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Suggestions for Fixing Abyssea Seal quests.Follow

#1 Sep 18 2010 at 12:36 PM Rating: Good
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This is the first time I've started a thread, in the vain hopes that some one at SE will be reading and understand that the community is not happy, in general, with the state of the Empyrean Armour Upgrade Quests.
I've always felt that there's no point about ******** about something, unless you have a way to fix it, or at least some viable suggestions. Here's what I've seen through the community.

The problem with the quest is the complete randomness and extreme time sinks.
Even the "Smoke on the Coast" (galkan sausage) quest, which is, from what I can see, the easiest quest to do, still requires vast ammounts of time:

10 min to cook 4 stacks of meat (this was the most I did at one time, I hate wasting resourses and gil) - with about 25% Burnt loss (I was down to 2-3 -1 sausages at the end, but if you're starting, you don't get the feel for it, or can get unlucky, etc, averages out) ~36 sausages per trip.

2 minutes to zone in, talk to the galka, trade him the sausage, run out. (I was down to about 1:25 with macro and Movement +, but I feel 2min is a fair number)

~100-300 sausages to get 8 seals

200-600 minutes to trade, plus ~80 min cooking time.

That's 280-680 minutes in zone, JUST DOING THIS QUEST. And it's recognized as the "easiest" quest!!!
Thats 10 - 22 stones just on one piece of AF3.

Scattered Shells, Scattered Minds Can take up to 20 min to complete. With a max of 300 completions needed for 8 seals (yes, luck plays a factor, but lets play "worst case scenario") - that's 6000 minutes or 200 stones!

There are other quests that are "easy", such as Unidentified Reasearch Object, but that requires MASSIVE ammounts of gil or time inside farming, THEN you have to trade (Current price of Murex cones = 100k Gil, x 300 = 30m Gil, plus 600 min to trade it!)

And lets not even mention the poor BLM's and their "you must be in an XP party, in a new zone, just to get your key item to complete the quest!"

While we love the AF3, SE, this is a pure case of "You've done it wrong".
Fortunatly, it's fixable. And with relative ease, so here are the suggestions I've seen in the community:


1: Keep the drops random, increase the drop rate to 100%
While I hate dropping seals for a job I will never level up, the commuinty wouldn't feel so robbed if they got a reward every time they did the quest. More than that, it would be a much shorter time getting the seals (25% drop rate on their seal, just for sake of ease, means that you would only have to complete 32 quests, not 300). Even for our poor BLM's this is viable.

2: Keep drop rates, put in a small program that sees what job the person has at 80+ and removes other options from the drop rate.
This means that while you're still looking at a 1 in 5ish drop rate on seals, you know that when it drops, it will be for a job you can use. The issue with this fix is that if the person has multipul 80's on the same quest, they can get stuck with 1 group of seals over the other (Again, easy fix while you're in there writing programming, if they have the +1 for that quest already, remove that job from the drops again)

3: Keep the drop rates, but add in a menu that allows player to select which seal they want.
Similar to #2 but allows the player to just choose. Not sure which would be easier in terms of programming...

4: Keep drop rates, but have the program check against active Magian Trials.
Similar to #2, but requires you to have the trial active (only a real pain in the *** when considering AF3 feet - since they seem to be a bit harder to get). Again, this seems one of the most reasonable - if my magian specs know what trials I'm on - why can't the quest giver?

5: Allow Seals to be tradeable/Bazzar-able. Allow players to trade their seals with friends.
So if they happen to know a RDM or two their 18 RDM Leg Seals will go to someone who needs them, instead of hitting the floor. Better still, allow them to be bazzarable. This will probably create a sub-market and allow those with time to waste, a way to make some gil. Seals, in this case, would be treated like Ancient Currency for Relic upgrading.
This is my least favourite option, but still an option no less.

