okay, i was driving when i had this thought, something similar might have been posted on this, and if so, i'm sorry. Here's my thought: A quested JA for each job that would replace the 2 hour for that job. requires AF to be done and given by maat (or equivalent) after you beat them for 70 cap and are 75. no merits are required.
Here's my list of each job's ability, this is going to be a bit of a wall so just find the jobs you are interested in. i know many of these will seem broken, but hey for 1 minute of the game every other vana'day it would be nice to break things a bit. could even be a 24 hour ability.
(this will be my second time typing all this since Vista crashed 18th job in >.>)
Orchestra- like soul voice only removes the limit of 2 songs, can sing as many songs as they can squeeze in there, songs do not start decay time untill after orchestra has worn off. after wearing, all songs disappear normally untill total is <=2. e minute
Pack Alpha- like familiar only brings out 2 more pets of same kind as currently out, pet is instantly raised to max allowable abilites (i.e. jug pets) pets stay out after ability but return to 'normal' stats for type. Leave command causes lowest HP one to despawn, untill only one pet remains. cannot call beast or charm with any pets out (unable to replace fallen pets)
Ultima, yes mo'foing ultima, 2hour unlocks ultima for 1 minute, 5 second casting time, takes all MP to cast, regaurdless of mp total (must be >0). non elemental, cannot be resisted. damage at 1 mp ~500, while under 2hour Macc and Matt receive a boost, recast/casting time lowered for all spells (recast ultima 2 seconds)
Azure Soul- allows access to ALL learned spells, wich receive Macc Matt bonus, as well as a permanent burst/chain affinity on for duration of ability. 1 minute (this makes up for the crappy 2 hour SE gave you, hope you like it)
Loaded Dice- like orchestra with dice, also all numbers land the best number for the roll, double up cannot cause bust (caps at 11). all rolls behave as if affiliated jobs where in pt.
Performance- able to stack differant daze effects, all steps start at lvl 5, instant max finishing moves, potency of all JA's are enhanced.
(sorry dont know much about this job, hope it looks ok)
Bloodmaster-Instant ability, drains HP, MP, TP(all), all stats, ACC, ATT, EVA, DEF, and grants hate effect while giving mob slow effect (drain speed) drained stats do NOT decay over time, last 2 minutes. This ability DOES affect undead.
Ancient Spirit, like spirit surge only wyvern not sacrificed (think thats how that works), grants same bonuses to jump abilities, gives access to "meteoric jump", jump *3-4 seconds* come down like a falling star complete with re-entry flames/shockwave. Big damage, no hate gained.
THOUSAND FISTS! (bolded in JA menu, i mean COMEON) 1 minute, blindlingly fast hits, think shadow images hitting mob your going so fast and you'll be close to what i'm thinking. Also gives eva, acc, and counter bonus while active.
[Break time, **insert movie theatre music** would you like a carbonated soda? I've chosen the large Tub. MY NIPPLES LOOK LIKE MILK DUDS!]
(jp translation of Justu master)-chainspell + 100% tool mastery for 1 minute. gains permanent shadows. (like thf perfect dodge)
Champion- invincible, like real invincible. cant be hurt by ANYTHING, also unable to be enfeebled / debuffed while under this affect. 1 minute.
Limiter Removal- auto's abilities are raise per overdrive, master becomes pet that is on /autofollow to auto, gain full control over automaton, WS JA MA all selectable as per normal charactor methods, all recast times are reset, unable to be overloaded, can have up to 6 maneuvers active at the same time. 2 minutes. after 2 minutes auto returns to normal abilites, overload, 3 maneuvers, etc only still able to directly control automaton, last until death/zone into city or with the /pet Revert command.
Salvo- consumes remaining ammo in slot into damage, position is ignored for damage/accuracy. Receive Ratt and Racc bonus. unlimited shot adds one extra 'arrow/bolt/bullet'-'s worth of damage.
Quicken- much like chainspell, only all spells are selected first then cast at the same time, recast of alls pells 1 second, casting time 1 second, duration of ability 1 minute. animation is blm by default unless casting only one type of magic class.
(jp translation for Dark Blossom)- TP cost is 0 for all WS, damage calculated as if 300%, 1 minute, 'nuff said.
Tabula Perfectus (Final paper/final board)- like tabula rasa only raises all skills to A+ (relax its only for one minute blms). (cant think of much else to add really)
Astral Torrent- like limiter removal for pup, only conrol of avatar is given, stats boosted for avatar as per astral flow. perpetualtion cost reduced to zero and native auto refresh for 10/tick, avatar CAN be buffed by pt members (summoner cant tho, as you are a pet) astral flow ability available as normal but 0 mp does not cause avatar to disappear. after effect wears, the avatar will still be able to be manually conrolled untill cityzone/death of smn or a /pet Revert command.
Assasin- resets recast for SA and TA, SA gets following "Prevents enemy from acting" TA gets "Prevents enemy from moving" both effects last 1 minute. Assasin lasts 2 minutes, triple attack rate is enhanced and thf cannot be hurt by physical or ranged attacks.
Mortal Rage- mighty strikes with 100% acc rate, double attack effect is enhanced, haste effect (less then hundred strikes)
Grace- instant HP/MP/TP full for all pt members (range ignored), removes all negative status effects, and grants RR3. If any pt members are dead, casts R3 on them instead. Affects alliance members, set hate gained as per cure V
All of these abilities are immune to paralyze.
sorry for the wall of text. tell me your thoughts, just whether you like the abilities, as i already know they are fairly broken. I tried to give some love to blu whm and nin since i know their 2hours could use a boost.