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Goodbye Vana'dielFollow

#52 Nov 20 2009 at 5:46 PM Rating: Decent
Fynlar wrote:
Quote:
Right, to prove that a specific job characteristic isn't a "flaw" just because another job has it better

Why not? That's precisely what a flaw, deficiency, shortcoming, limitation, et al. define. The dictionary even says so.

Again, the only "dictionary" I found that uses the words interchangeably is Wiktionary. The ones maintained by actual linguists seem to disagree. The user that added the "limitation" synonym was called out for adding Klingon to some definition pages.

Fynlar wrote:
Quote:
when you look at it with the same narrow field-of-view.

MP is a core aspect to any backliner mage; I'd hardly call examining that a narrow field of view. Would you say a Taru's HP deficiency wouldn't be a potential flaw when considering tank roles?

You're comparing stats, and I'm comparing jobs. If you're asking if I think a Tarutaru tank is flawed because a Galka tank has more HP, my answer is no. My original comment that led us down this path was:

Rentwokay wrote:
By that logic, I can say SCH is flawed because it has less MP than WHM.

and the whole point was to point out how Mellowy is ridiculous for saying the job is flawed because other jobs do things differently.

I'm going home. Have fun.

Edited, Nov 20th 2009 6:58pm by ExpressImpress
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#53 Nov 20 2009 at 6:05 PM Rating: Decent
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Quote:
If you're asking if I think a Tarutaru tank is flawed because a Galka tank has more HP, my answer is no.


Well, you'd be wrong about that, too.

That's not to say that the flaw will always be a critical debilitating factor in every single situation, but it IS a flaw that cannot be ignored when the big dangerous tanking jobs come up. Just like how when MP needs to be dumped to either Curebomb or spam nukes, max MP will be a factor. (As an addendum: If max MP were not a factor, hardly anyone would bother with Max Sublimation merits. The primary point of those merits is to be able to enter a fight with higher "max" MP.)

Quote:
and the whole point was to point out how Mellowy is ridiculous for saying the job is flawed because other jobs do things differently.


People are always going to compare things, and in the end, you can lay things out and determine whether some roles are performed better by some jobs than others. It's not unlike Smash Bros. tiers. As long as the characters are not 100% carbon copies of each other, they can eventually be determined to be better/worse than everyone else.

Just to insert my own little plug into the mix of things, I do think it's rather unfair that RDM has to get to 75+merits in order to get a party-targetable ST version of one of their own spells, whereas SCH has the ability to sub RDM starting at 66 (no merits), rip off that spell, and cast a stronger, AoE version of it for roughly the same MP cost. As far as RDM is concerned, that's a flaw. And yes, the spell I'm referring to is Phalanx.

Edited, Nov 20th 2009 7:14pm by Fynlar
#54 Nov 20 2009 at 8:33 PM Rating: Decent
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12,830 posts
Mellowy wrote:
You obviously have no perspective on the game. If BLM were as broken as SMN, you'd have been main healing the last 6 years due to /WHM being more useful than BLM main.
Actually, the #1 question with the release of ToAU for my BLM was: "Can you main heal...?"

Mellowy wrote:
WHEN BLM is used, you are nuking.
WHEN SMN is used, it is 70BPs. You COULD use 75BPs, but that is magic and thus better with BLM.
So, for 70 MP, you do as much as I do with 150 MP... Oh, and if I'm not mistaken, the hate your avatar builds does not transfer to you after the damage is dealt. Plus Avatars can often temporarily tank a mob after dealing said damage, where as a BLM will die for drawing hate.

Shocking that they would limit abilities like that with a cool down timer, isn't it?

And truth be told, we're not brought to nuke much anymore, we're brought out to stun and do crowd control. Nukes are just a "bonus" these days...

Mellowy wrote:
What does BLM have to offer? Nukes.
What does SMN have to offer? Nukes, Physical BPs, Debuffs, Dispel, Refresh, Defense, Cures, buffs.
Actually we can dispel with /rdm, have our own unique debuffs, we can cure, raise, and do just about everything outside of Refresh, buffs and physical damage. But wait, you were saying SMN was more broken the BLM... why are you proving it isn't...?

Mellowy wrote:
Clearly BLM being forced to only nuke when nuking is their thing is not as terrible as only using 70BPs when you could do dozens of other things.
So, you mean being given a solid, consistent role any any major event is worse than being asked to only certain events because at others you're considered worse than useless?

Mellowy wrote:
Heck, even RDM has it worse than BLM, considering they are neither used for melee with rapiers "as intended" nor are desired to nuke. Just refresh/haste/dispel/cure and sometimes debuff.
And you claim I don't have perspective on the game?!?! Sure, RDM, who gets instant party invites the second they appear flagged up, who have a position in any major LS event, have it so much worse than BLM...

You're @#%^ing cracked Mellowy...