6: Allow Seals to enter into the treasure pool.
This allows a group of friends to do the quests, speeding up the process (up to 6 people, or hell, even 18), while not having seals go to waste, being distributed to those that need.


http://ffxi.allakhazam.com/forum.html?forum=10&mid=1284688277171686565&page=1&howmany=50#msg1284765101266223667 - is a post written by Tummie, that I feel, is pretty damn close to how I thought AF3+1 and +2 were going to work. Worth a read.



I wrote this tread, because the previous one, along this line of thought, had degraded into "you can't solo X on RDM now".

Edited, Sep 19th 2010 11:04pm by AshokaPrime to add in new ideas

Edited, Sep 19th 2010 11:04pm by AshokaPrime
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#2 Sep 18 2010 at 1:12 PM Rating: Good
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I don't see them making the items sellable. What I think would be a good idea would be if you are in a pt, put the seal into the treasure pool. That way you can team up with other people doing the same quest, and if a seal drops on your quest, others can get it. It would go hand-in-hand with magian trials in terms of having the community team up and work together in a non-organized way.
#3 Sep 18 2010 at 1:39 PM Rating: Good
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Meh, if you're impatient, get a group to kill NMs. If you can't or don't want to, then you're obviously going to have to do something that's much more time consuming. That's the drawback of doing this solo.

My only issue with the quests is that some of them are ridiculously difficult for spamming random seal drops. Those are the only quests that need to be adjusted in terms of seals.
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#4 Sep 18 2010 at 1:44 PM Rating: Good
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Its obvious the quests are set up for people who dont have much time for playing XI and want a reasonable shot at being able to do small bits of Abyssea in their schedules. For this group, visitant isnt going to matter because you'll have an extreme surplus of stones which means plenty of chances to solo and eventually finish.

For everyone else? Group up and kill NMs. That's really the fastest way to get this done. Everything in scars seems easier and more accessable to a reasonable pickup group. Unlike Salvage, theres no complexities to making things spawn so basically you just pick a run-path and attempt to get as many seals as possible. It's as accessable as an Abyssea EXP party.

If people can create PUG dynamis, this should be a laughing joke.

Edited, Sep 18th 2010 3:45pm by SparthosofLakshmi
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#5 Sep 18 2010 at 2:00 PM Rating: Good
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SparthosofLakshmi wrote:
Its obvious the quests are set up for people who dont have much time for playing XI and want a reasonable shot at being able to do small bits of Abyssea in their schedules. For this group, visitant isnt going to matter because you'll have an extreme surplus of stones which means plenty of chances to solo and eventually finish.

For everyone else? Group up and kill NMs. That's really the fastest way to get this done. Everything in scars seems easier and more accessable to a reasonable pickup group. Unlike Salvage, theres no complexities to making things spawn so basically you just pick a run-path and attempt to get as many seals as possible. It's as accessable as an Abyssea EXP party.

If people can create PUG dynamis, this should be a laughing joke.

Edited, Sep 18th 2010 3:45pm by SparthosofLakshmi


Depends on your luck, you're often not going to find a group to do JUST the NMs that drop seals you want, in my experience. I've spent 12 stones getting one seal from a NM, as opposed to 1-2 from the quests. You could of course /shout for spamming just the pop NM you want, but then you have of course several others lotting against you.
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#6 Sep 18 2010 at 2:02 PM Rating: Decent
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ElvaanTHF wrote:
Depends on your luck, you're often not going to find a group to do JUST the NMs that drop seals you want, in my experience. I've spent 12 stones getting one seal from a NM, as opposed to 1-2 from the quests. You could of course /shout for spamming just the pop NM you want, but then you have of course several others lotting against you.
The trick is to lowman it with only people that need other seals.
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#7 Sep 18 2010 at 2:18 PM Rating: Default
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eh, if you're impatient, get a group to kill NMs
.

doing NMS will take just as long, considering you probably need to kill the same nm 50-100 times, wait 30 mins for repop or farm items over and over.

