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money is harder in eq2Follow

#1 Nov 24 2004 at 4:55 PM Rating: Decent
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i played eq1 awhile back and i dont remember 10 silver as a decent amount of money to have and a gold being amazingly rich.How much money do you have on your char right now? im at about 65sp
#2 Nov 24 2004 at 5:13 PM Rating: Decent
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well as you see the value of money dropped from eq1 to eq2, i think the story was supposed to be like this... so we as norrathian have to re-builed the whole norrath world lift the economy up.

well as for now i got around 45sp, used to have more but had to buy some adabts and some armor pieces.

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#3 Nov 24 2004 at 5:15 PM Rating: Decent
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I've had up to 2 gold at one time. I really don't think it's that hard to make money. It's just that it's a fresh economy and everything's not inflated yet. Give it time, you'll start making more money but you'll also notice the price of everything going up as well.

Edited, Wed Nov 24 17:17:58 2004 by subvert
#4 Nov 24 2004 at 5:40 PM Rating: Decent
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With 100 coins equaling a higher denomination now instead of 10, copper and silver haven't really lost value, they've gained it. If you think about it, if you have gold now in your teens and into your 20s, you have alot of money. You don't have much problem affording things (afterall, food costs a few copper a piece instead of a silver), you really shouldn't be strapped for cash unless you are splurging on unnecessary things.

Back in the first few years of EverQuest it wasnt *that* easy to make platinum. Newbie mobs didn't drop much valuable loot nor coin, and quests..eh..quests didnt give much at all. After awhile newbie mobs had their drops modified, and before ya knew it, most dropped stuff worth gold, if not a plat sometimes. Copper and silver became completely worthless, and most just destroyed it. With this new system, I'm hopin to see silver and copper retain value forever. Would be nice :)
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#5 Nov 24 2004 at 5:47 PM Rating: Decent
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All is well until dupers or macroers insert a few million PP into the economy. Personally, I'm loving the struggle. Three cheers to new economies!
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#6 Nov 24 2004 at 5:49 PM Rating: Decent
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I'm a lv18 Crusader and got about 80sp atm. It isn't that hard to make money. I didn't do any crafting; all I did was quest, quest and quest, then the money just keep coming. The point is as someone pointed out the economy hasn't inflated yet so you seem to have less amount of money now.
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#7 Nov 24 2004 at 6:46 PM Rating: Good
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2 cp at the moment.

I need to stop spending to make rent!

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#8 Nov 24 2004 at 7:14 PM Rating: Decent
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you cant really compare EQ 1 economy with EQ 2's. a low lvl horse cost around 2pp in EQ 2. I think you do remember how much a low lvl horse cost in EQ 1, 3kpp?

I feel earning cash in EQ 2 is easlier than EQ 1. think about this, in EQ 1, all casters(except rogues, and warriors) need to save up money for spells on every 3-4 levels. and they need to spent nearly 50pps at low lvl, around 30kpp at high lvl. depense on market price of the spells. but in EQ 2, "YOU DONT NEED TO SPENT A COPPER FOR A NEW SPELL AT ALL!". new spell pop up by itself! except you want to upgrade it, thats another story. spells is almost a must for all casters. like an enchanter without a mez spell becuase he is lag on cash, will you group with him? I wont.

Edited, Wed Nov 24 19:16:59 2004 by Cheerboy
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#9 Nov 24 2004 at 7:25 PM Rating: Decent
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This is the same monetary system as DAoC, so I'm used to it. As someone pointed out above, the merchant prices are lower to a commensurate level, so it's just a matter of getting used to the values.
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#10 Nov 24 2004 at 7:31 PM Rating: Good
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Quote:
I think you do remember how much a low lvl horse cost in EQ 1, 3kpp?



Actually it's more like 8k but your point remains.
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#11 Nov 24 2004 at 8:10 PM Rating: Decent
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The fact that the ecomomy has an extrememly tight money supply isn't a problem so long as whatever item(s) you need to compete are similarly low-priced. If my needed spell is 20sp and I have 25sp, then the item is -barely- affordable, even if it means that I'll be short for a while. If, OTOH, the spell I need is 3gp and I have 25sp, then there's a problem.

SoE has made the economy one of limit but not of deprivation. It's a tough balancing act but, to this point, they've pulled it off.
#12 Nov 25 2004 at 8:24 AM Rating: Decent
I kind of find the economy refreshing in EQ2. I remember back in 99' when EQ 1 went live. Even having 5 PP was near to having a king's fortune. I think as people push on to higher levels the cash will increase more and more. I made 53sp yesterday in 10hours of questing and 2 hours of killing. All in all I am really enjoying the change after 5 years playing EQ1. SO glad I am not having to sit through the same 72 man raids everynight over and over again.
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#13 Nov 25 2004 at 8:34 AM Rating: Decent
Quote:
I think you do remember how much a low lvl horse cost in EQ 1, 3kpp?




Actually it's more like 8k but your point remains.


