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For all you newbie trade skillers....Follow

#27 Nov 20 2004 at 5:23 PM Rating: Decent
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Stealing a node is never considered KSing and if yhou really think that it's considered that there's something wrong with you. You don't whine because you didn't get all the whacks at a node.... you share it... I didn't realize how many greeedt bastards are out there until i read this thread.. Jesus people just share the node and stop whining.
#28 Nov 20 2004 at 6:27 PM Rating: Good
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I didn't realize how many greeedt bastards are out there until i read this thread...

You are judging way too harshly. I spent hours the other night trying to find "15 elm" without any luck, yet I always ran past anyone who was working on a wood spawn. Why? Because I was taught to be polite and I consider it rude to intrude. That does not make me "greedy". I'm just someone with a different idea as to what a "polite" person should do.

Right now low level spawns are too rare for the number of people that want/need them. Hopefully, that won't always be the case.
#29 Nov 21 2004 at 12:41 AM Rating: Good
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Chances are nobody will read this post because its way too far down the list.

There always has been a HUGE difference between snaking someones aqua goblin (or PC bandit) and nija hailing the planer progression that took a MASS group of people and all the skills that are needed to take down a boss thats worth while in this game. No You shouldn't snake someones newbie level target, because that newbie will grow to think that that is the way things are done, but if one of them has already turned to the darkside then you owe it to yourself to snake em back. (ramble ramble)

Anyway. my point is that its a newbie zone and its not like your snaking anything rare or campable if you do snake. It's just bad ethics. I would suggest to you to think more criticaly about your actions later in the game when you know someone went through a major pain to get to a node and you have a chance snake. You never know who's alt is whos main. And G*D it sucks when it happens to you..

Edited, Sun Nov 21 00:54:44 2004 by michaeldigit
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#30 Nov 21 2004 at 1:36 AM Rating: Default
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I'm evil, I'll steal anything I can. LOL. Besides, the things respawn so fast, who cares? Just get used to the zone you're harvesting, know where the commonest areas are, run all the nodes when they spawn. Trade the stuff you don't want for the stuff you do. I think that's why they made it the way it is, to increase trading and interaction.
#31 Nov 21 2004 at 2:52 AM Rating: Good
As earlier posted Kill stealing is the taking of someone's time. Now i've especially seen issues of (ie badger dens) being such rare spawns that you could easly go 2-3 hours without seeing a single one. Now if goblins didn't spawn expect for 2-3 hours and randomly spawned anywhere in a huge zone. And you can't level because you can't find any goblin you know there would be a huge out cry. But because Artisans are non-essential it doesn't matter that we can't get raw resources.

I find it really irrating to walk around for hours looking for stuff to mine and then turn around and see the same people I was competting with selling these items because thats why they where mining. Well this is all fine and dandy but how am I a semi carreer artisan suppost to make money when I have to alway pay (bazaar) rates to buy my componets. Like today i had a quest from the craft guild to make 10 Tier 2 skill upgrade items. Due to the fact that all the componets needed cost me 60cp-100cp per item and needing 4 sub items per skill upgrade it actually cost me more sp to finish my quest than it awarded me. And even with this meathod because it takes SO long to do each level of crafting it took me twice as long as Adventurer types in the guild to get similar levels of Exp and they actually made a profit. Now obviously I can go out and mine my own resources and compete with 40 other people for the 6 nodes that spawn. Taking somewhere from 2-12hours just to do one batch of items which net me 25% of a level. Because just like Eq1 I haven't seen any recipes where the final product out side of quests sells for more thant he resources it takes to craft. Which means other than expansive or very difficult quests there is no way for a artisan to be self supportive even tho sony claimed you wouldn't have to be an adventurer to be an artisan.
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#32 Nov 21 2004 at 6:40 AM Rating: Good
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Sometimes I steal nodes, sometimes I don't depending on my mood and the need to level up a skill. Sometimes I gather it from far away (inorder to avoid agro) and somebody else comes and gathers the same spot, ... first time, I don't care, race you to whoever can click the fastest :) ... second time (same guy), feeling like being stalked, ... third time (same guy), ok, getting pissed, time to zone into another area.

