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#1 Dec 26 2008 at 2:50 PM Rating: Decent
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okay, i was driving when i had this thought, something similar might have been posted on this, and if so, i'm sorry. Here's my thought: A quested JA for each job that would replace the 2 hour for that job. requires AF to be done and given by maat (or equivalent) after you beat them for 70 cap and are 75. no merits are required.
Here's my list of each job's ability, this is going to be a bit of a wall so just find the jobs you are interested in. i know many of these will seem broken, but hey for 1 minute of the game every other vana'day it would be nice to break things a bit. could even be a 24 hour ability.
(this will be my second time typing all this since Vista crashed 18th job in >.>)


    Bard:
Orchestra- like soul voice only removes the limit of 2 songs, can sing as many songs as they can squeeze in there, songs do not start decay time untill after orchestra has worn off. after wearing, all songs disappear normally untill total is <=2. e minute

    Beastmaster:
Pack Alpha- like familiar only brings out 2 more pets of same kind as currently out, pet is instantly raised to max allowable abilites (i.e. jug pets) pets stay out after ability but return to 'normal' stats for type. Leave command causes lowest HP one to despawn, untill only one pet remains. cannot call beast or charm with any pets out (unable to replace fallen pets)

    Black Mage:
Ultima, yes mo'foing ultima, 2hour unlocks ultima for 1 minute, 5 second casting time, takes all MP to cast, regaurdless of mp total (must be >0). non elemental, cannot be resisted. damage at 1 mp ~500, while under 2hour Macc and Matt receive a boost, recast/casting time lowered for all spells (recast ultima 2 seconds)

    Blue Mage:
Azure Soul- allows access to ALL learned spells, wich receive Macc Matt bonus, as well as a permanent burst/chain affinity on for duration of ability. 1 minute (this makes up for the crappy 2 hour SE gave you, hope you like it)

    Corair:
Loaded Dice- like orchestra with dice, also all numbers land the best number for the roll, double up cannot cause bust (caps at 11). all rolls behave as if affiliated jobs where in pt.

    Dancer:
Performance- able to stack differant daze effects, all steps start at lvl 5, instant max finishing moves, potency of all JA's are enhanced.
(sorry dont know much about this job, hope it looks ok)

    Dark Knight:
Bloodmaster-Instant ability, drains HP, MP, TP(all), all stats, ACC, ATT, EVA, DEF, and grants hate effect while giving mob slow effect (drain speed) drained stats do NOT decay over time, last 2 minutes. This ability DOES affect undead.

    Dragoon:
Ancient Spirit, like spirit surge only wyvern not sacrificed (think thats how that works), grants same bonuses to jump abilities, gives access to "meteoric jump", jump *3-4 seconds* come down like a falling star complete with re-entry flames/shockwave. Big damage, no hate gained.

    Monk:
THOUSAND FISTS! (bolded in JA menu, i mean COMEON) 1 minute, blindlingly fast hits, think shadow images hitting mob your going so fast and you'll be close to what i'm thinking. Also gives eva, acc, and counter bonus while active.

[Break time, **insert movie theatre music** would you like a carbonated soda? I've chosen the large Tub. MY NIPPLES LOOK LIKE MILK DUDS!]

    Ninja:
(jp translation of Justu master)-chainspell + 100% tool mastery for 1 minute. gains permanent shadows. (like thf perfect dodge)

    Paladin:
Champion- invincible, like real invincible. cant be hurt by ANYTHING, also unable to be enfeebled / debuffed while under this affect. 1 minute.

    Puppetmaster:
Limiter Removal- auto's abilities are raise per overdrive, master becomes pet that is on /autofollow to auto, gain full control over automaton, WS JA MA all selectable as per normal charactor methods, all recast times are reset, unable to be overloaded, can have up to 6 maneuvers active at the same time. 2 minutes. after 2 minutes auto returns to normal abilites, overload, 3 maneuvers, etc only still able to directly control automaton, last until death/zone into city or with the /pet Revert command.

    Ranger:
Salvo- consumes remaining ammo in slot into damage, position is ignored for damage/accuracy. Receive Ratt and Racc bonus. unlimited shot adds one extra 'arrow/bolt/bullet'-'s worth of damage.

    Red Mage:
Quicken- much like chainspell, only all spells are selected first then cast at the same time, recast of alls pells 1 second, casting time 1 second, duration of ability 1 minute. animation is blm by default unless casting only one type of magic class.

    Samauri:
(jp translation for Dark Blossom)- TP cost is 0 for all WS, damage calculated as if 300%, 1 minute, 'nuff said.

