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#227 May 01 2011 at 11:23 AM Rating: Good
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But that's not what happens. It runs over to the RNG and out of range of the melees. If you are chasing a mob it's going to stay out of range until it stops and you catch up. So what happens is it runs over to the RNG smacks him and then runs back to the next person on the hate list while everyone else tries to chase it down and it becomes impossible to keep the mob in one spot. It also pisses off the melee because they start missing WS on their x hit builds, loosing TP when they use a WS just as the mob decides it wants to hit the RNG, and wasting JA timers (if your not hitting the mob while a JA is on you are wasting it)


Which is why anyone at range who pulls hate should run to the melee, to minimize time spent chasing the mob. Christ.
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#228 May 01 2011 at 3:26 PM Rating: Decent
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rdmcandie wrote:
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RNG isn't dealing damage while running to the mob.

So what if he continued doing damage he would continue to stay at the top of the hate list longer.
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RNG is doing greatly reduced damage while standing next to the mob.

Again the point, if a RNG pulls hate his reduced damage output with the mob smacking him will allow a MNK to get hate back through CE bleeding.
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RNG wasn't coming remotely close to the damage output of WAR MNK NIN THF DNC even when he wasn't pulling hate.

Irrelevant, and because of abyssea. Never saw anyone complain about RNG when it was one of the highest DD jobs before abyssea.


You're just trolling aren't you?

RNG has sucked since it was nerfed in 2005. The only reason RNG's damage was ever good was because ranged attacks ignored cRatio and when that was changed Ranger's damage fell well behind every other DD in the game even when they were in the sweet spot.

To repeat, it's not just abyssea, RNG sucked long before that.


Edited, May 1st 2011 6:28pm by Lobivopis
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I thought of it first:

http://ffxi.allakhazam.com/forum.html?forum=10&mid=130073657654872218#20
#229 May 01 2011 at 3:47 PM Rating: Default
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This thread is full of delicious RNG tears. For all the times they ditched out of an exp party because the exp/hour wasn't up to their standards, when dragged a mob over to me and MPK'd me on white mage or kited the thing around while I tried to keep up wearing dusk gear on WAR. It's just the wheel of justice grinding slow and sure.
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#230 May 01 2011 at 8:10 PM Rating: Good
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Erecia wrote:
This thread is full of delicious RNG tears. For all the times they ditched out of an exp party because the exp/hour wasn't up to their standards, when dragged a mob over to me and MPK'd me on white mage or kited the thing around while I tried to keep up wearing dusk gear on WAR. It's just the wheel of justice grinding slow and sure.


And this right here is why people are engaging in logical gymnastics and insisting RNG is "fine". It has nothing to do with the actual performance of the job and everything to do with lingering bitterness over the 03-05 era. They simply like that RNG now the butt monkey of FFXI.



Edited, May 1st 2011 11:13pm by Lobivopis
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I thought of it first:

http://ffxi.allakhazam.com/forum.html?forum=10&mid=130073657654872218#20
#231 May 01 2011 at 10:00 PM Rating: Good
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Lobivopis wrote:
Erecia wrote:
This thread is full of delicious RNG tears. For all the times they ditched out of an exp party because the exp/hour wasn't up to their standards, when dragged a mob over to me and MPK'd me on white mage or kited the thing around while I tried to keep up wearing dusk gear on WAR. It's just the wheel of justice grinding slow and sure.


And this right here is why people are engaging in logical gymnastics and insisting RNG is "fine". It has nothing to do with the actual performance of the job and everything to do with lingering bitterness over the 03-05 era. They simply like that RNG now the butt monkey of FFXI.




actually RNG's uselessness has everything to do with Abyssea. Along with anything that isn't MNK, WAR, NIN, BLU, WHM, BLM, and BRD if you don't want to /BRD on BLM.

The job is fine as far as damage output goes, but again is limited at range because again of how awesome multihit crit WS's are in Abyssea (which RNG can do in melee range and likely do more damage from there than at range).

The issue is with abyssea not with the job.
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#232 May 01 2011 at 10:46 PM Rating: Default
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rdmcandie wrote:

The job is fine as far as damage output goes, but again is limited at range because again of how awesome multihit crit WS's are in Abyssea (which RNG can do in melee range and likely do more damage from there than at range).


