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Silver Dog TagFollow

#52 Sep 10 2009 at 7:24 PM Rating: Good
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http://store.eve-online.com/Collectibles-C4.aspx
I lol'd at the LIQUID NOT INCLUDED COMMENT.
I'd pay $106 for a 12 inch tall figure of a hume in full Ninja AF2 relic

But that engraving? Well, not everything idea will be a hit. I'd imagine they'd be going for $29.90 by the end of the season. But, probably not, as given the prices, its likely the tags were on offer by a Japanese custom jewelery order manufacturer and thus even if they just sold one tag it very likely didn't cost SE anything by way of stocking and material costs.
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#53 Sep 10 2009 at 8:53 PM Rating: Good
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dog tag?

No thanks.

cat tag?

hmmm ... no thanks.

But wait there's more.

latent effect: transform female mithra -> male mithra!

hmmm ... no thanks lol!
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#54 Sep 10 2009 at 8:58 PM Rating: Excellent
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And people complain about paying $10 for a mini expansion... yikes.
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#55 Sep 10 2009 at 9:26 PM Rating: Good
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Ryuukage wrote:

http://store.eve-online.com/Collectibles-C4.aspx
I lol'd at the LIQUID NOT INCLUDED COMMENT.
Smiley: lol
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...draining with sambas is kind of like you smack the thing and as you smack blood flies out... normally the blood would just you know fall and be red an what-not, but, with the samba your all whacked out and decide to drink the blood as it flys out. thus not adding MORE damage just taking more advantage of your damage. at least thats my take on it.
#57 Sep 11 2009 at 3:37 AM Rating: Excellent
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I think I would actually get one if the name of the city wasn't on it and it was JUST the emblem. Not sure if I like the design @_@

As for the $107 price...

Silver is worth ~$16/oz USD right now so I would like to know how much is cost of labor and how much is mark up. I probably wouldn't care and would buy one(technically would want windy and sandy lol) if it looked better to me.
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#58 Sep 11 2009 at 6:27 AM Rating: Good
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The in-game item better have like +10% haste or infinite RR3 every 5 mins, otherwise I sure as hell em not shelling out that much for like $5~ dollars worth of silver.
#59ditx, Posted: Sep 11 2009 at 7:41 AM, Rating: Sub-Default, (Expand Post) The best part is, I doubt it'll even be real Silver
#60 Sep 11 2009 at 7:52 AM Rating: Good
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Quote:
The best part is, I doubt it'll even be real Silver


It's tagged as sterling silver, and as much as I think SE gets away with illegalities with their digital properties, I'm pretty sure there aren't many countries that would let them mislabel a commodity. **** wouldn't fly.
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#61 Sep 11 2009 at 9:39 AM Rating: Excellent
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SparthosofLakshmi wrote:
SE really should stick to cheaper things like T-shirts, plushies and action figures ._.

Think how fast something like Colibri, Apkallu or Gear plushies would sell out if they were priced reasonably.


Quote:
Colibri plushies


Winner. S-E's marketing team needs to hire you. Do you know how many people would lose their **** over reasonably priced SQUISHY PINK BIRDS???

And yes, I can already imagine the Youtube videos with people doing real archery and shooting practice on them. Poor birdies ; ;.

#62 Sep 11 2009 at 10:07 AM Rating: Good
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Reiterpallasch wrote:
Horst needs a 1 minute, 15 foot doom aura. Get in, get out, or @#%^ing die.
Calmus wrote:
...draining with sambas is kind of like you smack the thing and as you smack blood flies out... normally the blood would just you know fall and be red an what-not, but, with the samba your all whacked out and decide to drink the blood as it flys out. thus not adding MORE damage just taking more advantage of your damage. at least thats my take on it.
#63 Sep 11 2009 at 10:16 AM Rating: Good
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Dog Tags {No Thanks!}

Mithra Pillows {Yes Please!}
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#64 Sep 11 2009 at 11:00 AM Rating: Excellent
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To those who only want to buy in-game items:

C'mon loyal players, don't encourage spending real money for in-game items. Just how far do you want the game you're willing to spend so on to degrade, anyway?

One's progress in an MMO should be based upon interaction with other players, upon interaction with the game itself, upon knowledge of monsters and skill and strategy - not upon one's real-life pocketbook. What's the point of a game if you just buy your way through it, anyway?

It's getting to the point where you're paying a monthly fee to pay for items in order to not actually play a game and earn them...
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#65 Sep 11 2009 at 11:18 AM Rating: Decent
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KaneKitty wrote:
One's progress in an MMO should be based upon interaction with other players, upon interaction with the game itself, upon knowledge of monsters and skill and strategy - not upon one's real-life pocketbook. What's the point of a game if you just buy your way through it, anyway?


I'm pretty sure that the people who have logged 500+ hours in the Dragons Aery have proven their ability to interact with others XD

All the "strats" and "skills" can't make the evil random number generator in the sky drop that adaberk abjuration.

