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what is so "slow" about 2.5 GCD trolls claim this game has?Follow

#1 Nov 28 2017 at 11:27 AM Rating: Decent
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So it came up in a thread before and I dont get it. I had this to say about it:

"Also what is 2.5 GCD you keep whining about? Are you implying that the game is so slow you have to wait 2.5 secs inbetween attacks? If thats true then why am I firing off a new attack/ability IMMEDIATELY after the animation for the previous one is finished? In letting off attacks back to back, not ONCE have I every stood still idling for 2.5 secs before I could attack again. If THAT were true then youd be right.

But someone who DOESNT suck has so many abilities and attacks to use at high level that before you can use them all the previous attacks cooldowns have already recharged and are ready to be used again. Now when youre at level 1 with only 1-2 attacks then sure it might be slow and that MIGHT be true. but when you're letting off 10 different attacks in a fight there is never a cooldown wait time inbetween attacks. SO I fail to see the slowness you claim to see cause Im ALWAYS attacking from the time a fight starts til the time it ends, never once have I had to wait for something to recharge while I stand there doing nothing. THAT would be slow."


So someone wanna explain what it is and how its "slow" because as you see by what said. Im failing to see whats so "slow" when Im playing
#2 Nov 28 2017 at 6:02 PM Rating: Good
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A 2.5 second GCD isn't that slow in the grand scheme of things, but it is slow when compared to a game like WoW where the GCD is only 1-1.5 seconds. That extra second or so may not seem like much on paper, but in practice the difference is massive. XIV really does feel incredibly slow in comparison.
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#3 Nov 29 2017 at 8:26 AM Rating: Good
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Karlina wrote:
A 2.5 second GCD isn't that slow in the grand scheme of things, but it is slow when compared to a game like WoW where the GCD is only 1-1.5 seconds. That extra second or so may not seem like much on paper, but in practice the difference is massive. XIV really does feel incredibly slow in comparison.


Yeah, it's this. This is what they're talking about.

In reality it doesn't matter because you have so many off-GCD abilities that there's always a button you need to be pressing, but initially the game will feel quite slow to someone who's only ever played WoW.
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#4 Nov 29 2017 at 11:34 AM Rating: Decent
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Callinon wrote:
Karlina wrote:
A 2.5 second GCD isn't that slow in the grand scheme of things, but it is slow when compared to a game like WoW where the GCD is only 1-1.5 seconds. That extra second or so may not seem like much on paper, but in practice the difference is massive. XIV really does feel incredibly slow in comparison.


Yeah, it's this. This is what they're talking about.

In reality it doesn't matter because you have so many off-GCD abilities that there's always a button you need to be pressing, but initially the game will feel quite slow to someone who's only ever played WoW.


key word is "initially" who judges a game hats supposed to last you hundreds if not thousands of hours in its first 3 hours? If I did that with ANY mmo or single player RPG then theyd ALL suck lol
#5 Nov 29 2017 at 11:52 AM Rating: Good
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DuoMaxwellxx wrote:
Callinon wrote:
Karlina wrote:
A 2.5 second GCD isn't that slow in the grand scheme of things, but it is slow when compared to a game like WoW where the GCD is only 1-1.5 seconds. That extra second or so may not seem like much on paper, but in practice the difference is massive. XIV really does feel incredibly slow in comparison.


Yeah, it's this. This is what they're talking about.

In reality it doesn't matter because you have so many off-GCD abilities that there's always a button you need to be pressing, but initially the game will feel quite slow to someone who's only ever played WoW.


key word is "initially" who judges a game hats supposed to last you hundreds if not thousands of hours in its first 3 hours? If I did that with ANY mmo or single player RPG then theyd ALL suck lol


You're not wrong but there's a valid point to be made that a game needs to hook you faster than FFXIV actually does. Just because the end of the game feels good doesn't mean a new player with no attachment to it is going to last the dozens of hours it takes to get there.

Let me use FFXIII as an example here. I gave that game about 10 hours to make me like it and it failed miserably. And I heard it from everywhere... "oh the game gets good around the 20 hour mark" ... "you just have to get through the tutorial hallway" ... I gave it 10 hours, I was losing the will to live.

Now an MMO obviously lasts a lot longer than a single player game but it still has to be fun. FFXIV's early game is VERY weak especially if you choose a class like Lancer that literally pushes like 2 buttons for nearly 30 levels of play.
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#6 Nov 29 2017 at 1:23 PM Rating: Decent
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Callinon wrote:
DuoMaxwellxx wrote:
Callinon wrote:
Karlina wrote:
A 2.5 second GCD isn't that slow in the grand scheme of things, but it is slow when compared to a game like WoW where the GCD is only 1-1.5 seconds. That extra second or so may not seem like much on paper, but in practice the difference is massive. XIV really does feel incredibly slow in comparison.


