TheHolyDragoonSeraphus wrote:
Think they were only gonna adjust jobs that needed it badly, and frankly DRK PUP RNG needed it badly. And usally when there's gonna be a part 2, they name the first series of adjustments: "Job Adjustments Part 1"
You're insane or not paying attention if you think PUP needed it. Since the 2010 updates, PUP has been a monster. Some oblivious people don't seem to realize it, but PUP is a total beast these days. I also play MNK, one of the trendy choices for current "best DD", and for pure DD my PUP can beat my MNK (though MNK is a lot better at tanking). Being able to dish out stronger tier V nukes than a BLM with no hate (Deactivate to shed hate) sure has its uses too.
If they wanted to fix jobs that "needed it", my COR is feeling very left out in the cold. ESPECIALLY since RNG is getting some buffs, and one of them (the newly buffed Bounty Shot) just feels like it would have been much better suited for COR as a gambler/pirate in the first place.
At any rate, these changes aren't really very impressive for PUP. Not that the job needed big buffs to continue to be a surprisingly underrated powerhouse.
For attachments:
- One good attachment (counter)
- One wait-and-see attachment (barrage, but at a steep cost of wind maneuvers used for automaton haste/r.acc and more difficulty managing enmity spikes. we'll see what kind of timer it has to see how often it's useable too.)
- One useless attachment (MP cost)
- One horrible attachment (TP, at a cost of completely ******** up your maneuvers and likely on a timer).
For WS:
The new 2 hit crit WS will be nice, but may be annoying to manage with 5 different WS on Valoredge all having different trigger maneuvers. So it's harder to use Cannibal Blade (very useful for automaton tanking with the 10tp/tic automaton regain weapon), and to pump up other useful attachments with appropriate maneuvers. Still, for pure DD focus with Valoredge, definitely a win.
We'll see what the 4 hit ranger frame weapon does. I'd suspect it will be a bit inconsistent in damage if it's a 4 hit WS, but the added effect of defense down might be pretty useful for parties to weaken the mob for everyone. Might still not beat Armor Piercer for pure damage though.