either way its a time sink for the purpose of being a time sink.
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#8 Sep 18 2010 at 2:55 PM Rating: Decent
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xbobbobx wrote:
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eh, if you're impatient, get a group to kill NMs
doing NMS will take just as long, considering you probably need to kill the same nm 50-100 times, wait 30 mins for repop or farm items over and over.

either way its a time sink for the purpose of being a time sink.
lolwut? The nms drop at least 1-2 seals basically always.
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#9 Sep 18 2010 at 5:01 PM Rating: Good
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ThePsychoticOne the Prohpet wrote:
ElvaanTHF wrote:
Depends on your luck, you're often not going to find a group to do JUST the NMs that drop seals you want, in my experience. I've spent 12 stones getting one seal from a NM, as opposed to 1-2 from the quests. You could of course /shout for spamming just the pop NM you want, but then you have of course several others lotting against you.
The trick is to lowman it with only people that need other seals.


I just duo most with my wife now, both quests and typical NMs are ******* stupid. If you have 2 people lotting against you or aren't spamming only your NMs, you're taking about as long as questing. Except RDMs, our leg seals seem to drop like ******* candy in mis coast. Luck is funny like that.
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#10 Sep 18 2010 at 5:09 PM Rating: Decent
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I just made normal Galka Sausage and did it. That why I dont lose one by burning.
#11 Sep 18 2010 at 5:27 PM Rating: Excellent
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Personally I thought it was a nice bonus square gave options on +1ing the af instead of forcing us to do nms exclusively and we wouldn't even be having this conversation.
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#12 Sep 18 2010 at 6:41 PM Rating: Default
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lolwut? The nms drop at least 1-2 seals basically always


well according to ls who have been farming them, hardly ever get seals, maybe one seal every 4 to 5 kills. Maybe some nms have better drop rates?
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#13 Sep 19 2010 at 2:33 PM Rating: Good
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xbobbobx wrote:
Quote:
eh, if you're impatient, get a group to kill NMs
.

doing NMS will take just as long, considering you probably need to kill the same nm 50-100 times, wait 30 mins for repop or farm items over and over.

either way its a time sink for the purpose of being a time sink.


Myself and 5 other LS mates did Lizard for BST Seals, in 6 kills we managed 5 seals for BST 4 for RNG and I think maybe 2 for DNC? Quick ??? repops and decent drop rate on triggers means you can get everyone 8 seals in a few days.


This is of course for force spawn NMs, while wild ones, yes will take a bit longer they do seem generous

Edited, Sep 19th 2010 4:35pm by Hallertau
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#14 Sep 19 2010 at 2:41 PM Rating: Decent
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xbobbobx wrote:
Quote:
lolwut? The nms drop at least 1-2 seals basically always


well according to ls who have been farming them, hardly ever get seals, maybe one seal every 4 to 5 kills. Maybe some nms have better drop rates?


I've yet to see one not drop any seals and 75% of them drop at least two. I thought that was the max for a long time, then the other day we got one that dropped 4 or 5. I don't know if there is some secret trigger (like getting the "!!" to pop) to make that many drop.
#15 Sep 19 2010 at 2:52 PM Rating: Decent
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Not trying to kidnap the thread or anything, but are ALL the seals for all the pieces, obtainable via solo quests? The wiki seems not really updated.

Thanks!

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#16 Sep 19 2010 at 2:56 PM Rating: Default
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griffonu wrote:
Not trying to kidnap the thread or anything, but are ALL the seals for all the pieces, obtainable via solo quests? The wiki seems not really updated.
Yes. Most of the nms can be soloed too.
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#17 Sep 19 2010 at 3:59 PM Rating: Good
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ThePsychoticOne the Prohpet wrote:
griffonu wrote:
Not trying to kidnap the thread or anything, but are ALL the seals for all the pieces, obtainable via solo quests? The wiki seems not really updated.
Yes. Most of the nms can be soloed too.
Unfortunately, all quests are not created equally.