Mellowy wrote:
And what are the cau-
Imma stop there... seriously, the sheer amount of nonsense in this entire post proves you're out of your goddamned mind! Smiley: lol

You're the one out of touch with reality Mellowy, seriously! SMN is not horribly broken, in beta, or anything of the sort. What it is, really, is that you dislike the role it plays and the abilities it has. But, this is not Mellowy's Final Fantasy XI, it's Square-Enix's Final Fantasy XI. Just because you have an opinion about how the job should be does not automatically make you right. SMN has tons of things that it is good at:

- Soloing certain mobs
- Astral Flow-burning levels
- Astral Flow-burning BCNMs and missions
- Using Avatar's physical BPs to deal damage to any mob in the game
- Being able to shed links on pulls
- Off-tanking using avatars
- Soloing BCNMs

You have to realize that SMN is a hybrid of BST and a mage class, not some end-all, be-all class that you want it to be.

Edited, Nov 20th 2009 9:45pm by Pawkeshup
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#55 Nov 21 2009 at 8:00 AM Rating: Good
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11,630 posts
Quote:
Actually, the #1 question with the release of ToAU for my BLM was: "Can you main heal...?"


It is a shame that nobody ever invited you to puddings or wamoura manaburns. I can actually count the amount of times I got invited to pet burn parties on my thumbs because it is twice. The exp per hour was also about 3k both times.

Quote:
So, for 70 MP, you do as much as I do with 150 MP... Oh, and if I'm not mistaken, the hate your avatar builds does not transfer to you after the damage is dealt. Plus Avatars can often temporarily tank a mob after dealing said damage, where as a BLM will die for drawing hate.


Oh, you are now arguing with fake facts? That will will work great. For 70 MP a SMN would deal about 300 damage tops. You telling me your 150 MP costing spells do 300 damage tops? Yea, right. Keep lying to make your job look worse.

And as for hate, you are as always exaggerating. I've spammed 75BPs on ZNM mobs without pulling hate at all. My avatar probably has at most -5 enmity and nuke with 45 seconds intervalls. That means any BLM with -5 enmity and nuking with intervalls would also NEVER pull hate.

Yes, my avatar can pull hate if I decided to drop a 1.2k nuke the first 5 seconds of the battle, but last I checked balance was not judged by how fast you can suicide the first 15 seconds of a battle.

Good BLM can out-nuke and out-live a SMN. Bad BLMs though, will die. But go ahead and claim that bad BLMs should determine what is balanced and not, it will be a great argument.

Quote:
And truth be told, we're not brought to nuke much anymore, we're brought out to stun and do crowd control. Nukes are just a "bonus" these days...


And SMN isn't brought at all because they can't even stun. That is if we are going to be describing worst case scenarios like you seem to do.

Quote:
Actually we can dispel with /rdm, have our own unique debuffs, we can cure, raise, and do just about everything outside of Refresh, buffs and physical damage. But wait, you were saying SMN was more broken the BLM... why are you proving it isn't...?


Brilliant. Now your argument about how broken your job is depends on what you can do with your subjob? BLM buffs terrible with /BRD so they need a buffing update! Brilliant.

Quote:
So, you mean being given a solid, consistent role any any major event is worse than being asked to only certain events because at others you're considered worse than useless?


I've already told you it depends on LS. My LS brings SMN to Odin, VRTRA and the new Xarcbard [S] dragon. We happen to bring BLM to Tiamat, Jorm, Ouryu, Dynamis, Omega, Ultima, whole slew of SEA, whole slew of SKY (except for Kirin), Limbus, Medusa, Sandworm, Fafnir, Adamantoise, King Behemoth, etc.

If your LS can't use BLMs, ditch it. They can be used pretty much everywhere without being a bad choice. (Maybe not optimal)

Quote:
And you claim I don't have perspective on the game?!?! Sure, RDM, who gets instant party invites the second they appear flagged up, who have a position in any major LS event, have it so much worse than BLM...


Thanks for making it obvious that your only complaint is popularity and has nothing to do with game mechanics. I however am complaining that abilities and spells are not fitting into the game we are playing. You CAN'T debuff a mob with longer recast than the debuffs lasts. You WON'T toss up defense bonuses that do not matter. SMN is just a huge pile of "why bother" spells and abilities.

Seriously, if you are going to argue with me, try to at least argue about the same thing.

Overview of topic:

You are saying both SMN and BLM are equally unpopular.
I'm saying SMN have more tools that need fixing.

Having tools that need fixing = BETA.
Being unpopular = player bias.

Quote:
Imma stop there... seriously, the sheer amount of nonsense in this entire post proves you're out of your goddamned mind!


It is ironic that every single time people don't manage to follow my line of thinking, they throw the nonsense card. Do you do that while in foreign countries too? "YOUR LANGUAGE IS SILLY!" as soon as you don't know it.

Quote:
Just because you have an opinion about how the job should be does not automatically make you right.


You are correct that it is a matter of opinion. BP:Rages are like WSes, they add damage and status debuffs, but they also cost MP. The question is, should we consider SMN a melee job and say the BP-delay is balanced, or should we consider it a mage job and complain that the BP-delay is breaking the balance?

