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#52 Aug 08 2009 at 8:17 AM Rating: Excellent
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The Hyur male looks like a Tommy Hilfiger model.

Having said that, the "Lalafells" seem to win the most disproportionate proportioned award. Being a Tarutaru in FFXI, I can not see myself choosing this race again in FFXIV.

The new age Galkas are my choice for most awesome race, and you can bet your buttocks I'm gonna play one!
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#53 Aug 08 2009 at 9:55 AM Rating: Good
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Erm.. everybody in this thread realises that these are not likely to be the in-game models right? Think about FFXI, look at character creation screens and then what it looks like ingame. These might be a bit closer due to graphics+ but really, HumeM F-A had grey hair in the creation screen, and red/strawberryblonde in game <.<

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#54 Aug 08 2009 at 11:34 AM Rating: Excellent
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JakedGaruda wrote:
The new age Galkas are my choice for most awesome race, and you can bet your buttocks I'm gonna play one!
Especially since those buttocks will no longer have a tail attached, right? Smiley: laugh
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#55 Aug 08 2009 at 12:18 PM Rating: Excellent
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Ralrra the Flatulent wrote:
JakedGaruda wrote:
The new age Galkas are my choice for most awesome race, and you can bet your buttocks I'm gonna play one!
Especially since those buttocks will no longer have a tail attached, right? Smiley: laugh


Precisely, that was one of the reasons I never really liked to play Galkas. I have begun many a Galka character only to get mad at that huge tail of theirs. Why the heck would SE give them a tail anyways..? What animal were they supposed to represent? A giant white lizard dinosaur...?
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#56 Aug 08 2009 at 12:59 PM Rating: Decent
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HalEmmerich wrote:


Preliminary? It's been in development for 5 years and is coming out a year from now, give or take, I don't think we'll be seeing major art asset changes at this point in terms of races they've revealed. Maybe there'll be some new races or male mithra revealed, but beyond that.


I was talking about the preliminary release info. Don't you find it a bit odd SE has only released info that seems identical like FFXI? The bottom line is they are toying with us. Look how long FFXIII was in the dark, oh wait it still is for us. All SE has showed us so far is some mock races that look similar to FFXI races and a few design concepts for towns. I'd hardly call that more than a preliminary assessment for us to evaluate. It doesn't matter how long the game has been being worked on. For all we know, they spent those years working on a battle system or exceeding PS3 limitations.
#57 Aug 08 2009 at 1:22 PM Rating: Decent
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Quote:

I was talking about the preliminary release info. Don't you find it a bit odd SE has only released info that seems identical like FFXI?


You mean preliminary info like races, job systems, basic quest structure, background story, a little on starting cities... yea... why on earth would they decide to start out only focusing on obscure stuff like that they could link to FFXI...
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#58 Aug 08 2009 at 1:23 PM Rating: Default
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bsphil wrote:
They have the same damn hairstyles, even.
Do you have eyes? On the character selection screen both Female 'Elvaan' and 'Hume' have hair styles not available in FFXI. Possibly 'Galka' as well but I don't pay much attention to them.

Edited, Aug 8th 2009 5:25pm by Alrefie
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#59 Aug 08 2009 at 1:44 PM Rating: Decent
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PlanckZero wrote:

You mean preliminary info like races, job systems, basic quest structure, background story, a little on starting cities... yea... why on earth would they decide to start out only focusing on obscure stuff like that they could link to FFXI...


Basically SE isn't showing us a damn thing. That's my only problem with the released info so far. If this game has been in development for 5 years, let's see some new info that isn't a direct link to FFXI. To answer your question, to get people interested. Look at how people have been responding to SE's offerings as of late. ACP and MKE are both epic fail. FFXIII is lost in translation. FFIV(yes 4) is looking decent for the WIIware, but that's about it. I'm looking for some assurances and in order to make that assessment, I need more info. The paltry info on the website is useless. It doesn't explain anything beyond a shadow of a doubt. People are guessing how things will play out, not how they will in reality. I'm expecting more of SE because quite frankly FFXIV will be competing against WoW. So far, SE hasn't shown us anything ground breaking which I think is a mistake especially if you believe FFXIV is coming out next year.
#60 Aug 08 2009 at 1:59 PM Rating: Good
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ShadowedgeFFXI wrote:
PlanckZero wrote:

You mean preliminary info like races, job systems, basic quest structure, background story, a little on starting cities... yea... why on earth would they decide to start out only focusing on obscure stuff like that they could link to FFXI...
Basically SE isn't showing us a damn thing. That's my only problem with the released info so far. If this game has been in development for 5 years, let's see some new info that isn't a direct link to FFXI. To answer your question, to get people interested. Look at how people have been responding to SE's offerings as of late. ACP and MKE are both epic fail. FFXIII is lost in translation. FFIV(yes 4) is looking decent for the WIIware, but that's about it. I'm looking for some assurances and in order to make that assessment, I need more info. The paltry info on the website is useless. It doesn't explain anything beyond a shadow of a doubt. People are guessing how things will play out, not how they will in reality. I'm expecting more of SE because quite frankly FFXIV will be competing against WoW. So far, SE hasn't shown us anything ground breaking which I think is a mistake especially if you believe FFXIV is coming out next year.
TL;DR version. SE is doing nothing different when it comes to releasing information.
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#61 Aug 08 2009 at 3:12 PM Rating: Excellent
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bsphil wrote:
I like how all the races are basically identical to FFXI's but have completely different names. Even their characteristics are the same.


