Greetings everyone.
First of all, thank you for reading this topic.
As you might already figured out, I'm an Enchanter. I also think that Enchanters are by far the most "useful" of all the class. Although some people need to learn how they work. Far too many times, many groupmate screwed up my play because they don't know my use. So please, let me tell you more about Enchanters.
This only apply when there is an Enchanter in your group, so if there isn't, don't take it into circustances.
Alright, as many of you already know, Enchanter enchants enemies. "duh!" Although there are some details I have to talk about.
First of Enchanter's spell, Fascination.
Fascination is a mesmerize spell which put the enemy into not doing anything. Although if that enemy is hit by melee or spell of any kind, the mesmerize wears off.
So when you play with an Enchanter. NO AREA EFFECT OF ANY KIND.
I don't know how many times I said this already and I know I will say it again.
Second note, always design someone as Leader in the group, although it should always be the Tanker, might be someone else. And everyone in the party should assist the Leader. So assist him until the monster is COMPLETLY dead and don't change target every 2 seconds, totally useless and that way you might free a monster that was under control, worst, more than 1.
Excuse I always get.
"Yeah! But he was attackign me!!!"
Can you take a hit or 2 without becoming crazy about it, mesmerize spell are not non stop casting, if there are more than one target, which is useless to mesmerize a solo monster, I need time to do them all so please I know you can stand a hit or 2 at a start of a battle. Either way, if the tanker just pulled them out, there is no way they would start attackign someone else right away. So if everyone assist the same one, the Tanker should be able to keep the aggro on him and me to mesmerize all the others.
Third point. This is for all other Mage class. Don't do over time damage spell. Let that to the Enchanter, first it's their job, and if you do it on one monster and then start assist the Leader on another monster, then I won't ever be able to mesmerize that one until your DoT wears off. Since I know which monster is mesmerize or not, I can easily stun one monster and do DoT (Damage over Time) spell on the one I want.
The Enchanter has the abilities to control the monsters flow. Not following any of those 3 points is like having a level 7 Mage in your party because you take away the Enchanter abilities and game play.
If anyone have thought about this, please post them here. I also want to hear about any Enchanter stories :)
So please everyone, for your own and the group safety, accept and understand these guidelines.
Thank you all.
Dniem
