Quote:
Love me or hate me, 150 replies (many of which are long and thought out discussions) shows that there is great validity to my complaint.
Er, many of the replies were from people saying how you are exaggerating things or crying over spilled milk, I do not think those validate any argumentation coming from you.
Also, most of the long ones were thought out saying what could use a little rebalancing but overall saying that locks don't need much of a nerf.
Many of the people coinciding with you are just ranting something pretty much along the lines of "OMFG ! CHEAP E-Z MODE LOCKS JUST HIT 3 KEYS AND I DIE, CANT DO NUTHIN ! NERFNERFNERFNERFNERF !".
Demagogy doesn't make for good arguments.
Also, I think the fact that warlocks get so complained about is because they are strong and kill all other classes/specs, there are is no anti-warlock thingydoo people can point out at and say, "if you're pissed with locks, try that and you'll whip their asses like every single time", because locks are not supposed to be able to be taken down like that.
Good warlocks will be difficult opponents against anyone, that doesn't mean they have to be nerfed because they're uber-mega-overpowered....
It means you shall have to learn to live with dealing with such a difficult opponent whatever race/class/spec you are, get over it.
P.D: I like the comment someone in page 3 made, about making some DoT's disappear at death but not others, althought the way I see it DoT's are not supposed to fade away on death, it would "defy" their nature DoT's are effects that slowly harm the target from the inside without the caster actively participating, thus the difference with channeled spells. It wouldn't make much sense for the caster to die and you get better suddenly. I think, de-buffing DoT's a bit (+spell damage-wise) would be a better option.
Edited, Dec 29th 2006 8:23pm by Azatodeth