Capsule form:

Humes (Hyur) are still the most technologically advanced, as well as descriptively bland, race.

Galkas (Roegadyn) lost their tails and now fall into one of two categories: jocks or D&D nerds.

Mithras (Miqo'te) are still furries, still have the most appealing hip-to-waist ratio, and are likely to continue batting Tarutarus (Lalafell) around like cat toys.

Tarutarus (Lalafell) are still smarter than you, but are getting just tall and slender enough that references to them as livestock may be hard to carry forward. Oh, and they get knees this time.

Elvaans (Elezen) are senior varsity to your freshman. Time for your swirlie!
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#62 Aug 08 2009 at 4:51 PM Rating: Good
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Wow the screen shots of landscape look great.
#63 Aug 08 2009 at 5:08 PM Rating: Excellent
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Wow this goes 2 pages and no one has even mentioned that the players name in the example that they had on the website is Leeroy...was expecting a Leeroy Jenkins post by now...

Looks to be the same stuff that was posted in Famitsu(?) and got scanned recently.

Also Limsa Lominsa city looks exactly like the city from the technical demo that was codenamed "Rapture" (What we now know to be FFXIV) back then, so its safe to say that what we saw really was indeed FFXVI.

Edited, Aug 8th 2009 6:14pm by ImmortalAlchemist
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#64 Aug 08 2009 at 5:24 PM Rating: Decent
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The fact that I can't pronounce these race names makes me want to not play it. They might as well had named them the same as FFXI. I mean... why bother changing it? Seriously. I even noticed that the Taru race will have the same funky NPC names as FFXI. Whatever lol. I'm at least pleased with the pre rendered models. I wish the game would look that good.


#65 Aug 08 2009 at 5:26 PM Rating: Default
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Think maybe Disciples of Hand could turn out to be a chemist type job like FF Tactics?
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#66 Aug 08 2009 at 5:26 PM Rating: Default
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Think maybe Disciples of Hand could turn out to be a chemist type job like FF Tactics?
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#67 Aug 08 2009 at 6:07 PM Rating: Decent
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The new job system sort of scares me...

I'm still wondering if they're going to give a ton of equipment storage space like we've wanted all along... or if your chances to play multiple roles will be impeded by your inventory space heh.

Also, from the description, it seems like resource gathering jobs as well as crafting jobs are treated the same as combat jobs? Eh, what? I seriously hope you don't have to choose between being a crafter or a fighter. while I appreciated that in EVE Online to an extent... it wouldn't be a good idea in FFXIV.

Either way, I'm still pretty sure I won't be playing FFXIV. We'll see if SE behaves in the new game or not.
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#68 Aug 08 2009 at 7:28 PM Rating: Excellent
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******* Negative Nancys!

Job system shows potential, adventuring system sounds unique and flexible, something I really need more and more as I'm getting older. I love spending a hours questing with some friends when I can, but sometimes I just want to get on for an hour, kill something cool, maybe get a lil xp/gear/gill . . . sounds like I'll be able to do either.

Each race description talked about 2 different groups of their race, (using XI names for ease) mithra night and day, galka melee(social)/magic(recluse), taru agile/intellectual, hume mountains/lowlands, and elvaan wood elf/grey elf peaceful/bitter XD

They say the main theme is growth, which seems to also be customization. I wouldn't be surprised if we got to choose which race within the race we were for slightly altered stats and as they said before there will be a lot more customization when creating your character . . . so hopefully I won't see my retarded clone running around in a rusty subligar every time i go to jueno.


Oh and the cities look ******* cool. The one we have info for sounds like a really fun place to hang out really XD
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#69 Aug 08 2009 at 7:29 PM Rating: Default
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I like FFXI's "classic" FF vibe.

I really, REALLY dislike the "modern" FF vibe.


That and the whole "generic anime catgirls" thing I mentioned before. I want cat people that LOOK like cat people.

Edited, Aug 9th 2009 12:33am by Lobivopis
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I thought of it first:

http://ffxi.allakhazam.com/forum.html?forum=10&mid=130073657654872218#20
#70 Aug 08 2009 at 8:08 PM Rating: Good
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Lobivopis wrote:
I like FFXI's "classic" FF vibe.

I really, REALLY dislike the "modern" FF vibe.


