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Hero Classes - Let the fun beginFollow

#27 Feb 22 2006 at 8:54 PM Rating: Decent
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Incredibly fake.
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#28 Feb 22 2006 at 9:10 PM Rating: Good
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Let the ******** commence.
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#30 Feb 22 2006 at 9:30 PM Rating: Good
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Lame and fake.

One of the reasons I chose to be a hunter was for the pet. Now unless I go 'beastmaster' I have to dump it? I don't think so.
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#31 Feb 22 2006 at 10:05 PM Rating: Decent
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It's funny how unconvincing this is. Mages with dark magic? Makes no sense, warlocks and priests are the only ones with that capability, why would you suddenly forget elemental magic and go shadow O.o... has to be fake. Not only that, imagine how much of a pain in the **** it would be to form raids... "o i'm sorry our druids aren't of the healing kind" or "Sorry our shamans can't heal"
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#32 Feb 22 2006 at 10:43 PM Rating: Decent
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Quote:
Pitfighter: The Pitfighter is a rogue without stealth, but with improved combat and defensive abilities.
...So a rogue's hero class can be an arms/fury warrior?..
Quote:
Shadowguard: The Shadowguard has more melee emphasis than the warlock, and loses the demonic pet. The Shadowguard on his own is weaker than other melee classes, but is aided by demonic-type abilities (such as burning blood and fiery breath) to power himself up.
And this is sorta like Jojo's adventure? I want super moves too!
Quote:
I had my fill of genkai crap in FFXI. It was stupid there and it's stupid here.
QFT

So obviously fake,I CAN belive its not butter.
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#33 Feb 22 2006 at 11:00 PM Rating: Excellent
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Even if it's fake, it does present some interesting ideas of how Blizzard is going to enrich the end-game.

Personally, I'd like to see an alternate means of progression (ping!). What about making a new talent tree available to 60+ players, with new or improved abilities? What about adding some good 'ole EQ-style raid content, and some progressive quest content for the non-hardcore players?

There's a lot that Blizzard can do to add to the 60+ experience, and I'll be interested to see which route they decide to take.
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#34 Feb 22 2006 at 11:01 PM Rating: Decent
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Well first seeing as the two classes I play as at the moment dont have very good upgrades I'm not pleased. Assuming your right who would want a non-stealth rogue? Isn't that another warrior pretty much? Im assuming that most everyone will go for assassination but IMO from the info you gave us it is that it is just a more powerful rogue. Not much difference.

The warlock I have less problems with but still Master Warlock? We need a better name. On the warlock subject does the shadowgaurd lose all of it's pets or do the pets just not progress? I got the feeling that it is they lose them but Im just clarifying because I have been known to make mistakes... Often.

I think this is a good way to continue the game, but I think they should improve what we can become.

Just on a side note, I was watching Seoman's avatar while thinking of what else to write and I was wondering do taurens ever get a weapon that is like that? Lol I know it is random but it got me thinking.
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#35 Feb 22 2006 at 11:09 PM Rating: Decent
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I want a Spellbreaker, a Demon Hunter, an Arch Druid, a Headhunter, a Blademaster, and an Outrider. (And a Templar too!) I'd ******* level just to play all these classes! If blizzard DID release this kind of material, FFXI would be PUT to ******* SHAME! WoW would be king of individuality! Balance will be corpse camped by the devs for a while after it's release. (IF it releases)

I always loved Demonhunters and Blademasters and Templars(from FF Tactics Advance, they have HASTE and LIFEBREAK, along with y'know, heals!!! note: they wtf pwn with a caster lance!)

Phantasy Star Uni-what? If this came out, there is no doubt this game is going to last for at least 4 grandeur years. Let's hope!

Almost every class I want is horde though...

Ahh, I can leave this f***ing ***** ***** behind for PRECIOUS HERO CLASSES!!! I think I'm going to start leveling a Night Elf Shadow Priest now. And an MS Orc Warrior... and some of these... and some of those...
*twitch*
#36 Feb 22 2006 at 11:10 PM Rating: Good
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Irreversability is indeed something Blizzard has done in this game and it's infuriating. Crafting specialties are irreversible.


It's not completely irreversible - you can drop the craft and start again. Not that starting again would be fun or practical, but it's very different from having to delete your entire character and starting again at L1.

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I'm against them being forced group/raid excursions. Did any of the Genkai blocks in FFXI (with the possible exception of Maat, which was forced SOLO, ironically) really require great skill?


