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[dev1010] Job Adjustments (4/22/2011)Follow

#152 Apr 27 2011 at 9:22 AM Rating: Good
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Killing something efficiently is the quintessential embodiment of survival. To kill your enemy before he kills you.

Actually, taking a beating and not falling down is the quintessential embodiment of survival. Killing something more quickly is the quintessential embodiment of damage output. You don't test endurance by seeing who can run the fastest; you test it by seeing who can run the farthest. It sounds like you're actually arguing that WAR and RNG have the same survivability, but WAR does more damage.

Obviously for a solo effort both factors are important, but if you pull out that dictionary and look up "quintessential," I think you'll find that you're abusing the term a bit.
#153 Apr 27 2011 at 10:07 AM Rating: Default
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Caesura wrote:
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Killing something efficiently is the quintessential embodiment of survival. To kill your enemy before he kills you.

Actually, taking a beating and not falling down is the quintessential embodiment of survival. Killing something more quickly is the quintessential embodiment of damage output. You don't test endurance by seeing who can run the fastest; you test it by seeing who can run the farthest. It sounds like you're actually arguing that WAR and RNG have the same survivability, but WAR does more damage.

Obviously for a solo effort both factors are important, but if you pull out that dictionary and look up "quintessential," I think you'll find that you're abusing the term a bit.

I was not testing who could kill it the fastest, just which could survive the fight at all. However you are in correct in a portion of you logic. For prey and prey alone is the goal of survival to out endure the predator. For the predator, to out survive others the goal is to kill efficiently. Two halfs of the same coin, however as neither war nor rng is meant to be prey(a tank in this case) you must judge them by the predators standards.
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#154 Apr 27 2011 at 11:54 AM Rating: Good
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Kill speed is unfortunately part of survival in XI. The fact you took a WAR/SAM, who can put Hasso to use with a WHM as support with further Haste and cures, against a RNG, who can use the same or even benefit from melee Haste in the same way while dealing with damage penalties on their bread and butter moves, is basically asking for the result you got.

Statistically, if you wanna say RNG has less DEF/VIT/Parry/Evasion, then fine, I doubt you'd get much of an argument there in terms of survivability comparisons. Though, let's not pretend there's such a dramatic difference like the WAR takes 100 damage to the RNG's 1000, especially if Berserk is in play. Neither can really compare to Utsu or the combined benefits of Blink/Phalanx/Stoneskin defensively, so both kinda lose this game.

Now, pick a mob that you can gravity and kite around indefinitely, one that the WAR should never get the attention of. Death shouldn't be much of a concern here, but it's not much of a stretch to say the RNG would also kill this mob a hell of a lot faster since they won't have to deal with latency issues and the "out of range" crap. Kited fights are actually pretty rare in the game now, so I can see how RNG might feel unwanted as a physical offensive outlet, but they're hardly super gimp, either.
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#155 Apr 27 2011 at 1:16 PM Rating: Default
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If you want to live under the dilusion that placing a War and a Rng in the same situation under the same rules that they both are equal in thier ability to survive then go right ahead. I however, will remain in reality where in most any situation, a War has the ability to survive longer than a Rng if comparing apples for apples.


Did you not read my post? I said clearly at the bottom that it shouldn't have mattered which job you were because either one of them should have been able to survive indefinitely with a properly outfitted WHM supporting. Which one could survive longer (given a WHM in the scenario) is not even a question in my mind.

What you did only showed one of two things (or a combination of both):

1) The WHM screwed up or does not have ideal atma
2) Your RNG cannot kill as quickly as your WAR

If you want to say that faster kill speed must mean better survivability, go right ahead. Depending on your interpretation of the term, it is oftentimes true. In this case though, I don't buy it. As far as I'm concerned, "survivability" is only a factor against mobs that should actually be capable of killing you within a certain time frame. No such time frame exists for Gangly Gean, unless it can rage or something.

Here's another question: how long did the fight last on your RNG compared to WAR?

Edited, Apr 27th 2011 3:23pm by Fynlar
#156 Apr 27 2011 at 1:37 PM Rating: Decent
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Fynlar wrote:
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If you want to live under the dilusion that placing a War and a Rng in the same situation under the same rules that they both are equal in thier ability to survive then go right ahead. I however, will remain in reality where in most any situation, a War has the ability to survive longer than a Rng if comparing apples for apples.