    Scholar:
Tabula Perfectus (Final paper/final board)- like tabula rasa only raises all skills to A+ (relax its only for one minute blms). (cant think of much else to add really)

    Summoner:
Astral Torrent- like limiter removal for pup, only conrol of avatar is given, stats boosted for avatar as per astral flow. perpetualtion cost reduced to zero and native auto refresh for 10/tick, avatar CAN be buffed by pt members (summoner cant tho, as you are a pet) astral flow ability available as normal but 0 mp does not cause avatar to disappear. after effect wears, the avatar will still be able to be manually conrolled untill cityzone/death of smn or a /pet Revert command.

    Thief:
Assasin- resets recast for SA and TA, SA gets following "Prevents enemy from acting" TA gets "Prevents enemy from moving" both effects last 1 minute. Assasin lasts 2 minutes, triple attack rate is enhanced and thf cannot be hurt by physical or ranged attacks.

    Warrior:
Mortal Rage- mighty strikes with 100% acc rate, double attack effect is enhanced, haste effect (less then hundred strikes)

    White Mage"
Grace- instant HP/MP/TP full for all pt members (range ignored), removes all negative status effects, and grants RR3. If any pt members are dead, casts R3 on them instead. Affects alliance members, set hate gained as per cure V

All of these abilities are immune to paralyze.

sorry for the wall of text. tell me your thoughts, just whether you like the abilities, as i already know they are fairly broken. I tried to give some love to blu whm and nin since i know their 2hours could use a boost.
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#2 Dec 26 2008 at 3:02 PM Rating: Decent
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What you're suggesting is that every 2 hours, a smart group or two of players can beat anything in the game, no matter what.

Cool.
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#3 Dec 26 2008 at 3:06 PM Rating: Decent
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or every 24 =D
but honestly they dont give THAT much advantage, JoL or AV coulnt be taken by 2 ppl, or even most BCNM fights that require 75s, least nothing that couldnt be beaten with normal 2 hours.
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Monks do it with their hands.
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#4 Dec 26 2008 at 3:10 PM Rating: Decent
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Yeah, me no likey. Basically every job gets the ability to pwn an IT solo, except for the PLD. Invincible for 1 minutes is just as worthless as invincible for 30 seconds...really.

Yes, I think the idea is great, and SE could work on it. Your suggestions are fun, but it would have to have some serious work on it by SE.
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#5 Dec 26 2008 at 3:32 PM Rating: Decent
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jschaub wrote:
Invincible for 1 minutes is just as worthless as invincible for 30 seconds...really.
Perhaps, but "Perfect Defense" for a minute, especially if you've maxed your hate first, is enough to let a lot of zergs be done without having to worry about anyone dying.
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#6 Dec 26 2008 at 3:33 PM Rating: Decent
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JoL or AV coulnt be taken by 2 ppl,
0 tp for 1 min on SAM?, WS animation is ~1sec, so 60 WSx1000+dmg. . . You're right, it would probably take 3 people to beat AV. "Unlockable JA" (coughmeritscough) aren't a bad idea, but most of the stuff you've listed is ridicubroken.

Don't we have a game suggestion forum?
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#7 Dec 26 2008 at 3:45 PM Rating: Decent
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I don't think that's a bad idea actually. I mean make em balanced and when you hit 75 a quest for an extra (don't replace original) 2-hour ability might be pretty nice. Kinda reminds me of Oblivion where on top of the once-a-day ability your race gets you can also align to a doomstone and get an additional once-a-day ability. Perhaps make em more practical for typical meritting/adventuring scenarios rather than major events though. In that case maybe a 1-hour timer would be more suitable? Good idea overall.
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#8 Dec 26 2008 at 3:50 PM Rating: Decent
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Quote:
Dancer:

Performance- able to stack differant daze effects, all steps start at lvl 5, instant max finishing moves, potency of all JA's are enhanced.
(sorry dont know much about this job, hope it looks ok)


Instant Finishing Moves = No Foot Rise Merits
Potency of all Jas Enhanced = Waltz Potency + Gear Pieces (Etoile Tiara, Dancer's Casaque, Roundel Earring), Samba Potency = Tier I,II,III Sambas, Time duration = Dancer's Tiara.

Otherwise, the only good from Performance would be pre merits, and auto level 5 daze effect, which means once you hit 75, the 2hr would be worthless.
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#9 Dec 26 2008 at 3:52 PM Rating: Default
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Demonye wrote:
    Bard:
Orchestra- like soul voice only removes the limit of 2 songs, can sing as many songs as they can squeeze in there, songs do not start decay time untill after orchestra has worn off. after wearing, all songs disappear normally untill total is <=2. e minute


Waaaay over powered.