I did do Genkei 1, 2, 3 and 4 (never got high enough to fight Maat). G1 is by far the worst. The ^&%$%$ Papyrus!!! It took me 5 hours of killing the damn Liches... And the time before 4 people left before I got mine! Then, I went back as a 60-something RDM to solo a papyrus for my brother. I must've killed like 57 of them before one dropped ... Man what hell!!!!

I wouldn't be against something that needs a party or a 10-man raid (something PuG'able), but I would trust Blizzard to make it a lot more challenging and fun than stupid Genkei 1.

Errr.. Or Genkei 2! Remember - touch the special spot without aggroing the L75 NMs? Yagudo High Priests anyone???? /yuck /bad memories ...

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Personally id be upset if I had to do some long series of quests just to move on from where im at. By the time the expansion comes out i'll have at least two characters who have been dying to get more experience points for quite awhile.

I really hate seeing that 34/204000 xp or whatever my rogue is at, and if I paid 50 bucks for an expansion i'd want to go out and start moving that number.

If they do make quests I dont think it should be raided or even grouped. Some people dont have guilds and pug raids can be pretty bad sometimes, and it sounds odd to me that you would HAVE to rely on other people to become a hero.


Yeah. Ummm... Why not just make it another grinding game of numbers? "Or even grouped"?? Are you kidding? Do you always play WoW alone? Come on...

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#37 Feb 22 2006 at 11:27 PM Rating: Decent
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Errr.. Or Genkei 2! Remember - touch the special spot without aggroing the L75 NMs? Yagudo High Priests anyone???? /yuck /bad memories ...


That was 3 wasn't it? Genkai 2 was the Xarcabard zerg.

Quote:
It's not completely irreversible - you can drop the craft and start again. Not that starting again would be fun or practical, but it's very different from having to delete your entire character and starting again at L1.


No, this doesn't work. The quests are not set up that way. Once you choose, you're stuck. Unless they've patched it, this has been confirmed. Completely unlearning the skill will not allow you to change specialty with that character because that character already completed the specialty quest and locked out the others.

I wouldn't mind it if you could drop and relearn the craft to change specialty. That would be necessary to keep people from switching around all of the time.

Quote:
Do you always play WoW alone?


Nope, but grouping should be my choice. Forcing me to group/raid in order to progress is just FFXI crap all over again.





Edited, Wed Feb 22 23:31:03 2006 by Kourg
#38 Feb 22 2006 at 11:54 PM Rating: Good
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Nope, but grouping should be my choice. Forcing me to group/raid in order to progress is just FFXI crap all over again.


The quote wasn't actually you - it was some rogue who posted above. I understand the fear of forced grouping ... I played a lot of FFXI and I like the freedom of WoW. That beind said, I do not think that components w/ 5-10 man content is so bad. Have some solo stuff to progress but some group stuff to keep it tough- challenging group stuff is in all honesty more difficult that challenging solo stuff.

Oh ... and you're right it was G3.. The Xarcabard Zerg ... That one... I organized a group for it. It took me hours to find enough people and a 75 Paladin and 75 WHM to make sure we succeeded. After the 3 kills were over, no one thanked me for my hours of work ... At least I got it done. G1 and G3 were so much bigger pains in the ***. G4 was actually really easy. G5 is ridiculous - if you win, great! But an unlucky crit and you lose, and then you have to get another group and go farm those damn testimonies again!!!!!! AHHHHHHHHHHHHHHHHHHHHHHHHHHHHH DIE SE!! (/bottles up feelings again)
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#39 Feb 23 2006 at 12:53 AM Rating: Good
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I know it's not real, but even if it was, I can tell you I wouldn't like my options:

1) Give up pet, and put myself on an energy bar
-or-
2) Sacrifice some ranged capability to become pet-centric, with some melee skills

No thanks. Neither sound like quite what I want. Especially considering some of the other racial options do sound more appealing.

However, some of the things mentioned in the post do make sense. How much? I don't know.
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#40 Feb 23 2006 at 2:23 AM Rating: Decent
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We want proof!

here here!
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#41 Feb 23 2006 at 3:07 AM Rating: Decent
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I'll believe it when I see it in blue on the o-boards. Have you ever thought that their reson for removal is to keep peopke from posting wrong information? Sorry, OP. You lose.
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#42 Feb 23 2006 at 3:17 AM Rating: Decent
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#43 Feb 23 2006 at 8:10 AM Rating: Decent
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The most believable suggestion I've read was that each class gets 2 or 3 hero class options (based on the individual talent trees), and of course you won't lose any of the abilities you had at level 60...

I seriously doubt they'll introduce racial hero classes too...

As for getting to level 70, I really hope that will be at least slightly involving and not just the same solo grind... I also liked FFXI's genkais cause it reinforced the sense of achievment when you finally reached those high levels.

