Forum Settings
       
Reply To Thread

[dev1010] Job Adjustments (4/22/2011)Follow

#52 Apr 22 2011 at 3:26 PM Rating: Excellent
Scholar
Avatar
****
6,260 posts
Yup. That's a brick. It came out of my ****.

Two minutes would have been cool, but THREE minutes of Last Resort? With a 4:10 recast? Mind blown.
____________________________
I've seen things you people wouldn't believe. Airships on fire off the shoulder of Bahamut. I watched Scapula Beams glitter in the dark near the Three Mage Gate...

Nilatai wrote:
Vlorsutes wrote:
There's always...not trolling him?

You're new here, aren't you?
#53 Apr 22 2011 at 3:41 PM Rating: Good
Keeper of the Shroud
*****
13,618 posts
Lobivopis wrote:
Sephrick wrote:
[quote][dev1010] Job Adjustments

* The forthcoming version update is scheduled to feature the following job adjustments:

o Dark Knight

+ The effect duration of the job ability Last Resort will be increased from 30 to 180 seconds.


25% job ability haste from Desperate Blows

25% haste from gear.

Double march + haste: approx 35% haste


DRK can hit the 80% cap for 3 minutes out of 5 without use of 2 hours.


Maybe it's a good thing DRK doesn't have a crit WS because this is insane and a crit WS on top of it would break the game.


Honestly, I never thought they'd increase LR duration without nerfing Desperate Blows. Color me shocked. I suppose now I'll need to drop some Merits into LR recast to get it down to four minutes.
#54 Apr 22 2011 at 3:50 PM Rating: Excellent
Anza wrote:
TheHolyDragoonSeraphus wrote:
Think they were only gonna adjust jobs that needed it badly, and frankly DRK PUP RNG needed it badly. And usally when there's gonna be a part 2, they name the first series of adjustments: "Job Adjustments Part 1"


You're insane or not paying attention if you think PUP needed it. Since the 2010 updates, PUP has been a monster. Some oblivious people don't seem to realize it, but PUP is a total beast these days. I also play MNK, one of the trendy choices for current "best DD", and for pure DD my PUP can beat my MNK (though MNK is a lot better at tanking). Being able to dish out stronger tier V nukes than a BLM with no hate (Deactivate to shed hate) sure has its uses too.

If they wanted to fix jobs that "needed it", my COR is feeling very left out in the cold. ESPECIALLY since RNG is getting some buffs, and one of them (the newly buffed Bounty Shot) just feels like it would have been much better suited for COR as a gambler/pirate in the first place.

At any rate, these changes aren't really very impressive for PUP. Not that the job needed big buffs to continue to be a surprisingly underrated powerhouse.

For attachments:
- One good attachment (counter)
- One wait-and-see attachment (barrage, but at a steep cost of wind maneuvers used for automaton haste/r.acc and more difficulty managing enmity spikes. we'll see what kind of timer it has to see how often it's useable too.)
- One useless attachment (MP cost)
- One horrible attachment (TP, at a cost of completely ******** up your maneuvers and likely on a timer).

For WS:
The new 2 hit crit WS will be nice, but may be annoying to manage with 5 different WS on Valoredge all having different trigger maneuvers. So it's harder to use Cannibal Blade (very useful for automaton tanking with the 10tp/tic automaton regain weapon), and to pump up other useful attachments with appropriate maneuvers. Still, for pure DD focus with Valoredge, definitely a win.

We'll see what the 4 hit ranger frame weapon does. I'd suspect it will be a bit inconsistent in damage if it's a 4 hit WS, but the added effect of defense down might be pretty useful for parties to weaken the mob for everyone. Might still not beat Armor Piercer for pure damage though.


I'm just happy that we got some more stuff to play around with, ill keep my opinions on all that stuff to myslef until after i get to see it in action, and i'll hope for some ninja-tweaks on the AI. /sigh
____________________________
[ffxivsig]1637915[/ffxivsig]
#55 Apr 22 2011 at 4:02 PM Rating: Excellent
@#%^ing DRK
*****
13,139 posts
Awwwwwwwwwright.

That is all.
#56 Apr 22 2011 at 6:41 PM Rating: Decent
Thief's Knife
*****
15,054 posts
FinalxHope wrote:
Would DRK not even get LR for 3 min out of 4 min and 10 seconds by LR recast down?


