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#52 Mar 18 2010 at 3:30 PM Rating: Decent
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Rog wrote:
No way in hell you're killing kirin with 2. At most you could have one person hold both kirin, and genbu, otherwise, you'll need one person each for suzy, sieryu, and byakko.
You can't hold 4 EP mob's pets? Seriously?
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#53ThePsychoticOne, Posted: Mar 18 2010 at 3:33 PM, Rating: Sub-Default, (Expand Post) Not that EP mob's, no.
#54 Mar 18 2010 at 3:34 PM Rating: Good
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It really is hard to comprehend that so many people could have such a hard time doing something i now find to be boring, because it's just too easy


I know that. Why do you think I directly referenced you?

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It's going to suck because suddenly there will be absolutely nothing to do.


Key word: I don't know why you're trying to convince me. You've already convinced yourself it'll be terribad, but what you're doing is akin to trying to convince a kid not to touch the ice cream for the sole reason that you happen to dislike ice cream. The kid's not going to be convinced.

I'm not running out of things to do, and the cap raise is only going to give me more things to do that I couldn't do before. I am not in the same boat as you so I don't know why you're trying to play it off like I am. Quite frankly, you already sound disenchanted with the game, with everything being trivial and underneath you and all, so I'm not really sure how a cap raise is going to suddenly make things way worse for you.

Edited, Mar 18th 2010 5:39pm by Fynlar
#55 Mar 18 2010 at 3:38 PM Rating: Excellent
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Professor shintasama wrote:
Rog wrote:
No way in hell you're killing kirin with 2. At most you could have one person hold both kirin, and genbu, otherwise, you'll need one person each for suzy, sieryu, and byakko.
You can't hold 4 EP mob's pets? Seriously?


normal EP mob's pets don't have chainspell or hundred fists.


i don't think our shell will be doing sky much longer. we're pretty much all capped out on gear and are currently trying to sell the scraps (if you call d. body, n. body, w. legs etc scraps). the thing i'm looking forward to being able to do is more easily low man stuff so we don't have people coming into shell, lootwhoring what they want then disappearing. we can just gear the people that are going to stay with shell and don't really need to recruit. i like the thought of 8 or so people doing all the events we want (probably still want/need more for einherjar that remains to be seen)
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#56 Mar 18 2010 at 3:40 PM Rating: Default
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Fynlar wrote:
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It really is hard to comprehend that so many people could have such a hard time doing something i now find to be boring, because it's just too easy


I know that. Why do you think I directly referenced you?
I was just confirming that it is indeed hard to understand it. It's hard to believe that i've quite literally had more success soloing something blindfolded (though still not enough) than some people have had without handicapping themselves.
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#57 Mar 18 2010 at 3:47 PM Rating: Good
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I was just confirming that it is indeed hard to understand it. It's hard to believe that i've quite literally had more success soloing something blindfolded (though still not enough) than some people have had without handicapping themselves.


I've heard of people that play chess professionally while blindfolded (I wouldn't know exactly how this works, but it's presumably with the two conditions that you are told out loud about every one of your opponent's moves, and you can't just feel around the board to tell where/what every piece is), and they can still probably play the game far better than the average person can ever hope to achieve. And to them, it's probably "easy" too.

Yet, I still don't see them guffawing about how easy it is and how they can't understand how everyone else is so beneath them.

Just food for thought.

Edited, Mar 18th 2010 5:47pm by Fynlar
#58 Mar 18 2010 at 4:00 PM Rating: Decent
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psubond wrote:
Professor shintasama wrote:
Rog wrote:
No way in hell you're killing kirin with 2. At most you could have one person hold both kirin, and genbu, otherwise, you'll need one person each for suzy, sieryu, and byakko.
You can't hold 4 EP mob's pets? Seriously?
normal EP mob's pets don't have chainspell or hundred fists.
They still have crap for power and low hp, if you're really afraid of taking an EP's ~ga, just kill them.
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Key word: I don't know why you're trying to convince me. You've already convinced yourself it'll be terribad, but what you're doing is akin to trying to convince a kid not to touch the ice cream for the sole reason that you happen to dislike ice cream. The kid's not going to be convinced.
B/C Thayos posted asking us to discuss our opinion, and I did, and you didn't understand my opinion, so I explained it.

Would it have been that hard to scroll up?
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#59 Mar 18 2010 at 4:02 PM Rating: Default
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Fynlar wrote:
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I was just confirming that it is indeed hard to understand it. It's hard to believe that i've quite literally had more success soloing something blindfolded (though still not enough) than some people have had without handicapping themselves.