Let us assume viewing it as a melee job is correct, so I can't complain on BP:Rage timers. Then a new complaint comes up... SMN can't make level 3 SCs. If it were a melee job, this should be included.

Let us backtrack and say it is a mage job, now the lack of level 3 SCs is not a problem... but again the delay between pacts become an issue to debuff mobs.

Whatever you try and label SMN as, you'll run into something that is incorrectly designed. Unless you want to call it a worthless job, since most requirements to be worthless is there.

Quote:
- Soloing certain mobs
- Astral Flow-burning levels
- Astral Flow-burning BCNMs and missions
- Using Avatar's physical BPs to deal damage to any mob in the game
- Being able to shed links on pulls
- Off-tanking using avatars
- Soloing BCNMs


While technically true, you are making it sound a lot more impressive than it is.

- Most jobs can solo certain mobs. COR, BLM, RDM, SCH, NIN, THF, BST all come to mind.
- Astral Flow-burn is available to everyone. Just that you can't level more than 1 none-SMN job per party.
- Astral Flow-burning BCNMs is in general a method that also helps 4 or so none-SMNs. Not to mention there are roughly 3 BCNMs in the whole game that this procedure is performed at, when there are more like 200 BCNMs in the game.
- The amount of magic resistant mobs are greatly exaggerated. On the top of my head I remember Ixion, Cerberus, Kirin. I were going to say Khimara, but having seen JPs nuke it to death with a RDM over using a SMN I considered I'd skip it.
- Removing links is a wonderful ability, but not one that is considered good enough to actually warrent a party slot. Since it is the only job who can, we can pretty much tell by the invite rate how high this skill is regarded.
- Off-tanking is more about soloing usually. The only other place you'd tank with avatars is in an exp party post 70, and if you are using DD SMNs in meripos I'm not sure what to say.
- Soloing BCNMs sounds hot, but I can only think of Shooting Fish that SMN can solo and no other job can.


Let me try and make one about BLM.

- Soloing BCNMs.
- Manaburning BCNMs.
- Soloing NMs.
- Soloing exp.
- Dealing magic damage to 90% of the game HNM.
- Being able to sleep links.
- Being able to escape from a bad link.
- Kite nuking.
- RETRACE!!!!

I guess BLM is at least as awesome as SMN. Too bad we are making lists of what we can do, and not about what we can't. Since SMN has tons of more things they can't do well than BLM has, which is my whole argument in this thread.

Quote:
You have to realize that SMN is a hybrid of BST and a mage class, not some end-all, be-all class that you want it to be.


And you just want BLM to nuke for 9999. If we should drop the lies in our arguments, they would look a lot more valid.

My desire for SMN is to make it functional. It has so much that is so broken.

1. How would you like BLM requiring to wait 50 seconds after a pull before nuking, with the addition of having 60% chance the nuke fails and you don't cast anything. That is how SMN has it with spirits.

2. How would you like BRD needing MP for songs, 1.5 minute durations on songs and 1 minute recast on songs? Because that would STILL put BRD as better than SMN at buffing.

3. How would you like WAR getting ZERO benefits from haste and attack gear? Because that is currently more or less how avatars function.

If you combine them you get SMN. A WAR who has no haste or attack gear, that can put upp 1-2 buffs for MP costs, and get a random spell every 50 seconds that is very unlikely to be a nuke. Not to mention the secret penalty of perpetuation, secret penalty of needing to change avatar to get the correct buff and correct WS and that getting that random spell every 50 seconds clashes with the 45 seconds recast on buffs and attacks.


So what are the usual thins I want?

1. I want a spell cycle and no reset on spirit timers. Every 100th second you should get a tier IV spell or AM spell. Every 100th second you should get a debuff. With gear this would change to every 60th second you get a nuke and every 60th second you get a debuff, with a cycle of 30 sec -> debuff -> 30 sec -> nuke. Overpowered? Yea, if a BLM must wait 61+ seconds between nukes it is overpowered, else it isn't.

2. MP costs should go on buffs, duration should be 5 min. Now a SMN can toss up phalanx (for -15 damage), icespikes (for 10 damage each hit taken), shining ruby (10% def, yay), warcry (oh yea, 8% attack up!), ecliptic howl.

Moonphase/daytime should go, no randomness.

Dispel, sleepga, slowga and similar should be on yet another timer.

3. There should be food to enhance avatar attack. BRD/COR buffs should count on pets. BP-timer should be lowered by haste spells. (10 reduction by haste spell, 11 reduction with dual march).



This would basically allow a SMN to keep up with the competition, while still being worse than them. Nobody would pick SMN wards over BRD buffs, SMN rages over WAR WSes, spirit nukes over BLM nukes, but when you can get mediocre buffs, mediocre nukes and mediocre WSes, then perhaps it might be worth inviting a SMN just because it does more things poorly than what other jobs do good.

