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its nice, dont get me wrong. But if you are say 60/60 on inventory, you are going to have some issues, and will have to constantly keep some free space, or instead, need to switch back and forth a lot. If it just were inventory + youd have a little less hassle.
You do that you're going to run into Ram issues with the PS2, I guarantee it. It has problems simply loading new lines of macros alone. I can't imagine trying to load equipment off a seperate set.
It was pretty much a given that 80 slots would be the max inventory SE could give us, this Sachet thing works exactly like I expected it to, and it still makes me very happy.
I don't need to carry all that gathering stuff in my active inventory, hogging equipment space and loot space. This also makes farming for crafting metierals or any sort of farming a HELL of a lot easier. (don't have to stop and make deposits if you're inventory is crowded, just toss it in the mog satchel!)
This is still an incredible update in my books, worth the delay on furthering campaign areas. I'm going to be too busy figuring out how to get the Augment system to work to my benefit and exploring the Field of Valor NM hunts to care about new areas for a while.
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Take away tagless skill ups on Fortifications? Ok, I can live with that. But take away tagless skill ups on campaign mobs? There's actually risked involved there, and takes some work. Players have been complaining that skill ups should be easier to get, and SE decides to make it harder instead?
Whatever. Go hunt in Fields of Valor areas now, you'll get your skill ups, with Tabs and a whole other sooth of benefits. There's no loss for the player base, just a change in locale.
Edited, Apr 8th 2009 2:40pm by Hyrist