Did you not read my post? I said clearly at the bottom that it shouldn't have mattered which job you were because either one of them should have been able to survive indefinitely with a properly outfitted WHM supporting. Which one could survive longer is not even a question in my mind.

What you did only showed one of two things (or a combination of both):

1) The WHM screwed up or does not have ideal atma
2) Your RNG cannot kill as quickly as your WAR

If you want to say that faster kill speed must mean better survivability, go right ahead. Depending on your interpretation of the term, it is oftentimes true. In this case though, I don't buy it. As far as I'm concerned, "survivability" is only a factor against mobs that should actually be capable of killing you within a certain time frame. No such time frame exists for Gangly Gean, unless it can rage or something.

Here's another question: how long did the fight last on your RNG compared to WAR?

Edited, Apr 27th 2011 3:17pm by Fynlar

The atmas the whm had are irrelevant(allure, MM, and rescuer). The crux of the whole thing was to put both jobs in the exact same situation under the exact same conditions to see which fairs better. Kill speed wasn't a factor of this test so I didn't keep track of exact times. If both had survived the fight, regardless of how long the fight took, I would have been satisfied that both jobs have roughly the same survival abilities. As it was the war killed the nm in around 4-5 minutes(wife was at about 50% mp after the kill) and the nm killed me on rng in about 6-7 minutes(wife was out of mp). Again I have no actual times as it wasn't a factor for my little test.
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#157 Apr 27 2011 at 1:54 PM Rating: Excellent
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BS kill speed is a huge factor. In fact it is so huge I would wager it the likely reason your WHM went OOM before the mob was at half. Kill speed is probably the 2nd most important factor in terms of survivability next to healing. Obviously your healer was capable of keeping your WAR up until the mob died, yet your RNG was eaten alive well before that point because the healer ran out of Mana.

Obviously it is a kill speed issue, because WAR really has no glaringly beneficial traits above and beyond RNG for surviving, especially considering you did not use any JA's. The largest issue with your RNG was lack of being able to sit in that sweet spot and deal solid damage, you failed not because the job could not survive, but because the job could not kill the mob fast enough.

The fact you lasted nearly 2 minutes longer on RNG before running OOM proves this.

Edited, Apr 27th 2011 3:55pm by rdmcandie
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#158 Apr 27 2011 at 2:04 PM Rating: Decent
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rdmcandie wrote:
BS kill speed is a huge factor. In fact it is so huge I would wager it the likely reason your WHM went OOM before the mob was at half. Kill speed is probably the 2nd most important factor in terms of survivability next to healing. Obviously your healer was capable of keeping your WAR up until the mob died, yet your RNG was eaten alive well before that point because the healer ran out of Mana.

Obviously it is a kill speed issue, because WAR really has no glaringly beneficial traits above and beyond RNG for surviving, especially considering you did not use any JA's. The largest issue with your RNG was lack of being able to sit in that sweet spot and deal solid damage, you failed not because the job could not survive, but because the job could not kill the mob fast enough.

The fact you lasted nearly 2 minutes longer on RNG before running OOM proves this.

Edited, Apr 27th 2011 3:55pm by rdmcandie

You misunderstand me. I only say the kill speed wasn't a factor in my test. I realize that had I been able to kill it faster on rng before my wife ran out of mp that I would have won the fight. I say that kill speed isn't a factor because I wasn't testing which job could kill it the fastest, only which job could win the fight at all under the same conditions.
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#159 Apr 27 2011 at 2:20 PM Rating: Decent
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But the conditions are not the same you are fighting in optimal location on your warrior, right in front of the mob, your RNG was in a suboptimal location and as such was not able to attribute nearly as much DPS, resulting in a non kill. This in no way proves survivability, all it proves is your RNG can't kill as fast with a mob standing a foot in front of him.....which is obvious. Kill speed is highly important in determining surviving, your WAR lived because he could kill the mob.

RNG is a pretty solid DD, its not the best, but neither are a lot of DD's right now, but it isn't really any worse at survival than other DD's.