Same deal as today's SMN, except we suck less. But of course, sucking any less than today's SMN is obviously overpowered. As proven by the 18 other jobs (BST is allowed to suck more than SMN, to keep it out of overpowered status)
#56 Nov 21 2009 at 7:31 PM Rating: Decent
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12,830 posts
Mellowy wrote:
It is a shame that nobody ever invited you to puddings or wamoura manaburns. I can actually count the amount of times I got invited to pet burn parties on my thumbs because it is twice. The exp per hour was also about 3k both times.
Burn parties don't really happen nearly as often as the non-BLMs think they do. Solo burning at 75 > party burns apparently, as 5 BLMs will stand side by side, flags up, and not inviting one another, and oddly, if you try to invite them, they decline 50% of the time. Again, a case of you living in the Mellowy fantasy world.

Also, you seem to neglect that SMN does get invites, and has an entire assault, that makes them useful, if not invaluable, to complete.

Mellowy wrote:
Oh, you are now arguing with fake facts? That will will work great. For 70 MP a SMN would deal about 300 damage tops. You telling me your 150 MP costing spells do 300 damage tops? Yea, right. Keep lying to make your job look worse.
Ah, I see, you referred to the level of the ability, not its MP cost. My fault for not delving into your job. At the same time, Predatory Claws do damage more consistently than any BLM nuke, for only 14 more than the spell I chose for my example. Any mob we hit with a spell has a resist role, where physical BPs deal damage on an entirely different basis.

Mellowy wrote:
And as for hate, you are as always exaggerating. I've spammed 75BPs on ZNM mobs without pulling hate at all. My avatar probably has at most -5 enmity and nuke with 45 seconds intervalls. That means any BLM with -5 enmity and nuking with intervalls would also NEVER pull hate.

Yes, my avatar can pull hate if I decided to drop a 1.2k nuke the first 5 seconds of the battle, but last I checked balance was not judged by how fast you can suicide the first 15 seconds of a battle.

Good BLM can out-nuke and out-live a SMN. Bad BLMs though, will die. But go ahead and claim that bad BLMs should determine what is balanced and not, it will be a great argument.
By the same token, even if you were to draw hate, it is your Avatar, not you, that gains it. Correct me if I'm wrong here, but that hatred dies with the pet, just like a BST's pet. Therefore, there is practically no reason for a SMN, good or bad, to fear drawing hate at all!

Mellowy wrote:
And SMN isn't brought at all because they can't even stun. That is if we are going to be describing worst case scenarios like you seem to do.
What server do you play on that SMN is so shunned?!? Catwho pointed out that her shell makes use of SMNs fairly well, my end-game shell does as well. In fact most do, who wouldn't! The hateless damage, off-tanking and protection features offered by having SMNs on the move from place to place... Seems like a damn nice job to have along!

Mellowy wrote:
Brilliant. Now your argument about how broken your job is depends on what you can do with your subjob? BLM buffs terrible with /BRD so they need a buffing update! Brilliant.
Let's go back to your quote:
Mellowy wrote:
What does SMN have to offer? Nukes, Physical BPs, Debuffs, Dispel, Refresh, Defense, Cures, buffs.
So, you get all of that from your mai- hey WAIT!
Mellowy wrote:
Cures, buffs.
You mean, you never cast a Cure II/III or a Protect on anyone, EVER?!? Or Raise someone through your sub? So your sub, and the MP of your main to power the spells of that sub, have no value? Also, while subbing RDM, BLMs have an enfeebling skill, which allows them to use spells from a sub job with the strength of their main job's skills. Are you going to say that a RDM/DRK is useless? Doesn't a sub add value to your main job? When considering how broken a job is, just ignoring the rest of the in-game mechanics is fine? I didn't know we were doing that! In that case, BLM is far more broken, as it cannot buff, cannot heal, and cannot properly enfeeble! IT NEEDS A BUFF! OMGZ!
Mellowy wrote:
I've already told you it depends on LS. My LS brings SMN to Odin, VRTRA and the new Xarcbard [S] dragon. We happen to bring BLM to Tiamat, Jorm, Ouryu, Dynamis, Omega, Ultima, whole slew of SEA, whole slew of SKY (except for Kirin), Limbus, Medusa, Sandworm, Fafnir, Adamantoise, King Behemoth, etc.

If your LS can't use BLMs, ditch it. They can be used pretty much everywhere without being a bad choice. (Maybe not optimal)
And neither is SMN a bad choice! We use SMN at Kirin with great success! Gods as well, and pretty much anywhere you need damage. Like I said earlier, I think your LS doesn't get how good SMN can be.

Mellowy wrote:
Thanks for making it obvious that your only complaint is popularity and has nothing to do with game mechanics. I however am complaining that abilities and spells are not fitting into the game we are playing. You CAN'T debuff a mob with longer recast than the debuffs lasts. You WON'T toss up defense bonuses that do not matter. SMN is just a huge pile of "why bother" spells and abilities.
And thanks for proving that you're living in your own little world where only your view of the game matters.

