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Ok I get it, your pissed that your damage has fallen behind because your not spouting a multi hit crit WS. But you gotta stop thinking of Abyssea as thing giant epeen measuring contest.
I am sporting a multi-hit crit WS, its called Jishnu's Radiance. This has nothing to do with what im talking about however.
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This mentality that everyone feels they need to deal ~insert other jobs damage~ +1 is really ******** with people, namely because it only exists in web forums. Inside the actual game itself the division of jobs isn't based on damage but by how many things each can cover in order to reduce the "low man" group to he smallest number of members.
What part of "Ranger can't do its job" do you not get? If you want to be satisfied with just being able to proc some blue !! using Sea Daughter and afking, fine. However for people who actually want to play the class, the job is fundamentally broken, in the same way Paladin is broken.
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And last I checked there is nothing stopping any RNG from hitting their /RA macro inside abyssea. And WTF is this "group dynamics" crap your talking about? Are you seriously trying to say that RNG is so underpowered that your feeling like you don't deal damage but if your WS you'll pull hate through dealing damage? Its one way or the other, either your underpowered in the damage department (and therefor can spam WS to your hearts content) or your overpowered in the damage department and have to hold back.
/ra isn't going to compare to todays norm where every melee DD can reach the gear haste cap. How many swings do you think a dual wielder gets in the time it takes for a player to hit /ra, have the character fire, pause delay and then fire again? Psst, it doesn't take long before human reaction time leaves you way behind the guy using auto-attack.
Pulling hate doesn't mean you're doing "awesome damage" either. The point of Ranger is to sit from a distance and deal damage however due to the fact that you aren't taking damage and how enmity in this game works, you wind up becoming a target. This causes mobs to move, putting mages in AOE range and overall ******** around with positioning.
So, you wind up doing less damage than an auto-DD, enmity winds up moving you out of the sweetspot for ranged attacks and you get penalized when you aren't in the sweetspot in the form of a damage cut. If you do finally get the chance to launch off some weaponskills, since every other DD has been taking damage, guess who the mobs going for?
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And why the heck would you be standing next to the WHM's in the first place? RNG's greatest benefit is that it can deal it damage without worrying about all the BS crazy aoe's / auras that the HNM's like to use. Paralyze / Doom / Amnesia / Curse won't make a RNG bat an eye. I do agree that something needs to be done about the ammo situation, SE can't keep creating higher level ammo that requires ridiculous ingredients.
Even if you're on the other side of the monster away from the healer, you're dead or putting the mage within AOE range when you grab hate. Tell me, why did you come Ranger again? Auras? really? How many NMs utilize a doom aura for that to matter. Oh and thanks for reminding me about paralyze, something that isn't notified in the log for ranged attackers whereas melee do.
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And ultimately I feel that is where the anger is coming from. Other jobs just swing weapons and hit macro's to deal damage, a RNG has to spend gil. And there is some sense of entitlement that comes along with that, if your spending the gil therefor you should be dealing the most damage. Unfortunately the game doesn't work that way, it never worked that way, your not spending money for the ability to deal the most damage but the ability to deal damage from a distance. If you want to deal damage without spending money, well you do have two crit based WS and all the required tools to go with them.
Give me a break, the gil argument wasn't even brought up. I expect to pay money to shoot ammo but when 12 bags of the newest ammo cost upwards of 500k or more, the system is at fault. Crafting is dead and still SE piles on these ammo synths where rare materials are needed to make decent ammo.
I also don't expect to just show up and be the best damage dealer but you're kidding yourself if you think Ranger is fine as is. The job brings absolutely nothing to the table to defend itself. BLM, the closest thing to Ranger gets multiple ways to prevent itself from being killed - Manawall, Bind, Sleep, Break - whereas Ranger gets zero ways to lower enmity/prevent deaths. Camouflage? You gotta be kidding me.
The game has changed and while Ranger may have been godly in the past when melee were underpowered, the tables have turned and Ranger is looking dated. Most Rangers don't even want more damage tools, they want the ability to be able to play the class correctly and utilize native enmity tools. A good enmity patch for Ranger would make all the difference as you'd be able to do more damage without being a nuisance. Things like auto-fire for engaged RNGs are the stuff of myth as SE obviously doesn't prioritize the improvement of the class very high.
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And btw, "procs" are the entire point in Abyssea. There hasn't been a single HNM we've fought that we felt "I wish we had more damage, then we could kill this guy faster". To the contrary there have been multiple situations where we've said "guys get off it, its at 30% and we still need to proc blue / red". We've had to deliberately halt damage in order to ensure procs so that we could maximize our loot. The only time we skip certain procs is if there is no need (green / red).
Again, if you like Ranger as a blueproc afker then fine, enjoy it that way. There are other people who want the class to actually live up to its name.
Edited, Apr 23rd 2011 5:33pm by SparthosofLakshmi Edited, Apr 23rd 2011 5:37pm by SparthosofLakshmi