I think SE does need to give RNG a threat drop though, not just because BLM got one, but because it makes sense for range jobs to be able to shed threat in order to not pull mobs all over the place during fights.

Then again you could always bring a SCH. Who can drop threat. Or a THF who can steal it then plant it on a Tank.

Edited, Apr 27th 2011 4:22pm by rdmcandie
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#160 Apr 27 2011 at 2:35 PM Rating: Decent
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The atmas the whm had are irrelevant(allure, MM, and rescuer).


They are very relevant. If your WHM had been better outfitted (only MM belongs there, btw), you wouldn't be here saying that your WAR had better "survivability" than your RNG; you'd be here saying that they're equal because both of them were able to win without ever coming close to wiping.

Honestly, the only true competitive "test" of survival can come in what I call a Tetris scenario -- place yourself into a scenario that cannot be ultimately "won", and see how far you can go without being "Game Overed".

Being able to slaughter Kirin in <30 seconds doesn't really tell me your group has good survivability against Kirin (even if that's what it ends up translating to in a literal sense); it tells me that you're able to slaughter Kirin before survivability even becomes a factor.

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Kill speed wasn't a factor of this test so I didn't keep track of exact times.


Yes, it was, even though I would consider it the lesser factor. Tell me this -- if you were able to kill it on RNG in 4-5 minutes like you did with WAR, wouldn't you be here accepting that they have equal "survivability" since they both won?

However, killing speed wasn't the primary factor of your survivability. Your WHM not being able to support you indefinitely (on both jobs) was. This basically put a time limit on your fight, which was why your WAR was able to win whereas your RNG was not.

Even if kill speed wasn't what you were trying to test, it was really the only notable piece of information that came out of it. Nevermind the fact that pretty much anyone would have guessed already that a lone WAR DD would kill pretty much anything faster than a lone RNG DD would.

Edited, Apr 27th 2011 4:37pm by Fynlar
#161 Apr 27 2011 at 2:44 PM Rating: Good
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rdmcandie wrote:
But the conditions are not the same you are fighting in optimal location on your warrior, right in front of the mob, your RNG was in a suboptimal location and as such was not able to attribute nearly as much DPS, resulting in a non kill. This in no way proves survivability, all it proves is your RNG can't kill as fast with a mob standing a foot in front of him.....which is obvious. Kill speed is highly important in determining surviving, your WAR lived because he could kill the mob.

RNG is a pretty solid DD, its not the best, but neither are a lot of DD's right now, but it isn't really any worse at survival than other DD's.

I think SE does need to give RNG a threat drop though, not just because BLM got one, but because it makes sense for range jobs to be able to shed threat in order to not pull mobs all over the place during fights.

Then again you could always bring a SCH. Who can drop threat. Or a THF who can steal it then plant it on a Tank.

Edited, Apr 27th 2011 4:22pm by rdmcandie

I agree here, and I think that is a large portion of people's grip with the job. Back in the day rng was hands down the best dd job out there. SE did a balancing act and took away rngs ability to auto-attack by giving a damage penalty for being to close(a balancing was needed but taking away the jobs auto-attack ability was lame in my opinion.) When I took rng to 90 I would take hate in 1-2 shots and I would have to sit there while it ate me to shed enmity. After a while it would irritate the crap out of me.

I love the idea of a total ranged job. If mobs were unable to get to back line jobs without defeating the frontline jobs it would make a lot of people happy. I am not sure how this would happen, I just like the idea.
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#162 Apr 27 2011 at 3:20 PM Rating: Decent
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Fynlar wrote:
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The atmas the whm had are irrelevant(allure, MM, and rescuer).


They are very relevant. If your WHM had been better outfitted (only MM belongs there, btw), you wouldn't be here saying that your WAR had better "survivability" than your RNG; you'd be here saying that they're equal because both of them were able to win without ever coming close to wiping.

Honestly, the only true competitive "test" of survival can come in what I call a Tetris scenario -- place yourself into a scenario that cannot be ultimately "won", and see how far you can go without being "Game Overed".

Being able to slaughter Kirin in <30 seconds doesn't really tell me your group has good survivability against Kirin (even if that's what it ends up translating to in a literal sense); it tells me that you're able to slaughter Kirin before survivability even becomes a factor.