BLMs are supposed to be kings of nuking
RDMs are supposed to be kings of enfeebling
WHMs are supposed to be kings of healing
PLDs are supposed to be kings of tanking

That, oddly, is how they were designed to be. SMN is a Swiss Army Knife of abilities. Its various avatars offer various abilities found in other jobs. It's not meant to replace those jobs, which is exactly what you want. You want it to be the Omega Job, the job that lies at the end of all others, combining the physical damage and power of a SAM or a WAR with the tanking of a PLD, the healing of a WHM, the nuking of a BLM and the enfeebling of a RDM.

THIS IS NOT FFX! YOU ARE NOT YUNA! THIS IS NOT A SINGLE PLAYER GAME! WAKE THE **** UP!

Your job must be balanced! It must fit into a role, a niche, that the developers see for it. It doesn't get to be the best and only job for everything. For SMN, your role, like it or not, is party buffing, but to a lesser degree than BRD or COR, and direct physical damage. Don't like it, change jobs! That simple!

Mellowy wrote:
Seriously, if you are going to argue with me, try to at least argue about the same thing.

Overview of topic:

You are saying both SMN and BLM are equally unpopular.
I'm saying SMN have more tools that need fixing.

Having tools that need fixing = BETA.
Being unpopular = player bias.
Actually SMN has tools, you just don't like them and the way they work! I'm saying that both jobs have flaws and are passed over for the same (perceived) weaknesses, and I'm telling you that the (perceived) weakness of SMNs is a complete myth! They don't need to be "fixed", their tools are fine and fulfill their own role in the grander scheme of things!

Mellowy wrote:
It is ironic that every single time people don't manage to follow my line of thinking, they throw the nonsense card. Do you do that while in foreign countries too? "YOUR LANGUAGE IS SILLY!" as soon as you don't know it.
I follow your line of thinking... right into nonsense land! You know what, develop your own MMO, put SMN in it, and do exactly what you want to it. Then watch everyone ***** about how overpowered your idea is.

Mellowy wrote:
You are correct that it is a matter of opinion. BP:Rages are like WSes, they add damage and status debuffs, but they also cost MP. The question is, should we consider SMN a melee job and say the BP-delay is balanced, or should we consider it a mage job and complain that the BP-delay is breaking the balance?

Let us assume viewing it as a melee job is correct, so I can't complain on BP:Rage timers. Then a new complaint comes up... SMN can't make level 3 SCs. If it were a melee job, this should be included.

Let us backtrack and say it is a mage job, now the lack of level 3 SCs is not a problem... but again the delay between pacts become an issue to debuff mobs.

Whatever you try and label SMN as, you'll run into something that is incorrectly designed. Unless you want to call it a worthless job, since most requirements to be worthless is there.
Actually, it's a Hybrid job, a combination of BST and a Mage... I feel like I said this before.

Oh wait. I did.

BST's strength lies in its pet's damage, and it takes a ton of effort for the BST themselves to do respectable damage without a pet. The SMN themselves deal less damage on their own, and make up for it by having a pet they can take anywhere that can deal sizable amounts of damage.

As I've said, you dislike the role it has. Well, tough! That's the role you have, like it or lump it!

For this next part, my comments will be blocked out from yours for visibility:
Mellowy wrote:
While technically true, you are making it sound a lot more impressive than it is.

- Most jobs can solo certain mobs. COR, BLM, RDM, SCH, NIN, THF, BST all come to mind.
However, SMN solo is unique as it can solo mobs that you cannot normally solo, such as bombs, and in places BSTs cannot solo them. Not to mention that soloing as SMN is often less risky than melee soloing of any mob.

- Astral Flow-burn is available to everyone. Just that you can't level more than 1 none-SMN job per party.
But it requires you to use SMNs, 5 of them. Meaning that you're leeching, and not contributing actively. I can powerlevel anyone on BST if I so desired by just placing them somewhere near me as I solo mobs. You can't use this as a positive because this is literally every party. You can leech in merit parties too...

- Astral Flow-burning BCNMs is in general a method that also helps 4 or so none-SMNs. Not to mention there are roughly 3 BCNMs in the whole game that this procedure is performed at, when there are more like 200 BCNMs in the game.
Only 3? Really? Because seems to me a lot of BCNMs can be done Astral-flow style, pretty much any that you can group the mobs up and hit them all at once. Not to mention there are some where SMNs are far preferred over any other.

- The amount of magic resistant mobs are greatly exaggerated. On the top of my head I remember Ixion, Cerberus, Kirin. I were going to say Khimara, but having seen JPs nuke it to death with a RDM over using a SMN I considered I'd skip it.
Lesse:
- Colibris mimic spells
- Imps resist
- All sky gods have fairly high resistance
There are other resistant mobs, and if I felt like digging through Wiki more, I'd find them.

