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I love casual players, but just letting the exp curve continue like the 1-60 just reinforces the "you can suck and get to max level" problem.
But, Jord, you're missing the point a bit. Even if you stick a forced group Genkai type thing in at 60, players that suck will still get past it, even easier than if it were a truly challenging solo quest. FFXI proved it.
I agree that 5-man activity is often more challenging than solo, but the fact is that sucky players can still get through that easily. If you have 2 or 3 in the group that have done it several times before (which will be common as many people have multiple 60s), the sucky player just has to follow simple directions and ride on their coat tails through it.
There's no way to fix the "you can suck and get to max level" problem. I've seen MC/BWL geared players that sucked and I've seen rank 10 level 75 Dynamis geared FFXI players that suck. They get there mostly through grouping, and, if they have to solo something, they do it with a color-by-numbers guide.
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I can think of a comprimise ... How about a solo, class specific instance. It wouldn't need epic gear to get through, but it would be HARD for anyone. It would contain challenges that would test your ability with all aspects of your play style...
Yep, I like this idea. I'd like it if the content of these was randomized in some way, or many ways, to prevent simply looking up a freaking guide and connecting the dots. That's really the only way I can see to fix the "you can suck and get to max level" problem. I don't see this happening, but, imo, that's the only good way to do it.
Hell, even that probably wouldn't work because the level 60 gear disparity is so rediculously out of whack. Balancing content to be challenging as hell for a full AQ geared raider would make it nigh impossible for someone like me in crafted blues and greens. Balancing it for me would allow the MC/BWL geared guy to pretty much breeze through. That's assuming we're playing at the same level of competency, or incompetency, as my case might be.
Forcing a group/raid thing to break the 60 cap does nothing to prevent sucky players from getting through. It just prevents people that don't like to group from getting through. And the raiders do the dance of joy.
Bah, now that I read what I just wrote, I don't see any way they can get this done right. Damn these nihilistic tendencies.
Edited, Thu Feb 23 16:10:17 2006 by Kourg