You're trolling. RNGs DPS and WS damage were well behind melees even before Abyssea.
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I thought of it first:

http://ffxi.allakhazam.com/forum.html?forum=10&mid=130073657654872218#20
#233 May 02 2011 at 1:08 AM Rating: Excellent
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Lobivopis wrote:
rdmcandie wrote:

The job is fine as far as damage output goes, but again is limited at range because again of how awesome multihit crit WS's are in Abyssea (which RNG can do in melee range and likely do more damage from there than at range).


You're trolling. RNGs DPS and WS damage were well behind melees even before Abyssea.


eh? this whole thread went under the bridge at least 100 posts ago.
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#234 May 02 2011 at 2:37 AM Rating: Default
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You're trolling. RNGs DPS and WS damage were well behind melees even before Abyssea.


If you were shooting for TP, yeah. If you were meleeing for tp, (with the 3 best melee tp weapons, k club, ridil. and merc kris) then running out to ws range, it was still pretty good. If my COR was doing 70-80% of the damage of an actual DD, with healers and evokers rolls on half the time, time wasted rolling them, and inferior gear/stats/ abilities, your RNG was fine.

The argument that another job would do better is stupid. A WHM and a MNK can duo absolutely everything in the game, and quickly. Everyone else is just leeching, so who gives a **** whether the leech is a RNG or a WAR?
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#235 May 02 2011 at 5:23 AM Rating: Decent
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RE: Everything will be fine once the game moves out of Abyssea.

They just posted more info on Voidwatch and it looks like atmas will be a part of new content from here on out.

Edited, May 2nd 2011 8:25am by Lobivopis
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I thought of it first:

http://ffxi.allakhazam.com/forum.html?forum=10&mid=130073657654872218#20
#236 May 02 2011 at 7:46 AM Rating: Excellent
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If you were shooting for TP, yeah. If you were meleeing for tp, (with the 3 best melee tp weapons, k club, ridil. and merc kris) then running out to ws range, it was still pretty good. If my COR was doing 70-80% of the damage of an actual DD, with healers and evokers rolls on half the time, time wasted rolling them, and inferior gear/stats/ abilities, your RNG was fine.


You are remembering the days of colibri, a piercing weak mob. COR, K-Club RNG, DRG, Polearm bearing SAM's were all great DD's in those settings due to the weapons they used. Outside of colibri meripo, RNG was a top DD that pulled the mob away. In the zerg system that was a big no-no for a lot of HNM. Sure you pulled out RNG during kited fights, but those were few and far between.

Before Abyssea RNG was one of the least played jobs in the game (right after COR and PUP). Since Abyssea it is still one of the least played jobs (right after PUP and ahead of COR). That's usually a good sign there is something a bit wrong with the job.

The big problems are two fold: 1)Cost and availability of ammo (why pay for equivalent or sub pat damage) and 2) Having to shoot from a distance to maximize damage (note a BLM can still run next to the mob and cast for full damage if he doesn't want the mob moving away from the DD). SE needs to work on those things IMO before RNG becomes viable.

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#237 May 02 2011 at 8:27 AM Rating: Excellent
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BLMs also risk interrupts and can't just pop a quiver to be ready to pump out more damage when they run out of MP. So, it isn't quite fair to compare the two in that manner.

Now, cost would be the more legitimate concern for popularity. As much as some say gil is easy to come by these days, it wasn't always so back then. I've tried farming demon horns before when you could've considered them among the best arrows, and let's just say there's a good reason the RMT targeted it: They could afford to put up with crappy drop rates having people on shifts. Meanwhile, as an alchemist, I'm also painfully aware of the minimum costs associated with bullets and it's a fine line between profit and break even when dealing with expensive consumables in high quantities. Frankly, this is kind of like asking for a buff to mining/logging.
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#238 May 02 2011 at 8:53 AM Rating: Good
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Erecia wrote:
This thread is full of delicious RNG tears. For all the times they ditched out of an exp party because the exp/hour wasn't up to their standards, when dragged a mob over to me and MPK'd me on white mage or kited the thing around while I tried to keep up wearing dusk gear on WAR. It's just the wheel of justice grinding slow and sure.


Except everyone who was playing ranger back in 2005 and not inviting you to exp is now a vere monk or kannagi ninja and is still not inviting less than optimal jobs. You think people played ranger because of the mechanics? No, they played because it was the best. Just like now its not the animations or AF design that is keeping people from playing ranger. It's the fact that ranger is subpar.
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#239 May 02 2011 at 8:04 PM Rating: Decent
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Lobivopis wrote:
rdmcandie wrote:
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Telling the DD to play grabass with a mob you're dragging all over the place warrants a job fix.


