Quote:
Actually, the #1 question with the release of ToAU for my BLM was: "Can you main heal...?"
It is a shame that nobody ever invited you to puddings or wamoura manaburns. I can actually count the amount of times I got invited to pet burn parties on my thumbs because it is twice. The exp per hour was also about 3k both times.
Quote:
So, for 70 MP, you do as much as I do with 150 MP... Oh, and if I'm not mistaken, the hate your avatar builds does not transfer to you after the damage is dealt. Plus Avatars can often temporarily tank a mob after dealing said damage, where as a BLM will die for drawing hate.
Oh, you are now arguing with fake facts? That will will work great. For 70 MP a SMN would deal about 300 damage tops. You telling me your 150 MP costing spells do 300 damage tops? Yea, right. Keep lying to make your job look worse.
And as for hate, you are as always exaggerating. I've spammed 75BPs on ZNM mobs without pulling hate at all. My avatar probably has at most -5 enmity and nuke with 45 seconds intervalls. That means any BLM with -5 enmity and nuking with intervalls would also NEVER pull hate.
Yes, my avatar can pull hate if I decided to drop a 1.2k nuke the first 5 seconds of the battle, but last I checked balance was not judged by how fast you can suicide the first 15 seconds of a battle.
Good BLM can out-nuke and out-live a SMN. Bad BLMs though, will die. But go ahead and claim that bad BLMs should determine what is balanced and not, it will be a great argument.
Quote:
And truth be told, we're not brought to nuke much anymore, we're brought out to stun and do crowd control. Nukes are just a "bonus" these days...
And SMN isn't brought at all because they can't even stun. That is if we are going to be describing worst case scenarios like you seem to do.
Quote:
Actually we can dispel with /rdm, have our own unique debuffs, we can cure, raise, and do just about everything outside of Refresh, buffs and physical damage. But wait, you were saying SMN was more broken the BLM... why are you proving it isn't...?
Brilliant. Now your argument about how broken your job is depends on what you can do with your subjob? BLM buffs terrible with /BRD so they need a buffing update! Brilliant.
Quote:
So, you mean being given a solid, consistent role any any major event is worse than being asked to only certain events because at others you're considered worse than useless?
I've already told you it depends on LS. My LS brings SMN to Odin, VRTRA and the new Xarcbard [S] dragon. We happen to bring BLM to Tiamat, Jorm, Ouryu, Dynamis, Omega, Ultima, whole slew of SEA, whole slew of SKY (except for Kirin), Limbus, Medusa, Sandworm, Fafnir, Adamantoise, King Behemoth, etc.
If your LS can't use BLMs, ditch it. They can be used pretty much everywhere without being a bad choice. (Maybe not optimal)
Quote:
And you claim I don't have perspective on the game?!?! Sure, RDM, who gets instant party invites the second they appear flagged up, who have a position in any major LS event, have it so much worse than BLM...
Thanks for making it obvious that your only complaint is popularity and has nothing to do with game mechanics. I however am complaining that abilities and spells are not fitting into the game we are playing. You CAN'T debuff a mob with longer recast than the debuffs lasts. You WON'T toss up defense bonuses that do not matter. SMN is just a huge pile of "why bother" spells and abilities.
Seriously, if you are going to argue with me, try to at least argue about the same thing.
Overview of topic:
You are saying both SMN and BLM are equally unpopular.
I'm saying SMN have more tools that need fixing.
Having tools that need fixing = BETA.
Being unpopular = player bias.
Quote:
Imma stop there... seriously, the sheer amount of nonsense in this entire post proves you're out of your goddamned mind!
It is ironic that every single time people don't manage to follow my line of thinking, they throw the nonsense card. Do you do that while in foreign countries too? "YOUR LANGUAGE IS SILLY!" as soon as you don't know it.
Quote:
Just because you have an opinion about how the job should be does not automatically make you right.
You are correct that it is a matter of opinion. BP:Rages are like WSes, they add damage and status debuffs, but they also cost MP. The question is, should we consider SMN a melee job and say the BP-delay is balanced, or should we consider it a mage job and complain that the BP-delay is breaking the balance?
Let us assume viewing it as a melee job is correct, so I can't complain on BP:Rage timers. Then a new complaint comes up... SMN can't make level 3 SCs. If it were a melee job, this should be included.
Let us backtrack and say it is a mage job, now the lack of level 3 SCs is not a problem... but again the delay between pacts become an issue to debuff mobs.
Whatever you try and label SMN as, you'll run into something that is incorrectly designed. Unless you want to call it a worthless job, since most requirements to be worthless is there.
