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Enchanter : Information for others.Follow

#1 Nov 24 2004 at 7:56 PM Rating: Decent
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Greetings everyone.

First of all, thank you for reading this topic.
As you might already figured out, I'm an Enchanter. I also think that Enchanters are by far the most "useful" of all the class. Although some people need to learn how they work. Far too many times, many groupmate screwed up my play because they don't know my use. So please, let me tell you more about Enchanters.

This only apply when there is an Enchanter in your group, so if there isn't, don't take it into circustances.

Alright, as many of you already know, Enchanter enchants enemies. "duh!" Although there are some details I have to talk about.

First of Enchanter's spell, Fascination.
Fascination is a mesmerize spell which put the enemy into not doing anything. Although if that enemy is hit by melee or spell of any kind, the mesmerize wears off.

So when you play with an Enchanter. NO AREA EFFECT OF ANY KIND.
I don't know how many times I said this already and I know I will say it again.

Second note, always design someone as Leader in the group, although it should always be the Tanker, might be someone else. And everyone in the party should assist the Leader. So assist him until the monster is COMPLETLY dead and don't change target every 2 seconds, totally useless and that way you might free a monster that was under control, worst, more than 1.

Excuse I always get.
"Yeah! But he was attackign me!!!"
Can you take a hit or 2 without becoming crazy about it, mesmerize spell are not non stop casting, if there are more than one target, which is useless to mesmerize a solo monster, I need time to do them all so please I know you can stand a hit or 2 at a start of a battle. Either way, if the tanker just pulled them out, there is no way they would start attackign someone else right away. So if everyone assist the same one, the Tanker should be able to keep the aggro on him and me to mesmerize all the others.

Third point. This is for all other Mage class. Don't do over time damage spell. Let that to the Enchanter, first it's their job, and if you do it on one monster and then start assist the Leader on another monster, then I won't ever be able to mesmerize that one until your DoT wears off. Since I know which monster is mesmerize or not, I can easily stun one monster and do DoT (Damage over Time) spell on the one I want.

The Enchanter has the abilities to control the monsters flow. Not following any of those 3 points is like having a level 7 Mage in your party because you take away the Enchanter abilities and game play.

If anyone have thought about this, please post them here. I also want to hear about any Enchanter stories :)

So please everyone, for your own and the group safety, accept and understand these guidelines.

Thank you all.
Dniem
#2 Nov 24 2004 at 8:21 PM Rating: Default
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you have probely heard me befroe and most likly you have rated me down just like every one else does =^).

back on topic

i have only grouped with 1 encanter and i kicked him after 3 pulls. first i have been palying a paladin since eq1 (played it for 3 1/2 years) so i know how to &%$#ing pull. second if i ever over pull i will warn people and group and usaly try to drag it off to the middle of no ware so group does not wipe. third i had that one enchater in group and when i pulled he deecided to stand in middle of the circle of guys bashing me and then start to nuke. i get pissed and try to get agro off him since thats my job. he dies and we kill rest of mobs. he says that i pulled tha mobs over on top of him. now i dont like being an @$$ so i say "soory man i dident see you there" i pull again. once again he runs up and starts to melee and nuke. he dies again. after that group of mobs dead he says that i am a crappy puller. i am now realy pissed (even i have limits) i tell him to stfu and stand back or i will kick his short ugly gnome butt outa my group. so he does. now when i pull i have all other assists me on 1 mob. he assist me all right. and trys to mez that mob....... he then ask why we kept breaking his mez..... i kicked that soory peice of **** outa my group and will never ever ever group with a chanter again becasue of that.( i allso hate bards since all they do is sing dance and bring trains to the group)
____________________________
With Ate by his side come hot from hell,
Shall in these confines with a monarch's voice
Cry 'Havoc,' and let slip the dogs of war;
That this foul deed shall smell above the earth
With carrion men, groaning for burial.

Act 3, scene I, Julies Caesar
#3 Nov 24 2004 at 8:40 PM Rating: Good
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vermont your a friken imbasile.. if you had one bad player from each class then eventualy you wouldnt beable to party with anyone because of your fat head.. just because one person sucks at a job doesnt mean all enchanters suck.. what if you meet a bad paladin??!?! does that mean all paladins suck?? "ok i'm never partying with a paladin any more becasue i met a noob paladin on the forums".. see how obserd that is?!?!??
#4 Nov 24 2004 at 8:48 PM Rating: Default
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102 posts
what i dient say was that i havent seen eny other chanters lfg...... but just becasue of that i am going to go out and kill a barb and rip a enchanter into 20 difrent peices... see what you made me do? /em pulls gnome head off belt and tosses away. you are geting my white cosack all dirty and stained with enchanter gnome blood. (i wonder if it will glow in the dark) and i hate bards becasue i..... well..... i just hate bards. now i have grouped with lots of other idiots before but... i limit my hate class list to one class per game (i cary them over from game to game). now i hate all races. mostly because they are all inferior to high elfs.
____________________________
With Ate by his side come hot from hell,
Shall in these confines with a monarch's voice
Cry 'Havoc,' and let slip the dogs of war;
That this foul deed shall smell above the earth
With carrion men, groaning for burial.