Only a ****** runs around with a mob chasing them in a groups (unless kite tanking obviously). If RNG pulls hate or anyone at range does, they should run to the melee, always. Less time spent as you said playing grabass the better. RNG isn't liked at the moment its not a top fight job but neither are 14 others so just quit ********* It is fine just how it is, abyssea is the issue not the job.


RNG isn't dealing damage while running to the mob.


Then reduce your overall damage and stand in close - or don't get invited. Your choice.

ITT: no one really gives a crap about your sweet spot except you. It's not even noticeable.

Lobivopis wrote:

RNG is doing greatly reduced damage while standing next to the mob.


Mobs die nearly as fast unless your only damage is a single RNG. If that is true, you have bigger problems. Plus there are loads of BCNM fights in which RNG was the primary dd specifically because of the ability to stand far away. Didn't see you complaining about Odin or some of the Shantotto BCNMs, CoP, etc...



Lobivopis wrote:

RNG wasn't coming remotely close to the damage output of WAR MNK NIN THF DNC even when he wasn't pulling hate.


So?


Lobivopis wrote:

Even if the RNG runs to the melees they won't be doing any damage during that time because you can't hit a mob while chasing behind it because it will always be just out of range


Stand in range. Problem solved.

Lobivopis wrote:

RNG is a waste of a party slot when you can have that person come as something that's actually useful.\


It can trigger several Blue!! and some Red!! It's not useless...it just doesn't do as much damage on CQC mobs, which are prevalent in time building and some NMs in Abyssea.

Whoop.

Dee.

Doo.

Not the end of the world, Chicken Little.


Lobivopis wrote:

Doesn't have anything but RNG? Well then he's a leech that you should kick from your LS because he's just vacuming up loot that could be going to useful contributing members.


You should have them level something else so s/he's useful in more situations than the small amount a RNG is currently useful in. It's 2011, not 2006. There is no reason not to have more than one job up to 90, particularly a good mix of DD, hybrid, tank, mage, etc. It's quicker than it's ever been.
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#240 May 03 2011 at 11:29 AM Rating: Good
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"Erecia" wrote:
This thread is full of delicious RNG tears. For all the times they ditched out of an exp party because the exp/hour wasn't up to their standards, when dragged a mob over to me and MPK'd me on white mage or kited the thing around while I tried to keep up wearing dusk gear on WAR. It's just the wheel of justice grinding slow and sure.


Oh cmon, THIS is your argument?

I guess I should hate BRDs that told me the PT setups I made sucked, hate WHMs cause they too could be picky when in high demand and also hate CORs because well... all of them were princesses.

This is the weakest argument yet.

"Seriha" wrote:
BLMs also risk interrupts and can't just pop a quiver to be ready to pump out more damage when they run out of MP. So, it isn't quite fair to compare the two in that manner.


BLM in Abyssea has access to key unique Yellow !!s that cannot be worked around unlike RNGs unique Blue !!.

Inside Abyssea, MP is of no concern. Your BLM can stand right next to the mob for 95% of Abyssean foes and suffer no penalty short of being a MP sponge. RNG up close gets a neat damage penalty AND becomes an MP sponge all while doing less damage than any comparable front-line DD.

Interrupts? That can be worked around with Aquaveil or specific gear setups. Damage Penalty? You're stuck with it until you get to the proper distance SE assigns you.

Quote:
Now, cost would be the more legitimate concern for popularity. As much as some say gil is easy to come by these days, it wasn't always so back then. I've tried farming demon horns before when you could've considered them among the best arrows, and let's just say there's a good reason the RMT targeted it: They could afford to put up with crappy drop rates having people on shifts. Meanwhile, as an alchemist, I'm also painfully aware of the minimum costs associated with bullets and it's a fine line between profit and break even when dealing with expensive consumables in high quantities. Frankly, this is kind of like asking for a buff to mining/logging.


Yeah, ammo is a huge problem for RNG and COR but the core concept of RNG is rotting away. Frontliners are getting faster and faster (most jobs can cap gear haste effortlessly) while RNG remains running at the same pace it was 6 years ago. The Snapshot roll (lol) and continual assignment of crappy JAs to the class is why it's probably the rarest DD in the game.

Honestly, for all the grief Puppetmaster gets you're probably better off with one over a Ranger at this point and doubly so post-patch when PUP gets even more boosts while RNG gets a spiffy TH ability that so obviously was designed for Corsair, you ask yourself who did SE think they were fooling with it.

