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Version Update is Here!!!!!!!Follow

#127 Apr 08 2009 at 11:34 AM Rating: Excellent
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People can't seriously be surprised about how they implemented satchel. They've said on more than one occasion 80 slots was the maximum PS2 limited memory would allow and that expanding inventory would require a 'switch' system.

When Satchel was announced I immediately assumed it was going to be its own submenu.

The fact that the satchel will go along with you and be accessible means you just have to move less important items such as your food, armor your current job is not using to the satchel to free up space in your own inventory.

Not to mention we have no idea how the satchel will function yet. It may be that drops will go into your satchel if your main inventory is full.


As for the scrolls, I expect magic shop.quest.

SE has eschewed away from making scrolls 'rare' drops since the Raise III debacle.
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#128 Apr 08 2009 at 11:38 AM Rating: Decent
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That's fine and dandy for a melee job skilling up a weapon. But what about a BLM skilling up elemental/dark/enfeebling, or a WHM or SCH skilling up Divine?


All easily done solo
#129 Apr 08 2009 at 11:46 AM Rating: Decent
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KisharBlack wrote:
Laxedrane wrote:
OmegaTyrant wrote:
Mageius wrote:
Think anyone that is .dat minning could tell us RDM's and WHM's where we should go upon log in to pick up our newest spells, because that way we don't have an army of mages clougging up every magic shop trying to find them


I doubt these spells will come from Magic Shops, ready for some scroll farming?



Every spell update since toau has had their scrolls come from a shop. What gives you the feeling this will now change?


Except retrace, and the recall line.


Except the point has already been made (way the hell up the line of posts mind you) that the retrace and recall spells are teleport spells which are quested, not farmed, not bought, quested

quested
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#130 Apr 08 2009 at 11:51 AM Rating: Good
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It's not immune. It will resist it sometimes, though.

Summoned avatars do not have the same "guaranteed full resist" clauses that the avatar primes have. A summoned Shiva *can* get paralyzed, for instance. Not to mention that ice attacks will actually damage her, instead of her absorbing them like the prime would.


you can actually resist amnesia as a player from the imps in campaign. I'm betting you could even from the imps people exp on, its just that no one uses water resist sets or the barspells. Leviathan just has a high enough water resist natively to make it a non-issue.

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You do that you're going to run into Ram issues with the PS2, I guarantee it. It has problems simply loading new lines of macros alone. I can't imagine trying to load equipment off a seperate set.

It was pretty much a given that 80 slots would be the max inventory SE could give us, this Sachet thing works exactly like I expected it to, and it still makes me very happy.

I don't need to carry all that gathering stuff in my active inventory, hogging equipment space and loot space. This also makes farming for crafting metierals or any sort of farming a HELL of a lot easier. (don't have to stop and make deposits if you're inventory is crowded, just toss it in the mog satchel!)

This is still an incredible update in my books, worth the delay on furthering campaign areas. I'm going to be too busy figuring out how to get the Augment system to work to my benefit and exploring the Field of Valor NM hunts to care about new areas for a while.


it has ram issues when loading macro books, macro lines are a brief stutter if anything. There's no issues with mog house switching between storage types.

Not saying its bad again, but you still are going to have to do a lot of manual switching, which reduces some utility. Its not going to help at all with gearsets though, which is a big thing, because if you have to swap each gear into active inventory, say for changing jobs, time will add up.

It will be best for farming and less utilized items, i think we'd both agree.

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The update didn't worsen things for summoners. Beforehand, if your avatar had Amnesia, you could still BP and you'd lose the MP and the timer. Now, you can't BP at all: it's better.

Also, it's good to remember that Leviathan is immune to amnesia. Spring Water and Spinning Dive to your heart's content!


I see, makes it a little easier.

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I don't even know why people would want to deal with the risks of trying to skill up on campaign stuff when... you know... you could just grab two other people and actually go skill up?


Every try doing that at under level 50 cap skill? Ever see shouts for that?

Thats what forts were used for, skilling up low level weapons for level sync. No one organizes parties for that, and its not something you can do with 75s unless they have low skill and sync down. A lot of times its skill types you cant skill with other jobs too, like katana, so you cant take your level 50 ninja to kuftal or boyadha.

As for soloing it, /dnc is meh at anything below 75, and not all jobs then have solo capability for skill-up levels. Moany jobs can only safely nail low dc to ep in fields of valor because fov enemies and higher levels are nastier. Tigers and gigas arent the best skill up targets.

Like it or not, 50 cap skill ups were best served by the forts. Able to solo with any job with minimal risk. Skill-ups on enemies are dumb though, too much risk due to countering.
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#131 Apr 08 2009 at 11:56 AM Rating: Decent
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you can actually resist amnesia as a player from the imps in campaign. I'm betting you could even from the imps people exp on, its just that no one uses water resist sets or the barspells. Leviathan just has a high enough water resist natively to make it a non-issue.


Amnesia is a fire effect, actually. Leviathan resists fire too.
#132 Apr 08 2009 at 1:19 PM Rating: Good
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Somehow people managed to skill up for all the years before you could do it afk at a fortress. Seriously, some of the complainers in this thread should just GTFO off these boards and quit the game. That would be the best update ever.

People complaining about the mog satchel as an insult or disservice to those that spent the time to get gobbiebags upgraded completely fail at logic and I suspect at life. The same people want improvements in the game, but want things simultaneously frozen in the past. The same goes for people complaining about the improved capacity for mannequins.

I have 5 mannequins, hooray now I can toss some, get extra slots and manage my mog elemental energy easier. The gobbiebag is not comparable to the mog satchel because it functions differently and if you didnt think doing those quests in the past was worth it, then you are a fool for two reasons, one they are worth it and 2 you did something with your free time that you judged as not worthwhile. My suggestion to you is that the next time you have some free time, please go join Christ on the cross.

/rant over
/ratedowns begin

#133 Apr 08 2009 at 3:21 PM Rating: Good
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Dronamidgard wrote:
Somehow people managed to skill up for all the years before you could do it afk at a fortress. Seriously, some of the complainers in this thread should just GTFO off these boards and quit the game. That would be the best update ever.

That was before everyone XPed in qufim until level 55, and then at colibri until 75. Again, it's not the same game it was "years before".

Edited, Apr 8th 2009 7:22pm by Drexis
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#134 Apr 08 2009 at 5:31 PM Rating: Decent
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Hey SE we need better ways to skill up!

Quote:
Attacking Fortifications and other enemies specific to Campaign no longer increases combat and magic skills, regardless of whether or not you have received the effect of an Allied Tag.


Mother@#%^ers... >_<

Edit
Reading all the other posts on this update is giving me major lulz.

AHAHA! ******* lurb this game. (b ^_^)b



Edited, Apr 8th 2009 10:12pm by CupDeNoodles
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