- Removing links is a wonderful ability, but not one that is considered good enough to actually warrent a party slot. Since it is the only job who can, we can pretty much tell by the invite rate how high this skill is regarded.
In tight battles or when NM hunting, especially in the WotG enemy strongholds, linkless pulls are a godsend.

- Off-tanking is more about soloing usually. The only other place you'd tank with avatars is in an exp party post 70, and if you are using DD SMNs in meripos I'm not sure what to say.
Off-tanking is useful trigger farming in strongholds, also.

- Soloing BCNMs sounds hot, but I can only think of Shooting Fish that SMN can solo and no other job can.


Let me try and make one about BLM.

- Soloing BCNMs.
Some, just like SMN

- Manaburning BCNMs.
Some, just like SMN

- Soloing NMs.
Some, just like SMN

- Soloing exp.
SMN can do just as well, if not better, in this regard.

- Dealing magic damage to 90% of the game HNM.
SMN can deal just as much, depending on the mob

- Being able to sleep links.
Not exclusive at all to BLM, as RDM, WHM, SCH and BRD can all do that.

- Being able to escape from a bad link.
Only if inside and with enough time for escape. And any /blm can do the same. Or any whm or /whm with a teleport.

- Kite nuking.
RDM can kite dot, SMN can Carby kite, BRD can kite-dot...

- RETRACE!!!!
And we can D2 too! THAT MAKES US AWESOME HUH?!?!?!!?


I guess BLM is at least as awesome as SMN. Too bad we are making lists of what we can do, and not about what we can't. Since SMN has tons of more things they can't do well than BLM has, which is my whole argument in this thread.
There's tons a SMN can do, you just refuse to see that, and instead desire to cry to all the forums as to how unfair your life is.


And you just want BLM to nuke for 9999. If we should drop the lies in our arguments, they would look a lot more valid.
Actually, what I want is a new ability that adds desirability to the job again, and makes us more efficient of a nuking option than SCH. I'm not opposed to BLM nuking for more, but that's not likely to happen.


My desire for SMN is to make it functional. It has so much that is so broken.

1. How would you like BLM requiring to wait 50 seconds after a pull before nuking, with the addition of having 60% chance the nuke fails and you don't cast anything. That is how SMN has it with spirits.
Spirits aren't designed for nuking. I think you beat that horse to dust already. They are an uncontrolled pet, stop ******** if they don't do what you want.


2. How would you like BRD needing MP for songs, 1.5 minute durations on songs and 1 minute recast on songs? Because that would STILL put BRD as better than SMN at buffing.
SMN buffs are not supposed to replace other forms of buffs. This goes back to the "No job completely replaces another" argument, which is oddly enough at the core of the BLM buff request.


3. How would you like WAR getting ZERO benefits from haste and attack gear? Because that is currently more or less how avatars function.
Hey! Welcome to BST, circa FOREVER! But now you do get the same gear they get! HUZZAH!


If you combine them you get SMN.
No, you don't. SMN, as I've said, is a combo of BST and a mage, most likely RDM since you nuke, buff, refresh and haste via your avatars.

Let's skip ahead, that whole next paragraph is just whining about limitations again.

1. I want a spell cycle and no reset on spirit timers.
Not happening. It's a random AI, live with it.


2. MP costs should go on buffs, duration should be 5 min. Now a SMN can toss up phalanx (for -15 damage), icespikes (for 10 damage each hit taken), shining ruby (10% def, yay), warcry (oh yea, 8% attack up!), ecliptic howl.
And be completely broken. Do you not understand the limitation exists for a reason? Buffing with all the abilities at once on an entire party would make SMN the best buff job in the entire game, eclipsing WHM, SCH, and RDM with ease.


3. There should be food to enhance avatar attack. BRD/COR buffs should count on pets. BP-timer should be lowered by haste spells. (10 reduction by haste spell, 11 reduction with dual march).
See above for why haste should not affect your BPs. As for pet food, I can see that being beneficial for all pet jobs


I removed the last of your post as it is a pile of crap. If one job can buff an entire party, even if the effects are not as strong as another jobs' buffs, it will always be chosen from an efficiency standpoint.
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Olorinus the Ludicrous wrote:
The idea of old school is way more interesting than the reality
#57 Nov 22 2009 at 7:16 AM Rating: Good
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Quote:
Overview of topic:

You are saying both SMN and BLM are equally unpopular.
I'm saying SMN have more tools that need fixing.

Having tools that need fixing = BETA.
Being unpopular = player bias.


That one still stands. I'm talking about all the things that are in an unfinished and useless state, and you are sitting there repeating the same things about what we can do now.

You need to either shut up or learn the difference.



Quote:
There's tons a SMN can do, you just refuse to see that, and instead desire to cry to all the forums as to how unfair your life is.


Actually the issue is still that I'm looking at what SMN COULD do, if it ever was finished. A SMN COULD dispel, if it wasn't on a global Ward timer stuck on Fenrir. A SMN COULD give out MAB if it wasn't related to time of day. A SMN COULD give out refresh, if it wasn't stupidly bound to an avatar that has perpetuation costs and prevent you from resting.