I've heard of people that play chess professionally while blindfolded (I wouldn't know exactly how this works, but it's presumably with the two conditions that you are told out loud about every one of your opponent's moves, and you can't just feel around the board to tell where/what every piece is), and they can still probably play the game far better than the average person can ever hope to achieve. And to them, it's probably "easy" too.
It's significantly harder to memorize where every single peice on the board is than it is to keep track of 3 shadows (and it's not even that big a deal if you forget, since you'll find out on the 4th attack), and mp/hp/ss/buffs (which you can just cast every so 1-2 mins to be safe). If you forgot where a piece was in blind chess, you're screwed. If you forget how many shadows you have, then you just get hit once, and have to recast ss. Mp doesn't need to be kept track of, other than trying to cast a nuke every so often, and seeing if it starts casting. For hp, you just cure any time you get hit, not a big deal.

Playing chess (well) is also significantly harder than casting slow/para/bind when they wear off, keeping haste+refresh+ss on, and casting utsu after getting hit 3 times.
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#60 Mar 18 2010 at 4:12 PM Rating: Decent
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Professor shintasama wrote:
psubond wrote:
Professor shintasama wrote:
Rog wrote:
No way in hell you're killing kirin with 2. At most you could have one person hold both kirin, and genbu, otherwise, you'll need one person each for suzy, sieryu, and byakko.
You can't hold 4 EP mob's pets? Seriously?
normal EP mob's pets don't have chainspell or hundred fists.
They still have crap for power and low hp, if you're really afraid of taking an EP's ~ga, just kill them.
Yeah, it's so easy to just kill mobs with what? 15k hp? And they may not be the strongest mobs around, but they're still stronger than you seem to think.
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#61 Mar 18 2010 at 4:15 PM Rating: Decent
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Kirin with 4 sounds plausible.
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#62 Mar 18 2010 at 4:31 PM Rating: Decent
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Professor shintasama wrote:
psubond wrote:
Professor shintasama wrote:
Rog wrote:
No way in hell you're killing kirin with 2. At most you could have one person hold both kirin, and genbu, otherwise, you'll need one person each for suzy, sieryu, and byakko.
You can't hold 4 EP mob's pets? Seriously?
normal EP mob's pets don't have chainspell or hundred fists.
They still have crap for power and low hp, if you're really afraid of taking an EP's ~ga, just kill them.
Yeah, it's so easy to just kill mobs with what? 15k hp? And they may not be the strongest mobs around, but they're still stronger than you seem to think.[/quote]The non-summon version are only ~15-20k the summoned ones have much less than that. They also have crap base stats. The only reason they're difficult at all (how many times have I said this?) is because they have lvCorrections in their favor: eg: Kirin gains 68 evasion, 68 acc, and equivalent of 340 def just from being 92, when we're 99 we also get 7 levels the same sort of bonuses applied to us when he's attacking, in addition we'll have much much higher stats and hopefully some new gear/WS/abilities from main and SJ. It's not even going to be a challenge.

Edited, Mar 18th 2010 6:32pm by shintasama
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#63 Mar 18 2010 at 4:36 PM Rating: Good
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Professor shintasama wrote:
The only reason they're difficult at all (how many times have I said this?) is because they have lvCorrections in their favor: eg: Kirin gains 68 evasion, 68 acc, and equivalent of 340 def just from being 92, when we're 99 we also get 7 levels the same sort of bonuses applied to us when he's attacking, in addition we'll have much much higher stats and hopefully some new gear/WS/abilities from main and SJ. It's not even going to be a challenge.


I wonder if the Signet bonus will add to that even further. The other thing to consider is all the new toys we're going to pick up that may make the fight even easier than just raising our levels. New tanking abilities, new spells, new debuffs, new enhancements... I don't think current end game is going to even remotely survive.

I'm cautiously mistic about this update (no opti or pessi on purpose - I'm in the middle) - I think it'll breath new life in, but there better be content to hold us over once we get 99, or it really will become what a lot of people fear.

I'm also concerned about SE's track record. It's been a long time since I've felt I could believe their blurbs about upcoming updates... I almost stopped trying to follow them at all, but that damn curiosity kills my cat every time.
#64 Mar 18 2010 at 4:42 PM Rating: Good
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B/C Thayos posted asking us to discuss our opinion, and I did, and you didn't understand my opinion, so I explained it.


