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FFXIV Website UpdatedFollow

#1 Aug 07 2009 at 10:05 AM Rating: Good
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http://na.finalfantasyxiv.com/

Loads of flashy new stuff, including info on the combat system! Enjoy!

Edited, Aug 7th 2009 2:13pm by Salodin
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#2 Aug 07 2009 at 10:08 AM Rating: Decent
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Also, it's FFXIV(14) not FFIV(4).

Edited, Aug 7th 2009 2:09pm by Mielu
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#3 Aug 07 2009 at 10:09 AM Rating: Decent
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Theres a Final Fantasy 4 website?
#4 Aug 07 2009 at 10:12 AM Rating: Good
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Whoops lol
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Bsphil wrote:
Rana does his own sh*t. He's edgy and 3-hitty. He'll walk up to merit mobs and go, so what I don't have an attack bonus, I'm @#%^ing rana. I'm a black hole of awesome, absorbing all dimensions of win from all around me. That's right I @#%^ing open darkness for your gekko. Without me you'd be a @#%^ing nobody. You'd be blowing PUPs for party invites. Rana is the alpha and the omega, if by alpha and omega, you mean the first and third hits of rana.
#5 Aug 07 2009 at 10:13 AM Rating: Excellent
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Theres a Final Fantasy 4 website?


Kinda...

http://www.square-enix.co.jp/lov2/

It just finished it's countdown today.
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#6 Aug 07 2009 at 10:35 AM Rating: Good
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I like how all the races are basically identical to FFXI's but have completely different names. Even their characteristics are the same.

Oh, and there's three main cities. A castle-like one, an industrial city, and one set in the woods. Wow. SE isn't even trying.

The backstory is that they were involved in a war 15 years ago and have entered an age of calm by the time you, the player, enters the pictures.

It's definitely FFXI...V alright.




Edited, Aug 7th 2009 1:39pm by bsphil
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#7 Aug 07 2009 at 10:44 AM Rating: Decent
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We really need to buy FFXI (IP, servers, and all) off of SE.
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#8 Aug 07 2009 at 11:00 AM Rating: Good
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bsphil wrote:
I like how all the races are basically identical to FFXI's but have completely different names. Even their characteristics are the same.

Oh, and there's three main cities. A castle-like one, an industrial city, and one set in the woods. Wow. SE isn't even trying.

The backstory is that they were involved in a war 15 years ago and have entered an age of calm by the time you, the player, enters the pictures.

It's definitely FFXI...V alright.




Edited, Aug 7th 2009 1:39pm by bsphil


That's what I like about it. I love the FFXI setting and characters.

Hopefully, they are focusing on new gameplay over trying to remake something that already works well (at least for me). It looks beautiful. Can't wait for it to come out.
#9 Aug 07 2009 at 11:17 AM Rating: Good
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bsphil wrote:
I like how all the races are basically identical to FFXI's but have completely different names. Even their characteristics are the same.

Oh, and there's three main cities. A castle-like one, an industrial city, and one set in the woods. Wow. SE isn't even trying.

The backstory is that they were involved in a war 15 years ago and have entered an age of calm by the time you, the player, enters the pictures.

It's definitely FFXI...V alright.




Edited, Aug 7th 2009 1:39pm by bsphil


Jeez you sound like you've never played a FF game before lol.
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#10 Aug 07 2009 at 11:19 AM Rating: Decent
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FFXI-V, as it is the same as FFXI, the V is referring to the expansions; (I) Rise of Zilart, (II) Chains of Promathia, (III) Treasures of Aht Urghan, (IV) Wings of the Goddess and finally (V) FFXI-V. i.e. it's the same, shaped differently, with different stuff.
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#11 Aug 07 2009 at 11:26 AM Rating: Good
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Mistress Theonehio wrote:
bsphil wrote:
I like how all the races are basically identical to FFXI's but have completely different names. Even their characteristics are the same.

Oh, and there's three main cities. A castle-like one, an industrial city, and one set in the woods. Wow. SE isn't even trying.

The backstory is that they were involved in a war 15 years ago and have entered an age of calm by the time you, the player, enters the pictures.

It's definitely FFXI...V alright.


Jeez you sound like you've never played a FF game before lol.
No, this is "let's rehash storyline" well beyond what they normally do.

Then again, FF13 does seem like it's FF7-2.
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#12 Aug 07 2009 at 12:00 PM Rating: Excellent
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Maybe its just me, but the "taru" look bad XD

They don't look childlike and fun, they look, off, not sure i am such a fan.

The humes and Elvaan look almost the same, the galka remineds me of Beast from X men, and the mithra look a bit different, but ok still.

