Ortana wrote:
For a long time FFXI player you sure seem to have some strange views on things. You complain that Aion is too much of a grind...what the hell did you do in FFXI to get multiple jobs to 75 then? FFXI was a HUGE grind until they finally decided to make it a lot easier (helps newer players actually catch up a bit, a good move in MMOs that have been out for years).
Once again, in FFXI you have greater diversity and more "Depth" to the grind. Not only from partying with other people, and learning how to work with them as a team, but you're constantly going to new locations, and doing quests along the way, quests that take you to locations where you don't always EXP. Another thing is, I kind of like the zoning in FFXI. A lot of people don't like it, but I think it leaves more to your imagination. I think it's also better than say, going from a lush forrest to a barren desert right before your eyes. That "zoning" takes you from one distant land to another, and kind of eases you into your environment.
In FFXI you are constantly going through a huge diverse world with other people, changing locations for EXP all across the levels, doing quests that take you to places you've never been before, nor would go if it weren't for the quest. It gives it a real since of adventure and exploration.
In Aion, you quest in the same places you exp, and you EXP in pretty much the same places you always EXP in. It doesn't have much feeling of depth. Once you've been across Eltnen, once you've been to the abyss a few times, it starts feeling repetitive. Once again, when you grind in Aion, it's usually solo. You engage a mob, mash a bunch of buttons, stay alive, and move to the next. The fights don't last as long as they do in FFXI so they have less of a "epic" feeling if you will. It just feels like you're running around zerging things for hours and hours at a time. Again, it gets boring and repetitive.
Honestly, FFXI is a very grind heavy game. I will admit that. But the feel of FFXI makes it feel less like a grind, even when it does feel like that some times, and more like an actual adventure with people. Again, this is my personal opinion.
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You mention lack of armour issues...seriously, WTF is wrong with you. FFXI has this EXACT SAME PROBLEM for the first 20 or so levels (about the same percentage of the game as with Aion). Unless you already have gil (which new players will not have) you'll have next to no armour or weapon upgrades available at all in FFXI. How can having no armour available possibly be better than Aion's system of providing average quality quest reward armour at lower levels...oh wait, it can't.
And people say I exaggerate? Honestly, you're coming in here saying people have no options in FFXI for lower levels, and that Aion has tons of them?
Let me explain it in truth and fact exactly how it is up to level 10.
In FFXI you are thrown into the game with a basic weapon, and 4 pieces of armor which is different for each race and gender, as well as a ring if you start in the correct city for your race, as well as a weapon.
Once you start wishing to change your appearance and buy armor you have the bronze armor set, which consists of feet/legs/hands/body/head, you have the robe armor set, which consists of feet/legs/hands/body/head, you have the Eastern style armor set, which consists of feet/legs/hands/body/head, you have the leather armor which consists of feet/legs/hands/body/head, you have the scale mail set which consists of feet/legs/hands/body/head, and you have the Tunic set, which consists of the feet/legs/hands/body and the head is part of the body.
You also have misc. equipment like bounding boots and such, as well as hairpins and different low level items. Not to mention event gear. You can mix and match as well if you're on certain jobs, and other jobs stay more specific to a set. All of these sets can be bought from NPC's for dirt cheep, even the poorest noobs can buy these up pretty easily. Once you get to level 12 you get several other new sets of armor open up, and more and more keep opening up along the way.
In Aion, you are thrown into the game with a weapon, and two pieces of armor. Legs, and body. Up till level 10, you have several options of obtaining armor. You have the npc option, which is very over priced, and will suck a noobs money dry quicker than it will in FFXI. Also, for the sets of armor you usually only have three pieces up till level 10 in most cases. I believe once you get to 10 you get sets (some) that have 4 pieces which are hands/legs/body/feet. If you don't want to buy the overpriced npc gear (which honestly you shouldn't, just save your kinah) you have two options.
Doing the quest missions, or obtaining drops off the monsters. Now, my first character to level 10, with all my killing and questing, I got 1 piece of armor. I was a sorcerer and it was a piece of leather armor, so it did me no good. On my second character I came across 2 pieces of armor, one cloth and one chain. Luckily I was a cleric and was able to use this one piece. This was from killing mobs, questing and grinding all the way up to level 10.
Usually, in the starter areas, most people are just selling Manastones or odd goods, just like you'd see in bazaar's in FFXI starter cities. In a rare instance you might find a piece or two of armor in some one's private store, but again it's rare, and I would be shocked and amazed to actually see a full set in one, it just isn't going to happen.
So this leaves you with the option of getting quest armor, which is the best bet. I believe you can get feet/legs/hands/body if I'm not mistaken from the questline. The quests are basically like the first line of missions. When you complete the missions and quests for a questline you get that piece of armor, all the way up to around 10 when you get the last piece. The sad thing is, this armor looks almost exactly like the starting armor they throw on you when you're level one. The color is slightly different, but it's pretty much exactly the same.