Edited, May 3rd 2011 1:31pm by SparthosofLakshmi
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#241 May 03 2011 at 3:25 PM Rating: Default
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SparthosofLakshmi wrote:
Oh cmon, THIS is your argument?

It's less of an argument and more of an observation laced with cynical, yet delighted, apathy.

But even if you get past the fact I was mostly trolling, I think that if any particular job gets so powerful that they can use their status to be jerks, then it's okay to laugh while they cry from the nerfs.
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#242 May 03 2011 at 6:11 PM Rating: Default
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Erecia wrote:
SparthosofLakshmi wrote:
Oh cmon, THIS is your argument?

It's less of an argument and more of an observation laced with cynical, yet delighted, apathy.

But even if you get past the fact I was mostly trolling, I think that if any particular job gets so powerful that they can use their status to be jerks, then it's okay to laugh while they cry from the nerfs.


*cough* SAM *cough*
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#243 May 03 2011 at 7:40 PM Rating: Good
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TheBarrister wrote:
Lobivopis wrote:
rdmcandie wrote:
Quote:
Telling the DD to play grabass with a mob you're dragging all over the place warrants a job fix.


Only a ****** runs around with a mob chasing them in a groups (unless kite tanking obviously). If RNG pulls hate or anyone at range does, they should run to the melee, always. Less time spent as you said playing grabass the better. RNG isn't liked at the moment its not a top fight job but neither are 14 others so just quit ********* It is fine just how it is, abyssea is the issue not the job.


RNG isn't dealing damage while running to the mob.


Then reduce your overall damage and stand in close - or don't get invited. Your choice.

ITT: no one really gives a crap about your sweet spot except you. It's not even noticeable.

Lobivopis wrote:

RNG is doing greatly reduced damage while standing next to the mob.


Mobs die nearly as fast unless your only damage is a single RNG. If that is true, you have bigger problems. Plus there are loads of BCNM fights in which RNG was the primary dd specifically because of the ability to stand far away. Didn't see you complaining about Odin or some of the Shantotto BCNMs, CoP, etc...



Lobivopis wrote:

RNG wasn't coming remotely close to the damage output of WAR MNK NIN THF DNC even when he wasn't pulling hate.


So?


Lobivopis wrote:

Even if the RNG runs to the melees they won't be doing any damage during that time because you can't hit a mob while chasing behind it because it will always be just out of range


Stand in range. Problem solved.

Lobivopis wrote:

RNG is a waste of a party slot when you can have that person come as something that's actually useful.\


It can trigger several Blue!! and some Red!! It's not useless...it just doesn't do as much damage on CQC mobs, which are prevalent in time building and some NMs in Abyssea.

Whoop.

Dee.

Doo.

Not the end of the world, Chicken Little.


Lobivopis wrote:

Doesn't have anything but RNG? Well then he's a leech that you should kick from your LS because he's just vacuming up loot that could be going to useful contributing members.


You should have them level something else so s/he's useful in more situations than the small amount a RNG is currently useful in. It's 2011, not 2006. There is no reason not to have more than one job up to 90, particularly a good mix of DD, hybrid, tank, mage, etc. It's quicker than it's ever been.


So basically your argument consists of "RNG sucks and should stay that way"

Got it.

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Adjust the resolution of menus.
The main screen resolution for "FINAL FANTASY XI" is dependent on the "Overlay Graphics Resolution" setting.
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I thought of it first:

http://ffxi.allakhazam.com/forum.html?forum=10&mid=130073657654872218#20
#244 May 03 2011 at 8:35 PM Rating: Default
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Lobivopis wrote:
TheBarrister wrote:
Lobivopis wrote:
rdmcandie wrote:
Quote:
Telling the DD to play grabass with a mob you're dragging all over the place warrants a job fix.


Only a ****** runs around with a mob chasing them in a groups (unless kite tanking obviously). If RNG pulls hate or anyone at range does, they should run to the melee, always. Less time spent as you said playing grabass the better. RNG isn't liked at the moment its not a top fight job but neither are 14 others so just quit ********* It is fine just how it is, abyssea is the issue not the job.


RNG isn't dealing damage while running to the mob.


Then reduce your overall damage and stand in close - or don't get invited. Your choice.

ITT: no one really gives a crap about your sweet spot except you. It's not even noticeable.

Lobivopis wrote:

RNG is doing greatly reduced damage while standing next to the mob.