I wouldn't consider sharing/stealing nodes KSing since you're not locked into it and nobody else is either. The newbie areas are all crowded and the commonlands/antonica is all so filled with bushes, fallen branches, rocks, dens and such that's just begging to be harvested. Best thing to do is share ... or wait until most everybody else is asleep and run around the new areas. If you're getting pissed at somebody needing to level up their skills, take a deep breath, and say it's only a game. People aren't trying to be a$$e$ or rude, they're just trying to level up
#33 Nov 21 2004 at 7:22 AM Rating: Good
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If the devs wanted to lock the nodes they would have.

As for the "KS'ing" thing I will agree that it is polite to not harvest a node that someone else got to first. But, I am not going to get all "****" about it. It is no big deal. I find the less I worry about it the faster the skillups come.

Also, unlike so many players, I took my sweet time on the Isle of Refuge and maxed out my harvesting and trade skills except for trapping which you can't do there. Too many are in too big of a rush with this game. They are making a mistake IMHO. One that some are just discovering with this harvest issue, they will soon discover that quests and tradeskills are very important in this game, too. It is no longer "Ever Kill", it is now truly "Ever Quest".



Edited, Sun Nov 21 07:34:05 2004 by TexasWizard
#34 Nov 21 2004 at 7:33 AM Rating: Decent
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well something i noticed is this (and maybe its a game setting i need to turn on, though i doubt it): When someone is "harvesting/fishing/mining/etc" I don't see the animation on my screen. I just see them standing there.


I too have the same problem. How am I to tell the person is harvesting vs. sending a tell to their friends they went up a level vs. just regaining some HP vs. blah blah blah.

Just because someone is standing by something doesn't mean they are doing anything.

Now usually if I see someone by a node I don't run over to it to harvest. Why? Because if they are busy harvesting that then there is a good chance a node may spawn somewhere else in which I can get all the items.

But I will never consider it "kill stealing"

1. Just because all the harvests come from one node they are all separate entities. It would be true "node stealing" if you started to harvest but someone was able to take that 1 specific harvest away from you. They cannot - they get the next one in line.

2. All of this is probably moot anyways since once you get out of the newbie zone the area is so much larger and the nodes are so spread out its rare to see people near the nodes anywasy. People are just freaking out right now because they want to get to skill level 40 so they can farm t2 nodes.

I would like someone to explain to me the opposite though - why is it not rude to want all the harvests from one node to yourself?
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#35 Nov 21 2004 at 7:33 AM Rating: Good
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bah - double post

Edited, Sun Nov 21 07:33:32 2004 by Devilwind
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#36 Nov 21 2004 at 7:52 AM Rating: Default
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At first I would not harvest a node someone else was working on. To me it just seemed impolite. But now Im a level 12 Druid and I have 5 more points to go in trapping before all my skills are above 40. I've been spending a lot of waisted time in Oykmist forest trying to get trapping high enough so I can get out of this area and into Antonica, where I think a level 12 belongs. So if I see a critter den in Oykmist, Im on it.

I would also like to say that Im begining to like this method of trade skilling. It's very engaging and although agravating at times it's also fun. One thing I would like to see is a banker added to the trade skill area, this would save me a lot of zoning in and out.
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#37 Nov 21 2004 at 11:06 AM Rating: Good
Oh my god, i just had to reply. GOOD FOR YOU....

So glad to see that someone is trying to make a point. I fully understand that you are going to have some trouble replying to this post, because you are French, so I really had to say thank you for making such an effort.

I only started playing a couple days ago, and I really enjoy this game alot. Tradeskills are so much more fun than the EQ version. I love the fact that its so much more interactive. Fortunately, I'm on a server--Lavastorm-- that is low population atm, but I know that will change very soon. So far, I have not had any problems with anyone over doing the "nodes". I have no idea how many of these nodes I have seen someone collecting from, and how many different times I have had people come up to one I was collecting off of. I never worried about it, and if I wasn't able to collect anything or gain a skillup, I honestly didn't worry about it. I know that there will be more nodes out there, and I know that if I really need one, I can just stand there until it pops again.

To my knowledge, this game is intended to be a fun way to spend your time, and I'm thoroughly enjoying every minute that I spend there. It's not like EQ, you have alot more opportunities to do things than with EQ. If you don't want to enjoy the game, pass the game along to someone else and sell it to them for a little bit of money. Or give me a gold so I can buy a kitten. LOL...
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#38 Nov 21 2004 at 11:55 AM Rating: Default
14 posts
OK! Need to nip this one in the bud, FAST!

FACT: Nodes are not locked.

FACT: There is no camping.

FACT: There are multiple chances to harvest a single node.