This is after all a "massively multiplayer" game, so it would only make sense to reward the more hardcore gamers a little as well...
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#44 Feb 23 2006 at 8:44 AM Rating: Good
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ohmikeghod the Venerable wrote:
Sorry, OP. You lose.


Lose what?

Smiley: lol

Notice the title of the thread "Hero Classes - Let the Fun Begin"

It refers to the fact that this is speculation taken from elsewhere and that people would be picking it apart. Never said it was true or fact. Wasn't meant to be taken seriously. Intended as a "here's an idea thats out there, may be true and it may not be, but let's see if it flys".


There are some things I like about it, Tauren Tracker sounds cool (keeps the pet, gains some melee capabilities) and some of the other things sound cool.

I like the idea that it represents, class/racial hero classes and them all being somewhat different. I like the idea that 60-70 is somewhat harder to level then 1-60.

Personally I think Bliz will just go with class heroes and leave out the racial component. Too much room for people to *****/whine because Tauren Warriors have better hero classes then Orc Warriors and if they (the player) had known the hero classes at the beginning they would have rolled a Tauren instead of an Orc.
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#45 Feb 23 2006 at 8:50 AM Rating: Good
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Overlord Ske wrote:

I also liked FFXI's genkais cause it reinforced the sense of achievment when you finally reached those high levels.



The IDEA of level breaks is a good one. The idea that you need to prove you're capable of advancing, and earning the right to advance. That gives a sense of achievement and accomplishment.

The EXECUTION of that idea in FFXI, Genkais, sucked hardcore. There is no skill required in Genkai 1 or 2. 1 is just a matter of time spent and waiting for a drop. 2 is just a zerg fest. I can't remember 3/4 off the top of my head. At least 5 had some class skill involved, but there was too much luck involved.

After I had done Genkai 1, I had no sense of achievement or accomplishment, it was just a feeling of "Thank god that's finally done".

There was no "WOOHOO!! I can level to 55 now!"

There was just a "Damn, that sucked."
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#46 Feb 23 2006 at 9:16 AM Rating: Excellent
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I don’t expect that this “sneak peak” is real, but I have enjoyed the dialog it’s spawned about the expansion. I do think it’s very possible that hero classes will be included with the expansion. Blizzard’s been working on them since beta, so one would think they’d had plenty of time to test them by the time the expansion comes out.

Quote:
I've seen this before - at least 1-2 months ago. It is a good read, but in my opinion it's blatantly fake. The reason - irreversability. It's extremely unlikely that Blizzard would implement any sort of irreversability.


As has been pointed out, Blizzard has already has irreversible content in game. Blizzard reps have repeatedly stated that this is working as intended. So, for example, when my hunter engineer chose to take up gnomish engineering that’s a decision that will be with him forever. Even if he drops engineering and starts from scratch he’ll never ever be able to take gobblin engineering.

If we do get a choice between hero classes I fully expect that the choice will indeed be a permanent one. And rightly so, in my opinion. The choice of hero class is just as character defining as choosing your class when you stared the character. I can’t choose to have my level 40 priest switch classes and become a level 40 warrior. It just wouldn’t make sense. Neither would changing hero classes.

Quote:
Also - I HOPE VERY MUCH that you need to do some sort of "Genkei" to break the L60 cap and that ever level from 60 to 70 is uber hard and meaningful to get. I hope that you need to complete objectives at every level. I don't hope this because I'm in some uber raiding group and I'll win the race to 70 (I wont, I'm slow at those kinda things), but because it would be nice if getting max level was in some way indicative of your skill.

Everyone knows that ANYONE (who puts in the time) can solo to 60 with ease. Make getting from 60-70 a long hard journey, filled with class-specific challenges, and perhaps max level can gain some meaning.


I’m 100% against that idea. Leveling from 60 to 70 should be equally accessible to all play styles. WoW has no shortage of group and raid required content. And nobody is going to convince me that Blizzard won’t be adding more with future patches and with the expansion. The ability to achieve basic leveling of our characters should be just as accessible to the person who choose to remain guildless and play only half an hour a day as it is to those who are in raid intensive guilds and play ten hours a day.

That isn’t to say that those ten levels should be a walk in the park. I would hope there would be quests with engaging plot lines and challenges to overcome. But they should be quests that can be done solo and done piecemeal. Blizzard did not force us to group from 1 to 60. Why should they now force us to group from 60 to 70? There are other games out there that force such game play. The fact that Blizzard doesn’t is one of the reasons the game has over five million subscribers.

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Luckily, I have faith in Blizz. They have done a great job with every product they released if you ask me.


Now that I whole heartedly agree with.