Let the game be fun, if people wanna buy things and take the quick path then let em do it if that's fun to them. Whats more silly, spending 5 hours worth of income to buy something or standing in one spot 4 hours a day all week to have a chance of a chance of a chance at something?

It's certainly not for me to decide nor is it for you to decide, but I would NOT be against SE just selling atleast SOME in game items. Deciding where to draw the line is the part that would ruffle too many feathers to probably even make it worth doing just to make people like me happy.
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#66 Sep 11 2009 at 11:22 AM Rating: Excellent
KaneKitty wrote:
To those who only want to buy in-game items:

C'mon loyal players, don't encourage spending real money for in-game items. Just how far do you want the game you're willing to spend so on to degrade, anyway?

One's progress in an MMO should be based upon interaction with other players, upon interaction with the game itself, upon knowledge of monsters and skill and strategy - not upon one's real-life pocketbook. What's the point of a game if you just buy your way through it, anyway?

It's getting to the point where you're paying a monthly fee to pay for items in order to not actually play a game and earn them...
If I could spend 10 bucks, do a bunch of CS, and get my RDM hat so I didn't have to watch another LS decay because of asskissery leading to leader favoritism leading to omgdramallama /breaklinkshell and having to start all over with another shell... I'd totally do it.

Because, just like in the real world, some of that "interaction with other players" means "interaction with douchebags."
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#67 Sep 11 2009 at 11:38 AM Rating: Good
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I still don't get why people care what others are willing to spend money on in-game. If someone buys their item, but you earned yours, it really doesn't make your item any less valuable to you as a player. Why should you care how someone else got their item anyway? Just play your game, and don't worry about how other people are getting their items.
#68 Sep 11 2009 at 11:52 AM Rating: Decent
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KaneKitty wrote:
What's the point of a game if you just buy your way through it, anyway?


I feel the same way, but that didn't stop me from paying $50 for a fancy coat that warps me to Jeuno from any starter city every 40 hours or so. I guess I'm a real sucker for transportation.

I think the mini-expansions are just like buying items too, except you also have to do annoying chores before you can actually get the item.
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#69 Sep 11 2009 at 12:07 PM Rating: Good
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You know, in reading this thread, I think I must be the only person who saw this item and thought, "What a great idea, I would love to have this piece of jewelry to show my love for Bastok, this game, and the character that has been such a part of me for so long." I didn't think about an in-game item, I didn't even really think about the price tag because all it would be is a reward for say, not eating out a few nights the next couple weeks.

I think that those of you who are looking for in-game items or focusing on the price tag (which is reasonable given the material), are missing the point. I'll be buying one, whether it comes with anything additional or not. There's something to be said for keepsakes, and I'd like to have this one because someday, either the game will say goodbye to me or I shall say goodbye to it, and this would be a nice reminder of something that was important to me.
#70 Sep 11 2009 at 12:19 PM Rating: Good
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If only they put as much effort into advertising for FFXI the game as they do for FFXI related merchandise.
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#71 Sep 11 2009 at 3:06 PM Rating: Excellent
When I saw it, I was like "Oh cool I want one!" Then I saw the price... I really don't want one that much. If it had been at most 40, I'd be buying one, in game item or not. $106 is just too much for something that's really just a piece of mindless fandom.
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#72 Sep 11 2009 at 3:15 PM Rating: Excellent
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Torrence wrote:
There's something to be said for keepsakes, and I'd like to have this one because someday, either the game will say goodbye to me or I shall say goodbye to it, and this would be a nice reminder of something that was important to me.
I'll just wait for a cheaper or cooler keepsake.

Life size Duelist's chapeau or Rajas ring, maybe a silk Ninurta's sash? Maybe notebook or diary with covers identical to the SCH Light/Dark Grimoires? I'd shell out some dough for those. But this thing? Puh-leeeeeease.
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#73 Sep 11 2009 at 3:29 PM Rating: Good
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I wanted one, until I saw the price tag. With the economy in the state it's in, there is absolutely no way most of us can afford such a frivilous expense for such a silly trinket.

So.... thanks again SE... FOR NOTHING!!!!
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#74 Sep 13 2009 at 12:22 AM Rating: Good
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$106. Are they not aware there's a really deep recession or a shallow depression (well, at least not a great one)? That Tidal Talisman was a little less than 2/3rds cheaper than this and was released before the stock markets around the world crashed, and $40 isn't too bad a price (not much sticker shock for a luxury or showpiece item). It would be like any kind of business rolling out some really elite, really expensive new item in 2009. Not gonna do well.

Quote:
Think how fast something like Colibri, Apkallu or Gear plushies would sell out if they were priced reasonably.

I remember coming across a FFXI Tiger plushy when searching for something totally unrelated to FFXI, plushies, or tigers for that matter (go figure). I think this is where SE should be going. Seriously, who wouldn't want a Colibri plushie to sit on a shelf or desk. You can get a good number of female players to buy it if it triggers the "awwwww, that's so cute" line and if it looks cool enough and not too kiddish, you may get some male players to buy it as something to adorn their room (like a poster) [not sure how big/small this demographic is, can barely conceptualize it actually]... or buy it for their girlfriends or be pressured by their girlfriends into buying it. I think Colibris would be the best seeing as they are the merit monster. Apkallus are not as prominent, though can tap into the penguin affinity many people have. Moogle and nomad moogle plushies I'd rank right up there with Colibris. And some Automatons may have the appeal, Carbuncle too. Plushie Ruszor, Doomed, Orobon, or Sandworms probably wouldn't be the best sellers.