Act 3, scene I, Julies Caesar
#5 Nov 24 2004 at 10:04 PM Rating: Good
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1. Vermont, shut up. This post wasn't made for you to **** on the Enchanter, because Enchanters are a great class and if you don't like 'em well, it's up to you.

2. That other Enchanter was a noob no doubt. First of all, why would a Mage class go on melee... ? Want to raise your stupid crushing skills? Come on. And if he puts himself in the middle of the mob, well that's his problem and I think you solve it well by kicking him out. But taking yourself away from the Enchanter really ain't good.

I just came back from playing with a very good group. Everyone assited the leader, and no one ever break my mez once, and I was so proud of them. It was a great party.

This topic was just meant for people to understand what not to do when Enchanter are helping them. I'm even going to make an information macro for it so I don't have to always repeat myself.
#6 Nov 24 2004 at 10:14 PM Rating: Default
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Does anyone besides dniem know how to speak cohesive english?

Dniem, you make one major fault in your post and your thinking "I also think that Enchanters are by far the most "useful" of all the class."

Never EVER consider your class better then all the rest, thats the inherent flaw in peoples thinking that only causes senseless arguements and pointless posts. By saying that at the beginning your practically begging for trolls to come into your thread and destroy it.
#7 Nov 24 2004 at 10:21 PM Rating: Decent
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Dude DoT is like summoner/necros best dmg (at least around the 14-20 range) and quit making enchanter sound like its the best class. All classes are closely matched with each other with good players behind them. This is a sucky *** post imo because you should have just put tips for other enchanters, dont try and tell other classes what to do.
#8 Nov 24 2004 at 10:25 PM Rating: Decent
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Well first... write me a full post in french, and then come to complain about my english.

Second. It's a question of taste and own opinion.
I don't think Cleric are useful to a party, they are essentiel.
I don't think of a tank class to be useful to a party, they are essentiel.
Bard are useful. So are Enchanters. They are support class, you can fonction with or without them. Like 2 Enchanters together isn't useful, it's a conflict.

I'm not trolling for conflict of opinion, although might you?
#9 Nov 24 2004 at 10:30 PM Rating: Decent
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I never said Enchanters were better than any other class. They are U.S.E.F.U.L.

And about Summoners/Necros DoT, well I still have to see it, and if happens like you said, well then things will change, but at Lv.14, stuff are like I said above.

It's just you guys taking this the wrong way because you want it to. I just ask people to be considerate when they play with an Enchanter that's all. Just to help us help the group more effectively. What is wrong with that? An Enchanter alone isn't worth ****. How would I think that class to be the best if I'm depending on everyone all the time, I would not. I just said they were useful. Useful, helpful, needed, appreciated in a group. Stop ************ me for stupid stuff like that.

Is there any other Enchanters out there with an opinion on this.
#10 Nov 25 2004 at 6:40 AM Rating: Decent
27 posts
Bludgeoning Earth, Seism (aoe) for summ/necro.
#11 Nov 25 2004 at 8:25 AM Rating: Good
The chanter is a very useful class. A good chanter can make up for the lack of a backup healer in many situations. What Vermont doesn't seem to realize is that EQ2 is quite a bit diff from EQ1 in that certain mobs are grouped and can't be pulled as singles. In these situations an ench is as useful or more useful than a secondary healer. In a situation with mostly single pulls an ench will hold their own with DoTs as well as provide a way of dealing with potential adds.
All of us are just beginning to explore this game and don't know the camp spots and paths, so it's easy to get popped on or end up with adds if you don't move quick enough or find that you have to backtrack to get out of a dead end. If Vermont had done any dungeon crawling into unknown areas and in dangerous places, he would know how important a chanter can be. Unfortunatly he ends up sounding like just another noob.

- Titanus, 23 Troll SK
#12 Nov 25 2004 at 10:27 AM Rating: Decent
Try and stay away from the newbie eq2 players until they get a grasp for the game. I noticed the same things.
#13 Nov 25 2004 at 11:57 AM Rating: Decent
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Thank you guys for your support.