Oh **** you're right I didn't even think of that.
____________________________
Final Fantasy XI 12-14-11 Update wrote:
Adjust the resolution of menus.
The main screen resolution for "FINAL FANTASY XI" is dependent on the "Overlay Graphics Resolution" setting.
If the Overlay Graphics Resolution is set higher than the Menu Resolution, menus will be automatically resized.


I thought of it first:

http://ffxi.allakhazam.com/forum.html?forum=10&mid=130073657654872218#20
#57 Apr 22 2011 at 6:43 PM Rating: Decent
Thief's Knife
*****
15,054 posts
SparthosofLakshmi wrote:
RNG update does nothing to address the problems with the class.



Worse than that, it looks like SE has no intention of actually fixing the job and will instead try to make it more desirable by increasing it's "utility"
____________________________
Final Fantasy XI 12-14-11 Update wrote:
Adjust the resolution of menus.
The main screen resolution for "FINAL FANTASY XI" is dependent on the "Overlay Graphics Resolution" setting.
If the Overlay Graphics Resolution is set higher than the Menu Resolution, menus will be automatically resized.


I thought of it first:

http://ffxi.allakhazam.com/forum.html?forum=10&mid=130073657654872218#20
#58 Apr 22 2011 at 6:46 PM Rating: Good
Thief's Knife
*****
15,054 posts
SunriderRagnarok wrote:
So... will people care about Gain-VIT and Absorb-VIT now?


No. When you have 80% hard capped haste casting spells will cost you far more damage than it does now.

Turin wrote:
Lobivopis wrote:
Sephrick wrote:
[quote][dev1010] Job Adjustments

* The forthcoming version update is scheduled to feature the following job adjustments:

o Dark Knight

+ The effect duration of the job ability Last Resort will be increased from 30 to 180 seconds.


25% job ability haste from Desperate Blows

25% haste from gear.

Double march + haste: approx 35% haste


DRK can hit the 80% cap for 3 minutes out of 5 without use of 2 hours.


Maybe it's a good thing DRK doesn't have a crit WS because this is insane and a crit WS on top of it would break the game.


Honestly, I never thought they'd increase LR duration without nerfing Desperate Blows. Color me shocked. I suppose now I'll need to drop some Merits into LR recast to get it down to four minutes.


You know how MNK became Kenshiro post Abyssea?


Introducing the new DRK.




Edited, Apr 22nd 2011 10:02pm by Lobivopis
____________________________
Final Fantasy XI 12-14-11 Update wrote:
Adjust the resolution of menus.
The main screen resolution for "FINAL FANTASY XI" is dependent on the "Overlay Graphics Resolution" setting.
If the Overlay Graphics Resolution is set higher than the Menu Resolution, menus will be automatically resized.


I thought of it first:

http://ffxi.allakhazam.com/forum.html?forum=10&mid=130073657654872218#20
#59 Apr 22 2011 at 7:06 PM Rating: Excellent
*
234 posts
SexyHumeTiberius wrote:
If they plan on giving RDM and SCH multiple tiers of Tranquil Heart, then they may be getting better cures in the near future.

It'd be interesting if a rework in the enmity generation of Cure V was on tap.


This is my prediction as well. I'm assuming it will generate more emnity but Tranquil Heart will reduce that. This would also mean PLD would be likely to get this spell.
#60 Apr 22 2011 at 9:34 PM Rating: Good
***
2,552 posts
Quote:

Worse than that, it looks like SE has no intention of actually fixing the job and will instead try to make it more desirable by increasing it's "utility"


RNG is obviously about sticking TH on mobs according to SE.