Quote:
Kill speed wasn't a factor of this test so I didn't keep track of exact times.


Yes, it was, even though I would consider it the lesser factor. Tell me this -- if you were able to kill it on RNG in 4-5 minutes like you did with WAR, wouldn't you be here accepting that they have equal "survivability" since they both won?

However, killing speed wasn't the primary factor of your survivability. Your WHM not being able to support you indefinitely (on both jobs) was. This basically put a time limit on your fight, which was why your WAR was able to win whereas your RNG was not.

Even if kill speed wasn't what you were trying to test, it was really the only notable piece of information that came out of it. Nevermind the fact that pretty much anyone would have guessed already that a lone WAR DD would kill pretty much anything faster than a lone RNG DD would.

Edited, Apr 27th 2011 4:37pm by Fynlar


As long as the War and the Rng had the exact same quality and quantity of tools at thier disposal it is a valid test of survivability. Your argument is that had I a better Whm, my Rng wouldn't have died in the test. That is the same as saying that had you an entire alliance of Whm's with you, you could have killed it on your level 65 Bst so your 65 Bst has the same ability to survive as a lvl 90 Bst with the same amount of Whm's. The ability to pump out an infinite amount of cures was not the test. The test was whether or not a War and a Rng could kill the same mobs under the exact same conditions.

Could I have survived the fight on my Rng if my wife had the best Whm gear/atma's/whatever else? Possibly. However, as I said, that is irrelevant. The fact that my War was able to survive while my Rng was not under the exact same conditions is proof that my War has a higher ability to survive a fight then my Rng under these conditions.
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#163 Apr 27 2011 at 3:28 PM Rating: Decent
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Again, all you really proved was that your solo WAR kills faster than your solo RNG, which everyone should have known already and didn't require a test. Had your WAR not killed it as quickly, you most likely would have succumbed around the same time as your RNG.

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As long as the War and the Rng had the exact same quality and quantity of tools at thier disposal it is a valid test of survivability.


They don't, actually. I don't know if Gean is susceptible to it, but RNG does have Shadowbind and it does work on many things that resist all other forms of bind. If it is susceptible to Shadowbind, I do hope you were making use of it. Since, you know, this was a comparison between jobs and all.

Edited, Apr 27th 2011 5:30pm by Fynlar
#164 Apr 27 2011 at 3:36 PM Rating: Good
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What weapons did you use?
What atmas did the rng and war have?

I'm not a rng, but don't they both get rampage?
Did they both have RR/Apoc/GH or other some such DD atmas?

354 axe skill war
325 axe skill rng

Is that really that big a deal skill wise?

255 evasion rng
138 parry skill rng (sam sub)
310 evasion war
305 parry skill war

GH and RR would mean you probably get 100+ dex and agl

Did you melee in ranged acc/att and other some such rng type gear? or did you use standard melee job type gear?

War wins, but I would think that rng would at least be able to gear standard melee oriented and appropriate atmas and do fairly decent with a decent kill speed. Maybe I'm wrong.

Edited, Apr 27th 2011 4:38pm by Mohit
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#165 Apr 27 2011 at 3:36 PM Rating: Default
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ITT: spcwill doesn't understand survivability.

You basically gimped one job and told it to kill fast enough so your gimp whm wouldn't run out of mp? It was a total logic fail with a WHM fail thrown in.

You want to test survivability? Throw a WAR at Gangly WITHOUT a WHM. Then throw a RNG at Gangly WITHOUT a WHM. That would be a far more appropriate survivability test than having an outside force determining the subject's survivability.


RNG wins. Thanks to Shadowbind as a suvival tool as pointed out above.

Edited, Apr 27th 2011 5:42pm by Return1
#166 Apr 27 2011 at 3:38 PM Rating: Decent
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Fynlar wrote:
Again, all you really proved was that your solo WAR kills faster than your solo RNG, which everyone should have known already and didn't require a test. Had your WAR not killed it as quickly, you most likely would have succumbed around the same time as your RNG.

Quote:
As long as the War and the Rng had the exact same quality and quantity of tools at thier disposal it is a valid test of survivability.