That and the whole "generic anime catgirls" thing I mentioned before. I want cat people that LOOK like cat people.

Edited, Aug 9th 2009 12:33am by Lobivopis
Me too, my faveorites are IV, V, and IX right now . . . and well, of course XI . . . but what about XIV is "modern"? Sure there looks like more airships and such, but no cars and leather jackets and the main forms of combat are still magic and blades, so I'm good.

I don't think the new mithra look like generic anime catgirls . .. they look much wilder and have more hair . . . as my friends say, they clearly break the 10% rule. Furry lover.
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#71 Aug 09 2009 at 3:52 AM Rating: Decent
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Voldermolt wrote:
The fact that I can't pronounce these race names makes me want to not play it. They might as well had named them the same as FFXI. I mean... why bother changing it? Seriously. I even noticed that the Taru race will have the same funky NPC names as FFXI. Whatever lol. I'm at least pleased with the pre rendered models. I wish the game would look that good.




You must have some funky native language if you can't pronounce 'Elezen' or even 'Lalafell'. Obviously SE would carry designs over and the fact they only show "FFXI like info" is obviously to appeal to the FFXI players..that couldn't be it no Smiley: rolleyes

Yeah funny thing about pre-rendered and the actually in-game models..none of us played with crystal tools..how do we know that it won't look as good as that? Using FFXI or any game NOT on the crystal tools engine is kinda stupid..even more so FFXI because of the limitations of PS2 (yes they actually exist despite what people who've never written apps for it believe.)

Lobivopis wrote:
That and the whole "generic anime catgirls" thing I mentioned before. I want cat people that LOOK like cat people.


Um, seeing as you're clearly a furry, the 'generic anime catgirl' you seem to dislike..these miqo`te's look nothing like. Not everyone is a furry lol.





Edited, Aug 9th 2009 4:56am by Theonehio
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#72 Aug 09 2009 at 5:32 AM Rating: Excellent
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Mistress Theonehio wrote:
Yeah funny thing about pre-rendered and the actually in-game models..none of us played with crystal tools..how do we know that it won't look as good as that?

On this particular issue, it's clear which models are "pre-rendered" stuff and which ones will be used in-game. Two images tell a story:

http://i281.photobucket.com/albums/kk207/Meicyn/ff142.jpg
The level of detail in this character model clearly shows that there's no way it'll be used outside of perhaps character creation or the inevitable CG intro for the game. It's the character featured extensively in the trailer.

http://i281.photobucket.com/albums/kk207/Meicyn/ff1414.jpg
This character model on the other hand, while being at a lower level of detail, still looks considerably superior to what is in FFXI. It also reflects the quality of the models we've seen in the trailer during the short real-time segment on the boat, as well as the screenshot of a few characters in what seems to be a tent village.
#73 Aug 09 2009 at 2:37 PM Rating: Default
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Mistress Theonehio wrote:


Um, seeing as you're clearly a furry, the 'generic anime catgirl' you seem to dislike..these miqo`te's look nothing like. Not everyone is a furry lol.


Princess SillyXSara wrote:


I don't think the new mithra look like generic anime catgirls . .. they look much wilder and have more hair . . . as my friends say, they clearly break the 10% rule. Furry lover.


I thought we had all agreed that mithras don't break the 10% rule and aren't furries.

So now you're saying they are?

Edited, Aug 9th 2009 7:39pm by Lobivopis
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Adjust the resolution of menus.
The main screen resolution for "FINAL FANTASY XI" is dependent on the "Overlay Graphics Resolution" setting.
If the Overlay Graphics Resolution is set higher than the Menu Resolution, menus will be automatically resized.


I thought of it first:

http://ffxi.allakhazam.com/forum.html?forum=10&mid=130073657654872218#20
#74 Aug 09 2009 at 3:00 PM Rating: Decent
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Princess SillyXSara wrote:
I don't think the new mithra look like generic anime catgirls . .. they look much wilder and have more hair . . . as my friends say, they clearly break the 10% rule. Furry lover.


Unless having hair on their heads and a furry tail somehow puts them more over your 10% rule than your standard mithra I really don't see what you're getting at.

The only pictures out there show them wearing the same full body outfit as everyone else, so I don't quite get how you're seeing all this extra hair.
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#75 Aug 10 2009 at 6:23 AM Rating: Good
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What I found interesting is that each of the 5 races, in the description, mention them being split into 2 factions, so there may be something to that.


Still though; I really don't like the copied races.
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#76 Aug 10 2009 at 7:40 AM Rating: Good
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I don't really have a problem with the racial similarity. More then likely, they did it on purpose to appeal to FFXI fans. (Face it, who else is going to be watching the site right now.)

Hair/fur color on the Hyur and Miqo'te females (white) in the races lineup suggests that there will be a far greater variety in character creation then in FFXI, and SE has barely lifted the covers so far. I don't expect totally free choices (bright pink mithra?) but realistic tint sliders and body alterations.
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