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There are ways around that gear issue Kourg.
Just have the instances base the difficulty off unbuffed stats.
Each stat has a starting number and then a "buffed" number which is talents/gear added on top.
Have the instance put you back at "start" and gear won't matter. Weapons and spells will be based off of "unbuffed" DPS and DMG.
There are some ways around that, but it would mean buying sets of unbuffed gear. Buying gear based on basic DPS and Armor stats vs. passives, procs and +stats.
Just have the instances base the difficulty off unbuffed stats.
Each stat has a starting number and then a "buffed" number which is talents/gear added on top.
Have the instance put you back at "start" and gear won't matter. Weapons and spells will be based off of "unbuffed" DPS and DMG.
There are some ways around that, but it would mean buying sets of unbuffed gear. Buying gear based on basic DPS and Armor stats vs. passives, procs and +stats.
Even then there's still an enormous gear disparity. Compare the armor stats from my Dragonscale Breastplate to Striker's Hauberk. Compare the Arcanite reaper to Spinal reaper. The gear disparity is so far out of whack that the game may be unbalancable at this point.
Maybe they could force us to wear Twill and part of the quest would be collecting the full Twill set.
Edited, Thu Feb 23 16:48:16 2006 by Kourg

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