This is just the first 10 levels in Aion. After that you get to go to the capital city and a few options open up for you. But even then, till you start getting into quest armor, rare drops, and abyss armor, most of the armor is going to look a lot alike. Yes, you can recolor it, which is nice, and yes, you can keep a certain model if you wish (which is kind of useless as armor only gets better looking as you get higher up). All in all, it feels a lot less diverse though.
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You complained about the music in taverns, churches and the like. If you spend that much time in any of those places then you're just wasting time you could have spent doing something fun. Most, if not all of those places are run in, do something, run out places. And most of what you do there doesn't require sound to be active anyway. While tracks are limited in number, what tracks they have for actual play locations are beautiful and work well with the environments in which they are placed. None of the music gets in the way of the atmosphere, gameplay and such. Between closed betas the lack of Aion music was what I missed more than anything. In comparison, FFXI has a really varied amount of music, much of which is just not all that great to hear repetitively (San d'Oria's theme being one of the worst in the game and being in an area where you could find yourself for hours while needing sound to actually be active for other reasons too). There are some good tracks in FFXI, but very little of it really stands out, which is surprising given the quality of sound tracks for other Square titles (Chrono Trigger, Xenogears, Parasite Eve, and many others). You didn't even mention that music changes dynamically based on location, battle and danger in Aion. The process is simple, but the atmospheric effect it gives is huge.
Wall-o'-text aside, you are not seriously insulting FFXI's music are you? FFXI has some of the most incredible video game music there is. You've got different music for the cut scenes, different music for different area's, and a TON more tracks than Aion has. Honestly, this is not a opinion or exaggeration. FFXI has a enormously larger amount of music tracks in it than Aion does. So far, if I'm not mistaken Aion has what, a total of like 16 different theme's not including the church/building themes that are usually just 1 line of music? FFXI has hundreds.
Not only that, but FFXI's music is very masterfully done. Aion's music sounds more like a disney soundtrack, and very rushed. The composers for FFXI put more heart into the themes and tracks, they sound more diverse, and different from each other, and flat out sound more rich and full. In Aion the music gets a LOT more annoying to me than the themes in FFXI, usually which are soft and can be replayed without being annoying. In Aion the tracks are short and simple and will have some pinnacle "loud points" that end suddenly, leaving you wishing for more and a bit annoyed.
To be honest, I thought NCsoft did a incredible job on the Lineage 2 soundtrack. I was shocked when Aion didn't live up to it. Lineage 2's soundtrack honestly rivals and can stand next to, if not beat out FFXI's soundtrack. It's amazing and I was going to judge Aion's music more off of that than FFXI. I was disappointed to hear that Aion's music wasn't a fraction as good as Lineage 2. If anyone would like to hear Lineage 2's soundtrack, you can do so
here.
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Aion uses a claiming system similar to some of the other Korean MMOs out there, basically a ‘whoever does the most dmg wins’ system. FFXI uses a ‘first claim only can touch it’ system, which while good in some ways, does not allow for easy assistance by outside parties. Wow uses a first claim system where outside parties can help if they wish, but they don't get anything out of it. The most dmg system used in Aion has bonuses and negatives. A bonus is that if someone tries to steal your mob, you can attempt to steal it back. You may not succeed, but you'll still get some exp at least. In WoW and FFXI if someone steals your mob, that is it. It is gone and you can't do anything about it.
How is "if some one attempts to steal your mob, you can attempt to steal it back" a bonus? Especially when in FFXI that mob is yours once you claim it, and in WoW once you claim it that loot is going to you. I don't see how that is at all positive, but rather counter-productive.
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Lastly, cut scenes, NPC text and voiceovers. The NPC text is a given. Almost all MMOs have this, FFXI included. The only difference is that FFXI disguises it by throwing it in the same area as your chat log, not necessarily a good thing. FFXI does have some nice cut scenes to go with what few quests it has (few compared to most MMOs currently out that is). Aion uses some cut scenes which can be quite average, though this is more due to cheap voice acting rather than poor implementation.
"Disguises it by throwing it in your chat log, not necessarily a good thing"? Little things add up. Little things make a story feel more invoking, more interesting. Little things like watching a npc talk as the text is there as if they are talking to you, a bit at a time, and a lot of the time giving you several angles, watching people walk up and off, changing views, etc, gives it a more realistic since and feel, and captivates you better than simply the NPC standing there as it always does, and a notebook popping up with a wall of text in it.