Yeah, it's this. This is what they're talking about.

In reality it doesn't matter because you have so many off-GCD abilities that there's always a button you need to be pressing, but initially the game will feel quite slow to someone who's only ever played WoW.


key word is "initially" who judges a game hats supposed to last you hundreds if not thousands of hours in its first 3 hours? If I did that with ANY mmo or single player RPG then theyd ALL suck lol


You're not wrong but there's a valid point to be made that a game needs to hook you faster than FFXIV actually does. Just because the end of the game feels good doesn't mean a new player with no attachment to it is going to last the dozens of hours it takes to get there.

Let me use FFXIII as an example here. I gave that game about 10 hours to make me like it and it failed miserably. And I heard it from everywhere... "oh the game gets good around the 20 hour mark" ... "you just have to get through the tutorial hallway" ... I gave it 10 hours, I was losing the will to live.

Now an MMO obviously lasts a lot longer than a single player game but it still has to be fun. FFXIV's early game is VERY weak especially if you choose a class like Lancer that literally pushes like 2 buttons for nearly 30 levels of play.


Well using FFXIII as an example. Is true that game WAS garbage until Chapter 7... which is after Snow gets Shiva and you crash the Stadium place with them to rescue your compatriots,... Im sure it didnt take 20 hours to get to that point.. or even 10. Sure its not the "open world" area of Gran Pulse that comes at 11. But that also isnt necessarily THE defacto point where the game gets good.. its just simply where it opens up.

As for FFXIV, well if all you care about is grinding (which if you come from WoW then that should be all your focused on as no ones playin THAT game for story, as SE has proven tha theyre the only company capable of making an MMO with a single player like/worthy story.. which is the main draw that makes FFXI and XIV worth playing) then you can easily get to level 50 from 1 in 10 hours, and by that time the "initially" slow phase is gone. Investing 10 hours of your time in an MMO is hardly a lot to ask for
#7 Nov 30 2017 at 12:53 PM Rating: Good
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I would have to echo what others have said about WoW.

WoW's GCD is actually affected by your Haste. And some classes/quests/buffs are ridiculously awesome when they reduce your GCD to <1 second which just feels awesome. For example, Fury Warrior. If you kill something with Execute, you get a HUGE haste Buff that lets you just straight up rip into the next enemy, unleashing a furious flurry of blows and it feels awesome.

Also, Rogues have a fast GCD to begin with, and it feels nice to be hitting a button every 1 second or so.

Then... you load up FFXIV and you hit a button......wait.......hit a button.........wait....... hit a button........wait.... it just seems..... slow until you get used to it.

And yes, FFXIV seems extremely slow at start, but then you know what? So does WoW. Every class in WoW starts off with 1 and only 1 ability and sometimes you go even further on some classes before you unlock anything else.

That, and in WoW, you one-shot everything so you can't even use your character's full toolkit until Level 70+ unless you purposefully take on a Rare or Elite enemy or go to a Dungeon.

I have a Level 78 Paladin and I am STILL one-shotting enemies with Judgment (without heirlooms!). If I don't one-shot it, it has <10% of its health left and the next ability (or even an auto-attack) will finish it off. That gets boring as heck.

Though, in FFXIV's case, pounding away on an enemy for 10 seconds with 1-2 abilities near the beginning of the game is arguably even more boring.

EDIT: Upon reading my reply, I forgot to mention how big of a factor Kill Speed is, to a game feeling "slow" or "fast". Even at Level 100+ content in WoW, kill speeds are generally faster (unless you play a tank or healer solo, but why would you?). If you are killing stuff and moving onto the next enemy faster, the game will feel faster paced. This is one of the reasons FFXI had always struggled until Adoulin; wailing away at the same enemy for a minute+ feels.... boring and grindy. There are rare and elite enemies in WoW that take awhile to kill, but yet those usually drop really nice rewards if you can kill the thing, and they usually try to reserve it to only boss enemies or enemies that have a special purpose in the game (usually loot or quest bosses). Normal enemies, though, you mow through them and simply have fun doing it.

EDIT2: I would be careful on that story thing, Duo. I just started Legion not that long ago, a week or so ago, and I've already seen vast improvements to the story. More cutscenes, more dialogue, and more coherent story that ties zones together. It isn't FFXIV levels of storytelling, but yet it is markedly better than before. If you haven't touched WoW in a long time, you could be pleasantly surprised at what they've been doing the last couple years. I know, I am surprised (I took a couple year hiatus and recently returned). I initially waved Legion off to be a "meh" thing that was all demons this, demon that... I used to wave off the Legendary Weapon as "you get a legendary, you get a legendary, everybody gets a legendary!" but yet they wove the legendary weapon into a nice quest-line, and it gives you something to progress towards. It was far better designed than I originally thought or gave it credit for.

Edited, Nov 30th 2017 2:04pm by Lyrailis
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