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World of Warcraft: The Burning Crusade Q&AFollow

#1 May 17 2006 at 7:53 PM Rating: Decent
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You've read the E3 preview and you've watched the video interview. Now check out our behind-the-scenes interview with World of Warcraft lead designer Jeff Kaplan.

http://www.gamespot.com/pc/rpg/worldofwarcraftexp1/preview_6151428.html?part=rss&tag=gs_&subj=6151428&page=1&q=&q

This a quick 2 page Q&A for the Burning Crusade. I thought it was worth the read.
#2 May 17 2006 at 8:03 PM Rating: Decent
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JK: We're building a PVP objective into every new Outland zone for outdoor world PVP. They're different for each zone. Hellfire Peninsula actually has three objectives that are very close to each other. Picture an outdoor Arathi Basin that's always ongoing. We're going to have some other big announcements that have to do with the PVP system, but that will be closer to launch, so we're not ready to talk about that yet.


OHMIGOD!!!

Woot! Woot! Woot! /cheer YAY!!!!

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#3 May 17 2006 at 8:20 PM Rating: Decent
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With the quote Dodo pulled up, I think I hear angels singing. THAT is what I saw WoW missing, and I am ecstatic at the thought of that addition.

Edit: This part also made me smile greatly. Socketed items were fun in D2, and I'm glad to see them in WoW.

GS: Will there be a combination bonus that will encourage players to use different gem types?

JK: We don't want players focused like, "All I want are intellect gems; that's all I care about," so we have a system, we don't really have a name for it yet, but it's almost like gem sets or metagems. For example, I can socket in this gem that does +12 strength if four blue gems are equipped. There are these gems that will make me shake up my normal socket system, like one that does +4 agility per different-colored gem, so if I keep mixing up gems, I get more agility.

Edited, Wed May 17 21:34:43 2006 by CrimsonNeko
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#4 May 17 2006 at 8:40 PM Rating: Decent
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Arathi basin isnt outdoors? Plus it goes on pretty much constantly on my server.
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#5 May 17 2006 at 9:15 PM Rating: Decent
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Outdoor=not in an instance. And this will be where you don't have to queue up or anything, it's always on.
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#6 May 17 2006 at 9:37 PM Rating: Decent
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I first thought that that's exactly what a Pvp server is for but then I remembered that in Arathi Basin you take control of different places the Gold Mine, the Blacksmith, the Lumbermill, the Stables, and the Farm.

So is it going to be a PvP Server continent on all servers or is it gonna be taking control of different places and keeping control of them?

Edited, Wed May 17 22:39:20 2006 by DracoUrsa
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#7 May 18 2006 at 12:30 PM Rating: Decent
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Anyone wonder what will happen to the current BG system because of this? I like world pvp, but I don't want to see AV die or anything like that.
#8 May 18 2006 at 12:36 PM Rating: Good
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I think you better grind that rep now, just to be safe.

If it is done properly, this will severly impact the popularity of Battlegrounds. A lot of people are tired of BGs and only go because of the honor/rep grind... if you can get more honor outside of BGs, that's going to be a huge lost in popularity for them.
#9 May 18 2006 at 12:37 PM Rating: Good
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Jewel crafters can also cut gems. Let's say a star ruby drops in the world. A jewel crafter, in addition to making cool items that people will want, can cut that star ruby to make it a socketable gem.

Good thing I've been stocking up on metals and gems for a few months now. This just reinforces that mining is going to be quite the lucrative business post-expansion.

I'm all for story and quests and lore, but I'll be a monkey's uncle if I'm not a 400/400 jewelcrafter by day after the expansion comes out. =)

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if you can get more honor outside of BGs, that's going to be a huge lost in popularity for them.

It's not just the honor in the Outlands, it's the bonus for holding the objective as well. I imagine that I'll ***** around in the Outlands while queued for BGs.

Edited, Thu May 18 13:38:59 2006 by Riggy
#10 May 18 2006 at 12:40 PM Rating: Decent
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Well, I think at that point blizzard has no choice but to create cross-server BG ques. It is inevitable.


Oh and I can't grind the rep even if I wanted to... cho'gall is a dead server.
#11 May 18 2006 at 12:48 PM Rating: Good
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It does come down to the Honor Riggy.

I don't think Blizzard has the 'balls' to make world pvp that truly matters. Now don't get me wrong, they'll probably be some kind of 'advantage' to holding the pvp objectives, but I doubt it will be all that impressive personally.

Remember, from the get go Blizzard has made sure that losing pvp was no big deal. And from there they added more and more measures to make world pvp have less and less of an impact (BGs and DHK).

The last thing Blizzard wants is to have people complaining to them because the Horde always hold the Burning Peninsula or whatnot.