I understood your opinion just fine. What I don't understand is why you're trying to convince me that my opinion is wrong or otherwise misguided.

When you start being all like "it's not going to be awesome like you think it is; let me tell you why" it becomes less like an opinion and more like propaganda, not to mention the fact that it makes you look like a total buzzkill. I'm only talking about why I'm viewing this update as positive for me, not for anyone else, so I don't get why you feel like your toes were stepped on and you felt compelled to respond to me in the first place.

In any case, it should have been made pretty obvious by now that we aren't going to see on the same wavelength, merely due to the fact that to me Kirin is a challenge, and to you it's a joke.


Quote:
It's significantly harder to memorize where every single peice on the board is than it is to keep track of 3 shadows (and it's not even that big a deal if you forget, since you'll find out on the 4th attack), and mp/hp/ss/buffs (which you can just cast every so 1-2 mins to be safe). If you forgot where a piece was in blind chess, you're screwed. If you forget how many shadows you have, then you just get hit once, and have to recast ss. Mp doesn't need to be kept track of, other than trying to cast a nuke every so often, and seeing if it starts casting. For hp, you just cure any time you get hit, not a big deal.

Playing chess (well) is also significantly harder than casting slow/para/bind when they wear off, keeping haste+refresh+ss on, and casting utsu after getting hit 3 times.


You went through quite a lot of effort to make a post of that size that only ended up proving my point perfectly anyway. I'm sure that if there's any professional chess players out there that have also dabbled in this game, some of them could twist your post around and make chess seem like the easier game simply because they are more used to it.

Pro tip: Difficulty is all about perspective and what you're experienced with. Surprisingly enough, this is the same reason why even though keyboard-only is supposedly the best/pro/leet/whatever way to play, yanking a decent-console-player-for-4-years off his console and having him try to play this game with only a keyboard is quite capable of throwing him off his game.


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I wonder if the Signet bonus will add to that even further.


Signet bonuses are never applied to NMs, regardless of their level.

Edited, Mar 18th 2010 6:56pm by Fynlar
#65 Mar 19 2010 at 12:49 PM Rating: Decent
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Dra wrote:
I wonder if the Signet bonus will add to that even further.
iir it doesn't work on NMs
Fyn wrote:
I understood your opinion just fine. What I don't understand is why you're trying to convince me that my opinion is wrong or otherwise misguided.
Because from your response you clearly weren't considering all the variables I was? I'm not sure why you're soo miffed at me defending my position. This is a "forum", it's where people "discuss" topics. You've got 24 thousand posts, I thought you'd understand that much by now?
Fyn wrote:
When you start being all like "it's not going to be awesome like you think it is; let me tell you why" it becomes less like an opinion and more like propaganda, not to mention the fact that it makes you look like a total buzzkill.
"propaganda"? Seriously? You think I'm out to get SE or? I'm upset because they're changing one of the best aspects of the game I've paid for the past 7 years, continue to pay for (if I ragequit every time SE does something I think is dumb I wouldn't have any 75s), continue to assist/promote new players of, and who's sequel I will definitely be playing. If I'm out to get SE I have a shoddy way of showing it. However, just because I like FFXI and continue to support it doesn't mean I need to have blind fanatical faith in the decisions of it's dev team. If they do something I think is a mistake why wouldn't I say so? Particularly in a thread devoted to discussing that matter.
Fyn wrote:
to me Kirin is a challenge, and to you it's a joke.
Back to you misunderstanding me again, I never said Kirin isn't challenging now (ie he requires a fairly large number of competent people to kill in any reasonable time). I said it won't be when you're 7 levels above it instead of 17 below due to lvC, and once it's fairly easy to knock out "old" events and rapidly get gear that would have taken months or years previously, we're going to start running out of worthwhile content fast. I understand that getting all old gear that you pined for seems appealing initially from a shortsighted point of view, but it's not worth destroying the game.
Fyn wrote:
I don't get why [...] you felt compelled to respond to me in the first place.
Honestly, I've just got a lot of 10-15min chunks of time to kill while waiting for experiments to run at work. That and it's a discussion forum. (did I mention the point of this forum/thread was to discuss things yet? I feel that's a pretty important point.)
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I don't believe in good guys versus bad guys anymore… I only see a plethora of states acting in self interest… with varying ethics and moral standards of course, but self-interest nonetheless
Winston Churchill wrote:
Criticism may not be agreeable, but it is necessary. It fulfills the same function as pain in the human body. It calls attention to an unhealthy state of things
#66 Mar 19 2010 at 12:53 PM Rating: Decent
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(ie he requires a fairly large number of competent people to kill in any reasonable time)
Eh, that depends on your definition of a fairly large number. I've zerged it just fine with as little as 14. It isn't too hard really, as long as you got some decent drks, and your brds know how to heal (since you wouldn't want more than 1-2 rdm/whms).
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#67 Mar 19 2010 at 2:05 PM Rating: Good
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ThePsychoticOne the Prohpet wrote:
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(ie he requires a fairly large number of competent people to kill in any reasonable time)
Eh, that depends on your definition of a fairly large number. I've zerged it just fine with as little as 14. It isn't too hard really, as long as you got some decent drks, and your brds know how to heal (since you wouldn't want more than 1-2 rdm/whms).