Quote:
Actually, what I want is a new ability that adds desirability to the job again, and makes us more efficient of a nuking option than SCH. I'm not opposed to BLM nuking for more, but that's not likely to happen.


What I don't get is how you can say this AND say this:

Quote:
Spirits aren't designed for nuking. I think you beat that horse to dust already. They are an uncontrolled pet, stop ******** if they don't do what you want.


Let me remind you that a spirit is a BLM-pet. It has tier IV and AM and DoTs, as well as a few RDM debuffs. Calling a BLM-pet "not supposed to nuke" while sitting there sayign BLM-mains "should nuke better" is nothing but 100% concentrated *********


Quote:
I removed the last of your post as it is a pile of crap. If one job can buff an entire party, even if the effects are not as strong as another jobs' buffs, it will always be chosen from an efficiency standpoint.


I don't mind that you cut stuff out, but why did you refill it with crap that was even worse? I mean, I'm sorry, but I'll have to spend one of my monthly rate downs on that post just because it is so immensely dumb.

Go back to your LS and explain to them why Stoneskin for 250 HP for 15 min is better than stoneskin for 350 HP for 5 min. Also explain to them why a COR unlucky chaos roll is better than minuets due to being 5 min instead of like 2 min long. Because that is what you just wrote. Oh yea, don't forget to explain to them why a job that can land attack bonus on mages are superior to one that only land it on melee.

I'll be waiting for their replies here.
#58 Nov 22 2009 at 12:48 PM Rating: Good
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Last reply on this from me Mellowy, since you consistently refuse to listen to reason.

Mellowy wrote:
Quote:
Overview of topic:

You are saying both SMN and BLM are equally unpopular.
I'm saying SMN have more tools that need fixing.

Having tools that need fixing = BETA.
Being unpopular = player bias.


That one still stands. I'm talking about all the things that are in an unfinished and useless state, and you are sitting there repeating the same things about what we can do now.

You need to either shut up or learn the difference.
It doesn't stand, it doesn't have a leg to stand on. The job is not in Beta, you just refuse to use it the way it's designed, instead wanting it desperately to be the way you would design it. And your way breaks more than SAM does.

Mellowy wrote:
Actually the issue is still that I'm looking at what SMN COULD do, if it ever was finished. A SMN COULD dispel, if it wasn't on a global Ward timer stuck on Fenrir. A SMN COULD give out MAB if it wasn't related to time of day. A SMN COULD give out refresh, if it wasn't stupidly bound to an avatar that has perpetuation costs and prevent you from resting.
You seem to not listen to this, but I'll repeat it anyway.

In fact, I'll just copy-paste.

That, oddly, is how they were designed to be. SMN is a Swiss Army Knife of abilities. Its various avatars offer various abilities found in other jobs. It's not meant to replace those jobs, which is exactly what you want. You want it to be the Omega Job, the job that lies at the end of all others, combining the physical damage and power of a SAM or a WAR with the tanking of a PLD, the healing of a WHM, the nuking of a BLM and the enfeebling of a RDM.

Mellowy wrote:
Let me remind you that a spirit is a BLM-pet. It has tier IV and AM and DoTs, as well as a few RDM debuffs. Calling a BLM-pet "not supposed to nuke" while sitting there sayign BLM-mains "should nuke better" is nothing but 100% concentrated bullsh*t.
Wrong. It's an ELEMENTAL pet. Just like an actual elemental spawned during normal weather conditions, it will randomly select spells from that element to cast. It's not a BLM pet, a PUP has a BLM pet. Another case of you choosing to see things through the "Mellowy Filter". It is not designed to nuke. If it were, then it would allow you to select nukes. It's also interesting how you took my argument for Avatar's controllable BPs and applied it to your spirit argument. That's mainly why this is my last reply to you, period, on the subject of SMN.

Mellowy wrote:
I don't mind that you cut stuff out, but why did you refill it with crap that was even worse? I mean, I'm sorry, but I'll have to spend one of my monthly rate downs on that post just because it is so immensely dumb.
And now, as you run out of arguments, you have nothing left but to call what I say "dumb". It's because you've truly run out of things to say, isn't it? It's because you cannot fight the fact that you are living in a fantasy world. You desire to place your favorite job above all others in all aspects of the game. You pretend like what you ask is just to be more fairly treated, but seriously, you don't want that. One of your own buffing items for this class is broken, yet you refuse to see that.

Let's tear apart the last of your post then, and end this, shall we?

Mellowy wrote:
Go back to your LS and explain to them why Stoneskin for 250 HP for 15 min is better than stoneskin for 350 HP for 5 min.
Aside from EXP parties, either Stoneskin won't last long enough to matter. For the most part, anything endgame is strong enough to strip Stoneskin so frequently that unless the person fighting the mob can Stoneskin themselves, the recast time for SCH Stoneskin will be too slow to keep up. Nice try though.