Mobs die nearly as fast unless your only damage is a single RNG. If that is true, you have bigger problems. Plus there are loads of BCNM fights in which RNG was the primary dd specifically because of the ability to stand far away. Didn't see you complaining about Odin or some of the Shantotto BCNMs, CoP, etc...



Lobivopis wrote:

RNG wasn't coming remotely close to the damage output of WAR MNK NIN THF DNC even when he wasn't pulling hate.


So?


Lobivopis wrote:

Even if the RNG runs to the melees they won't be doing any damage during that time because you can't hit a mob while chasing behind it because it will always be just out of range


Stand in range. Problem solved.

Lobivopis wrote:

RNG is a waste of a party slot when you can have that person come as something that's actually useful.\


It can trigger several Blue!! and some Red!! It's not useless...it just doesn't do as much damage on CQC mobs, which are prevalent in time building and some NMs in Abyssea.

Whoop.

Dee.

Doo.

Not the end of the world, Chicken Little.


Lobivopis wrote:

Doesn't have anything but RNG? Well then he's a leech that you should kick from your LS because he's just vacuming up loot that could be going to useful contributing members.


You should have them level something else so s/he's useful in more situations than the small amount a RNG is currently useful in. It's 2011, not 2006. There is no reason not to have more than one job up to 90, particularly a good mix of DD, hybrid, tank, mage, etc. It's quicker than it's ever been.


So basically your argument consists of "RNG sucks and should stay that way"

Got it.



but RNG doesn't suck. It is fairly capable in melee range, it always has been, however most RNG's do not care to build a melee set for TP, and WS when they are required to be in melee Range. As I said earlier any job that pulls hate at range should run to the melee as soon as the mob begins moving to them. This allows the melee to unlock and keep pace and minimize grab ***. RNG is not in a terrible place, abyssea is what is the issue, and I guess by extension outside of abyssea (granted we have no information on what atma like things will be available, nor do we have any idea what will be on the table come june.)

You said it yourself earlier in this thread, that a RDM or BRD could out DD a melee RNG which shows you really have no idea what you are talking about since both Rampage and Evisceration are available to RNG. Having a multi hit Crit WS puts RNG ahead of a lot of jobs. Unfortunately for them this means their "role" is diminished because ranged attacks are minimal.

I just do not know what your argument is, other than crying for the sake of crying. You complained about survival, which is not an issue it survives just as well as a WAR, you have an issue with hate management, which can be soft countered with SCH, and Hard countered with THF, baring either of those you can minimize the issues by entering melee range for a period of time until a tank can regain hate, now your issue is with damage which is more or less moot considering there are a handful of jobs that are currently dealing high damage, and they consist of jobs with multi hit crit weaponskills. Such as WAR, DRG, THF, DNC.

The only real issue that has been brought up in my honest opinion (despite my support for the hate drop ability on RNG) is the lack of ranged auto attack, and ammo requirments. if SE gave RNG and auto attack that fired without a macro I think that could help some, I would even go as far as allowing use while moving with a 25% reduction to ACC (meaning 75% of total ACC is retained so if your on paper Hit Rate against a target is 125% you will have 94% ACC rate even while moving.) As well as getting rid of ammo. (this across the board. You buy 1 type of arrow quiver, or shuriken, etc etc and have an unlimited supply of that type.) To me this needs to be done, not only because of the decline of Ammo on the AH for the jobs that use it, not only to fix throwing with NIN who have never really ever made use of this skill, but mostly because it follows the pattern they just promoted with universal NIN tools.

These are personally what I think would help RNG and all ranged attack classes from Blood Bolt THF's, to RNG's, COR's SAM's DRK's RDM's WAR's.

RNG is pretty fine, once again it is abyssea that is the Issue, but you know what here is an Idea, go post in the BLM forum that your job is unwanted except in unique situations make sure you let them know that its only been a year since you were considered mostly useful, but I suggest you leave out the fact that they were considered useless from 06-10 or go to the BST forum and suggest to them that even though RNG was mildliy useless since its nerf that BST being mostly useless since its inception should be overlooked.

Seriously dude, you need to buck up, RNG is fine, its not the best, its not the worst, welcome to mediocrity.

Edited, May 3rd 2011 10:38pm by rdmcandie
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#245 May 03 2011 at 9:19 PM Rating: Good
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Lobivopis wrote:
"RNG sucks"


Come on, EVERYONE hates the RNG at least some of the time...
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#246 May 03 2011 at 9:21 PM Rating: Good
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the job was doomed the instant SE named it.
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#247 May 03 2011 at 9:29 PM Rating: Excellent
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Lol i remember waaaay back in the day when EQ hated on rangers too. Poor class/job, always catching a bad wrap!
#248 May 03 2011 at 10:47 PM Rating: Excellent
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Olorinus the Vile wrote:
the job was doomed the instant SE named it.