how do the brds deal with astral flow? any burn i've been on we had the whm in each party benne once astral flow went off to prevent a astral flow followed by stonega IV incident from wiping us
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#68 Mar 19 2010 at 2:09 PM Rating: Decent
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psubond wrote:
ThePsychoticOne the Prohpet wrote:
Quote:
(ie he requires a fairly large number of competent people to kill in any reasonable time)
Eh, that depends on your definition of a fairly large number. I've zerged it just fine with as little as 14. It isn't too hard really, as long as you got some decent drks, and your brds know how to heal (since you wouldn't want more than 1-2 rdm/whms).



how do the brds deal with astral flow? any burn i've been on we had the whm in each party benne once astral flow went off to prevent a astral flow followed by stonega IV incident from wiping us
DS curaga2, followed by more curagas. Stonega is rarely an issue really, since it usually gets interrupted, and it takes long enough to cast that you can cure every back up before it goes off anyway. Basically the same thing rdms do.

Edited, Mar 19th 2010 4:09pm by ThePsychoticOne
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#69 Mar 19 2010 at 4:39 PM Rating: Good
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Until the level cap actually gets raised and we see how it works, any thoughts we have about how it's going to work and how it's going to effect the game are largely speculation. My opinion is we need to wait and see at this stage.

On the topic of the new expansions they sound exciting, there's some great potential for some very fun events by the sound of it. Once again it's too early to tell though.

Edited, Mar 19th 2010 10:40pm by blowfin
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#70 Mar 19 2010 at 11:46 PM Rating: Good
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As Fynlar said, not everyone is in the same boat.

Some of us [quess who?] do not even have access to sky or sea, still. Still not rank 10 with my first nation. Barely scratched the surface of ToAU or WotG and only half wayish on ZM and CoP missions ... and I've been playing casually for 4 years. I feel really sorry for the newer players. Elder players don't want to go back and do that old content to help others get access anymore; they're just tired of it. It is really time consuming too, so it is not that I blame anyone. No one invites underachievers to their end game Linkshell if they cannot even access these areas, so if you are thinking, "Join an endgame LS to get into end game," trust me, I appreciate your suggestion, but it doesn't really work that way with the remaining player base. I even leveled Corsair specifically to make myself more appealing to other players to get more help.

I'm looking forward to both the 99 cap and the server merges with the hopeful optimism also. Perhaps I can finally
  • see the rest of the missions and story.
  • get access to the above areas I hear so much about.
  • have a chance to obtain all of those dreamy rare/ex item drops and mission rewards.
  • have more people and Linkshell opportunities for said activities with the server merges.

Sorry if you get bored; I hope they add something for those of you who have had better luck getting help with progression. I only have 1 friend who helps me progress and invites me to do things, and I owe him a debt of gratitude I cannot ever repay for everything he has done for me.

/em sheds a tear of happiness to have such a wonderful friend.

Cheers SE, don't let us down!

Edited, Mar 19th 2010 11:55pm by Nazantia
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#71 Mar 20 2010 at 12:23 AM Rating: Excellent
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If people think there will magically be nothing to do at 99, I don't really see how that's different than 75 now. Most groups are trying to do things with as few people as possible to maximize profits, we're still seeing optimum cookie-cutter crap tossed around to maximize EXP/mission/event/whatever (urdointrong if you're not), and nothing truly new in terms of areas has really come since WotG's launch, and even then some would call that debatable.

I welcome the cap increase for a large number of reasons. I always have. I never felt it was a "never" from SE as answers to that question usually were answered with "no plans at this time" for it. It's pretty obvious to see what it'll do for some jobs, and finally breaking that wall of horizontal progression can reinvent the game for the better by making everyone more robust with things that'd be considered broken in today's game, but expected, no, required in tomorrow's.