FACT: If the developers wished to lock nodes, they could have done so. They did not.

End this attitude now. You'll only end up hurting yourselves by the whining. Make enough of a fuss and SOE will alter the method and make it more difficult for all. (including the whiners)

Grow up and figure this out quickly and easily, or you'll just ruin it for all.
#39 Nov 21 2004 at 1:15 PM Rating: Good
10 posts
I don't think Sony should be in charge of whether we are polite to each other or not......politeness is inate or learned. Just because you can does not mean it should be done. You all should know and when you don't have any friends or your friends would quickly stab you in the back....maybe you should look at your choices......Politeness is a virtue.

Do you really want that kind of karma.
Anymoor
Kithicor
#40 Nov 21 2004 at 1:24 PM Rating: Default
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Anyways to start with the title of this post sucks... who the hell are you to think you know better... I read your post and basicaly that's the guide for the perfect selfish in his own little world. The harvesting tour in Qeynos.
Wake up buddy, you're not alone, courtesy applies in EQ2 and sharing applies in the town Qeynos.

Edited, Sun Nov 21 13:35:30 2004 by GilgameshAngelic
#41 Nov 21 2004 at 4:01 PM Rating: Good
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Locking nodes would be a bad thing, because then they would have to code in a number of nodes per person and track that.

Imagine the grief is someone ran around and hit each node once, and locking it, on everything they found in the zone, that would be ugly.

I never bother a node someone else is at, and consider it rude when people do it to me. But to each thier own I guess.
#42 Nov 21 2004 at 7:29 PM Rating: Decent
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Imagine the grief is someone ran around and hit each node once, and locking it, on everything they found in the zone, that would be ugly.


No. If the designers and programmers had chosen to go that way they would have just given you all two to four resources in one harvest. You click on harvest and get three randomly chosen items. Then modify the skill ups to happen 3 times more often so it all evens out.

They went through more effort to make it work the way it currently does, and it wasn't by accident.

Edited, Sun Nov 21 19:29:38 2004 by Ghostpaw
#43 Nov 21 2004 at 9:40 PM Rating: Good
Quote:
You are judging way too harshly. I spent hours the other night trying to find "15 elm" without any luck, yet I always ran past anyone who was working on a wood spawn. Why? Because I was taught to be polite and I consider it rude to intrude. That does not make me "greedy". I'm just someone with a different idea as to what a "polite" person should do.

Right now low level spawns are too rare for the number of people that want/need them. Hopefully, that won't always be the case.


Well said. And thats how I look at it too.

So many people have said to me "Well so-and-so did it to me earlier I'm gonna do it to you!" and that is so childish to say. Seriously. Two wrongs dont make a right.

At this point, yeah it still bugs the hell outta me but I'm at least high enough in my skills it doesnt bother me as much anymore. I STILL send tells to the folks who steal it without asking but an amazing thing has been happening lately... people have ASKED me if they can share!!!! Everytime they ask, I say yes. It's as simple as that.

All I'm asking is a bit of common courtesy. I DONT have an issue with sharing the nodes if some manners are shown. I've raised my children to have good manners..... I expect to see other adults in this game show those manners as well.
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#44 Nov 23 2004 at 4:24 PM Rating: Good
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I'm only a level 9 artisan and expect to ding 10 scholar tonight. My experiences thus far in the tradeskilling have been, for the most part, good. The only exception is the harvesting in the Tier One zones.

Because the game is so new the majority of the player base is playing in the Tier One zones, that can't be avoided. As a result more people are harvesting in these zones. It often takes me two or three times as long to do a collect 15 in the Tier One zones as it is taking me in the Tier Two zones. In another few weeks the Tier Two zones will be filled (if that's really possible because the Commonlands are HUGE!) and we may face the same problem there. In an effort to relieve some of the pressure in the harvesting SOE increased the spawn times. Unfortunately, during peak hours, this is insufficient in the smaller Tier One zones, however we have to realize that this is really only a short term problem as the populations on the servers advance in levels and spread out over the zones.

As far as whether or not it stealing or ninjalooting of a node or if someone is greedy because they expect to be able to harvest a node that they found by themselves will not be solved here or by Sony. It is an individual belief. I personally will not harvest a node (even if I need it) if it appears that someone else is already working that node. The only exception to that rule is that if they harvest from a node I'm working because they obviously believe that it's ok to jump a node and won't get offended. If I see a fellow tradecrafter in the Commonlands harvesting something I'm not, I'll send them tells for locs for nodes that I find that they can use.