EDIT: Some are more difficult and time consuming than others, is what I meant. Not that any of them require a group.

Edited, Sep 19th 2010 5:13pm by xypin
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#18 Sep 19 2010 at 4:00 PM Rating: Default
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xypin wrote:
ThePsychoticOne the Prohpet wrote:
griffonu wrote:
Not trying to kidnap the thread or anything, but are ALL the seals for all the pieces, obtainable via solo quests? The wiki seems not really updated.
Yes. Most of the nms can be soloed too.
Unfortunately, all quests are not created equally.
No, and many are a waste of time, but that doesn't mean you can't do them solo.

Edited, Sep 19th 2010 6:00pm by ThePsychoticOne
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#19 Sep 19 2010 at 4:52 PM Rating: Decent
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Quote:
2: Keep drop rates, put in a small program that sees what job the person has at 80+ and removes other options from the drop rate.
This means that while you're still looking at a 1 in 5ish drop rate on seals, you know that when it drops, it will be for a job you can use. The issue with this fix is that if the person has multipul 80's on the same quest, they can get stuck with 1 group of seals over the other (Again, easy fix while you're in there writing programming, if they have the +1 for that quest already, remove that job from the drops again)


Even better...check against the magian log. Drop seals only for the opened trials.



And shouldn't this bee in the Feedback section, not General?

Raist


Edited, Sep 19th 2010 6:53pm by BDHERTZER
#20 Sep 19 2010 at 9:05 PM Rating: Decent
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I don't know... I always assumed that the feedback section was for Site feedback and not the hope that someone from SE would read it....


Should I put a copy of this thread/post in the feedback forums?
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#21 Sep 19 2010 at 11:03 PM Rating: Excellent
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I'd kinda like it if all quests in all zones had a chance at dropping a seal for whatever job you completed it on.
If I am going to be soloing the quests, I'd much rather just be doing all sorts of different things than spamming one single quest over and over.

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#22 Sep 19 2010 at 11:10 PM Rating: Decent
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How my LS avoided this problem (it is definitely not fair for everyone, at the start, but, eventually, everyone will be able to get all of their seals):

1. Do Abyssea NM farming runs in the new zones, twice a week, for seals.
2. People announce a Main and a Sub in the LS website, so leaders know who is gonna lot what, for the time being.
3. Once a seal drops for the first time, all people with the appropriate job set as main are told to lot on that seal, the person with the highest lot number is now locked for that particular seal and can't lot on another type of seal until they complete their set.
4. If a seal drops for the first time, and no one has that particular seal set as their main, then the leaders tell people who aren't already on the list for a main seal or another sub seal to lot for the seal in question. Lot winner is locked into that seal type until they complete their set.
5. If a seal drops, but no one has it set as main or sub, except people who are already locked into a set, then the LS leaders will let anyone with appropriate job leveled high enough to use the seal to free lot for this type of seal, including those who are already locked into a set. Whoever wins the lot is also locked into this seal set.
6. Everyone is advised to quest the seals in their spare time, so the LS can move on to collecting +2 parts sooner, provided they always keep enough stones available for LS runs.

Pros:

a.Eventually everyone obtains their seals.
b.There is a strict set of rules for obtaining the seals.
c.People who participate more often get their seals completed sooner.

Cons:

a.Casual LS members will take longer to get their seals.
b.High demand jobs, like RDM, SAM or PLD seals are highly souht after, and there will be a long wait line for them.
c.Only the winning lot bidders will see an immediate progression, followed by LS members who have more playtime.
d.Members who participate in the most runs will see more seals drop and have more opportunities at that first time seal lot.
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#23 Sep 19 2010 at 11:21 PM Rating: Good
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I've updated the OP, to add the other ideas in

While I understand what you're saying Omega, the idea of the post was for issues with the quests themselves and not just getting the seals.

