Forum Settings
       
1 2 3 4 5 6 7 8 9 10 11 Next »
Reply To Thread

[dev1010] Job Adjustments (4/22/2011)Follow

#252 May 04 2011 at 9:51 AM Rating: Good
Scholar
**
847 posts
Quote:
As long as they don't get a stance that changes their costume to a single color w/ a black visor and a theme song, I think ranngers are ok.


Well, maybe they just need some...power.

(Yeah, I went there.)
#253 May 04 2011 at 10:01 AM Rating: Good
**
615 posts
Keylin wrote:
Quote:
As long as they don't get a stance that changes their costume to a single color w/ a black visor and a theme song, I think ranngers are ok.


Well, maybe they just need some...power.

(Yeah, I went there.)



You just made this relevant.
#254 May 04 2011 at 10:11 AM Rating: Good
Avatar
****
4,864 posts
Lobivopis wrote:
TheBarrister wrote:
Lobivopis wrote:
rdmcandie wrote:
Quote:
Telling the DD to play grabass with a mob you're dragging all over the place warrants a job fix.


Only a ****** runs around with a mob chasing them in a groups (unless kite tanking obviously). If RNG pulls hate or anyone at range does, they should run to the melee, always. Less time spent as you said playing grabass the better. RNG isn't liked at the moment its not a top fight job but neither are 14 others so just quit ********* It is fine just how it is, abyssea is the issue not the job.


RNG isn't dealing damage while running to the mob.


Then reduce your overall damage and stand in close - or don't get invited. Your choice.

ITT: no one really gives a crap about your sweet spot except you. It's not even noticeable.

Lobivopis wrote:

RNG is doing greatly reduced damage while standing next to the mob.


Mobs die nearly as fast unless your only damage is a single RNG. If that is true, you have bigger problems. Plus there are loads of BCNM fights in which RNG was the primary dd specifically because of the ability to stand far away. Didn't see you complaining about Odin or some of the Shantotto BCNMs, CoP, etc...



Lobivopis wrote:

RNG wasn't coming remotely close to the damage output of WAR MNK NIN THF DNC even when he wasn't pulling hate.


So?


Lobivopis wrote:

Even if the RNG runs to the melees they won't be doing any damage during that time because you can't hit a mob while chasing behind it because it will always be just out of range


Stand in range. Problem solved.

Lobivopis wrote:

RNG is a waste of a party slot when you can have that person come as something that's actually useful.\


It can trigger several Blue!! and some Red!! It's not useless...it just doesn't do as much damage on CQC mobs, which are prevalent in time building and some NMs in Abyssea.

Whoop.

Dee.

Doo.

Not the end of the world, Chicken Little.


Lobivopis wrote:

Doesn't have anything but RNG? Well then he's a leech that you should kick from your LS because he's just vacuming up loot that could be going to useful contributing members.


You should have them level something else so s/he's useful in more situations than the small amount a RNG is currently useful in. It's 2011, not 2006. There is no reason not to have more than one job up to 90, particularly a good mix of DD, hybrid, tank, mage, etc. It's quicker than it's ever been.


So basically your argument consists of "RNG sucks and should stay that way"

Got it.



I will agree with you if you concede your argument is "RNG is and always should be on par with every other DD in every situation and still retain it's advantages of being able to deal equally top tier damage from far away."

If you're not willing to concede that whining about RNG not being the top DD always is your argument, then I revert to my response (not argument) being RNG is fine as it is, we're in a different era and things may change when SE introduces new content. RNG has been the best and great in the past, and is still fantastic at certain things, some of which no other job can do.
____________________________
Carbuncle


#255 May 04 2011 at 10:24 AM Rating: Good
***
2,552 posts
Quote:
Although I never agree with him otherwise, Lobi is 100% right about RNG. It needs help. It needs major help. It hasn't been a relevant DD since well before AU. Anyone who doesn't see this has never played RNG or doesn't own a parser.


Don't worry, the people that claim RNG is fine simply eyeball 1 1.5k WS and declare the job is "fine". DPS? Who needs DPS when you can break 1k with a weaponskill.

It's funny that BST was brought up cause BST has gotten some improvements since Abyssea and even before it.

Stronger, sturdier pets with job traits.
Snarl allows for hate control.
Better DD options and buffing options through TOTM and Dawn Mulsum for pet longevity.

BST is now as a whole a better bet than a Ranger.

Quote:
RNG has been the best and great in the past, and is still fantastic at certain things, some of which no other job can do.


Please, Im dying to know what these things are outside a Blue !! hit.



Edited, May 4th 2011 12:28pm by SparthosofLakshmi
____________________________
Sparthosx
90 WAR BLU BRD RNG PUP COR SCH DNC WHM RDM






#256 May 04 2011 at 10:42 AM Rating: Default
Avatar
****
4,864 posts
SparthosofLakshmi wrote:


Quote:
RNG has been the best and great in the past, and is still fantastic at certain things, some of which no other job can do.


Please, Im dying to know what these things are outside a Blue !! hit.


Blue !! hits are fantastic.



____________________________
Carbuncle


#257 May 04 2011 at 1:12 PM Rating: Good
Jack of All Trades
******
29,628 posts
I've mentioned this before already, but something RNG is good at is checking to see if Yaanei is up without having to climb the mountain.

On a more serious note, it's pretty obvious that everyone who played RNG like a DD was just doinitrong. Better go get your TH sashes, guys.
1 2 3 4 5 6 7 8 9 10 11 Next »
Reply To Thread

Colors Smileys Quote OriginalQuote Checked Help

 

Recent Visitors: 0 All times are in CDT