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#13 Aug 07 2009 at 12:02 PM Rating: Excellent
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I get the whole "familiar races" bit to help us transition, but there better be at least a few more races cause while familiar is good, being stuck with the same five races we've been playing for the last seven years isn't exactly appealing to me. The original EQ had 12 races to start with and half were dark races. That was <3.
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#14 Aug 07 2009 at 12:05 PM Rating: Decent
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Pikko wrote:
I get the whole "familiar races" bit to help us transition, but there better be at least a few more races cause while familiar is good, being stuck with the same five races we've been playing for the last seven years isn't exactly appealing to me. The original EQ had 12 races to start with and half were dark races. That was <3.


Yes, I'm very hopeful that SE will pull some fresh races out of their hats to accompany the ones that are reminiscent of FFXI.

Even if more races makes each one less unique, such as having one 'magic' race (in FFXI, Tarutaru) one 'agile' race (Mithra) etc. variety would be amazing.
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#15 Aug 07 2009 at 12:10 PM Rating: Good
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I woner if galka will look as ******* stupid and cumbersome in ffxiv as in ffxi...

And after all the cries for male mithra... nope! not in ffxiv. Come on SE.
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#16 Aug 07 2009 at 12:14 PM Rating: Decent
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Well, yes and no.

Are things similar? In many ways, yes. However, when you look at a basic level, even games like WoW could seem incredibly similar.

WoW:

Orcish invasion 30 years before, creating a massive alliance. Giant demon invasion 4-5 years before, making the alliance bigger (but breaking it in places, too).

3 major cities (per side) at launch. 1 naturalistic, in a forest. One on an ocean, with a huge port (though, it wasn't opened until recently). One underground and industrial.

Races- Humans--the most diverse and culturally varied (they had fractured into 7 different kingdoms, then many immigrated to the main surviving city after the wars).

Elves that were very haughty and insular, only recently venturing into the world, with one of the oldest histories. They are also lithe and nature-based. They are basically mithra and elvaan combined.

A race that is small in stature, but with incredibly strong intellects and magical/technological leanings.

A race that is known for their industry and having bodies with incredibly high muscle volumes (though, in WoW, they are dwarves so shorter. But they are the strongest Alliance race).

Ancient ruins? Check. Ancient, barely understood magics being used in everyday life? Check (the WoW story had a large lake of magic explode, spreading it all over the world).

Chocobos? Check. (The burning crusade expansion gave a race a chocobo-like mount).

The only thing it doesn't have are moogles. But we don't even know what kind of place they'll get in XIV.


There is a basic formula for games nowadays. You need certain things in races (at least one well-rounded, one muscle-based, one magical based, etc. with personality needs on top of that). You need multiple cities, so that plot can be generated from interstate relations. You need past conflict, so the story has a basis. It needs to be interesting and strong enough to have far-reaching consequences into the present (so, World Wars).

You need mysterious events in the past to open avenues for exploration and expansion.

If you are just going to ignore all the incredibly different things about XIV, of course it'll seem like a clone.

Just the new job system and Guildleves alone should be enough to separate it.
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#17 Aug 07 2009 at 12:17 PM Rating: Good
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a large lake of magic explode(d)
That's the stupidest damn thing I've ever heard.
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#18 Aug 07 2009 at 12:23 PM Rating: Decent
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idiggory wrote:
Well, yes and no.

Are things similar? In many ways, yes. However, when you look at a basic level, even games like WoW could seem incredibly similar.

WoW:

Orcish invasion 30 years before, creating a massive alliance. Giant demon invasion 4-5 years before, making the alliance bigger (but breaking it in places, too).

3 major cities (per side) at launch. 1 naturalistic, in a forest. One on an ocean, with a huge port (though, it wasn't opened until recently). One underground and industrial.

Races- Humans--the most diverse and culturally varied (they had fractured into 7 different kingdoms, then many immigrated to the main surviving city after the wars).

Elves that were very haughty and insular, only recently venturing into the world, with one of the oldest histories. They are also lithe and nature-based. They are basically mithra and elvaan combined.

A race that is small in stature, but with incredibly strong intellects and magical/technological leanings.

A race that is known for their industry and having bodies with incredibly high muscle volumes (though, in WoW, they are dwarves so shorter. But they are the strongest Alliance race).

Ancient ruins? Check. Ancient, barely understood magics being used in everyday life? Check (the WoW story had a large lake of magic explode, spreading it all over the world).

Chocobos? Check. (The burning crusade expansion gave a race a chocobo-like mount).

The only thing it doesn't have are moogles. But we don't even know what kind of place they'll get in XIV.


There is a basic formula for games nowadays. You need certain things in races (at least one well-rounded, one muscle-based, one magical based, etc. with personality needs on top of that). You need multiple cities, so that plot can be generated from interstate relations. You need past conflict, so the story has a basis. It needs to be interesting and strong enough to have far-reaching consequences into the present (so, World Wars).

You need mysterious events in the past to open avenues for exploration and expansion.

If you are just going to ignore all the incredibly different things about XIV, of course it'll seem like a clone.