They don't, actually. I don't know if Gean is susceptible to it, but RNG does have Shadowbind and it does work on many things that resist all other forms of bind. If it is susceptible to Shadowbind, I do hope you were making use of it. Since, you know, this was a comparison between jobs and all.

Edited, Apr 27th 2011 5:30pm by Fynlar

Read up, no ja's were used as using a ja that the other didn't have would invalidate the test.
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#167 Apr 27 2011 at 3:38 PM Rating: Good
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spcwill wrote:
Could I have survived the fight on my Rng if my wife had the best Whm gear/atma's/whatever else? Possibly. However, as I said, that is irrelevant. The fact that my War was able to survive while my Rng was not under the exact same conditions is proof that my War has a higher ability to survive a fight then my Rng under these conditions.


All it proves is your WHM needs to step it up. There is no reason for a level 90 anything to die to Gangly Gean if they have a WHM backing them up.
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#168 Apr 27 2011 at 3:41 PM Rating: Decent
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Read up, no ja's were used as using a ja that the other didn't have would invalidate the test.


OK, yeah, your test was a total waste of time. But hey, some people dig that, I guess.

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All it proves is your WHM needs to step it up. There is no reason for a level 90 anything to die to Gangly Gean if they have a WHM backing them up.


That
#169 Apr 27 2011 at 3:47 PM Rating: Default
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Read up, no ja's were used as using a ja that the other didn't have would invalidate the test.



Yo dawg is yo *** trollin'?1

Because if you aren't, I'm surprised you haven't drown in your own saliva yet.
#170 Apr 27 2011 at 4:07 PM Rating: Default
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I love the idea of a total ranged job. If mobs were unable to get to back line jobs without defeating the frontline jobs it would make a lot of people happy. I am not sure how this would happen, I just like the idea.


Bring a SCH or THF.
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#171 Apr 27 2011 at 5:08 PM Rating: Decent
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COR has more MAB gear available

I dare you to name even one (useful) piece. All of COR's Magic att gear is all jobs, or COR/RNG/THF.
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can self wizard's roll,

Which is a party buff. Which is why the COR is in the magic DD/elemental WS DD party in the first place. Which means the RNG would be there too, getting the same roll. (And wouldn't lose said roll for 2/5 minutes like the COR does to put up different rolls on someone else.)
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and QD increases magic WS by 20%

It increases EVERYTHING by 20%. Including wildfire from the RNG, or fire nukes from someone else.
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Also COR can sub RDM without being laughed at.

True, but they lose barrage, sharpshot, accuracy bonuses, and really everything but that magic attack bonus, which the RNG would still have subbing COR. And that's only for wildfire anyway. Lost wildfire damage is easily made up for with quickdraw, which RNG is better at than COR. Dwoemer Bullet says hi.

And that's still ignoring my point, that if you're meleeing for TP, you ignore every single complaint about RNG in this thread, and do it better than COR does.

On another note, I'd still like to see Trueflight numbers. Atma of the beyond will be a 60% damage increase as opposed to everyone else's 30% increase atmas, and would easy trounce the 24% from RDM sub, or the 20% from shoes+2 if they subbed RDM instead. Meaning, even if RNG doesn't have wildfire, they can still ignore these issues.

Edited, Apr 27th 2011 7:14pm by louispv
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#172 Apr 27 2011 at 5:09 PM Rating: Decent
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TaimMeich wrote:
Zafire wrote:
They should just raise the enmity cap. It's too low. I can cap hate on my red mage in two weaponskills.

I'm not exaggerating...sadly

Edited, Apr 26th 2011 12:39pm by Zafire


As simple as it sounds, I think that'd be the best solution. Making an enmity cap virtually unreachable would make PLD enmity generation tools actually worthwhile, so their lower DD potential would be compensated by the fact that, hey, the mob is concentrating its attacks on a single target that receives less damage!


Or they could just go back to how enmity worked before they ninja patched cumulative enmity into the game mid 2006.

rdmcandie wrote:

RNG is a pretty solid DD, its not the best, but neither are a lot of DD's right now, but it isn't really any worse at survival than other DD's.