Demonye wrote:
    Black Mage:
Ultima, yes mo'foing ultima, 2hour unlocks ultima for 1 minute, 5 second casting time, takes all MP to cast, regaurdless of mp total (must be >0). non elemental, cannot be resisted. damage at 1 mp ~500, while under 2hour Macc and Matt receive a boost, recast/casting time lowered for all spells (recast ultima 2 seconds)


I am sure BLMs will still prefer Manafont....


Demonye wrote:
    Dark Knight:
Bloodmaster-Instant ability, drains HP, MP, TP(all), all stats, ACC, ATT, EVA, DEF, and grants hate effect while giving mob slow effect (drain speed) drained stats do NOT decay over time, last 2 minutes. This ability DOES affect undead.


Stopping making DRK zerging more game breaking than it already is.


Demonye wrote:
    Red Mage:
Quicken- much like chainspell, only all spells are selected first then cast at the same time, recast of alls pells 1 second, casting time 1 second, duration of ability 1 minute. animation is blm by default unless casting only one type of magic class.


I am sorry but I still prefer Chainspell, since you said "cast at the same time". What use is CS Stun if all the Stun spells are casted at the same time? And most of the time when you CS, you often are casting the same spells over and over withour worry about recast (CS nuke often nuke with highest tier for example). CS still pwns.


Demonye wrote:
    Samauri:
(jp translation for Dark Blossom)- TP cost is 0 for all WS, damage calculated as if 300%, 1 minute, 'nuff said.


We finally have a way against DRK zerg, it is call SAM zerg instead.


Demonye wrote:
    White Mage"
Grace- instant HP/MP/TP full for all pt members (range ignored), removes all negative status effects, and grants RR3. If any pt members are dead, casts R3 on them instead. Affects alliance members, set hate gained as per cure V


There IS such an ability in the game already, called Redemption, used by the CoP NPC when you fight Promathia....



Most of your ideas are waaaaaaay over powered, except the RDM one you are gimping us instead WTF, may be on the similar track but less game breaking, and also as a laternative 2hr (but share same timer) instead of replace the old one?

I do hope for the idea of quested 2hr tho, it is just like WSNM and such....

Lets all welcome 2hrNM
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#10 Dec 26 2008 at 3:54 PM Rating: Decent
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PLD ability would definately want a huge Enmity boost with it, as in the mob will be locked to you for the full minute, regardless of any action by any other player, then perhaps reduce to the enmity you were at before once ability wears?

BLM: What about access to Death. I believe its in the dats and everything..
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#11 Dec 26 2008 at 4:16 PM Rating: Decent
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Demonye wrote:

    Black Mage:
Ultima, yes mo'foing ultima, 2hour unlocks ultima for 1 minute, 5 second casting time, takes all MP to cast, regaurdless of mp total (must be >0). non elemental, cannot be resisted. damage at 1 mp ~500, while under 2hour Macc and Matt receive a boost, recast/casting time lowered for all spells (recast ultima 2 seconds)


So... you wanna give Blm a spell that does 500 damage per mp? 1500 per tick of Refresh? 500,000 for like, 80% of their total MP? That's enough to one shot AV about 10 times? Great idea.

Demonye wrote:

    Bard:
Orchestra- like soul voice only removes the limit of 2 songs, can sing as many songs as they can squeeze in there, songs do not start decay time untill after orchestra has worn off. after wearing, all songs disappear normally untill total is <=2. e minute


Let's see what's wrong here. While stacked with Soul Voice, we have a 60hp/tick Paeon, 6mp Refresh, any and all Preludes, Minuets, Madrigals, Marches, Minnes(lol) and any other song you want to pull off, lasting for at least 4 minutes. From one Bard. Cool.

Demonye wrote:

    Corair:
Loaded Dice- like orchestra with dice, also all numbers land the best number for the roll, double up cannot cause bust (caps at 11). all rolls behave as if affiliated jobs where in pt.


Spam Double up until you get a job enhanced 11 with no fear of a Bust? Sweet. Not broken at all.

Demonye wrote:

    Dark Knight:
Bloodmaster-Instant ability, drains HP, MP, TP(all), all stats, ACC, ATT, EVA, DEF, and grants hate effect while giving mob slow effect (drain speed) drained stats do NOT decay over time, last 2 minutes. This ability DOES affect undead.

So you want to make Kraken Zerging even stronger? Okay...

