Lobivopis wrote:
TheBarrister wrote:
Lobivopis wrote:
rdmcandie wrote:
Quote:
Telling the DD to play grabass with a mob you're dragging all over the place warrants a job fix.
Only a ****** runs around with a mob chasing them in a groups (unless kite tanking obviously). If RNG pulls hate or anyone at range does, they should run to the melee, always. Less time spent as you said playing grabass the better. RNG isn't liked at the moment its not a top fight job but neither are 14 others so just quit ********* It is fine just how it is, abyssea is the issue not the job.
RNG isn't dealing damage while running to the mob.
Then reduce your overall damage and stand in close - or don't get invited. Your choice.
ITT: no one really gives a crap about your sweet spot except you. It's not even noticeable.
Lobivopis wrote:
RNG is doing greatly reduced damage while standing next to the mob.
Mobs die nearly as fast unless your only damage is a single RNG. If that is true, you have bigger problems. Plus there are loads of BCNM fights in which RNG was the primary dd specifically because of the ability to stand far away. Didn't see you complaining about Odin or some of the Shantotto BCNMs, CoP, etc...
Lobivopis wrote:
RNG wasn't coming remotely close to the damage output of WAR MNK NIN THF DNC even when he wasn't pulling hate.
So?
Lobivopis wrote:
Even if the RNG runs to the melees they won't be doing any damage during that time because you can't hit a mob while chasing behind it because it will always be just out of range
Stand in range. Problem solved.
Lobivopis wrote:
RNG is a waste of a party slot when you can have that person come as something that's actually useful.\
It can trigger several Blue!! and some Red!! It's not useless...it just doesn't do as much damage on CQC mobs, which are prevalent in time building and some NMs in Abyssea.
Whoop.
Dee.
Doo.
Not the end of the world, Chicken Little.
Lobivopis wrote:
Doesn't have anything but RNG? Well then he's a leech that you should kick from your LS because he's just vacuming up loot that could be going to useful contributing members.
You should have them level something else so s/he's useful in more situations than the small amount a RNG is currently useful in. It's 2011, not 2006. There is no reason not to have more than one job up to 90, particularly a good mix of DD, hybrid, tank, mage, etc. It's quicker than it's ever been.
So basically your argument consists of "RNG sucks and should stay that way"
Got it.
but RNG doesn't suck. It is fairly capable in melee range, it always has been, however most RNG's do not care to build a melee set for TP, and WS when they are required to be in melee Range. As I said earlier any job that pulls hate at range should run to the melee as soon as the mob begins moving to them. This allows the melee to unlock and keep pace and minimize grab ***. RNG is not in a terrible place, abyssea is what is the issue, and I guess by extension outside of abyssea (granted we have no information on what atma like things will be available, nor do we have any idea what will be on the table come june.)
You said it yourself earlier in this thread, that a RDM or BRD could out DD a melee RNG which shows you really have no idea what you are talking about since both Rampage and Evisceration are available to RNG. Having a multi hit Crit WS puts RNG ahead of a lot of jobs. Unfortunately for them this means their "role" is diminished because ranged attacks are minimal.
I just do not know what your argument is, other than crying for the sake of crying. You complained about survival, which is not an issue it survives just as well as a WAR, you have an issue with hate management, which can be soft countered with SCH, and Hard countered with THF, baring either of those you can minimize the issues by entering melee range for a period of time until a tank can regain hate, now your issue is with damage which is more or less moot considering there are a handful of jobs that are currently dealing high damage, and they consist of jobs with multi hit crit weaponskills. Such as WAR, DRG, THF, DNC.
The only real issue that has been brought up in my honest opinion (despite my support for the hate drop ability on RNG) is the lack of ranged auto attack, and ammo requirments. if SE gave RNG and auto attack that fired without a macro I think that could help some, I would even go as far as allowing use while moving with a 25% reduction to ACC (meaning 75% of total ACC is retained so if your on paper Hit Rate against a target is 125% you will have 94% ACC rate even while moving.) As well as getting rid of ammo. (this across the board. You buy 1 type of arrow quiver, or shuriken, etc etc and have an unlimited supply of that type.) To me this needs to be done, not only because of the decline of Ammo on the AH for the jobs that use it, not only to fix throwing with NIN who have never really ever made use of this skill, but mostly because it follows the pattern they just promoted with universal NIN tools.
These are personally what I think would help RNG and all ranged attack classes from Blood Bolt THF's, to RNG's, COR's SAM's DRK's RDM's WAR's.
RNG is pretty fine, once again it is abyssea that is the Issue, but you know what here is an Idea, go post in the BLM forum that your job is unwanted except in unique situations make sure you let them know that its only been a year since you were considered mostly useful, but I suggest you leave out the fact that they were considered useless from 06-10 or go to the BST forum and suggest to them that even though RNG was mildliy useless since its nerf that BST being mostly useless since its inception should be overlooked.
Seriously dude, you need to buck up, RNG is fine, its not the best, its not the worst, welcome to mediocrity.
Edited, May 3rd 2011 10:38pm by rdmcandie