If it's something that really gets your goat, feel free to perpetually delevel to 75 and tackle new content at that level. Just don't be surprised if like-minded people are few in number as all too often the difficulties of XI aren't tied to the fights themselves, but more along access TO the encounter, access to help, and finally the desired loot simply dropping. Needing less people isn't a bad thing. Putting old gear to rest isn't a bad thing, either (Where are people ******** about Spike Earrings getting replaced by Brutal and such?).

After sitting through the, "Whaaa, my effort went to waste!" for the Thief Knife and such, I have no problem waving to the people who'll do the same now as they go out the door. It's only a waste if you let it be, and SE's pretty much promised old **** will still hold value through Magian upgrades. Just sit back and enjoy the ride.
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#72 Mar 20 2010 at 12:30 AM Rating: Good
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Because from your response you clearly weren't considering all the variables I was? I'm not sure why you're soo miffed at me defending my position. This is a "forum", it's where people "discuss" topics. You've got 24 thousand posts, I thought you'd understand that much by now?


Just because something bothers you doesn't mean it is a problem for everyone. I thought you'd understand that much by now.

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However, just because I like FFXI and continue to support it doesn't mean I need to have blind fanatical faith in the decisions of it's dev team.


I never said you did. Here's a newsflash: you can express negative feedback without trying to convince others their positive feedback is somehow wrong.

When you come in here trying to tell optimistic people about why they shouldn't be optimistic, you sound like a xbobbobx clone, and I don't know many people here who don't wish he'd just leave already.

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I never said Kirin isn't challenging now


Your exact words were "Kirin is a gigantic wuss". That's a pretty strange way to say he's challenging, don't you think?

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I understand that getting all old gear that you pined for seems appealing initially from a shortsighted point of view, but it's not worth destroying the game.


You call it destroying the game; I call it revitalizing the game and shaking things up, which this game sorely needed.

So much of the game was closed off to me, and now some of it might be opened. If that realization makes me shortsighted, well... time to get me some glasses.

Edited, Mar 20th 2010 2:30am by Fynlar
#73 Mar 20 2010 at 11:00 AM Rating: Excellent
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Without regard to my opinion on the matter, and ignoring the first rule about karma briefly, an amusing observation...

It always seems that anyone who voices an opinion that they disagree with SE and/or anyone voicing an opinion that they believe something happening to FFXI might possibly have any results that are anything other than 110% positive, beneficial, and the best thing since sliced bread are greeted with ratedowns en-masse and fanatical fervor.

It also seems that any posts regarding the difficulty of the game with a polar viewpoint, either that any portion of the game is "hard" (Can't complete a given mission BC fight, leveling takes too long, soloing is too difficult) -or- that any portion of the game is "easy" (I can solo sky gods, I get 30k xp/hr, I get party invites in < 2 minutes) are also met with massive rate downs and similar unpleasantness and vehement anger.

Conversely to paragraph two, it seems that any changes that would make hard content easier have two "correct" viewpoints that one is expected to take. One is that since SE is always right, it is acceptable to support making the game easier, however at the same time, one cannot support making the game easier inherently since that would imply that a portion of the game is too hard (see rule #2), and you must also make it clear to the point of religious devotion that you KNOW that even with the change, that portion of the game will still be difficult.

