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Version Update is Here!!!!!!!Follow

#102 Apr 08 2009 at 10:12 AM Rating: Good
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ohhhhh I really hope they don't charge us stupid amounts for the new spells, it was like 40k or something for repose right? i don't remember too well since it was so long since whm got something!
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#103 Apr 08 2009 at 10:18 AM Rating: Decent
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I don't get why everyone is so upset about the mog satchel, it's exactly what I expected it to be. You can't /equip items from it, but you can take all your nin tools that you aren't using as whm/sch and put them in there till you change back to nin or /nin. You can put all your food in there from all jobs, and only pull out whatever food it is you use for whm. You can put in your beast/kseals in there between parties, you can put your oils/powders in there after you get to camp, you can put your quivers in there after you break out 2 stacks for your current party. You can put your warp stick in there, with your tav/mea/hola/dem rings, as well as your signet staff. You can keep your choco whistle in there when you don't need it.

Seriously, I can go on for another paragraph at least, this is exactly what I've been wanting, a place to stash all that crap I always have on me, but use once a day maybe. I think people were expecting too much and read too much into the prerelease notes


its nice, dont get me wrong. But if you are say 60/60 on inventory, you are going to have some issues, and will have to constantly keep some free space, or instead, need to switch back and forth a lot. If it just were inventory + youd have a little less hassle.

Still a good bonus, but a little more work than people anticipated, probably why all the griping.
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#104 Apr 08 2009 at 10:29 AM Rating: Default
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This is the first update in my 5 years of playing where I'm looking over the notes and thinking the game has become less playable due to the changes.

Take away tagless skill ups on Fortifications? Ok, I can live with that. But take away tagless skill ups on campaign mobs? There's actually risked involved there, and takes some work. Players have been complaining that skill ups should be easier to get, and SE decides to make it harder instead?

The expansion of FoV and Treasure Caskets into Zilart zones has me worried too. I've already seen FoV/Casket hunting mess up a beastmen pet camp in Beaucedine. Now, I have a feeling the same could happen in Zi'tah, Yhoator and Cape Teriggan.
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#105 Apr 08 2009 at 10:31 AM Rating: Default
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Take away tagless skill ups on Fortifications? Ok, I can live with that. But take away tagless skill ups on campaign mobs? There's actually risked involved there, and takes some work. Players have been complaining that skill ups should be easier to get, and SE decides to make it harder instead?


for **** sake people... quit your ******** about the skill ups on campaign mobs already.

I don't even know why people would want to deal with the risks of trying to skill up on campaign stuff when... you know... you could just grab two other people and actually go skill up?
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#106 Apr 08 2009 at 10:38 AM Rating: Good
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its nice, dont get me wrong. But if you are say 60/60 on inventory, you are going to have some issues, and will have to constantly keep some free space, or instead, need to switch back and forth a lot. If it just were inventory + youd have a little less hassle.



You do that you're going to run into Ram issues with the PS2, I guarantee it. It has problems simply loading new lines of macros alone. I can't imagine trying to load equipment off a seperate set.

It was pretty much a given that 80 slots would be the max inventory SE could give us, this Sachet thing works exactly like I expected it to, and it still makes me very happy.

I don't need to carry all that gathering stuff in my active inventory, hogging equipment space and loot space. This also makes farming for crafting metierals or any sort of farming a HELL of a lot easier. (don't have to stop and make deposits if you're inventory is crowded, just toss it in the mog satchel!)

This is still an incredible update in my books, worth the delay on furthering campaign areas. I'm going to be too busy figuring out how to get the Augment system to work to my benefit and exploring the Field of Valor NM hunts to care about new areas for a while.

Quote:
Take away tagless skill ups on Fortifications? Ok, I can live with that. But take away tagless skill ups on campaign mobs? There's actually risked involved there, and takes some work. Players have been complaining that skill ups should be easier to get, and SE decides to make it harder instead?


Whatever. Go hunt in Fields of Valor areas now, you'll get your skill ups, with Tabs and a whole other sooth of benefits. There's no loss for the player base, just a change in locale.

Edited, Apr 8th 2009 2:40pm by Hyrist
#107 Apr 08 2009 at 10:39 AM Rating: Default
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Heywood wrote:
Alrefie wrote:
The ImmortalAlchemist of Doom wrote:
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Note that it is not possible to equip or use items directly from one's Mog Satchel, or sell them via bazaars.


Wow, that kind of goes against what SE said... they made it seem like it is an extra inventory slot, but now it just functions as another mog locker? There is going to be an angry mob very very soon.
Already forming one. Want to join?
*snip*

Seriously, I can go on for another paragraph at least, this is exactly what I've been wanting, a place to stash all that crap I always have on me, but use once a day maybe. I think people were expecting too much and read too much into the prerelease notes
Bolded for the key phrase. It may have been what you were wanting. But not what I (im sure many others as well) was wanting. I can not express that this is a load of sh*t that you cant /macro out of the new storage?

This is typical SE fashion. Put something out that is complete badass but when its actually in game they 'nerf' it in some way to make it not as fantastic as it easily could have been.

