Deadgye wrote:
Then there's also the fact that people only party in a handful of places that are defined as "good". Nobody is in Yuhtunga anymore, shouting for everyone to watch out because that idiot just aggroed the goblin and brought him to the zone again. Nobody is in moon anymore because sky was full. Nobody is Sauromugue Champaign instead of khazam because they knew nobody else ever goes there. You don't have the options anymore, you can't be silly or weird and still be almost just as effective if not as effective.
Yeah, because this game is over 8 years old and the majority of players are at level cap. But...
Why was everyone so jam packed in Yuhtunga that a single goblin aggro disrupted dozens of players? To gain exp
Why were you forced out of Kazham? Because there's too many people exping there
Why did you have to settle for Sauromugue Champaign instead? Because you want to exp
and how did you exp? Fighting one grub at a time, running away in terror if two bunnies attack you.
You were never in Kazham to explore, it was to find a camp and grind
You were never in the ruins of Sauromugue to explore, it was to find a camp and grind
There's a lot of things XI could have been, there are a lot of things it never was. The grind was always a grind, the hot spots were always picked for being the safest, easiest, most convenient kills because XI was a game built around six man teams ambushing crabs and grubs.
... no, adventurer isn't the right word. Mugger
You go into places the crab lives, and then the six of you mug a crab. Then you mug another crab. You wait in your dark alley for more crabs to walk by, so the six of you can mug him and take all his exp.
And then after you've defeated the shadowlord and the god of nothingness, you can fight little pink birds.
Edited, Dec 29th 2011 11:04am by ogrebattle


Sauromugue on beetles was one of the places you'd level up at before kazham existed. 