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Its time for DKP!Follow

#1 Aug 14 2006 at 8:32 AM Rating: Decent
Hello everyone,

Our guild is getting ready to start running 20 Man Raids, and I've been put in charge of the fun task for finding a DKP system which will output to a site. Weather automatically or manually just to a forum.

Anyone have any recommendations?

What software do you guys use?

Any help would be great!

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#2 Aug 14 2006 at 8:37 AM Rating: Decent
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http://www.wowwiki.com/Dragon_Kill_Points

Prolly has it all.
I would however like to discourage zero-point DKP system and blind bidding.
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#3 Aug 14 2006 at 8:40 AM Rating: Good
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EQDKP is a program alot of people use.

It's a website add-on type thing that tracks DKP and points earned and spent and presents it in a spreadsheet format.

CT Raid Tracker is used to collect the date in-game and can be copy and pasted in a format that EQDKP can use.
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#4 Aug 14 2006 at 8:59 AM Rating: Decent
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we also use ct raidtracker and eqdkp.

i advise against an open bidding system where people can just bid on what they like. make class restrictions that benefit the raid most (like +spelldamage gear going to mages and locks first, not a healer that wants to pvp with it; or 2h swords going to dps warriors, not your mt).
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#5 Aug 14 2006 at 9:04 AM Rating: Good
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You definately want some kind of class priority system.

You want the epic gear in the hands of the people that will use it to benefit the raid and the guild's progression.

Putting tanking gear in the hands of the people that aren't tanking will be stupid (who cares if they tank outside the raid, the whole point of the raid is to gear up for the raid so can progress thru the raid better and move on to new challenges).

Yes, conflicts do happen, but set it up ahead of time and allow discussion on some of the conflict items (hot button ones in ZG are: Hakkari Warblades, Zin'rokh, the fists from Thekal and Arlokk, the Jin rings, Zulian Slicer).
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Omusa - 66 Tauren Hunter - Illidan
Diafp - 17 Blood Elf Mage - Illidan
Seoman - 70 Dwarf Warrior - Anetheron
Seomusa - 26 Draenai Shaman - Anetheron

"Americans just aren't gullible enough to believe that they came from a fish," John Morris, president of the Institute for Creation Research in San Diego
#6 Aug 14 2006 at 9:06 AM Rating: Good
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Turicus wrote:
(like +spelldamage gear going to mages and locks first, not a healer that wants to pvp with it; or 2h swords going to dps warriors, not your mt).


Don't you mean 1h swords going to dps warriors before MT?

No way a 2-hander should go to the MT before the Arms-Warriors.
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Omusa - 66 Tauren Hunter - Illidan
Diafp - 17 Blood Elf Mage - Illidan
Seoman - 70 Dwarf Warrior - Anetheron
Seomusa - 26 Draenai Shaman - Anetheron

"Americans just aren't gullible enough to believe that they came from a fish," John Morris, president of the Institute for Creation Research in San Diego
#7 Aug 14 2006 at 9:12 AM Rating: Decent
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Read again. He's saying 2Hers should goto DPS Warriors NOT the MT.
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#8 Aug 14 2006 at 9:22 AM Rating: Decent
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Our guild actually uses no restrictions on loot. We've been a guild almost from the opening of EU servers and everything is open. Bidding, signing up for raids. All raids run on FFA loot. Most people who hear about this seem to be shocked, but it works.

Besides, class restrictions are a nasty topic to start with. We sort of manage to avoid the problems. People are generally rather reasonable towards who gets what and having a limited ammount of points - people are generally rather thoughtful towards where to put their priorities.
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#9 Aug 14 2006 at 9:23 AM Rating: Decent
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Be careful with your prioritising, though, and be prepared to listen to people's arguments/justifications. Only allowing paladins to bid on the Aurastone Hammer will make druids (and possibly priests) cry, for example. I think that prioritising is definitely necessary (at least while you're at the early learning stages of a new instance) but don't allow prejudices to rule because you'll get very unhappy players - "but maces are for palas" is a definite no no argument.

(I'm not talking out of bitterness, btw, my raid allows druids to bid on that...I'm just using the first example that comes to mind)

Edited, Aug 14th 2006 at 10:29am EDT by Alestian
#10 Aug 14 2006 at 11:41 AM Rating: Decent
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For 20 mans, my guild just runs the respect system. If you get an item, it is respectful to not roll on anything else. Of course, most of our guild doesn't do that, hehe.

For 40 mans, we use a DKP system where items cost a certain amount of points. You earn a certain amount of points for certain boss kills. I don't know what it is called. People bid, the one with the highest DKP wins.
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#11 Aug 14 2006 at 11:52 AM Rating: Good
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Our guild uses a different approach to DKP. I will admit I was skeptical at first and I argued alot with the leaders (not argued, more debated) about a real DKP system. But here is what we do:

#1. We do use class restrictions and "what benefits the guild most" In other words mages/locks get +Spell damage before priests (exception for the 1 shadow spec priest we have). Same goes for all gear for tanks etc.

