Quote:
Some of us [quess who?] do not even have access to sky or sea, still. Still not rank 10 with my first nation. Barely scratched the surface of ToAU or WotG and only half wayish on ZM and CoP missions ... and I've been playing casually for 4 years.
I'm not seeing how a being lv99 is going to help you clear capped missions easier? If anything it will be harder to get done because experienced people are grinding to get 99/49, less pressured for story mission gear, or quitting because they've run out of appropriately leveled content.
Fyn wrote:
When you come in here trying to tell optimistic people about why they shouldn't be optimistic, you sound like a xbobbobx clone, and I don't know many people here who don't wish he'd just leave already.
I don't know or care who that is. I'm not sure whether to be more confused that you're so adamantly opposed to me being
pessimistic rational about this, or that you keep trying to derail the discussion with amazement that I would feel inclined to disagree with people that don't share my view.
Fyn wrote:
Just because something bothers you doesn't mean it is a problem for everyone
The hypocritical part is that you apparently feel the same way or you wouldn't keep responding to me as well.
Fyn wrote:
Your exact words were "Kirin is a gigantic wuss". That's a pretty strange way to say he's challenging, don't you think?
Nice job taking that out of context. Kirin has the stats of a gigantic wuss
once you take away the massive level correction (the
bold lets you know it's important, aka: see the next 2 lines in the post you linked), while players are still 75 and he has said
massive level correction he's challenging, when players are 99 and the lvC is in their favor not so much. I've stated this a couple different ways now, did it not sink in because you are just skimming my posts in your rush to demonize me for not blindly praising everything SE does or?
Quote:
You call it destroying the game; I call it revitalizing the game and shaking things up, which this game sorely needed.
What [I feel*] the game needs is real new content (not addons with a weeks worth of fetch quests for 1 piece of gear), not trivialization of 8 years worth of effort. If you don't believe me look at other games, as soon as the cap is increased there is no reason to go back to old areas or do old quests/missions, everyone just focuses on the most recent expansion for the month or two until they collect what they want, then quits until the next expansion. [I feel*] this system is innately flawed, but it works in a shortsighted "quick fix" sort of way as long as the developer produces another new expansion as soon as players get finished with the previous new expansion. The problem being that SE is abysmally slow at putting out new content, they can't possibly hope to keep FFXI afloat moving to that sort of game design.
*had to add this, lest you confuse an opinion in a discussion thread for something else again.