Why the hell is SE focusing so much on the metallurgical route, making high end items I used to remember only seeing in very niche catalogues or in one store in a mall that never had that many customers and was stocked to the brim with all things pewter or crystal? Going the soft/fuzzy non-high end would probably profit them more. How many $100 silver dog tags are they going to sell/how many people would be willing and able (not hesitant) to buy them vs. say a $12.95 plushie Colibri or Moogle? Let's assume similar price:manufacturing cost ratios. If plushies have 10x the demand of the dog tags (and remember, if someone buys 2 of them, like 1 of each version, they would count twice), they would bring in more money than the expensive but lower demand jewelry. Crappy economy- people can blow $12-25 or so on frivolous items but $100 makes the eyes go wide and gives an uncontrollable utterance of "WTF?", good economy- people can blow $100 on frivolous items.

Someone should transfer this thread or at least the whole plushie idea part of it into feedback & suggestions to give SE some less mindboggling and more sensible ideas. What are they going to unveil next, a $499.99 statue of Shantotto? A $999.99 1:25 scale model of Tu'Lia? Or will they sell actual rubies... with markup... because they turn around and label it Carbuncle's Ruby? Better hope they don't get any ideas with Peiste Dung.

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#75 Sep 13 2009 at 12:47 AM Rating: Decent
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zoogelio wrote:
$106. Are they not aware there's a really deep recession or a shallow depression (well, at least not a great one)? That Tidal Talisman was a little less than 2/3rds cheaper than this and was released before the stock markets around the world crashed, and $40 isn't too bad a price (not much sticker shock for a luxury or showpiece item). It would be like any kind of business rolling out some really elite, really expensive new item in 2009. Not gonna do well.

Quote:
Think how fast something like Colibri, Apkallu or Gear plushies would sell out if they were priced reasonably.

I remember coming across a FFXI Tiger plushy when searching for something totally unrelated to FFXI, plushies, or tigers for that matter (go figure). I think this is where SE should be going. Seriously, who wouldn't want a Colibri plushie to sit on a shelf or desk. You can get a good number of female players to buy it if it triggers the "awwwww, that's so cute" line and if it looks cool enough and not too kiddish, you may get some male players to buy it as something to adorn their room (like a poster) [not sure how big/small this demographic is, can barely conceptualize it actually]... or buy it for their girlfriends or be pressured by their girlfriends into buying it. I think Colibris would be the best seeing as they are the merit monster. Apkallus are not as prominent, though can tap into the penguin affinity many people have. Moogle and nomad moogle plushies I'd rank right up there with Colibris. And some Automatons may have the appeal, Carbuncle too. Plushie Ruszor, Doomed, Orobon, or Sandworms probably wouldn't be the best sellers.

Why the hell is SE focusing so much on the metallurgical route, making high end items I used to remember only seeing in very niche catalogues or in one store in a mall that never had that many customers and was stocked to the brim with all things pewter or crystal? Going the soft/fuzzy non-high end would probably profit them more. How many $100 silver dog tags are they going to sell/how many people would be willing and able (not hesitant) to buy them vs. say a $12.95 plushie Colibri or Moogle? Let's assume similar price:manufacturing cost ratios. If plushies have 10x the demand of the dog tags (and remember, if someone buys 2 of them, like 1 of each version, they would count twice), they would bring in more money than the expensive but lower demand jewelry. Crappy economy- people can blow $12-25 or so on frivolous items but $100 makes the eyes go wide and gives an uncontrollable utterance of "WTF?", good economy- people can blow $100 on frivolous items.

Someone should transfer this thread or at least the whole plushie idea part of it into feedback & suggestions to give SE some less mindboggling and more sensible ideas. What are they going to unveil next, a $499.99 statue of Shantotto? A $999.99 1:25 scale model of Tu'Lia? Or will they sell actual rubies... with markup... because they turn around and label it Carbuncle's Ruby? Better hope they don't get any ideas with Peiste Dung.



You know considering how large Tu'Lia is, I think I'd actually spend that much for a 1:25 scale model...

Honestly though, my opinions went from agreeing with most of the comments on this thread to disagreeing with them. Initially, yeah, the sticker price is a little much of a shock, but on the flip side, these are PREMIUM items according to Square. I think people are /freaking overmuch.

It's like if you go to a car dealership, and they show you the luxury edition of whatever car model you're looking at, with all the trimmings. Sure, the sticker price is higher than what most of us can afford, but that doesn't mean the car company should only make baseline models.

Square is catering to a select portion of their user base with $100 to blow on a keepsake. So long as they don't attach an absurdly powerful piece of gear to it, more power to them.
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