____________________________
Sparthosx
90 WAR BLU BRD RNG PUP COR SCH DNC WHM RDM






#61 Apr 23 2011 at 5:00 AM Rating: Good
***
2,890 posts
Contrary to the popular opinion RNG is useful in Abyssea, namely because they can deal damage from outside AoE range and their TP fed vs damage done ratio is pretty favorable. Its also the only job that can proc both archery and marksmanship (and dagger if you care) during piercing time. With the way our shell spam farms things like Orthus / Vrtra 2.0 / Hydra 2.0 we can't be assed to stop and wait for a specific time to pop a NM. We enjoy having one of each DRG / SAM / DRK / RNG around whenever we're farming things for members. We also use PLD/NIN + NIN/WAR tanking team that way we've got all our base's covered, even have a MNK available for when the time's right. Its not very practical to have more then one of the above jobs around. Now that being said, RNG / SAM / DRK / DRG aren't your big go-to jobs for "low man" groups, but really the "low man" mentality has just replaced the old "Merit Party" mentality, only the absolute best most useful jobs get chosen, the rest have to form their own groups or join a shell. This is because low-man groups want to split the loot in as few ways as possible, every member they add is another person who gets a share of the loot.

DRK update is amazing, LR should of always been a 3min duration and less HP taken on SE is always a plus. I'm already thinking about going out and messing around on DRK again. I feel the need to again correct a pretty common misconception, and that is that DRK doesn't have crit WS. They actually have four crit WS's with two of them being very good. DRK's have Rampage / Vorpal Blade / Evisceration / True Strike. Evis / TS are both out due to lack of decent weapons / gear. DRK's happen to get some very nice Axe / Swords. Outside of Abyssea at 75 the skill difference was such that you took an acc hit and crits weren't that important. Inside of Abyssea with crour buffs accuracy is a complete joke, its really a difference in attack. Crits are much more important and DWIII is a pretty significant upgrade to DWII. (100/70) / (100/80) = 1.4285/1.25 = 14.28% increase in damage. Now with LR giving you 25% JA haste for 3 min out of every 4:10, thus making Hasso less useful, DRK's might really considering using the older DRK/NIN combo. Of course I'm talking inside Abyssea only, outside should still be Scyth / GSWD.

Edited, Apr 23rd 2011 11:49am by saevellakshmi
____________________________
RoTZ: Complete DM: O
CoP: Complete AN: O
99 SAM, RDM, BLU, WAR, PLD, DRK

lolgaxe wrote:
Nothing in this game is impossible if you set yourself to the task of actually doing it. Even dumb people can only hold you back for so long.


Lucinus wrote:
when you're hefting something that deadly, you don't miss - mobs get the **** out of the way instead...
#62 Apr 23 2011 at 5:33 AM Rating: Good
**
513 posts
saevellakshmi wrote:
Now with LR giving you 25% JA haste for 3 min out of every 4:10, thus making Hasso less useful, DRK's might really considering using the older DRK/NIN combo. Of course I'm talking inside Abyssea only, outside should still be Scyth / GSWD.
Unless I misunderstand you, the Desperate Blows haste effect is only applied when you're using two-handed weapons, so you'd only get the attack boost from Last Resort if you're dual wielding.
____________________________
RDM BLM DNC DRK WHM

Like attracts like.
#63 Apr 23 2011 at 5:37 AM Rating: Good
*
208 posts
Secretkeeper wrote:
saevellakshmi wrote:
Now with LR giving you 25% JA haste for 3 min out of every 4:10, thus making Hasso less useful, DRK's might really considering using the older DRK/NIN combo. Of course I'm talking inside Abyssea only, outside should still be Scyth / GSWD.
Unless I misunderstand you, the Desperate Blows haste effect is only applied when you're using two-handed weapons, so you'd only get the attack boost from Last Resort if you're dual wielding.


Two-Handed implies a weapon you use with both hands, and DB only works on them. Dual wield is out of the question.

Edited, Apr 23rd 2011 7:48am by K1n371x
____________________________
90RDM 90BLM
#64 Apr 23 2011 at 5:48 AM Rating: Good
***
2,890 posts
Secretkeeper wrote:
saevellakshmi wrote:
Now with LR giving you 25% JA haste for 3 min out of every 4:10, thus making Hasso less useful, DRK's might really considering using the older DRK/NIN combo. Of course I'm talking inside Abyssea only, outside should still be Scyth / GSWD.
Unless I misunderstand you, the Desperate Blows haste effect is only applied when you're using two-handed weapons, so you'd only get the attack boost from Last Resort if you're dual wielding.