What point? Just do the math... 1pp = 1,000,000cp in EQ2, 1pp = 1000cp in EQ. You can easily compare the two economies. If horses cost 8kpp in EQ that is 4x the amt it costs in EQ2, but that can be accounted for by the fact that horses were introduced long after release in EQ1. At that point the devs had inflation to take into account.

Edited, Thu Nov 25 08:34:58 2004 by TitanusSteamfont

Edited, Thu Nov 25 08:35:28 2004 by TitanusSteamfont
#14 Nov 25 2004 at 9:04 AM Rating: Decent
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Currently 3gp between 2 toons. Im saving all my money in my piggybank....every cp helps. 8D
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#15 Nov 25 2004 at 10:07 AM Rating: Decent
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Currently, I have about 1.5 gold. I do a lot of tradeskilling and selling the items I craft so it takes a good bit of my money to make items but I then turn around and make it back. Considering I am only a 13 Cleric/13 Carpenter, I think that's a decent amount :)
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#16 Nov 25 2004 at 10:43 AM Rating: Decent
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I can see money being difficult at this early stage of the game, but dont be fooled. This can quickly change as people get higher level and the economy changes.

However, money isn't a problem so far. I'm a level 17 Cleric with nearly 2 and a half gold. Not much of that was from loot or even making things with Tradeskills. This money comes from spending a bit of time raising collecting/harvest skills and selling them on the market. When I run out of that stuff, I look at the market again, see what is really cheap and sells well (some items like food trade items sell pitifully). Then I buy up the cheap stuff and sell it higher. Playing the market so far seems to work...and I dont even have to be at the computer to do this.

But, it is not an easy task either. I wish I had more people working with me on it. The problem is, new material is being added constantly by other players and undercutting my raised prices at some points.

I do hope this commodities market becomes more stabilized and more playable. There will always be people selling low, but they really dont realize what they can actually make from these trade items.

A good example is tin. Tin is easily harvested and a good starter material. To make a pristine tin bar costs 12c if you dont pay for the tin. The merchant sells Tin Bars (not pristine mind you) for 18c. This means you have a margin of ~6copper to play around with. However, this changes because a pristine bar is more valuable than a normal bar since it allows you to create prestine finished items. So, you can tag up a pristine bar to about 20-25c depending. This gives tin a much wider birth to play with.

But you also have to consider the broker comission of 20% for the player (unless they come to your shop).

Ah well. I am done.
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#17 Nov 25 2004 at 10:45 AM Rating: Decent
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I'm a 9th Scout and I have 24sp... I think...
#18 Nov 25 2004 at 11:36 AM Rating: Decent
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yea i get your point i hvae about 4.5 gp on me...im making tons of $$$$$ off harvesting,mainly mining
#19 Nov 26 2004 at 3:19 AM Rating: Decent
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I am now flat broke.....again. I have probably had well over 3-4 gold, but whenever I get around 50sp, I spend it, usually on getting my tradeskills up.
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#20 Nov 26 2004 at 4:57 AM Rating: Decent
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Well hell I just farm mobs and get loot from them and sell it all. Get some nice treasure drops. Do quests....etc etc. I have nice gear, all updated and since I'm a cleric I go for +wis as much as I can get my hands on, and as much as is not outdated for my level. I have about 1gp and 20s and some odd copper laying around.
#21 Nov 26 2004 at 6:15 AM Rating: Decent
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rarely have i had more than about 10sp in one hit... just manage to save enough to cover rent every week... food seems to be something i have plenty of now...
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#22 Nov 26 2004 at 11:20 AM Rating: Decent
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Money in EQ2 is not neccissarily harder, its just more realistic. In EQ1, you had an economy that didn't really match a true economy because no money came out of it (at least not until several expantions in, and by then it was to late). Plus, just about every mob in EQ1 dropped cash or loot, even if it was something miniscule like rat whiskers. I forget the web site, but there were a group of players out there who had done some drop estimates in EQ1 and figured that somewhere between 1 to 1.5 million PP entered the EQ1 economy every day on every server. I'm not talking about characters making money in the bazaar, I'm talking about straight cash from mobs, gems and other sellable stuff.

The only thing that was taking money OUT were horses/drogs and the casion (and the occasional player who quit and kept all their cash). Additionally, you didn't see things like inflation. For example, as more and more money entered the game, that money SHOULD have become worth less (which could have been reproduced in the form of raising vendor prices). Even charging by the hour or day to stand in the bazaar could have made the economy better. There was no inflation in EQ1 and only a tiny percentage of the money coming in went back out again which destroyed the economy by the end of Shadows of Luclin.

In EQ2, we're seeing money drain out of the economy in the form of rent (primarily) at the very beginning of the game. Mobs also tend to drop less in terms of stuff that you can sell back to vendors. I think in the long term, we'll see an economic problem again, but for now I think things are going very well.

Making a true-to-life economic system in a game like this would have probably delayed it another several years while the programers earned their econmics degrees, but I think so far they did a good job.
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