Mellowy wrote:
Also explain to them why a COR unlucky chaos roll is better than minuets due to being 5 min instead of like 2 min long. Because that is what you just wrote. Oh yea, don't forget to explain to them why a job that can land attack bonus on mages are superior to one that only land it on melee.
Where, in the hell, did I write any of that? Or is that more garbage from the Mellowy Filter? What I wrote, in the end, is that if SMN were allowed to place 5 different buffs onto a party, cycling them once a minute, it would be far more powerful than any other job that can buff a party. COR is limited to two buffs. BRD too. SCH, natively, can only do one, and even if they toss more from their sub, they are limited due to their charges and recast times. So why, pray tell, should SMN get special treatment?

Mellowy wrote:
I'll be waiting for their replies here.
It doesn't matter who replies Mellowy. I've done what I can to show you that you're not seeing the big picture. It doesn't matter if one, one hundred, or one hundred thousand people disagree with you, show you that you are wrong, and even demonstrate the point. You will see it through your own special filter on the world, and say they are "dumb" and "wrong".

If you want to have an actual discussion on the topic, sadly, you need to concede when and where you are wrong. You refuse to even consider the possibility that you are missing the point of what SMN was meant to do. The people I know that play SMN are happy with it, and speak well of it. I enjoy playing SMN, even if it's not 75 as yet.

What you need to consider, frighteningly, is that all the pet jobs are considered less than the non-pet jobs, and there is a great degree of difficulty balancing them without replacing others. Imagine if they made PUP's melee damage just slightly less strong than MNK and gave them Asuran Fists. Now you have a MNK that can bring along a pet to cure themselves and the party (even if not 100% consistently). Why, then, invite a MNK? If BST replaced WAR in the same manner, you'd hear the same kind of outcry going on when SCH replaced WHM.

Face facts Mellowy, what you want will not happen.

Edited, Nov 23rd 2009 6:22pm by Pawkeshup
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The idea of old school is way more interesting than the reality
#59 Nov 23 2009 at 12:07 PM Rating: Good
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Quote:
If you want to have an actual discussion on the topic, sadly, you need to concede when and where you are wrong. You refuse to even consider the possibility that you are missing the point of what SMN was meant to do. The people I know that play SMN are happy with it, and speak well of it. I enjoy playing SMN, even if it's not 75 as yet.


I'm sorry to say that I'm way ahead of you on the concept of what SMN was meant to do. It was simply meant to keep an avatar out hitting a mob and then once a minute use a pact. That is it. You know, like throw slow on the mob and then keep DoTing it with the pet.

But since it is terribly inefficient, people made up their own opinions of how a job should be played. SMN/WHM being able to heal, was now "meant to heal", because it worked well. 70BPs being the only pacts worth their MP cost also quickly became "The purpose of SMN". SMN was simply "meant to level 70 levels until they could help deal damage".

I however do not agree with "If it is poor, work around the problem" way of thinking. Instead I've been looking at what the job "has potential to do". Nothing more, nothing less.




A good example of the SMN situation:

A person breaks their leg. You now have two solutions. Take them to the hospital and get it casted, or tell the person to not move, because not moving will mean they don't need the leg and the leg being broken won't matter.

I'm the guy suggestion the hospital, this forum is a bunch suggesting we leave it as it is, because as long as we don't try and use it, it won't be a problem.

I completely agree with you all that the guy with the broken leg isn't dead. He can talk, eat, and probably play guitar. In that sense, SMN is not dead, we can heal, 70BP, favor and stuff. But I think fixing the leg would be a great deal better than to leave him there. Aka, I think fixing spirits and wards and everything else would be a really good idea.


Quote:
Face facts Mellowy, what you want will not happen.


I know, but I can't leave leaking pipes alone. If it can be fixed, I'll suggest fixing. A dripping toilet won't kill me, but one who doesn't would make my life better.
#60 Nov 23 2009 at 1:20 PM Rating: Default
Quote:
A dripping toilet won't kill me, but one who doesn't would make my life better


Amen, a thousand times amen!

Mind if I borrow this?

God, this whole discussion should be sigged under the title "Poster child for open-minded, sensible discourse".
#61 Nov 23 2009 at 1:22 PM Rating: Good
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50,608 posts
Pawkeshup the Ludicrous wrote:
Just like a real-life elemental,
Buddy, methinks ye need a wee break from the vidja games.
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#62 Nov 23 2009 at 5:22 PM Rating: Decent
Ken Burton's Reject
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12,830 posts
lolgaxe wrote:
Pawkeshup the Ludicrous wrote:
Just like a real-life elemental,
Buddy, methinks ye need a wee break from the vidja games.
Actually, more like posting at work + bad sentence phrasing. Boss was hovering during that reply so I hit submit before a full read through.

I was going to change it earlier, then was like, "Meh, who cares. People will get what I mean."

But since you pointed it out, altered for correct meaning.
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Olorinus the Ludicrous wrote:
The idea of old school is way more interesting than the reality
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