Demonye wrote:

    Samauri:
(jp translation for Dark Blossom)- TP cost is 0 for all WS, damage calculated as if 300%, 1 minute, 'nuff said.


Lol.

Demonye wrote:

    Thief:
Assasin- resets recast for SA and TA, SA gets following "Prevents enemy from acting" TA gets "Prevents enemy from moving" both effects last 1 minute. Assasin lasts 2 minutes, triple attack rate is enhanced and thf cannot be hurt by physical or ranged attacks.


Yeah, make zerging even more retardly easy.


Edited, Dec 26th 2008 7:33pm by AnotherSephirothFanBoi
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#12 Dec 26 2008 at 4:29 PM Rating: Decent
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AnotherSephirothFanBoi wrote:
Demonye wrote:


    Black Mage:
Ultima, yes mo'foing ultima, 2hour unlocks ultima for 1 minute, 5 second casting time, takes all MP to cast, regaurdless of mp total (must be >0). non elemental, cannot be resisted. damage at 1 mp ~500, while under 2hour Macc and Matt receive a boost, recast/casting time lowered for all spells (recast ultima 2 seconds)


So... you wanna give Blm a spell that does 500 damage per mp? 1500 per tick of Refresh? 500,000 for like, 80% of their total MP? That's enough to one shot AV about 10 times? Great idea.

Edited, Dec 26th 2008 7:18pm by AnotherSephirothFanBoi


With 1000MP, first cast is only 500k damage.

Then every Hi Ether you pop (50MP) you can do 25000 per spell.

Assuming you can cast it + pop an ehter once every 10 seconds, you would have done 625000 damage (in 1min).

Looks like 2-3 BLM can take down Kirin within 1min. (no need to care about demi it takes 3min to pop)
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#13 Dec 26 2008 at 4:34 PM Rating: Decent
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A lot of interesting ideas no comment on balance though.

I think someone posted one for ninja. It would enhance their shadows to become psychical manifestations for 30 seconds. The effect of shadows on the ninja would defend the same but, they'd also add extra attacks for every shadow up.

Don't remember the link.

Edited, Dec 28th 2008 2:49am by Saricks
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#14 Dec 26 2008 at 4:35 PM Rating: Good
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crissagrym wrote:
AnotherSephirothFanBoi wrote:
Demonye wrote:


    Black Mage:
Ultima, yes mo'foing ultima, 2hour unlocks ultima for 1 minute, 5 second casting time, takes all MP to cast, regaurdless of mp total (must be >0). non elemental, cannot be resisted. damage at 1 mp ~500, while under 2hour Macc and Matt receive a boost, recast/casting time lowered for all spells (recast ultima 2 seconds)


So... you wanna give Blm a spell that does 500 damage per mp? 1500 per tick of Refresh? 500,000 for like, 80% of their total MP? That's enough to one shot AV about 10 times? Great idea.

Edited, Dec 26th 2008 7:18pm by AnotherSephirothFanBoi


With 1000MP, first cast is only 500k damage.

Then every Hi Ether you pop (50MP) you can do 25000 per spell.

Assuming you can cast it + pop an ehter once every 10 seconds, you would have done 625000 damage (in 1min).

Looks like 2-3 BLM can take down Kirin within 1min. (no need to care about demi it takes 3min to pop)


You don't need to worry about getting more MP. Nothing in the game has more than 250k HP (To be safe, since I haven't fought a lot of stuff. And PW's total from all the forms doesn't count!)
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#15 Dec 26 2008 at 4:43 PM Rating: Decent
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Good point, I just checked, even Odin only has 100k HP.

So a BLM can go a 1 shot Odin with a nuke that does 5x Odin's HP worth of damage.

Lets do it.
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#16 Dec 26 2008 at 4:43 PM Rating: Default
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So don't make it scale linearly with MP spent:

1MP - 500 damage
10MP - 2000 damage
100MP - 8000 damage
1000MP - 32000 damage

(It's still an extremely effective nuke at the top end there.)

Basically, it does (500 * 4^(log_10(MP)). Even with a Wizard's Drink (so in Besieged), a BLM tops out at being able to do around 80k damage under this - and they'd need nearly 2300MP normally to do that (so Taru BLM/SMN in full HQ Zenith, massive amounts of other MP+ gear, etc... and they still might not be able to pull it off), which gives them a one-shot nuke of just under 53k damage without the Wizard's Drink.

