spcwill wrote:
You keep saying the same thing that I do(That through War's superior offensive abilities in CQC they will likely come out better than a rng when they pull hate), then say that I am wrong. We are saying the same thing.
What we (well, "I", I'm not speaking for anyone else, here) are saying is that in big fights WAR's melee DD advantage
isn't going to help them survive (and hence why while DD prowess
can help with survival capability in certain cases, the two aren't synonymous).
The only reason WAR fared better in your test is that they weren't getting hit for as long, because they had already killed the mob before the WHM ran out of MP. WAR's survivability is only greater on weak wussy mobs like Gangly Gean that nobody cares about anyway, and even then only if the WAR sits there doing nothing until the RNG's WHM can "catch up". It's not that WAR is more survivable; it's that it had less total damage incoming in the first place. Run your same test on Glavoid, or Amphitrite, or Rani (or, better yet,
don't--you'd be wasting a pop set) to see what I mean.
There was never any debate that WAR is better at slaughtering fodder by the truckload--but that wasn't the question. The question (or, rather, statement to test) is: "War and rng have the same ability to survive when they pull hate".
Consider the following scenario for a second. Let's say that in a given hard fight with a setup of WHM WAR RNG (we'll call the first fight Fight A), a RNG has used a Gnostic's Drink and--for the sake of argument--will never pull hate off of the WAR, who will always have hate. In Fight B, the WAR has used the magical Gnostic's Drink, so the WAR can DD to his heart's content, but the RNG will be tanking the entire time. Assuming the same damage output of the RNG and WAR in both fights A and B, and identical behavior from the mob, ask yourself the following question:
In which fight will the WHM run out of MP faster? Those of us who say they have the same ability to survive when they pull hate say the WHM will use MP at the same rate in both fights A and B. Those of us who say RNG has weaker survivability when they have hate than WAR
must say that WHM B will run out of MP faster than WHM A, otherwise the word survivability doesn't even
mean anything.
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At any rate, the reason RNG needs enmity reduction (of whatever variety) is not because they are fragile little buttercups. It's because making the melee DD chase the mob around trying to hit it after the RNG WSes from the sweet spot is freakin' annoying.