"Return1" wrote:
[quote]Which is blatantly wrong. And when it comes to survivabilty, RNG and WAR is a perfect comparison.
BLMs don't have to worry about pulling hate, not because they can just douse it, but because they are the sturdiest of all jobs when it comes to taking hits to the face.
Again with this bunk?
Ranger and Warrior are only similar as both are intended to be damage dealers. While Warrior has recieved steady improvements to do its job, Ranger has gotten more damage tools yet no ability to stay at its ideal range.
Warrior is rewarded for being at close range. With the ability to gain TP from Retaliation, auto-attack making every hit count, benefits from haste and some of the most powerful weaponskills in the game WAR currently reigns supreme at its task given.
Though it lacks innate defenses, the ability to switch into PDT/MDT sets while still benefiting from auto-attack (this is a big freakin deal btw) allows the job to function within the party dynamic according to SE design. Call WAR a wet paper bag all you want, the job is functioning according to design.
...and then we have Ranger.
Ranger is designed like BLM to deal damage from a distance yet due to how enmity works (if you aren't taking damage like front-liners, you're a target when enmity fluctuates) the job winds up being forced to the front and made to take hits until enmity fluctuates again back onto a front-liner. The job is made to suffer because of how enmity works and is NOT working according to design.
Here's the part where you tell me "well RNG can switch into PDT/MDT sets too" and heres the part where I tell you that unlike WAR who benefits from haste and auto-attack (you're still swinging when you're *** is being kicked no?) Ranger is most likely trying to get back to that ideal distance, losing out on the ability to do damage until hate has been reseated. It's either that or doing more damage until eventually the healer lets you die.
Either way you've just lowered the DPS of every frontliner, who now have to chase the monster going after you and you've compromised the positioning of the mages who now have to curebomb a DD who isn't doing any damage because they do not benefit from auto-attack. Yeah, you can shoot arrows from 8' and eat the damage penalty till its off you but you're still punished for being too close.
The whole pitch of the class is to stay at a distance yet any Ranger actually playing the class will yoink hate and have no ability to use native tools to remain at one and subjob tools are a joke. Even if you sub /NIN or /SAM for defenses, you're still going to move the monster every time you barrage or weaponskill completely messing up the dynamic.
BLM and RNG are kindred spirits except SE has taken effort to make one more sturdy while ignoring the others obvious faults. I understand that there is a fine balance in making Ranger work (too many enmity tools and Ranger becomes broken) but when you see stuff like "more Bounty Shot!", its like cmon SE, try to actually fix the class.
Edited, Apr 24th 2011 1:00pm by SparthosofLakshmi