Quote:
- Soloing certain mobs
- Astral Flow-burning levels
- Astral Flow-burning BCNMs and missions
- Using Avatar's physical BPs to deal damage to any mob in the game
- Being able to shed links on pulls
- Off-tanking using avatars
- Soloing BCNMs
While technically true, you are making it sound a lot more impressive than it is.
- Most jobs can solo certain mobs. COR, BLM, RDM, SCH, NIN, THF, BST all come to mind.
- Astral Flow-burn is available to everyone. Just that you can't level more than 1 none-SMN job per party.
- Astral Flow-burning BCNMs is in general a method that also helps 4 or so none-SMNs. Not to mention there are roughly 3 BCNMs in the whole game that this procedure is performed at, when there are more like 200 BCNMs in the game.
- The amount of magic resistant mobs are greatly exaggerated. On the top of my head I remember Ixion, Cerberus, Kirin. I were going to say Khimara, but having seen JPs nuke it to death with a RDM over using a SMN I considered I'd skip it.
- Removing links is a wonderful ability, but not one that is considered good enough to actually warrent a party slot. Since it is the only job who can, we can pretty much tell by the invite rate how high this skill is regarded.
- Off-tanking is more about soloing usually. The only other place you'd tank with avatars is in an exp party post 70, and if you are using DD SMNs in meripos I'm not sure what to say.
- Soloing BCNMs sounds hot, but I can only think of Shooting Fish that SMN can solo and no other job can.
Let me try and make one about BLM.
- Soloing BCNMs.
- Manaburning BCNMs.
- Soloing NMs.
- Soloing exp.
- Dealing magic damage to 90% of the game HNM.
- Being able to sleep links.
- Being able to escape from a bad link.
- Kite nuking.
- RETRACE!!!!
I guess BLM is at least as awesome as SMN. Too bad we are making lists of what we can do, and not about what we can't. Since SMN has tons of more things they can't do well than BLM has, which is my whole argument in this thread.
Quote:
You have to realize that SMN is a hybrid of BST and a mage class, not some end-all, be-all class that you want it to be.
And you just want BLM to nuke for 9999. If we should drop the lies in our arguments, they would look a lot more valid.
My desire for SMN is to make it functional. It has so much that is so broken.
1. How would you like BLM requiring to wait 50 seconds after a pull before nuking, with the addition of having 60% chance the nuke fails and you don't cast anything. That is how SMN has it with spirits.
2. How would you like BRD needing MP for songs, 1.5 minute durations on songs and 1 minute recast on songs? Because that would STILL put BRD as better than SMN at buffing.
3. How would you like WAR getting ZERO benefits from haste and attack gear? Because that is currently more or less how avatars function.
If you combine them you get SMN. A WAR who has no haste or attack gear, that can put upp 1-2 buffs for MP costs, and get a random spell every 50 seconds that is very unlikely to be a nuke. Not to mention the secret penalty of perpetuation, secret penalty of needing to change avatar to get the correct buff and correct WS and that getting that random spell every 50 seconds clashes with the 45 seconds recast on buffs and attacks.
So what are the usual thins I want?
1. I want a spell cycle and no reset on spirit timers. Every 100th second you should get a tier IV spell or AM spell. Every 100th second you should get a debuff. With gear this would change to every 60th second you get a nuke and every 60th second you get a debuff, with a cycle of 30 sec -> debuff -> 30 sec -> nuke. Overpowered? Yea, if a BLM must wait 61+ seconds between nukes it is overpowered, else it isn't.
2. MP costs should go on buffs, duration should be 5 min. Now a SMN can toss up phalanx (for -15 damage), icespikes (for 10 damage each hit taken), shining ruby (10% def, yay), warcry (oh yea, 8% attack up!), ecliptic howl.
Moonphase/daytime should go, no randomness.
Dispel, sleepga, slowga and similar should be on yet another timer.
3. There should be food to enhance avatar attack. BRD/COR buffs should count on pets. BP-timer should be lowered by haste spells. (10 reduction by haste spell, 11 reduction with dual march).
This would basically allow a SMN to keep up with the competition, while still being worse than them. Nobody would pick SMN wards over BRD buffs, SMN rages over WAR WSes, spirit nukes over BLM nukes, but when you can get mediocre buffs, mediocre nukes and mediocre WSes, then perhaps it might be worth inviting a SMN just because it does more things poorly than what other jobs do good.
Same deal as today's SMN, except we suck less. But of course, sucking any less than today's SMN is obviously overpowered. As proven by the 18 other jobs (BST is allowed to suck more than SMN, to keep it out of overpowered status)