Just checked, your completely correct. I forgot DB only applies to 2H weapons. That puts DRK in a weird spot inside Abyssea, clearly we can't ignore the power behind RR / GH type atma's when combined with crit WS's but to discard the juicy haste from DB would be blasphemy. When its only 30s out of every 4:10 its not really noticeable, but now we're talking three min out of every 4:10. Interesting will have to do more math to figure out which way works better.
____________________________
RoTZ: Complete DM: O
CoP: Complete AN: O
99 SAM, RDM, BLU, WAR, PLD, DRK

lolgaxe wrote:
Nothing in this game is impossible if you set yourself to the task of actually doing it. Even dumb people can only hold you back for so long.


Lucinus wrote:
when you're hefting something that deadly, you don't miss - mobs get the **** out of the way instead...
#65K1n371x, Posted: Apr 23 2011 at 5:52 AM, Rating: Sub-Default, (Expand Post) Don't forget:
#66 Apr 23 2011 at 5:57 AM Rating: Excellent
Scholar
****
6,424 posts
TheHolyDragoonSeraphus wrote:
Think they were only gonna adjust jobs that needed it badly, and frankly DRK PUP RNG needed it badly. And usally when there's gonna be a part 2, they name the first series of adjustments: "Job Adjustments Part 1"

Edited, Apr 22nd 2011 9:59am by TheHolyDragoonSeraphus


That's the old way of doing things.
The new way is this:
1. Post information in a new [dev] thread.
2. Make an announcement on the POL website.
3. Update the post with new information
4. Make an announcement on the POL website about the update.

So it's still very possible to see more job changes, although they probably won't be as big as the PUPdate.
____________________________
No PUP, no glory! <Inferno Claws [4563/3520]>
[ffxivsig]190940[/ffxivsig]
"Puppetmaster was our last best hope for peace. It failed.
Now it's our last best hope.. for victory!"
#67 Apr 23 2011 at 8:00 AM Rating: Good
Avatar
****
7,551 posts
Oddly enough I was thinking about DRK/NIN the other day using a beefy mainhand and a Ridill offhand for Vorpal Blade. You would still gain a similar redcution in delay as DB considering in a decent party (magic haste, song haste) with gear haste you give up on 5% from desperate blows, where as NIN gives you 25% delay reduction as well (30 with suppa).

Would be interesting to see if that would trump 2H. While you will still attack slightly faster with a scythe, you will be getting 2-4 attacks/round with riddil and could use the regain sword as well for further TP gain. On top of similar TP phase DPS and TP gain rate, you have a 5 hit crit WS. Which we all know is pretty broken atm, and if SE didn't change the player to mob crit workings then will likely crush anything the schythe could throw out at WS time.
____________________________
HEY GOOGLE. **** OFF YOU. **** YOUR ******** SEARCH ENGINE IN ITS ******* ****** BINARY ***. ALL DAY LONG.

#68 Apr 23 2011 at 8:14 AM Rating: Default
*
208 posts
rdmcandie wrote:
Oddly enough I was thinking about DRK/NIN the other day using a beefy mainhand and a Ridill offhand for Vorpal Blade.

Stop thinking.

Edited, Apr 23rd 2011 10:18am by K1n371x
#69 Apr 23 2011 at 9:05 AM Rating: Excellent
Guru
Avatar
*****
11,147 posts
Endark with Cosmos atma makes multi-hit weapons interesting. Granted, I don't expect DRKs to currently be swimming in Ridills if you're trying to entertain the /NIN option.
____________________________
Violence good. Sexy bad. Yay America.
#70 Apr 23 2011 at 9:55 AM Rating: Excellent
***
2,552 posts
Quote:
Contrary to the popular opinion RNG is useful in Abyssea, namely because they can deal damage from outside AoE range and their TP fed vs damage done ratio is pretty favorable. Its also the only job that can proc both archery and marksmanship (and dagger if you care) during piercing time. With the way our shell spam farms things like Orthus / Vrtra 2.0 / Hydra 2.0 we can't be assed to stop and wait for a specific time to pop a NM. We enjoy having one of each DRG / SAM / DRK / RNG around whenever we're farming things for members. We also use PLD/NIN + NIN/WAR tanking team that way we've got all our base's covered, even have a MNK available for when the time's right. Its not very practical to have more then one of the above jobs around. Now that being said, RNG / SAM / DRK / DRG aren't your big go-to jobs for "low man" groups, but really the "low man" mentality has just replaced the old "Merit Party" mentality, only the absolute best most useful jobs get chosen, the rest have to form their own groups or join a shell. This is because low-man groups want to split the loot in as few ways as possible, every member they add is another person who gets a share of the loot.