People have to understand that if they all go their way, and attack all the monsters in the mob, the Enchanter is totally useless. We don't have powerful damage spells of any kind, all we get are buffing and mesmerize spells. Which are also very good but, I can't kill a monster quickly with those, sure I can put them to sleep forever if I did like to and wait until he dies of old days, but they might just take a while. /wink

This topic wasn't meant to upset people, just to make them see and understand what Enchanters are all about.

And for WillPrince, well ok you might/must be right about those spell, never saw or heard of those yet, and either way I will never play with a Necro so I should not bother about that one that much. Although the Summoner can always do is DoT spells on the target everyone is killing and so on to the next, that is fine but just not to all of them from the start of the battle.
#14 Nov 25 2004 at 12:11 PM Rating: Decent
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Yes dots are great on awake mobs , but mezzed mobs kinda wake up when you dot them . I am not saying that using dots when you have a chanty in the group is a bad thing , actually I think dots rock and normally have 3 stacked on an awake mob myself , its the sleeping mobs ( or extras over the Mt`s target) that really should be left to the CC of the group .

As a chanty I will never ask you to lower your DPS , not use a skill or ability available to your class . All I ask is that you dont interfear with my ability to play my class and do my job for the group. My job to to make sure the group has only 1 active target at any time ( unless doing a AOE group), by me doing my job I leave the rest of the group to smack down the mob we are working on and not having to bother with the extras, making each kill take less time and thats more exp to the group.

I agree that some folks need to learn how to play with a chanty , but the same can be said about a few classes. When a chanty is doing their job any extra mobs should be locked down and not a concern of the group , this cant happen when people use dots on the adds or when they are using AOE`s . I always assist the puller to find what target not to mezz , as soon as I see what the pullers target is I start locking down any extra mobs . If everyone is assisting the MT and not using AOE`s then you should only have 1 mob beating on the group at all times , much easier for the healers in your goup IMO. When the healers use less mana thats less down time = more exp for the group , Also much easier to heal when you dont have mobs kicking ur *** and only have the MT to heal ;)

When there is a need to swich targets all that needs to be done is a simple message to the group /gsay changing targets to %T and I will mezz the mob that the group was on and leave the new target alone (besides my dps). I guess it really comes down to team work , I must work with the group and the group with me , if the group isnt working together then its normally a mess anyway LOL.

I was in a group last night and we were camping an area where every pull was 5 to 7 mobs. Group was rocking but after a while our healer had to go and we got a new druid . The new druid to our group kept using some spell that was an aoe and it woke my mezzes one after another, she kept getting agro of the mobs she just awoke and kept asking me Why I wasnt faster with the mezz LOL . She almost died once when her aoe woke 3 mobs and they all went to her . I kept telling her that her aoe was waking the mobs up and there is no way to remezz 3 mobs in 2 seconds , that she had to cut out using her AOe if I was going to be able to mezz/root (yes root can break when damage is done, think of it as a half mezz). Well you would think she would get it, but nope , 20 mins later she was still breaking my mezzes/roots and mad at me for doing a crappy job of CC /boggle.

Its like trying to heal a player as they run out of range or get agro off someone who is running around ,getting agro off an over nuking wizard ,it just makes your job so much harder and some times impossible . When doing your job becomes impossible then you are useless to a group , this only happens tho when all members of a group dont work together. Part of that is getting to know other classes and how to work with them , learning about the game .

I will never write off a whole class , I will put a single player of a class on my not to play with again list tho .
#15 Nov 25 2004 at 12:28 PM Rating: Decent
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Well said Fairystears.

Once I was in a party with a good group and we invited a Summoner who came by. The next 15 min. after, he just kept on doing Storm of Ligthning and awake all my mezz. So I was like ok, you have to stop doing that spell, just assist the Tanker, etc, I'm always nice for the first time I say it.

But 15 min. later he kept doing it, saying that is was his best spell. So I was like, well right now it's the worst spell to do and he just didn't seem to get it.

And it's easy to see which target he was aiming at, I put the team arrows and monster arrows so big and opaque as you they can get. So I always know which monster everyone is aiming at. Then he goes all melee on a fresh monster, which the one that the team was killing was at like 3/4 HP, and he got killed, blaming it all on me because I didn't mezz the monster in time. Yeah, let me mezz it, and continu to hit it! -_-

I was so upset, we got into an argument and the whole party left saying that he was an imbecile, and that I took the game way to seriously. So there went the end of that great party I had.
#16 Nov 25 2004 at 12:35 PM Rating: Excellent
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I hate it when you have a legitimate point about something (while in game), but because some people just don't care one way or another, you get accused of "taking things too seriously". >_< Nothing angers me more.