We, as a small community of DEDICATED tradeskillers, should respect and help one another whenever possible. If you're on Nektolos server and need a hand or a component or subcombine that I can help you with, just drop me a line.
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#45 Nov 23 2004 at 4:51 PM Rating: Default
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i also consider it impolite to ks a node.

I do it anyway - im an evil RAT rogue for gods sake what do you expect?
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#46 Nov 23 2004 at 4:53 PM Rating: Default
I strongly disagree with the idea that it's KS-ing to be harvesting, gathering or what have you on the same node that someone else is already using. I believe that since this is not handled as a "locked" situation as it is with mobs engaged already that is saying that it is open for all. Also, there are multiple tries on these nodes with the potential of harvesting defferent things on each attempt. I would condsider it "sharing" rather than KS-ing and is simple good manners. That allows for more people to gain from the node and also keeps those individuals who are tempted to be just a wee bit on the "mine mine mine" side of greedy.

If there are a lot of players who feel strongly about not sharing these nodes then they should give a feedback message asking Sony to make these situations "locked" once being used so that others cannot join in on the same node. Then the arguemnt will be solved.

Until such a time as this happens it should be kept in mind that this is a "game" and that sharing is a good thing.

Just my one silver's worth.

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#47 Nov 23 2004 at 4:59 PM Rating: Excellent
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i've actually had heated debates with people who have stolen a pull from the node from me.

My point is, it's wrong, you can clearly see me standing there, and if your graphics are up, probably actually see me pulling from it. I wouldn't do pull something from your spot, and I don't expect people to do it from me. It's happened twice to me. Once I shout over the zone this guy was pulling from other peoples nodes. He promptly left the zone.

Don't do it. I see it on par with KS-ing.
#48 Nov 23 2004 at 5:32 PM Rating: Decent
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Ok I need to correct myself, about crafting, which I was really talking about. I was wrong about not having the items for the recipes that Apprentice Draek gives you to make, on the island of refugee. The items are every where and what u cant find you make, to complete the recipes. I have made many things before leaving the island of refugee, my bed, hammer heads, patterns for armor, steaks of many kinds, it was fun.
But, I must say on EQ2, the mob is locked, but not the harvesting. Someone had come up and took what I was harvesting. That is like kill stealing your mob on eq 1, Can be quite frustrating. I think for the amount of peeps playing in one server, the harvesting respawn time should be quicker on the Island of refugee..Since it is a tutitoral, and a place of training. To me the training isnt just doing the quests, or getting your skills up, but also, getting up your crafting, as well. If there is not enough harvest to go around, I can see why peeps are just taking it.

I do recommend making or buying bags before leaving the island, cause from what I experienced, I was unable to find any hand bags where I was sent, nor did i find any once i became a citizen. There is a quest to get a handbag, but not sure if u can do that quest more than once.
You can also, make crates, and put them in the bank.. before u leave, of course that means getting your skill up high enough to make the crates. Get the recipes books too before u leave the Island, found they are hard to find, when u leave.

On the island raising your collecting skill is tough, cause of the rareity of the drops for collecting.
#49 Nov 23 2004 at 5:40 PM Rating: Decent
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There was a point made in the original post that bears repeating.

Please pitch in to keep the waters fished out to keep the nodes spawning!

I'm one of those players who isn't entirely comfortable jumping on a node someone else is actively harvesting, so it's a bit frustrating when I'm the only one keeping the fish cleared out, only to find all the nodes I just helped spawn taken by other players.
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#50 Nov 23 2004 at 6:07 PM Rating: Default
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If you're waiting for people to start being considerate, don't hold your breath. My attitude is, people suck by default and I expect nothing but negativity from them. This way, when they do prove otherwise, it's a treat. I figure it's better to be moving along at a baseline with intermittant rewards than a baseline with intermittant letdowns. Lower those expectations and enjoy the occasional positive curveball=)

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#51 Nov 23 2004 at 6:10 PM Rating: Good
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If you're waiting for people to start being considerate, don't hold your breath. My attitude is, people suck by default and I expect nothing but negativity from them. This way, when they do prove otherwise, it's a treat. I figure it's better to be moving along at a baseline with intermittant rewards than a baseline with intermittant letdowns. Lower those expectations and enjoy the occasional positive curveball=)


Can I put this in my sig?!
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