While, I agree, farming NM's on top of doing the quests is a great thing - and you even state that LS members are encouraged to farm through quests on their own, for some things, that's just not feasable, hence the need to fix the quests themselves.

As I stated in the OP, the EASIEST quest, can take up to 22 stones worth of time, and poor BLM/NIN (and the other two jobs, I can't remember) are just flat out screwed when they're attempting to do their quests.

I, for one, am going to have to do NM's for my BLU head and Legs (as neither of them are a viable time sink for me), and probably PUP feet.

For an add on that severly limits the time you can spend in it, and with your LS, dropping hours to get 1 or 2 seals is a bit over the top.
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#24 Sep 20 2010 at 12:25 AM Rating: Excellent
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The biggest problem is that all quests are NOT created equal.

Flown the Coop is by far one of the easier quests because all you do is Warp to Conflux 08, talk to Brutus, sneak and invis down to the Chocobo Spoor, trade Gysahl Greens that he gives you to pop the chocobo, sneak up behind it and click it, then run back to Brutus for your reward. I've spent 140 minutes the past two days doing this quest over 5 stones, and have done it a total of 35 times. Right now I am sitting at 4 PLD, 4 BRD, 3 MNK and 3 BLU head seals. Compare that to the quest where you have to get an item that drops from Merux which have a terrible drop rate and then trade it to the NPC. For that quest, if you have to farm up something that has a crappy droprate, they should at least make the seal you obtain 100% but let the seal itself be random.

Also, I completely agree with the idea of letting us move the seals to the treasure pool. It encourages more people to work as a team to do these quests.
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#25 Sep 20 2010 at 1:12 AM Rating: Good
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I agree whole heartedly.

But even the quest, which, in and of themselves, are horrible time sinks, would not be as bad IF the drop rate was adjusted in one of the above ways.

Using your Flown the Coop quest as an example:

You wouldn't be nearly as frustrated if every time you completed the quest, you got a seal (even if it was the wrong one) - instead of hovering around a 1/3 drop rate. Even using the current distribution for seals which you've had, you would have recieved your BLU head by now, and not stuck at under half.

The quests seemed to be a viable alternative to fighting the NM's (lets face it, it's not always an option. Besides, some of us like doing quests) - but at the moment, you can only do one or the other - and it's not the greatest use of time....
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#26 Sep 20 2010 at 3:31 AM Rating: Good
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I don't like the quests because they're annoying. The quest "Cookbook of Hope Restoring" which can give me my raider's seal: legs is nothing but a 5-10 minute fetch quest where you zone into abyssea-misereaux, warp to conflux 3, then look for a ??? that spawns at either the bugards, petsie, colibri, or spider camp. The ??? moves every 10 RL minutes and once you find it you return to conflux 3 for your reward, warp back to the entrance and exit. Rinse and repeat until you get bored or run out of traverser stones. Me... I got pissed off before I ran out of stones and gave up. I cant stand fetch quests and this one is the pits. I refuse to run around for 20-30 hours on a fetch quest for one piece of equipment. A typical run takes anywhere from 5-8 minutes depending on how long it takes you to find the ??? and I've gotten about 1/10 droprate on seals myself. I did this quest a good 30 times and gave up because I got every seal except the raider's seal which is the one I wanted to begin with. I spent about 5-6 traverser stones and then moved on because I realized I would need over a months worth of traverser stones just for this one quest.

At the very least I would like for seals to be transferrable to the treasure pool. That way you don't end up throwing away seals for jobs you don't have leveled like I probably will with my 3 seals. As it is a lot of people WANT those seals and many of the quested ones (most actually) are probably getting thrown out because people can't use them and get one seal when they really want another. I still have mine but they're just inventory + 3 and I don't know how long I'll keep them because they're for jobs I have at level 37 or lower. The thought of such waste like that is just terrible.

Edited, Sep 20th 2010 5:36am by Melphina
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