As much as this is a copy/paste of a Warhammer Online concept, they won't go 'all the way' with it. Unless there's a lot of honor to be had, I don't know if it will be able to rip the BG grinder away from it.



Edited, Thu May 18 14:02:32 2006 by Tyrandor
#12 May 18 2006 at 12:54 PM Rating: Decent
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BGs will always be used as the main honor/rep grinding locations, this new PvP isn't going to be anything spectacular or life-changing.
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#13 May 18 2006 at 12:57 PM Rating: Good
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It all depends on what the "objective" is and what the "reward for holding that objective" will be.

If it's just an extra graveyard (as Kaplan used as an example in the NY Times interview) then I can't imagine people doing it too often.

But if it's something really cool (like a vendor you can only access when controlling that objective) then it'll generate more interest and BGs will lose popularity.
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#14 May 18 2006 at 1:01 PM Rating: Decent
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Warchief SeomanP wrote:
It all depends on what the "objective" is and what the "reward for holding that objective" will be.

If it's just an extra graveyard (as Kaplan used as an example in the NY Times interview) then I can't imagine people doing it too often.

But if it's something really cool (like a vendor you can only access when controlling that objective) then it'll generate more interest and BGs will lose popularity.


Do you really think having an extra vendor is going to make people abandon BGs?

Even if it's something mildly-useful or very useful, BGs are still so damn easy to grind honor off of, that I dont know why anyone would pass it up.

World PvP is fun and I love it, but I don't do it for an honor grind, and I wouldn't really want to.
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#15 May 18 2006 at 1:01 PM Rating: Good
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I won't disagree with any of your points. However, despite what people complain about, Blizzard does a good job of incorporating player concerns into their vision for the game. And to be contrary, I think that Blizzard's view of world pvp should work regardless of server type and the DHK was a (admittedly heavy-handed) response to try and keep world pvp in check and from unbalancing the pve servers in particular.

So yeah, losing will still have little effect. I am guessing that holding the pvp objectives will act as an incentive, not be the end reward. And I'm guessing (hoping) that they've learned and won't have civilians hanging out near the pvp objectives. I can picture quests like "get 50 HKs while defending the objective". You get honor and an immediate reward.
#16 May 18 2006 at 1:05 PM Rating: Good
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I personally don't understand why there isn't repeatable pvp quest in the game.

'Get 50HK' with whatever limitation you want to put on it (i.e. Within certain zone, etc) would be a lot of fun.

But heh, that'd actually promote world pvp. Big no-no.
#17 May 18 2006 at 1:06 PM Rating: Good
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The nightmare situation will be that there will be civilians strewn through out the zone and after a few DHK's people give up.

That would be a cruel joke wouldn't it.
#18 May 18 2006 at 1:14 PM Rating: Good
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If we go with Blizzard's current logic, one of the guard NPC guarding the objective will be a civilian because he gives a level 55 quest.

>_>
#19 May 18 2006 at 1:14 PM Rating: Good
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But heh, that'd actually promote world pvp. Big no-no.

Give them credit for trying to balance pvp with the rest of the game. I applaud Blizzard for not implementing a server-type dependent solution. I view this as their attempt to incenticize controlled pvp. I'm envisioning an AV-style of play in a section of Outlands labelled Contested.
#20 May 18 2006 at 1:26 PM Rating: Good
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Give them credit for trying to balance pvp with the rest of the game. I applaud Blizzard for not implementing a server-type dependent solution.


Smiley: confused

How can you applaud them for one of their biggest mistake? Not putting DHK on pvp server would have made a lot more sense and made a lot of people happy.

If anything, Blizzard needs to realise that solution for the pve ruleset and the pvp ruleset CAN be different and that this will make both pve-er and pvp-er happier.

#21 May 18 2006 at 1:34 PM Rating: Good
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How can you applaud them for one of their biggest mistake? Not putting DHK on pvp server would have made a lot more sense and made a lot of people happy.

The problem is that then they do differentiate things. Now whenever they conceptualize an idea, there will be an extra step in the development process. "How will this change we're considering affect the pve servers? How will it affect the pvp servers?"

Next logical step: "Well, it affects pve like this, which is fine, but pvp will be hurt. We'll adjust it like so to make it work."

Continuing, 6 months and 6 content patches later, the setups have diverged so completely that some things can no longer be reconciled between the two servers. And then one of two things happens:

1) Server type A gets something not in Server type B.
2) They overlook something in the two different setups and completely break the gameplay open for a server type.

DHKs may have been minor in the short run, but it sets the precedence for differing solutions for different server types, which in my humble opinion is a bad precedent to set. Every racial, religious and sexual orientation problem has started in a similar fashion (as an extreme example).
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