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God I am tired of people romancing on and on about 3K/hr exp parties. They were not the magic land of rainbows and friendship you're pretending they were. They were all about excluding people - not about making friends or about anything but bone grinding efficiency which allowed ***** to flourish as they judged people for not wearing perfect gear or not having the perfect sub
You're missing the point. The actual parties weren't much of anything special. I'm not sure if you played back in 'The Day', but from your posts I get the impression that you came around later.
At some point, there was a paradigm shift, and high-end content became -the- content, while low-end content became a grind to get to the high end.
Right now, if oldschool exp was reinstated, it'd suck. Why? Everyone is 99. If you want to play with someone, you too must be 99. Leveling is nothing but a grind and a prerequisite to start playing the game. So, what you want is a quick, painfree way to get to the level cap. GoV offers that.
But here's what you're missing: It wasn't always that way. When I was level 30 (yes, when my
highest job was 30) I would do steady Promy/ENM runs with my linkshell. Garrison was still worthwhile. BCNM20, 30, 40 was a thing. There was
content at low levels, and I spent time doing it.
I never thought 'Man, I really need to go exp for hours and get to 75.'. Never needed to. It was nice to gain exp, gain levels, learn new spells and see new areas... but there was no rush. Everyone else was with me, and low level content was done with other low levels. We formed parties of 50-60 people to do AF quests, rather than just having a high level friend solo farm.
That's the point you miss, and if you came after the early days, you'll surely not be able to see it. I played pre-abyssea again, once the game was topheavy. It sucked. Partying was long and grindy, wait times for invites sucked, and it was all the slow tedium with none of the fun. It was bloody miserable.
But, see, back in the day? I remember sitting in kazham, which had 50~ something people in it. Crafting was going on at the AH, and there was a lot of chatter. Five, six parties right outside the gates. It was crowded and the exp was slow, but it was damned fun to be involved with. It felt alive. A bunch of empty zones and the occasional level sync party don't compare. GoV doesn't compare. GoV is good, but it's a workaround: Without GoV leveling would be miserable and discouraging.
But, back in ye olde days, it was enjoyable. I'm nostalgic for that, but we can never go back to it: not once everyone has hit the level cap. There's no game left back there, it's all stagnated and died, and frankly one would go mad spending months at 3k/hour while everyone else is playing in abyssea!
tl;dr: People trashing the nostalgia weren't around for it and are missing the point. The fact that EXP was slow wasn't what made it enjoyable; what made it enjoyable is that the game started at level 1, not the level cap. You progressed, you got better gear, moved up, did some more content, and there were new challenges and rewards at every step.
If you played the game after ToAU came out, you'd never see it. The 1-74 range became nothing but a grind to get to 75 and do endgame. Slow exp became unacceptable because the game was a race to the cap. We're not nostalgic for a world where EXP was slow, we're nostalgic for a world where a level 30-something could go on adventures and have an actual place in the game, rather than just being an unfinished character.
Edited, Dec 27th 2011 4:18am by ItsAMyri