RNG is not a solid DD. Even a BRD can out damage a RNG by a large margin. Hell, even a dagger wielding RDM/NIN can using melee alone. (note: I'm not saying RDM/NIN with daggers is good, just that RNG is that bad)



Edited, Apr 27th 2011 8:23pm by Lobivopis
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Adjust the resolution of menus.
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I thought of it first:

http://ffxi.allakhazam.com/forum.html?forum=10&mid=130073657654872218#20
#173 Apr 27 2011 at 5:13 PM Rating: Decent
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rdmcandie wrote:
The largest issue with your RNG was lack of being able to sit in that sweet spot and deal solid damage


Even in the sweet spot a well equipped RNG will not out damage a well equipped WAR or even come remotely close to WAR's damage output.
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Adjust the resolution of menus.
The main screen resolution for "FINAL FANTASY XI" is dependent on the "Overlay Graphics Resolution" setting.
If the Overlay Graphics Resolution is set higher than the Menu Resolution, menus will be automatically resized.


I thought of it first:

http://ffxi.allakhazam.com/forum.html?forum=10&mid=130073657654872218#20
#174 Apr 27 2011 at 5:29 PM Rating: Decent
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louispv wrote:

Which is a party buff. Which is why the COR is in the magic DD/elemental WS DD party in the first place. Which means the RNG would be there too, getting the same roll. (And wouldn't lose said roll for 2/5 minutes like the COR does to put up different rolls on someone else.)
Quote:
and QD increases magic WS by 20%

It increases EVERYTHING by 20%. Including wildfire from the RNG, or fire nukes from someone else.


That argument only holds water if the RNG has his own private COR that follows him everywhere. for 99.9% RNGs this is not the case.
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Adjust the resolution of menus.
The main screen resolution for "FINAL FANTASY XI" is dependent on the "Overlay Graphics Resolution" setting.
If the Overlay Graphics Resolution is set higher than the Menu Resolution, menus will be automatically resized.


I thought of it first:

http://ffxi.allakhazam.com/forum.html?forum=10&mid=130073657654872218#20
#175 Apr 27 2011 at 6:05 PM Rating: Decent
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RNG is not a solid DD. Even a BRD can out damage a RNG by a large margin. Hell, even a dagger wielding RDM/NIN can using melee alone. (note: I'm not saying RDM/NIN with daggers is good, just that RNG is that bad)


I assume you are referring to Evisceration, with proper atma. Which RNG can also use, so I fail to see how RDM and BRD are going to out DD a RNG by a large margin, since they all wear pretty much the same gear, and have the same weaponskill spamming (see evisceration), and very similar melee stats. Outside of abyssea RNG pulls further ahead by being able to eat meat thanks to it crazy amount of ACC traits thus allowing it to produce higher eviscerations than both BRD and RDM on average who will have to use ACC gear on relevant (should SE make relevant again) mobs.

RNG is fine, its in a tough spot right now, but is anything that isn't WAR, MNK, WHM, BLM, NIN, BLU 5/20 jobs are highly useful and wanted in abyssea 6 if your BLM doesn't /BRD. 75% of the jobs in this game are not wanted.

2005 called and they want their tears back lobi.



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#176 Apr 27 2011 at 9:33 PM Rating: Decent
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That argument only holds water if the RNG has his own private COR that follows him everywhere. for 99.9% RNGs this is not the case


No, if there's no COR in the group, there's no reason for the RNG to be competing with a COR that doesn't even exist. It's not as if you ever compete for a slot, when there absolutely no reason not to bring 18 people.

And you're still ignoring the fact that, if a RNG melees for TP, it ignores the sweet spot problem, ignores the monster movement problem, ignores the "aoe killed the mages problem, and ignores the Haste> ranged attack problem. ALL of RNG's problems in this thread!

Edited, Apr 27th 2011 11:36pm by louispv
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Maybe if we wait long enough, he'll tell us about how he walked barefoot uphill through snow both ways in Uleregand and defeated the evil Snoll Tzar with nothing but a stack of pebbles. Men were men back then. Mithra were men, too, but they don't talk about that.

Mellowy is awesome, now.
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I'm sorry. My hoovercraft is full of Summoners. As soon as I claim a thread, they just flood out and cover the whole place. Slippery suckers, those Summoners.
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