#2. Points are awarded like so: (quoted from our site)

Quote:

To recieve points you must be in the run till the raid leader call or 2 hours (20 man), 3 hour min (40 man) to recieve any points.

** Alts of toons will gain raid points for a players main toon, BUT unless the raid leader asks you to switch to your alt to help balance the raid, alts will NOT be allowed rolls on loot unless it is gonna be DE'd. This is done to give priority to the main toon people play. Many people do not have alts and we need to build up the MAIN toon people have that are at a majority of the runs.

0.5 pts for showing up on time (in the instance & not flagged PvP at start time)
0.5 pt per hour in the instance after the start
1.0 pt per boss killed that drops a NON-Quest Epic item.

In order to receive points you must sign up on the guild portal site b4 the raid ends otherwise your points are forfeited. All raid points are rounded UP to the next whole number at the end of a raid.

BIDDING:

If you wish to use your raid points you would PST your bid to the raid leader, he/she will recap all bids in raid chat and call for ROLLS for the item. The rolls are then modified by the points bid and the higest roll wins. ONLY the winner actually spends his points.

Points are awarded after the run. There is no limit to the number of points you can have or spend.


So in other words:
I have 10 points
Bill has 4 points
Joe has 18 points

I bid all 10 on an item, Bill bids all 4 and Joe all 18. Then we all roll.

Tsetsuo rolls (1-100) 48
Bill rolls (1-100) 57
Joe rolls (1-100) 10

Our bid then gets added to the roll. So in that scenario Bill, having the least points still won. Basically until you hit 99 points you are never "guaranteed" an item. We do have an "initiation period" as well to keep people from coming once getting loot then leaving. I know it sounds wierd but it actually works pretty well and it helps with moral to know that you do have a chance at winning an item even if you don't have the most points.

Example. I won the Dragonstalker helm the other night by 1 point due to my bid. Last night one of our rogues bid 34 points on something and ended up rolling a 10 and losing overall. So it maintains some randomness but you can also give yourself an edge if you have enough points.
#12 Aug 14 2006 at 12:39 PM Rating: Decent
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Whenever designing a DKP system, I think it ultimately helps that it focuses around to create high morale within your members rather than putting limitations in order to min/max your raid. Having people that will show up every night and work hard at making progress because they are happy is more important than making sure every DPS item goes to DPS first. Of course, you can't have all of your non-set leather going to your druids if your rogues don't have any upgrades yet.

It will be up to you how you want to do it, but there are a few ways to create restrictions while creating some morale in your ranks.

1. You can put restrictions for all of the items that drops in the instance, but once the instance is down on farm, the restrictions are lifted and the items are open bid on items.

2. Your list of restrictions stipulates that the item must drop 3-5 times before it can be bid on by the other classes.

3. You have open bids on all items. The only time you should do this is when you have people that are selfless and focused towards not only progress, but making sure everyone in the raid is also happy.


Personally, I'm a fan of open bids. DPS classes may get pissy when healers want to bid on something they will not use inside of a raid, but in most cases their desire to block healers from getting DPS gear is more based on personal greed over raid progress. In most cases, it isn't hard to find DPS for your raids, but it's always a struggle to find healing due to the healer burnout that occurs quite often. And if you don't know what healer burnout is, it's when your healing classes, especially hybrids, are forced to do nothing but heal and are only allowed to bid on healing items. Eventually it makes the game boring because they can't speed up their rate of farming or go WTFPWN people in BGs or world PVP. Add on top the stress that comes with the job of healing in raids and the game just doesn't become enjoyable anymore.

That's why you need to create your DKP system to create a sense of hope for these people so they know they have a chance to get the items they actually want. You want them to gear for raid healing, but you want them to know that if they have put forth a lot of effort into progress that they deserve to have the fun items. Because if they aren't having fun, they'll quit and then you won't have a raid unless you can find more healers which isn't as easy as you'd think.

However you decide to put restrictions on loot, you need to make sure people aren't bidding on items their class can't use at all because in most cases they are going for a nexus. In otherwords, no bids on downgrades, Warriors take warrior shields and pally/shamans take shields with int. Stuff like that. But in doing restrictions, do some research and get a general scope of how classes function. For example, you might have some casters that get pissed at a pally that bids on a +damage +crit sword, but it's very logical for a pally to want it for his/her healing due to the fact that they have a talent that lets them heal mana free when they crit. And right now, there is only one healing mace that actually has crit on it at the moment if I remember.



Now for an actual way to run the system in regards to charging points for items, I'm a fan of silent bid. Make a bid what you feel the item is worth to you and go from there. Reason for that is it gives people a feeling they have a chance to win items. Though I find the best way to dampen inflation is to charge the winner the amount of DKP that the second person bid. Really the best way to figure out what works best for you is to look at the loot systems of a lot of other guilds, mostly the more successful long running ones, and sort of base yours off of it.

I think I've went on quite a bit and probably too much than a should have, but I will finish by saying to remind you that you will make constant changes to your DKP system as you go based on the needs or problems that occur in your guild. It may be changes in DKP awarded in order to encourage attendence or it may be related to some other issue.
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