I'm a sorcerer, so I'm your worst nightmare in terms of AoE nukes, and DoT. I mean, it's my bread and butter. But, I have enough common sense to know how to /assist the main tank, and just nuke that target to death and move on. Sure, my AoE's can be incredibly useful in turning the tide...but if we have an enchanter around, his Mezzes are going to help control the flow of battle.

I feel much the same way when people ignore my ability to root mobs. I often suggest that I be allowed to root one of the mobs in a group (if we have no Enchanter) so that we can reduce some of the immediate damage to the tank. But rarely will people listen. :/
#17 Nov 25 2004 at 1:44 PM Rating: Decent
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I playedn an enchanter to 50 on eq1, when kunark came out I sold my account and made a new enchanter on torv, and got to 65 with 400 AAs, I also played 6 chars simultaneously on a Lan with 1-2 other people, and sometimes by myself.

Anyways, being an enc on this game is sick. The power regen if you get the adept ones on breeze, consume ego, overwhelming silence, and cerebral beatdown is unbelievable.

Some AE's break mez, some don't.

If you have a cleric in the group with a heal proc buff (e.g. anytime the warrior/tank gets hit, he gets healed.) I dont even mez more then one mob on a 6 pull. I mez a mob on the pull so its away from the group before it gets to us (usually a named mob or the highest conned mob)

We then proceed to AE the hell out of it with our ogre guardian devouring souls and me with DOT Power drains on whatever I can find, within literally 15 seconds we have 6 mobs dead, our parties at about 50 power, and im at almost.... wait yeah im at full power.

Depends on the group. Some people are just STRAIGHT RETARTED DOWN SYNDROME when it comes to assist. It seems cruel but its the reality of the day to day life we live. They're happy pushing buttons, they don't want a new button. They like hitting buttons YAY BUTTONS BUTTONS BUTTONS *DROOL*

just leave the groups that you guys are talking about, save the coaching lessons to the groups that arent as bad, and for players willing to be coached.

-Naka Tokei

EVERRRRRRRRrrRrRRRr RRRRrrBRrRRr Frost.
#18 Nov 25 2004 at 4:08 PM Rating: Good
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Here are the abilities I have tested that do not break mez:

Taunt
Shout (AoE Taunt)
Assault (AoE damage)

I have yet to test any other AoE abilities because I didn't have them when grouped with an enchanter.

Know your abilities and know which will break mez and which will not break mez.
____________________________
EQ2
Thaine, Dwarven Paladin - Kithkor
FFXI
Deathyweathy ~ Fairy 51BLM/26RDM/26WHM/15THF
#19 Nov 25 2004 at 5:34 PM Rating: Decent
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First note if you invited a good chanter is to see if they ask who the MT is. If he does ask for the main tank, unless there is only one frickin tank, he's preolly gonna need some help. I played a chanter in EQ1 for years and 3 boxed planes quite a bit so I can do my part in the pulls. If you group with a chanter that sux, give them pointers or some advice, don't just be an a$$ and boot em from the group. As far as the most essential part of a grp, I wouldn't say that. Everyone love your neighborly healer they keep our butts alive when people break our mez's on accident, and it will happen. That's my 2cp...


Fuzija
20 Coercer
Guk
#20 Nov 25 2004 at 6:04 PM Rating: Decent
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Quote:
Here are the abilities I have tested that do not break mez:

Taunt
Shout (AoE Taunt)
Assault (AoE damage)



Will shout break mez if it is used in a heroic opportunity? Shout doesn't normally do damage but when used:
wild swing > shout it does AOE damage, any thoughts?
#21 Nov 25 2004 at 6:21 PM Rating: Decent
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Quote:
I don't think Cleric are useful to a party, they are essentiel.
I don't think of a tank class to be useful to a party, they are essentiel.
Bard are useful. So are Enchanters. They are support class, you can fonction with or without them


Who said Enchanter were essentiels. I didn't.
#22 Nov 25 2004 at 6:58 PM Rating: Decent
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Why wouldn't you play with a necro?
#23 Nov 25 2004 at 7:00 PM Rating: Decent
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Because I'm from Qeynos, and Necromancers are an evil class.

Evil class = Freeport.
#24 Nov 25 2004 at 9:17 PM Rating: Decent
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Hmmm thats a good reason ;-)
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