Procs don't address the issues with the class. Sure, RNG has some utility by having a large amount of piercing blue procs but that has nothing to do with the fundamental purpose of the class: dealing damage at a distance.

Any Ranger who is doing their job will tell you that it isn't long before you're forced to no longer WS because you're going to draw hate. Now heres the part where people say "well part of the class is learning to hold back lulz" and heres where I say, no it isnt. Even if you resort to using only ranged attacks, you will eventually move that mob and inconvenience the entire group.

In situations where a mob moving might put mages at risk of AOEs, RNG is forced to pretty much ignore weaponskills for fear of completely throwing off the group dynamic. Barrage? You must be kidding me. Worse, by holding back so much you're actually worse than the front line DD doing damage so why bother showing up? You're better off front-lining because the main pitch of the job is obsolete.

It's clear that SE doesn't get it. While jobs like BLM get enmity sheds and mana wall, RNG continuously gets nothing but repeated slaps across the face every update. More and more DD tools for a job that fears becoming the target of the enemy and there is no way to get around it short of a relic weapon. Hell, even with the relic weapon you'll eventually wind up dead because of procs during the /ra phase. Ammo options continue to get more and more elaborate with items no reasonable person would stock the AH with. Ruszors? Really? Dark Adaman? Are you kidding me? Fusion Bolts? Cmon. Most Rangers have agreed by 99 we'll be given Khimaira horn arrows, Cerberus bullets and Hydra bolts.

This "update" to RNG makes no sense. What does a Ranger have to do with treasure acquisition? It seems like Bounty Shot was created for Corsair and at the last minute someone blew dust off the musty tome containing the job concept for Ranger and just smashed the two together. Why don't they just give RNG a JA to play dead already, that's obviously the purpose of the class - to die repeatedly.
____________________________
Sparthosx
90 WAR BLU BRD RNG PUP COR SCH DNC WHM RDM






#71 Apr 23 2011 at 11:41 AM Rating: Good
Sage
***
2,869 posts
SparthosofLakshmi wrote:
Most Rangers have agreed by 99 we'll be given Khimaira horn arrows, Cerberus bullets and Hydra bolts.


Amen to that entire post, and LOL at that line in particular. I'm not even a RNG, but as a COR I feel some kinship with my fellow ranged attacking friends.

It irritates me as a COR as well to have no availability of the good new ammo (for us, Oberon's Bullets) and getting new gear/JAs that only relate to a majorly flawed aspect of the game. What good is Triple Shot, and more Triple Shot/Snapshot gear when it's insanity to shoot even the expensive second-best ammo we can get get our hands on?

Quote:
This "update" to RNG makes no sense. What does a Ranger have to do with treasure acquisition? It seems like Bounty Shot was created for Corsair and at the last minute someone blew dust off the musty tome containing the job concept for Ranger and just smashed the two together. Why don't they just give RNG a JA to play dead already, that's obviously the purpose of the class - to die repeatedly.