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#47 Feb 23 2006 at 11:52 AM Rating: Decent
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Call me crazy, but didn't blizzard already hint that hero classes were coming, and that those hero classes would be extensions of the already existing talent lines for each class? Maybe I'm just misinformed or remember a slight moment of deleriousness... but I doubt it
#48 Feb 23 2006 at 12:29 PM Rating: Good
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I’m 100% against that idea. Leveling from 60 to 70 should be equally accessible to all play styles. WoW has no shortage of group and raid required content. And nobody is going to convince me that Blizzard won’t be adding more with future patches and with the expansion. The ability to achieve basic leveling of our characters should be just as accessible to the person who choose to remain guildless and play only half an hour a day as it is to those who are in raid intensive guilds and play ten hours a day.


That's fine... It would work. Truth be told, though, L70 would just be the new L60.

I love casual players, but just letting the exp curve continue like the 1-60 just reinforces the "you can suck and get to max level" problem.

I can think of a comprimise ... How about a solo, class specific instance. It wouldn't need epic gear to get through, but it would be HARD for anyone. It would contain challenges that would test your ability with all aspects of your play style...

For example, there could be a warrior encounter where you had to just survive for a long time against an onslaught of mobs. There could be another encounter where you had to kill a certain number of mobs before you get overrun. For a Paladin, it could be a challenge to survive for a certain amount of time in the face of heavy attack. Solo instances could be awesome if implemented correctly, and at the same time would ensure that you achieve a certain level of skill and experience before you can continue. That would make L70 hard to get, but accessible to everyone.

Who knows ... Only time will tell what Blizzard implements. I think RPZip is right though... 70 will probably just be the new 60.
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#49 Feb 23 2006 at 4:08 PM Rating: Decent
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I love casual players, but just letting the exp curve continue like the 1-60 just reinforces the "you can suck and get to max level" problem.


But, Jord, you're missing the point a bit. Even if you stick a forced group Genkai type thing in at 60, players that suck will still get past it, even easier than if it were a truly challenging solo quest. FFXI proved it.

I agree that 5-man activity is often more challenging than solo, but the fact is that sucky players can still get through that easily. If you have 2 or 3 in the group that have done it several times before (which will be common as many people have multiple 60s), the sucky player just has to follow simple directions and ride on their coat tails through it.

There's no way to fix the "you can suck and get to max level" problem. I've seen MC/BWL geared players that sucked and I've seen rank 10 level 75 Dynamis geared FFXI players that suck. They get there mostly through grouping, and, if they have to solo something, they do it with a color-by-numbers guide.

Quote:
I can think of a comprimise ... How about a solo, class specific instance. It wouldn't need epic gear to get through, but it would be HARD for anyone. It would contain challenges that would test your ability with all aspects of your play style...


Yep, I like this idea. I'd like it if the content of these was randomized in some way, or many ways, to prevent simply looking up a freaking guide and connecting the dots. That's really the only way I can see to fix the "you can suck and get to max level" problem. I don't see this happening, but, imo, that's the only good way to do it.

Hell, even that probably wouldn't work because the level 60 gear disparity is so rediculously out of whack. Balancing content to be challenging as hell for a full AQ geared raider would make it nigh impossible for someone like me in crafted blues and greens. Balancing it for me would allow the MC/BWL geared guy to pretty much breeze through. That's assuming we're playing at the same level of competency, or incompetency, as my case might be.

Forcing a group/raid thing to break the 60 cap does nothing to prevent sucky players from getting through. It just prevents people that don't like to group from getting through. And the raiders do the dance of joy.

Bah, now that I read what I just wrote, I don't see any way they can get this done right. Damn these nihilistic tendencies.







Edited, Thu Feb 23 16:10:17 2006 by Kourg
#50 Feb 23 2006 at 4:30 PM Rating: Good
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There are ways around that gear issue Kourg.

Just have the instances base the difficulty off unbuffed stats.

Each stat has a starting number and then a "buffed" number which is talents/gear added on top.

Have the instance put you back at "start" and gear won't matter. Weapons and spells will be based off of "unbuffed" DPS and DMG.


There are some ways around that, but it would mean buying sets of unbuffed gear. Buying gear based on basic DPS and Armor stats vs. passives, procs and +stats.
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#51 Feb 23 2006 at 4:41 PM Rating: Decent
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Warchief Jordster wrote:
Do you always play WoW alone? Come on...


No, but I got to level sixty playing primarily solo, and it seems stupid to me that id NEED to group up to move to 61.

Who says hero classes have to be the progression after 60 anyway, why cant leveling 60-70 be the same as 1-60, and hero class is something completely different.
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