Edited, Apr 8th 2009 2:44pm by Alrefie
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#108 Apr 08 2009 at 10:40 AM Rating: Decent
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I don't even know why people would want to deal with the risks of trying to skill up on campaign stuff when... you know... you could just grab two other people and actually go skill up?


You don't even need 2 other people. just sub /dnc and find a DC-EM. the increased eva/def vs EM and lower w/ Signet was a fantastic change...plus you'll get Exp too!

Or if you're smarter still, you'll find something appropriate to skill up on, that also coincides with FoV, so you're getting exp, skillups, seals, Tabs and chunks of exp at the end ALSO.

Edited, Apr 8th 2009 1:40pm by renasci
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#109 Apr 08 2009 at 10:44 AM Rating: Decent
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renasci wrote:
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I don't even know why people would want to deal with the risks of trying to skill up on campaign stuff when... you know... you could just grab two other people and actually go skill up?


You don't even need 2 other people. just sub /dnc and find a DC-EM. the increased eva/def vs EM and lower w/ Signet was a fantastic change...plus you'll get Exp too!

Or if you're smarter still, you'll find something appropriate to skill up on, that also coincides with FoV, so you're getting exp, skillups, seals, Tabs and chunks of exp at the end ALSO.

Edited, Apr 8th 2009 1:40pm by renasci
Great point. Just about any job can skillup weapons up to cap on crabs pretty safely simply using by using /DNC. People are probably just pissed they can't AFK skillup on fortifications any more.
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#110 Apr 08 2009 at 10:47 AM Rating: Excellent
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The Neispace of Doom wrote:
Great, good luck getting the avatar in range of imps then. In before Mellowy?

The update didn't worsen things for summoners. Beforehand, if your avatar had Amnesia, you could still BP and you'd lose the MP and the timer. Now, you can't BP at all: it's better.

Also, it's good to remember that Leviathan is immune to amnesia. Spring Water and Spinning Dive to your heart's content!
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#111 Apr 08 2009 at 10:48 AM Rating: Decent
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*The Mog Satchel feature is available only to players who possess a registered Square Enix security token, and have linked their PlayOnline accounts to a Square Enix account.


Probably the most BS thing with a version update. I guess I'll be buying the token.
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#112 Apr 08 2009 at 10:51 AM Rating: Default
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why the hell should you have to spend hours upon hours skilling up because they put in level sync and it killed peoples combat skills.

why should you have another useless time sink, i have gone to skillup 2 hand weapons in boyada and get one skill level in 3 hours, how is that ok, it is not.

they agreed it was a problem with the skillups, and "they are looking into it" so thats what another year minimum before they address it, there is no reason skillups you come easy, it breaks nothing.

another simple fix ignored by SE
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#113 Apr 08 2009 at 10:57 AM Rating: Good
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AWESOME!

How long is this update going to take, i wanna be able to play my ffxi... its my only day off this week!!!! come on!!
#114 Apr 08 2009 at 10:57 AM Rating: Excellent
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This is still an incredible update in my books,


I don't see anything to be excited about. Well maybe the WHM buff and the new missions. The rest seems like just bug fixes which were way overdue anyway.
#115 Apr 08 2009 at 11:02 AM Rating: Decent
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Also, it's good to remember that Leviathan is immune to amnesia. Spring Water and Spinning Dive to your heart's content!


It's not immune. It will resist it sometimes, though.

Summoned avatars do not have the same "guaranteed full resist" clauses that the avatar primes have. A summoned Shiva *can* get paralyzed, for instance. Not to mention that ice attacks will actually damage her, instead of her absorbing them like the prime would.

Edited, Apr 8th 2009 3:04pm by Fynlar
#116 Apr 08 2009 at 11:03 AM Rating: Decent
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Mellowy wrote:
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This is still an incredible update in my books,


I don't see anything to be excited about. Well maybe the WHM buff and the new missions. The rest seems like just bug fixes which were way overdue anyway.


Mellowy, I think if someone made you have 100 orgasms in a row you'd still have the depressed/emo look on your face.

From reading your posts, I'd think you are the most suicidal person on earth. You have a negative look on the world. Please stop. You are depressing.

Edited, Apr 8th 2009 3:05pm by carlcarl
#117 Apr 08 2009 at 11:05 AM Rating: Decent
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I agree with Heywood...

Why are people complaining about the satchel? You get 10 more slots on your gobbie bag in this update and possibly 80 MORE slots that are available on your character. Yes, there is a little hassle to swap items in and out but why not keep the items you may use in your active inventory. I can think of at least 30 items that will go right into the satchel once I get it, freeing up at least 10-15 slots in my gobbiebag for all jobs/occassions. The best part, is that if I want them, they are right there and a few clicks of the menu saves me time from juggling items in mog and logging to mules to grab stuff I need.

SE basically said, we are tired of hearing your constant complaints so we are not only going to raise the limit this time, BUT DOUBLE IT.

It sucks you have to pay for it, however one could argue that the mini-expansion and increased inventory slots are well worth the 10 bucks you have to drop. You can get rid of a couple mules and begin seeing the ROI from that in 5-10 months.