Just the new job system and Guildleves alone should be enough to separate it.
They have the same damn hairstyles, even.
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#19 Aug 07 2009 at 12:26 PM Rating: Decent
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They have the same damn hairstyles, even.


YOU HAVE ONLY SEEN ONE OR TWO FOR EACH RACE.

Plus:
Quote:

Character creation will afford the player much more variety than they have seen in the land of Vana'diel. Skin color, hair color, eye color and hair style will all be selectable. You may even be able to find your favorite do from Final Fantasy XI and make a character that matches his or her Vana'dielian ancestor. The developers have stated they wanted to create an air of familiarity for players transferring over from Final Fantasy XI. They realize long-time players identify with the avatar they have created and adventured with over the past seven years. However, the races will be receiving a couple alterations. Beyond the cosmetic differences, there will be differences in ability, although not as great as in Final Fantasy XI. One key difference is the addition of clans within the races.


You think there may be a reason they've shown those SPECIFIC styles?

Quote:
That's the stupidest damn thing I've ever heard.


Well, it was more epic than that. They called it a "Well," but it actually stretched through multiple dimensions, worlds, time periods and more. A group of elves were trying to use its energy to create a weapon that would kill all the other races off, giving them full dominion. While working, they discovered the dark Titan, who wants to destroy the entire universe, and devote themselves to him.

After the well implodes (taking half the world with it), the residual magical energies spread across the rest of the land, making spell-casting without a magical reagent stronger (it was incredibly difficult before that). It also leaves behind a Maelstrom that has lasted over 10 millenniums, and no one yet knows what lies at the bottom of it.

Is it really any different than a massive crystal shattering, spreading life and energy through the land?

Edited, Aug 7th 2009 4:32pm by idiggory
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#20 Aug 07 2009 at 12:28 PM Rating: Default
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stop defending a game that's not out, fanboy, go back to writing cloud x sephiroth fanfics, etc.
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#21 Aug 07 2009 at 12:46 PM Rating: Decent
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stop defending a game that's not out, fanboy.


Stop attacking a game that's not out, which you basically know nothing about. Seriously.

Wait, this is the XI board. I should've known logic has no place here.

And how does defending the game by comparing it to WoW make me an FFVII fanboy?
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#22 Aug 07 2009 at 1:11 PM Rating: Excellent
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From what I'm seeing, Final Fantasy XIV is going to do to FFXI what Final Fantasy V did to FFIII in 1992.

Familiar settings and characters but different storylines and worlds.

I am still interested in trying out this new world, I'll beta it and go from there.

Edited, Aug 7th 2009 2:11pm by UltKnightGrover
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#23 Aug 07 2009 at 1:17 PM Rating: Decent
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idiggory wrote:
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That's the stupidest damn thing I've ever heard.


Well, it was more epic than that. They called it a "Well," but it actually stretched through multiple dimensions, worlds, time periods and more. A group of elves were trying to use its energy to create a weapon that would kill all the other races off, giving them full dominion. While working, they discovered the dark Titan, who wants to destroy the entire universe, and devote themselves to him.

After the well implodes (taking half the world with it), the residual magical energies spread across the rest of the land, making spell-casting without a magical reagent stronger (it was incredibly difficult before that). It also leaves behind a Maelstrom that has lasted over 10 millenniums, and no one yet knows what lies at the bottom of it.
That's a bit better.

Quote:
Is it really any different than a massive crystal shattering, spreading life and energy through the land?
Yes, only because the former has actual standing as game history, while the latter is more like FFXI's equivalent of the Book of Genesis (a nice story, but otherwise mostly BS).

(What is stated as in-game "fact" regarding the whole crystal thing is that the five playable races are linked to fragments of that massive crystal - not every living thing.)
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#24 Aug 07 2009 at 1:17 PM Rating: Good
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This game seems not at all interesting to me. I think I might be better served to start up a nice coke habit instead of starting a new MMO.

Are these races and same general storyline really so fascinating to SE? I would think they'd be better served to stray a bit from the mold they created with FFXI (yeah new leveling/grinding system). Are they afraid if they inch too far away from FFXI, the game will be a flop? I of course reserve judgment until the game is released and I can read reviews, after all, this might be the greatest FF game ever made.

But I'm pretty sure I won't be playing it
#25 Aug 07 2009 at 1:41 PM Rating: Excellent
I think it'll be good either way, if they stick to a similar formula, or try something completely new. You've had the outcry that people wanted updated visuals, and keep the same game. You've had people want a revamped system, there not going to please everyone regardless of what they do.

I figure we all try the beta and go from there, if you get hooked great, if not, go back to XI.
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#26 Aug 07 2009 at 1:49 PM Rating: Good
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It takes a risk to create something new. They probably kept the FF/FFXI players in mind and introduce another version of what you guys so called "The SE Story Template".
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