Not only that but they OVER text a lot of the quests. They put too much text in it and it gets boring. Honestly, I don't want to read 5 notebook pages of tiny text to get into a story that quite honestly isn't usually that good or interesting in the first place. If they'd put a little more thought into their stories and make them more brief it'd certainly get them one step closer.
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And that leads me to voiceovers (and voices in general). These were all redone by NCsoft when translating the game to english. That they went to so much effort to do so is impressive in itself
You've got to be kidding me. Do you know how easy it is to do dubs? Especially when you don't even have to match it to lip syncing. And hell, they can't even get it remotely close to good TEXT syncing. All that on top of the fact that the voice overs sound so horrible that one of them honestly made me start laughing in my chair, in the middle of a serious cut scene.
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but the lack of quality voice actors is a sore point for many Aion players. In the end though, NCsoft is only responsible for the quality of the voices chosen.
Yes, they are. And they did a horrible job at it. I'm sorry to say. But again, I'm not going to lie, and my opinions are often harsh and strait forward.
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Cut scene design, NPC comments when interacting with them, and lip/text syncing type issues can't really be helped as much of this would have required a complete recoding of key parts of the game
Ohh bullsh*t. You keep making these simple things sound so much harder than they actually are. The cut scenes don't even flow with other cut scenes, it's just one at a time, and how hard is it to either rewrite the text and the script itself or to actually word yourself more properly? This can be done easily by amateur anime dubbers. Why can't a enormous video game developer do it?
I could go on and on, I could list even more problems with the game than I have, and I could have even told people "Don't buy it" when in actuality I recommended they give it a shot. Again I've been telling people my opinion based on a hardcore FFXIers point of view, and what they to might experience being from FFXI. I'm still playing it though aren't I? Aion certainly has it's strong points as people have mentioned, you can accomplish a lot of things solo, although as you start getting higher up you'll need groups for things. The graphics are absolutely beautiful if you max them out. Once you do start getting nice looking armor, it is simply dashing looking, and the gameplay can be very fun at times.
More than anything else, the odd thing is that my favorite part of Aion is the PvP. Although it can get annoying at times. For example, there are "Spy Quests" where you have to go to the world of the other faction and give something to a npc, or kill a certain mob. Aion's worlds are so incredibly crowded as of now it's very hard to sneak around. Not only that but your name shows up in big red letters that you can see from very very far away.
If you're solo, it's very easy to get ganked, and for a couple people just out and about to gang up on you, which they will. If they spot you and you get away, they can give out your location even if they're dead, in the general channel. And if you try going with a group, the people who are out and about (who you will most likely annihilate with your alliance) will cry for help and Legions with high levels will come out and zerg you all till you're dead. I wish it either hid your name or made you invisible or something when you did the spy quests. Dare I say, it would be nice if you had one of those PvP on/off buttons?
If you're out for PvP though it can be insanely fun. It's a extreme rush having a 4-5 vs. 4-5 battle, or a epic 1 vs. 1 dual with some one of the opposing faction while you're in their world, or vise versa.
Sadly, there is still more frustrations in Aion than there is good times. Whoever said they haven't seen EXP bots are completely in denial. In fact, NCsoft (luckily) is supposedly doing something to change this soon, I believe in the patch on the 24th? If you don't believe me you can go so close as the
Zam Aion Forums and see for yourself. The annoying part is for days, anytime I go out in just about any area to kill X_amount of X_mob for a quest, there are always a good amount of RMT bots out there. These bots are not people, they are programs which tell the character to find the nearest mob, fight it till it dies, stay a certain distance from aggro, and rest when their HP/MP gets low enough.
Not only are these things EVERYWHERE (at least up till 25 in the exp/quest zones) but they will attack and engage a mob you're currently engaged in. Usually they are too high for the zone as well, so as soon as they lock on what you would be killing for 30 seconds or so for EXP, they zerg it within seconds, killing your EXP and getting the drops you need. It's so incredibly annoying that I had to log off last night because of it. Each time I tried to go some where and get a quest done, they were there, killing the mobs I needed, killing the ones I engaged in.
Once again, they're everywhere, and they are there in large amounts. You can tell it's them by the way they behave, by the fact that they are much too high in the zone they are in, by the fact that they have terrible gear, they don't have a legion, and they don't have a title. Not only this but you can just watch how they behave, and attack other people, and their own mobs. Not to mention if you send them a whisper (which is a /tell in Aion) they will of course never respond. Normal people are usually kind enough to not attack your EXP mob unless they do so by accident, at which case they normally disengage. As bad as the community in Aion can be, they at least have some common since about some things.
But everyone knows about the EXP bots, stop being a in denial fanboy whoever said that. Even NCsoft knows it, and hopefully they will be fixing it soon, as it is the biggest turn off about the game right now.
Edited, Oct 22nd 2009 9:06pm by EndlessJourney