvp gods... all you had to do, was do it a lot!

Then again, a 40 man raid is something completely different from a 5 man...
I know what you're talking about... you expect more from those guys since they are experiencing a hard-core and specific part of WoW that casual gamers will never experience... but in the end they're just like non-raiders.
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#33 Feb 12 2007 at 7:47 AM Rating: Good
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#34 Feb 12 2007 at 8:53 AM Rating: Good
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Ithurs wrote:
RAIDING IS EASY

You need one person that knows the instance and can explain it, and any 12y/o can follow instructions.

Raiding is easy, this game is easy, so you are going to run into people that aren't that skilled


Actually, WoW as a whole is "easy", you just need to know the fights and run the strategy. Raiding requires more bodies and has a larger margin for error. However, due to the fact that there are more bodies, they can make more things for people to have to take care of.

They are making some things a bit more difficult, like Moroes in Karazhan who will have 4 random adds from 6 possible ones, so there's not one set strategy, but it's still all just a matter of knowing the strategy and running it.

Of course, if it didn't come down to a simple "know the strategy, run it", it wouldn't be against NPC's, because there is no way to program a non-scripted encounter.
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#35 Feb 12 2007 at 9:20 AM Rating: Good
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MYteddy wrote:
ROFL. you make me giggle.


There is NO use for imp sap in a raid. NO USE.

This a joke or something?

Imp sap is much improved from where it used to be. For one thing, you can now spec combat and out-dps everyone save for possibly a well-geared mage and still get this talent. For another thing, it's 100% chance to stay in stealth now, not 90%. Its main perk is that it allows two saps to be applied if you have two rogues in the group. If neither has imp sap, only one can make themselves useful. You may say you will never have a pair of rogues in a party, but it can happen, and it can work.

It has its uses in PvP, too. You can perpetually keep a pair of stupid players from capturing a flag in Eye of the Storm or AB. ;)
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#36 Feb 12 2007 at 9:24 AM Rating: Decent
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Krylanna wrote:
You may say you will never have a pair of rogues in a party, but it can happen, and it can work.


I ran with 2 rogues last night. One daggers and one swords(so they have different gear focuses). One with Imp Sap, one without.

We smoked Mana Tombs and Black Morass(4 times).
#37 Feb 12 2007 at 12:08 PM Rating: Good
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Krylanna wrote:
MYteddy wrote:
ROFL. you make me giggle.

There is NO use for imp sap in a raid. NO USE.

This a joke or something?

Imp sap is much improved from where it used to be. For one thing, you can now spec combat and out-dps everyone save for possibly a well-geared mage and still get this talent. For another thing, it's 100% chance to stay in stealth now, not 90%. Its main perk is that it allows two saps to be applied if you have two rogues in the group. If neither has imp sap, only one can make themselves useful. You may say you will never have a pair of rogues in a party, but it can happen, and it can work.

It has its uses in PvP, too. You can perpetually keep a pair of stupid players from capturing a flag in Eye of the Storm or AB. ;)

I don't think it's a joke. In a PvE raid environment, there truely IS no use for improved sap. Yes, there are a lot of non-raid or non-PvE uses for it, and you listed many, but if you're looking strictly at PvE raiding, there is zero use for it. The fact that you can really only use it once per pull, it can only be used on limited types of mobs, and the big fact that anything that can be sapped can pretty much always be sheeped instead and there's no point for it.

Yes it's great for 5 mans, and I always harass rogues that want to do a 5-man but don't have it, but for PvE raiding? Useless.
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#38 Feb 12 2007 at 12:12 PM Rating: Decent
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10+ man you dont need sap anymore
#39 Feb 13 2007 at 2:12 PM Rating: Good
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Hence wrote:
This post sprouts from the assumption that raiders are somehow more skilled than non-raiders. I don't think this is true. It is more or less a case of dedication, determination and the availability of free time to be spent on WoW.

The fact that their gear was hard to get doesn't mean that they are more skilled, now is it? Just like the old PvP ranks... a high rank didn't mean they were pvp gods... all you had to do, was do it a lot!

Then again, a 40 man raid is something completely different from a 5 man...
I know what you're talking about... you expect more from those guys since they are experiencing a hard-core and specific part of WoW that casual gamers will never experience... but in the end they're just like non-raiders.


Heh couple days late but what the hell eh?

I expect more from guilds that clear naxx, because after mc raiding does actually get more difficult. Bwl isn't that hard, but aq naxx etc are much harder and i expect players who don't just try to plow through without regards to making it easier on yourself
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#40 Feb 13 2007 at 2:17 PM Rating: Decent
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Quinz wrote:
Hence wrote:
This post sprouts from the assumption that raiders are somehow more skilled than non-raiders. I don't think this is true. It is more or less a case of dedication, determination and the availability of free time to be spent on WoW.

The fact that their gear was hard to get doesn't mean that they are more skilled, now is it? Just like the old PvP ranks... a high rank didn't mean they were pvp gods... all you had to do, was do it a lot!

Then again, a 40 man raid is something completely different from a 5 man...
I know what you're talking about... you expect more from those guys since they are experiencing a hard-core and specific part of WoW that casual gamers will never experience... but in the end they're just like non-raiders.


Heh couple days late but what the hell eh?

I expect more from guilds that clear naxx, because after mc raiding does actually get more difficult. Bwl isn't that hard, but aq naxx etc are much harder and i expect players who don't just try to plow through without regards to making it easier on yourself


I will agree 100 % on this part. Why make things harder then they have to be, let some CC work its magic, while you take out the other mobs.

Some just see running head first into 3 groups of mobs, and living, just to prove they can do it. They may of been showing off for you, thinking it was cool.
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