Feel free to adjust the 4 in that for balance, though.
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#17 Dec 26 2008 at 4:52 PM Rating: Default
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Quote:
Paladin:

Champion- invincible, like real invincible. cant be hurt by ANYTHING


I loled
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#18 Dec 26 2008 at 4:54 PM Rating: Default
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Multidude wrote:
Quote:
Paladin:

Champion- invincible, like real invincible. cant be hurt by ANYTHING


I loled
"Perfect Defense" for the win. :-D
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#19 Dec 26 2008 at 5:09 PM Rating: Decent
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Quote:
Dark Knight:

Bloodmaster-Instant ability, drains HP, MP, TP(all), all stats, ACC, ATT, EVA, DEF, and grants hate effect while giving mob slow effect (drain speed) drained stats do NOT decay over time, last 2 minutes. This ability DOES affect undead.


My god, this is so deliciously overpowered.
#20 Dec 26 2008 at 8:29 PM Rating: Decent
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Quote:
Ninja:

(jp translation of Justu master)-chainspell + 100% tool mastery for 1 minute. gains permanent shadows. (like thf perfect dodge)


thanks for giving the job with one of the worst 2HRs another ****** 2HR. time to spam the San wheel eh?

Quote:
Black Mage:

Ultima, yes mo'foing ultima, 2hour unlocks ultima for 1 minute, 5 second casting time, takes all MP to cast, regaurdless of mp total (must be >0). non elemental, cannot be resisted. damage at 1 mp ~500, while under 2hour Macc and Matt receive a boost, recast/casting time lowered for all spells (recast ultima 2 seconds


my friends taru BLM has well over 1200 MP in his nuking gear, think of how much you could do with MP gear

Quote:
Corair:

Loaded Dice- like orchestra with dice, also all numbers land the best number for the roll, double up cannot cause bust (caps at 11). all rolls behave as if affiliated jobs where in pt.


what COR in their right mind would replace the chance to renew the other broken 2HRs seen here?

Quote:
Ranger:

Salvo- consumes remaining ammo in slot into damage, position is ignored for damage/accuracy. Receive Ratt and Racc bonus. unlimited shot adds one extra 'arrow/bolt/bullet'-'s worth of damage.


hay guyz, wanna see me shoot 100 shots at once after the BRD gives me 2 STR songs, 4 att songs and 2 acc rolls? lets fire off 20 barrages at once

Quote:
Samauri:

(jp translation for Dark Blossom)- TP cost is 0 for all WS, damage calculated as if 300%, 1 minute, 'nuff said.


broken much?

Quote:
Scholar:

Tabula Perfectus (Final paper/final board)- like tabula rasa only raises all skills to A+ (relax its only for one minute blms). (cant think of much else to add really)


thats about as useful as fully meriting focalization and 2HRing.
#21 Dec 26 2008 at 10:23 PM Rating: Good
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For an idea like this, I won't want a job's 2hr to be replaced with a new quested one because some may find their original 2hr to be better in certain situations (not counting the ones OP suggested for obvious balance issues, we leave that to SE). I rather have it added and for both to share the same timer. (In the way that we can't use both at the same time.)
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#22gomanfox, Posted: Dec 26 2008 at 10:55 PM, Rating: Sub-Default, (Expand Post) The idea of new two-hour abilities to be obtained at some point during a quest (whether or not it's at 75) is great.
#23 Dec 26 2008 at 11:27 PM Rating: Default
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Goku could wail a mob 1,000 fist and dodge still.
#24 Dec 26 2008 at 11:44 PM Rating: Decent
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Quote:
White Mage

Grace- instant HP/MP/TP full for all pt members (range ignored), removes all negative status effects, and grants RR3. If any pt members are dead, casts R3 on them instead. Affects alliance members, set hate gained as per cure V


This is ok, but kinda over powered. The first part is just Cor + Whm as they are now which is ok, but I think that if it's going to grant an RR effect, RR1 would be more than enough. Alliance members is a little much for the HP/MP/TP restore, so maybe alliance just gets a normal bene?
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#25 Dec 27 2008 at 12:16 AM Rating: Decent
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"These abilities do not work and/or cannot be activated when you or your party/alliance is engaged to an enemy that checks 'Impossible to Gauge.'"

Also, they would need a massive cool-down. Much longer than a two hour. There's also the overpowering issue- but the idea of quested job abilities overall sounds like a great idea so I rated you up.

Edit: You know, I was not considering mages when I typed the above bolded statement so I edited it for clarity.

Edited, Dec 27th 2008 12:18am by UltKnightGrover
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#26 Dec 27 2008 at 4:25 AM Rating: Decent
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Be the avatar?

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