... It is better than only getting 10 more spaces, right?

Edited, Apr 8th 2009 12:06pm by sixgauge
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#118 Apr 08 2009 at 11:05 AM Rating: Excellent
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Actually, other than the gobbiebags, I don't think Mellowy is that far off.

What SMN got is less of an "update" and more like a "fixing".
#119 Apr 08 2009 at 11:07 AM Rating: Default
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Yeah Fynlar but if someone gave me 100 dollars even though write now I owe 20 thousand, I wouldn't go all emo over it.

If it were Mellowy she would complain why it's only 100 dollars and go all negative.
#120 Apr 08 2009 at 11:07 AM Rating: Decent
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OmegaTyrant wrote:
plutoknight wrote:
Dread Lord Kuwoobie wrote:
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Maze Voucher 06: Use your powers of stealth to recover valuable items.


Includes new item: Cardboard Box: A

Does that mean FFXI has Wigs now, too?

And naked men running around?

............................and Robots?

And the very last bit about how rewards work in the new scenario ...intrigues me.

But no WotG Missions? Not that I'm complaining, I'm actually relieved, since I can't seem to kill that GOD DAMMNED DRAGON IN LA VAULE!!! (I soloed him to 30%. on my dry run. Unprepared. Then I prepared and he rapes me every time. Explain please..)

Edited, Apr 8th 2009 11:26am by plutoknight


Find a group to help you with that Dragon. I soloed it easily as BST, some jobs will always have problems, though. What job are you trying to solo it on?
DRK/NIN using a combo of Haste from Haste Belt/Atk Food/Utsusemi and Dread Spikes.

My issues was...he likes to resist stun. Or maybe I was fighting on Earthsday idk.

I bet if I had a healer I could rock that fight.
#121 Apr 08 2009 at 11:13 AM Rating: Default
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Oh, son of a *****. Another update without more missions and northlands access? Come the **** on, SE! It's been a year and a half, not to mention 5 months since the last set of missions. Continue the damn story.

I'm all for more quests, but I would have liked atleast one additional mission. Even a fetch quest- anything to progress the story. At the rate they're going, Wings of the Goddess won't finish until mid 2010.
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#122 Apr 08 2009 at 11:13 AM Rating: Good
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Laxedrane wrote:
OmegaTyrant wrote:
Mageius wrote:
Think anyone that is .dat minning could tell us RDM's and WHM's where we should go upon log in to pick up our newest spells, because that way we don't have an army of mages clougging up every magic shop trying to find them


I doubt these spells will come from Magic Shops, ready for some scroll farming?



Every spell update since toau has had their scrolls come from a shop. What gives you the feeling this will now change?


Except retrace, and the recall line.
#123 Apr 08 2009 at 11:15 AM Rating: Good
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Magicalsquirrel wrote:
Trixtaaaa wrote:
Shocked nobody has mentioned it, FoV in sky!!! Finally 72-75 solo just got easier.


It's gonna make sky awfully crowded though. Gonna be a lot of BSTs in sky.

I think it's a fairly safe bet that Flamingos will be on Page 1 of FoV Manual. If there's anything good in those brown caskets or the exp rewards high enough; Sky might very well be ruined for BST.
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#124 Apr 08 2009 at 11:16 AM Rating: Good
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Mellowy wrote:
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This is still an incredible update in my books,


I don't see anything to be excited about. Well maybe the WHM buff and the new missions. The rest seems like just bug fixes which were way overdue anyway.
So augmented items don't interest you in the least?
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#125 Apr 08 2009 at 11:20 AM Rating: Good
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I think its fair to be annoyed about the satchel when they withheld that information until AFTER the tokens went on sale....The previous information made it sound like your inventory was doubeling, that it would equal your current gobbie bag capacity, etc., not that you get a mobile mog house. It seems like something they could easily have cleared up before putting the item on sale. I didn't buy one, so I don't care, but I don't see why its unreasonable to be a tad annoyed.

"*1). The “Mog Satchel” will provide up to 80 additional inventory slots and can be accessed anywhere whether the player is in the Mog House or out adventuring in Vana’diel®. (*2)


*1 It is required for the PlayOnline ID to be linked to the Square Enix Account that has a security token associated.
*2 The space provided by the Mog Satchel is equal to the character’s Gobbiebag capacity."
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#126 Apr 08 2009 at 11:33 AM Rating: Good
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renasci wrote:
You don't even need 2 other people. just sub /dnc and find a DC-EM. the increased eva/def vs EM and lower w/ Signet was a fantastic change...plus you'll get Exp too!

Or if you're smarter still, you'll find something appropriate to skill up on, that also coincides with FoV, so you're getting exp, skillups, seals, Tabs and chunks of exp at the end ALSO.

That's fine and dandy for a melee job skilling up a weapon. But what about a BLM skilling up elemental/dark/enfeebling, or a WHM or SCH skilling up Divine?

I know other options exist for getting skill ups. But why take away one of the existing ones? The only rationale I can see is, "We think getting skill ups is too easy, and we want to make it harder."
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