Yup, Bounty Shot seems totally matching with the COR job, and RNG got it while not having the huge enmity issue (which isn't quite as big a deal with COR) addressed.
____________________________
Anza: Titan 2004-2011 / Capuchin: Phoenix 2011-???
#72 Apr 23 2011 at 12:28 PM Rating: Decent
Avatar
***
1,570 posts
SparthosofLakshmi wrote:
This "update" to RNG makes no sense. What does a Ranger have to do with treasure acquisition? It seems like Bounty Shot was created for Corsair and at the last minute someone blew dust off the musty tome containing the job concept for Ranger and just smashed the two together. Why don't they just give RNG a JA to play dead already, that's obviously the purpose of the class - to die repeatedly.
If this is the case, then the only think that makes sense to me is reduce the cooldown of camo down to 3 minutes and let it shed hate upon use. Better than Feigning Death. >.>;
____________________________
Products of boredom: 1 2 3 4 5
Besieged
Hopes for FFXIV: Fencer | Red Mage
#73 Apr 23 2011 at 2:25 PM Rating: Decent
***
2,890 posts
SparthosofLakshmi wrote:
Quote:
Contrary to the popular opinion RNG is useful in Abyssea, namely because they can deal damage from outside AoE range and their TP fed vs damage done ratio is pretty favorable. Its also the only job that can proc both archery and marksmanship (and dagger if you care) during piercing time. With the way our shell spam farms things like Orthus / Vrtra 2.0 / Hydra 2.0 we can't be assed to stop and wait for a specific time to pop a NM. We enjoy having one of each DRG / SAM / DRK / RNG around whenever we're farming things for members. We also use PLD/NIN + NIN/WAR tanking team that way we've got all our base's covered, even have a MNK available for when the time's right. Its not very practical to have more then one of the above jobs around. Now that being said, RNG / SAM / DRK / DRG aren't your big go-to jobs for "low man" groups, but really the "low man" mentality has just replaced the old "Merit Party" mentality, only the absolute best most useful jobs get chosen, the rest have to form their own groups or join a shell. This is because low-man groups want to split the loot in as few ways as possible, every member they add is another person who gets a share of the loot.


Procs don't address the issues with the class. Sure, RNG has some utility by having a large amount of piercing blue procs but that has nothing to do with the fundamental purpose of the class: dealing damage at a distance.

Any Ranger who is doing their job will tell you that it isn't long before you're forced to no longer WS because you're going to draw hate. Now heres the part where people say "well part of the class is learning to hold back lulz" and heres where I say, no it isnt. Even if you resort to using only ranged attacks, you will eventually move that mob and inconvenience the entire group.

In situations where a mob moving might put mages at risk of AOEs, RNG is forced to pretty much ignore weaponskills for fear of completely throwing off the group dynamic. Barrage? You must be kidding me. Worse, by holding back so much you're actually worse than the front line DD doing damage so why bother showing up? You're better off front-lining because the main pitch of the job is obsolete.

It's clear that SE doesn't get it. While jobs like BLM get enmity sheds and mana wall, RNG continuously gets nothing but repeated slaps across the face every update. More and more DD tools for a job that fears becoming the target of the enemy and there is no way to get around it short of a relic weapon. Hell, even with the relic weapon you'll eventually wind up dead because of procs during the /ra phase. Ammo options continue to get more and more elaborate with items no reasonable person would stock the AH with. Ruszors? Really? Dark Adaman? Are you kidding me? Fusion Bolts? Cmon. Most Rangers have agreed by 99 we'll be given Khimaira horn arrows, Cerberus bullets and Hydra bolts.

This "update" to RNG makes no sense. What does a Ranger have to do with treasure acquisition? It seems like Bounty Shot was created for Corsair and at the last minute someone blew dust off the musty tome containing the job concept for Ranger and just smashed the two together. Why don't they just give RNG a JA to play dead already, that's obviously the purpose of the class - to die repeatedly.


Ok I get it, your pissed that your damage has fallen behind because your not spouting a multi hit crit WS. But you gotta stop thinking of Abyssea as thing giant epeen measuring contest. This mentality that everyone feels they need to deal ~insert other jobs damage~ +1 is really ******** with people, namely because it only exists in web forums. Inside the actual game itself the division of jobs isn't based on damage but by how many things each can cover in order to reduce the "low man" group to he smallest number of members. And last I checked there is nothing stopping any RNG from hitting their /RA macro inside abyssea. And WTF is this "group dynamics" crap your talking about? Are you seriously trying to say that RNG is so underpowered that your feeling like you don't deal damage but if your WS you'll pull hate through dealing damage? Its one way or the other, either your underpowered in the damage department (and therefor can spam WS to your hearts content) or your overpowered in the damage department and have to hold back. And why the heck would you be standing next to the WHM's in the first place? RNG's greatest benefit is that it can deal it damage without worrying about all the BS crazy aoe's / auras that the HNM's like to use. Paralyze / Doom / Amnesia / Curse won't make a RNG bat an eye. I do agree that something needs to be done about the ammo situation, SE can't keep creating higher level ammo that requires ridiculous ingredients.