As long as they don't get a stance that changes their costume to a single color w/ a black visor and a theme song, I think ranngers are ok.
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#249 May 04 2011 at 2:34 AM Rating: Default
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rdmcandie wrote:


but RNG doesn't suck. It is fairly capable in melee range, it always has been, however most RNG's do not care to build a melee set for TP, and WS when they are required to be in melee Range. As I said earlier any job that pulls hate at range should run to the melee as soon as the mob begins moving to them. This allows the melee to unlock and keep pace and minimize grab ***. RNG is not in a terrible place, abyssea is what is the issue, and I guess by extension outside of abyssea (granted we have no information on what atma like things will be available, nor do we have any idea what will be on the table come june.)

You said it yourself earlier in this thread, that a RDM or BRD could out DD a melee RNG which shows you really have no idea what you are talking about since both Rampage and Evisceration are available to RNG. Having a multi hit Crit WS puts RNG ahead of a lot of jobs. Unfortunately for them this means their "role" is diminished because ranged attacks are minimal.

I just do not know what your argument is, other than crying for the sake of crying. You complained about survival, which is not an issue it survives just as well as a WAR, you have an issue with hate management, which can be soft countered with SCH, and Hard countered with THF, baring either of those you can minimize the issues by entering melee range for a period of time until a tank can regain hate, now your issue is with damage which is more or less moot considering there are a handful of jobs that are currently dealing high damage, and they consist of jobs with multi hit crit weaponskills. Such as WAR, DRG, THF, DNC.

The only real issue that has been brought up in my honest opinion (despite my support for the hate drop ability on RNG) is the lack of ranged auto attack, and ammo requirments. if SE gave RNG and auto attack that fired without a macro I think that could help some, I would even go as far as allowing use while moving with a 25% reduction to ACC (meaning 75% of total ACC is retained so if your on paper Hit Rate against a target is 125% you will have 94% ACC rate even while moving.) As well as getting rid of ammo. (this across the board. You buy 1 type of arrow quiver, or shuriken, etc etc and have an unlimited supply of that type.) To me this needs to be done, not only because of the decline of Ammo on the AH for the jobs that use it, not only to fix throwing with NIN who have never really ever made use of this skill, but mostly because it follows the pattern they just promoted with universal NIN tools.

These are personally what I think would help RNG and all ranged attack classes from Blood Bolt THF's, to RNG's, COR's SAM's DRK's RDM's WAR's.


Edited, May 3rd 2011 10:38pm by rdmcandie


There is absolutely no logical reason to use a job which requires you to jump through flaming hoops for less performance when jobs which don't require elaborate setups and perform better exist.

Also RNG dps and WS are sub standard, even outside Abyssea. You can keep repeating that this is not the case but when non piercing melees are out damaging a piercing job at ToAU bird camp it's obvious that RNG damage is well below melee jobs.

There is no ammo on the AH because there are no RNGs to buy it, so crafters don't waste time making it.

rdmcandie wrote:

or go to the BST forum and suggest to them that even though RNG was mildliy useless since its nerf that BST being mostly useless since its inception should be overlooked.


wut? this makes no sense.

Edited, May 4th 2011 5:41am by Lobivopis
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I thought of it first:

http://ffxi.allakhazam.com/forum.html?forum=10&mid=130073657654872218#20
#250 May 04 2011 at 3:47 AM Rating: Decent
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what non piercing melee? Most of the heavy hitters outside of abyssea can use, or do use polearms, which is piercing. Off the top of my head MNK and DRK are the only 2 I can think of that don't and are considered heavy DD. So I am confused at which non piercing melee you are referring to in (lol)colibri parties, mobs that die in 25 seconds instead of 20 when not using piercing is a pretty lulzy comparison.

In parts of the game that actually matter, RNG does just fine. But your tears are delicious.

Edited, May 4th 2011 5:49am by rdmcandie
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#251 May 04 2011 at 4:31 AM Rating: Excellent
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Although I never agree with him otherwise, Lobi is 100% right about RNG. It needs help. It needs major help. It hasn't been a relevant DD since well before AU. Anyone who doesn't see this has never played RNG or doesn't own a parser.


Edited, May 4th 2011 6:34am by Solrain
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