Just find that whole business terribly funny is all. Again, all of this without any regard to my personal opinion on either matter.
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#74 Mar 20 2010 at 4:04 PM Rating: Decent
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Some of us [quess who?] do not even have access to sky or sea, still. Still not rank 10 with my first nation. Barely scratched the surface of ToAU or WotG and only half wayish on ZM and CoP missions ... and I've been playing casually for 4 years.
I'm not seeing how a being lv99 is going to help you clear capped missions easier? If anything it will be harder to get done because experienced people are grinding to get 99/49, less pressured for story mission gear, or quitting because they've run out of appropriately leveled content.
Fyn wrote:
When you come in here trying to tell optimistic people about why they shouldn't be optimistic, you sound like a xbobbobx clone, and I don't know many people here who don't wish he'd just leave already.
I don't know or care who that is. I'm not sure whether to be more confused that you're so adamantly opposed to me being pessimistic rational about this, or that you keep trying to derail the discussion with amazement that I would feel inclined to disagree with people that don't share my view.
Fyn wrote:
Just because something bothers you doesn't mean it is a problem for everyone
The hypocritical part is that you apparently feel the same way or you wouldn't keep responding to me as well.
Fyn wrote:
Your exact words were "Kirin is a gigantic wuss". That's a pretty strange way to say he's challenging, don't you think?
Nice job taking that out of context. Kirin has the stats of a gigantic wuss once you take away the massive level correction (the bold lets you know it's important, aka: see the next 2 lines in the post you linked), while players are still 75 and he has said massive level correction he's challenging, when players are 99 and the lvC is in their favor not so much. I've stated this a couple different ways now, did it not sink in because you are just skimming my posts in your rush to demonize me for not blindly praising everything SE does or?
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You call it destroying the game; I call it revitalizing the game and shaking things up, which this game sorely needed.
What [I feel*] the game needs is real new content (not addons with a weeks worth of fetch quests for 1 piece of gear), not trivialization of 8 years worth of effort. If you don't believe me look at other games, as soon as the cap is increased there is no reason to go back to old areas or do old quests/missions, everyone just focuses on the most recent expansion for the month or two until they collect what they want, then quits until the next expansion. [I feel*] this system is innately flawed, but it works in a shortsighted "quick fix" sort of way as long as the developer produces another new expansion as soon as players get finished with the previous new expansion. The problem being that SE is abysmally slow at putting out new content, they can't possibly hope to keep FFXI afloat moving to that sort of game design.

*had to add this, lest you confuse an opinion in a discussion thread for something else again.
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#75 Mar 20 2010 at 4:08 PM Rating: Excellent
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It isn't so much SE being right for me as it is arguing against a cap increase goes solely against the evolutionary concept of an MMO. How much more diverse can a character get stuck at 75 for a decade? Would it make much sense for BLMs to wind up with Thunder V (or VI, or VII, etc.) after years at 75 when a fresh to 75 BLM just got Thunder IV? How varied can enemies statistically get when code mechanics account for things like level differentials and more naturally stuff like (magical) accuracy? How much longer can collibri really be the be all, end all of TP burn meriting?

I've been around long enough to pretty much see every phase of FFXI. You'll find people who ***** about the CoP "nerf". You'll find people who ***** about the MPK patch. A year from now we'll have people ******** about level 99 and throwing around "I told you so!"s like it's terribly prophetic to predict that **** that might need a modest alliance today could be low-manned tomorrow.

The REALLY funny thing is some of the people against the jump to 99 seem to believe that no new content will be coming to match the difficulty. I find that relatively close-minded, and while I've had spewed more than my share of bile at SE in the past, this has a far greater potential than just a bunch of other 75-capped zones where mobs are either too weak or rigged to be so much of a pain in the *** with true sight/sound and TP moves that people outright avoid them.

We've been promised 3 mini-expansions with new (instanced!) zones to explore, ways to upgrade current (and new) gear, AF3, and with that, we should also expect missions, quests, new (H)NMs, and the general amusement of figuring **** out that hasn't really existed in years. I don't expect all of it to be well-received, but at this point, I feel like the past year has been the result of focus being more on this jump... XIV notwithstanding.
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#76 Mar 20 2010 at 4:46 PM Rating: Decent
Jack of All Trades
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29,628 posts
Quote:
I don't know or care who that is. I'm not sure whether to be more confused that you're so adamantly opposed to me being pessimistic rational about this, or that you keep trying to derail the discussion with amazement that I would feel inclined to disagree with people that don't share my view.


You can be pessimistic all you like. I'm saying that you can be pessimistic without trying to tell me that my opinions are somehow wrong. The position that my opinions stem from do not apply to you.


Quote:
Nice job taking that out of context. Kirin has the stats of a gigantic wuss once you take away the massive level correction


Taking something out of context would require you to have actually said it first. Too bad that wasn't what you originally said, and you left that part out of your statement, presumably because you just had to make people feel bad for thinking that Kirin could possibly be challenging as he is right now.


Quote:
What [I feel*] the game needs is real new content (not addons with a weeks worth of fetch quests for 1 piece of gear), not trivialization of 8 years worth of effort.


Just FYI, *everything* will always get more obsolete/trivial over time, in this game, any game like it, and real life. It's a lesson that you're probably better off learning here from this game, because real life tends to do a better job of biting you in the *** trying to teach it to you.


Quote:
*had to add this, lest you confuse an opinion in a discussion thread for something else again.


No you didn't. Read my first three sentences in this post again.

If you never came in here directly responding to me and trying to tell me that my personal preferences are wrong, I never would have even posted anything beyond my initial response.
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