And ultimately I feel that is where the anger is coming from. Other jobs just swing weapons and hit macro's to deal damage, a RNG has to spend gil. And there is some sense of entitlement that comes along with that, if your spending the gil therefor you should be dealing the most damage. Unfortunately the game doesn't work that way, it never worked that way, your not spending money for the ability to deal the most damage but the ability to deal damage from a distance. If you want to deal damage without spending money, well you do have two crit based WS and all the required tools to go with them.

And btw, "procs" are the entire point in Abyssea. There hasn't been a single HNM we've fought that we felt "I wish we had more damage, then we could kill this guy faster". To the contrary there have been multiple situations where we've said "guys get off it, its at 30% and we still need to proc blue / red". We've had to deliberately halt damage in order to ensure procs so that we could maximize our loot. The only time we skip certain procs is if there is no need (green / red).
____________________________
RoTZ: Complete DM: O
CoP: Complete AN: O
99 SAM, RDM, BLU, WAR, PLD, DRK

lolgaxe wrote:
Nothing in this game is impossible if you set yourself to the task of actually doing it. Even dumb people can only hold you back for so long.


Lucinus wrote:
when you're hefting something that deadly, you don't miss - mobs get the **** out of the way instead...
#74 Apr 23 2011 at 2:29 PM Rating: Good
Scholar
Avatar
****
6,260 posts
Seriha wrote:
Endark with Cosmos atma makes multi-hit weapons interesting. Granted, I don't expect DRKs to currently be swimming in Ridills if you're trying to entertain the /NIN option.

This is my current Abyssea face-melter.

OA2-4 Scythe, 5-hit, averages two hits per round, four hits per WS, thus two rounds per WS.

BMoon/Cosmos/Kirin. Endark starts at 90 damage, Infernal Scythe drops for 1.2k every ten seconds or less.

Optimal is probably Ultimate/Cosmos/Apocalypse, for the Magic Accuracy and extra MAB on Ultimate and Apoc pulling it further above a two-hits-per-round average, but I need an Ultima clear.

***** the Torc DRKs who lie about their average WS damage, I do 1-1.2k every time and it never misses -- three times as often.

Edited, Apr 23rd 2011 1:51pm by Raelix
____________________________
I've seen things you people wouldn't believe. Airships on fire off the shoulder of Bahamut. I watched Scapula Beams glitter in the dark near the Three Mage Gate...

Nilatai wrote:
Vlorsutes wrote:
There's always...not trolling him?

You're new here, aren't you?
#75 Apr 23 2011 at 2:52 PM Rating: Good
***
2,626 posts
Quote:
And there is some sense of entitlement that comes along with that, if your spending the gil therefor you should be dealing the most damage. Unfortunately the game doesn't work that way, it never worked that way, your not spending money for the ability to deal the most damage


It actually did use to work that way, but that was a fairly long time ago now. Maybe SE still thinks like that for RNG which is why your getting crazy ammo synths, problem is, crafting isn't ripe like it was back in the day, and rmt's? What are they kinda thing, so where these kind of synths make sence for the job, it seems SE is still living in 2004/5 and needs to bring the job into 2011.
____________________________
Taking a break.
#76 Apr 23 2011 at 3:31 PM Rating: Excellent
***
2,552 posts
Quote:

Ok I get it, your pissed that your damage has fallen behind because your not spouting a multi hit crit WS. But you gotta stop thinking of Abyssea as thing giant epeen measuring contest.


I am sporting a multi-hit crit WS, its called Jishnu's Radiance. This has nothing to do with what im talking about however.


Quote:
This mentality that everyone feels they need to deal ~insert other jobs damage~ +1 is really ******** with people, namely because it only exists in web forums. Inside the actual game itself the division of jobs isn't based on damage but by how many things each can cover in order to reduce the "low man" group to he smallest number of members.


What part of "Ranger can't do its job" do you not get? If you want to be satisfied with just being able to proc some blue !! using Sea Daughter and afking, fine. However for people who actually want to play the class, the job is fundamentally broken, in the same way Paladin is broken.


Quote:
And last I checked there is nothing stopping any RNG from hitting their /RA macro inside abyssea. And WTF is this "group dynamics" crap your talking about? Are you seriously trying to say that RNG is so underpowered that your feeling like you don't deal damage but if your WS you'll pull hate through dealing damage? Its one way or the other, either your underpowered in the damage department (and therefor can spam WS to your hearts content) or your overpowered in the damage department and have to hold back.


/ra isn't going to compare to todays norm where every melee DD can reach the gear haste cap. How many swings do you think a dual wielder gets in the time it takes for a player to hit /ra, have the character fire, pause delay and then fire again? Psst, it doesn't take long before human reaction time leaves you way behind the guy using auto-attack.

Pulling hate doesn't mean you're doing "awesome damage" either. The point of Ranger is to sit from a distance and deal damage however due to the fact that you aren't taking damage and how enmity in this game works, you wind up becoming a target. This causes mobs to move, putting mages in AOE range and overall ******** around with positioning.

So, you wind up doing less damage than an auto-DD, enmity winds up moving you out of the sweetspot for ranged attacks and you get penalized when you aren't in the sweetspot in the form of a damage cut. If you do finally get the chance to launch off some weaponskills, since every other DD has been taking damage, guess who the mobs going for?

Quote:
And why the heck would you be standing next to the WHM's in the first place? RNG's greatest benefit is that it can deal it damage without worrying about all the BS crazy aoe's / auras that the HNM's like to use. Paralyze / Doom / Amnesia / Curse won't make a RNG bat an eye. I do agree that something needs to be done about the ammo situation, SE can't keep creating higher level ammo that requires ridiculous ingredients.


Even if you're on the other side of the monster away from the healer, you're dead or putting the mage within AOE range when you grab hate. Tell me, why did you come Ranger again? Auras? really? How many NMs utilize a doom aura for that to matter. Oh and thanks for reminding me about paralyze, something that isn't notified in the log for ranged attackers whereas melee do.

Quote:
And ultimately I feel that is where the anger is coming from. Other jobs just swing weapons and hit macro's to deal damage, a RNG has to spend gil. And there is some sense of entitlement that comes along with that, if your spending the gil therefor you should be dealing the most damage. Unfortunately the game doesn't work that way, it never worked that way, your not spending money for the ability to deal the most damage but the ability to deal damage from a distance. If you want to deal damage without spending money, well you do have two crit based WS and all the required tools to go with them.


Give me a break, the gil argument wasn't even brought up. I expect to pay money to shoot ammo but when 12 bags of the newest ammo cost upwards of 500k or more, the system is at fault. Crafting is dead and still SE piles on these ammo synths where rare materials are needed to make decent ammo.

I also don't expect to just show up and be the best damage dealer but you're kidding yourself if you think Ranger is fine as is. The job brings absolutely nothing to the table to defend itself. BLM, the closest thing to Ranger gets multiple ways to prevent itself from being killed - Manawall, Bind, Sleep, Break - whereas Ranger gets zero ways to lower enmity/prevent deaths. Camouflage? You gotta be kidding me.

The game has changed and while Ranger may have been godly in the past when melee were underpowered, the tables have turned and Ranger is looking dated. Most Rangers don't even want more damage tools, they want the ability to be able to play the class correctly and utilize native enmity tools. A good enmity patch for Ranger would make all the difference as you'd be able to do more damage without being a nuisance. Things like auto-fire for engaged RNGs are the stuff of myth as SE obviously doesn't prioritize the improvement of the class very high.

Quote:
And btw, "procs" are the entire point in Abyssea. There hasn't been a single HNM we've fought that we felt "I wish we had more damage, then we could kill this guy faster". To the contrary there have been multiple situations where we've said "guys get off it, its at 30% and we still need to proc blue / red". We've had to deliberately halt damage in order to ensure procs so that we could maximize our loot. The only time we skip certain procs is if there is no need (green / red).


Again, if you like Ranger as a blueproc afker then fine, enjoy it that way. There are other people who want the class to actually live up to its name.


Edited, Apr 23rd 2011 5:33pm by SparthosofLakshmi

Edited, Apr 23rd 2011 5:37pm by SparthosofLakshmi
____________________________
Sparthosx
90 WAR BLU BRD RNG PUP COR SCH DNC WHM RDM






Reply To Thread

Colors Smileys Quote OriginalQuote Checked Help

 

Recent Visitors: 0 All times are in CDT