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Quested 2hourFollow

#27 Dec 27 2008 at 6:19 AM Rating: Decent
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Demonye wrote:


    Ranger:
Salvo- consumes remaining ammo in slot into damage, position is ignored for damage/accuracy. Receive Ratt and Racc bonus. unlimited shot adds one extra 'arrow/bolt/bullet'-'s worth of damage.




Do I have to explain why firing 99 silver bullets at something in one shot would make KC DRK zergs look like the an episode of the teletubbies?

Klaire wrote:


Quote:
Ranger:

Salvo- consumes remaining ammo in slot into damage, position is ignored for damage/accuracy. Receive Ratt and Racc bonus. unlimited shot adds one extra 'arrow/bolt/bullet'-'s worth of damage.


hay guyz, wanna see me shoot 100 shots at once after the BRD gives me 2 STR songs, 4 att songs and 2 acc rolls? lets fire off 20 barrages at once



You forgot Chaos Roll.



Edited, Dec 27th 2008 10:25am by Lobivopis
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I thought of it first:

http://ffxi.allakhazam.com/forum.html?forum=10&mid=130073657654872218#20
#28 Dec 27 2008 at 7:22 AM Rating: Decent
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Quote:

Quote:

Ranger:

Salvo- consumes remaining ammo in slot into damage, position is ignored for damage/accuracy. Receive Ratt and Racc bonus. unlimited shot adds one extra 'arrow/bolt/bullet'-'s worth of damage.


hay guyz, wanna see me shoot 100 shots at once after the BRD gives me 2 STR songs, 4 att songs and 2 acc rolls? lets fire off 20 barrages at once




You forgot Chaos Roll.


I think you're gonna hit the att cap with minuet alone <_<. maybe a rouge(lol ranged crit) roll would be better?
#29 Dec 27 2008 at 8:30 AM Rating: Decent
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Why does every job get this game breaking new 2hr RDM get this crap one?

Why does RDMs always get shafted at updates? >:O
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#30 Dec 27 2008 at 9:53 AM Rating: Good
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The idea of a quested JA is cool, but your suggestions aren't very practical. Why replace 2hrs in the first place? It could be a 24hr ability (not linked between jobs) and not so gamebreakingly powerful.
#31 Dec 27 2008 at 10:40 AM Rating: Good
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In keeping with the theme of these insane ideas, how about the ultimate quested ability.

Easy Mode - 1 hit kills everything. Unlockable by all jobs. The quest would involve sucking off your moogle.
#32 Dec 27 2008 at 11:22 AM Rating: Good
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I like your ideas, but I hope you wouldn't mind if I posted a few of my own suggestions or improvements, because I like to think a little more outside the box, where it seems almost all of these boost or enhance current stats and whatnot.

Quote:
Bard:

Orchestra- like soul voice only removes the limit of 2 songs, can sing as many songs as they can squeeze in there, songs do not start decay time untill after orchestra has worn off. after wearing, all songs disappear normally untill total is <=2. e minute

I'd call it orchestra and keep it as effective as soul voice, but instead of being able to cast as many songs as you'd like, I'd go with instantly granting the effects of like, 10 chosen songs simultaneously, like an orchestra would, or something to that effect. Maybe they can choose the 10 songs beforehand or it would be a preset 10 songs or whatever.

Quote:
Black Mage:

Ultima, yes mo'foing ultima, 2hour unlocks ultima for 1 minute, 5 second casting time, takes all MP to cast, regaurdless of mp total (must be >0). non elemental, cannot be resisted. damage at 1 mp ~500, while under 2hour Macc and Matt receive a boost, recast/casting time lowered for all spells (recast ultima 2 seconds)
The thing about this, a black mage with a yagudo drink could cast this spell every 7 seconds. I'd make the recast timer like 5 seconds as well, and maybe just because I'm awful have some healing bonus as an end affect, where the BLM regains all MP or something cool like that. Maybe even make ultima inflict three kinds of damage, non-elemental, light, and dark. Because that would be cool.

Quote:
Corsair:

Loaded Dice- like orchestra with dice, also all numbers land the best number for the roll, double up cannot cause bust (caps at 11). all rolls behave as if affiliated jobs where in pt.
I like the awesome numbers being awesome right away, but I'd maybe make it instantly grant the effects of all rolls currently in the party, and maybe increase the their potency further. Maybe even make it itself a roll, though it wouldn't effect the potency of the rolls granted it would reset abilities if they got 11 or something like their regular 2 hour does.

Quote:
Dark Knight:

Bloodmaster-Instant ability, drains HP, MP, TP(all), all stats, ACC, ATT, EVA, DEF, and grants hate effect while giving mob slow effect (drain speed) drained stats do NOT decay over time, last 2 minutes. This ability DOES affect undead.
I like it, but I'd soup it up a little more even. I'd call it something like master of souls, have it instantly drain all that (I really like the drain speed thing) and have it be twice as effective on undead, because it's about damn time.

Quote:
Ninja:

(jp translation of Justu master)-chainspell + 100% tool mastery for 1 minute. gains permanent shadows. (like thf perfect dodge)
I'd have a lot of fun with this one, but mine would be way different than yours. I think I'd fo more along the lines of a massive spike of damage, the ninja could sacrifice all shadows to instantly move behind the mob and slit its throat and snap its neck. Or something along those lines. It would be simple like that, and randomly cause like, 60-90% damage. Because that would be awesome.



Of course, if they went with my ideas, they'd have to make it a 24 hour timer. But I'd still go for it. XD

Edit, none would work on impossible to gauge mobs, and the ultima wouldn't do more than 2k a nuke, because that's ridiculous.

Edited, Dec 27th 2008 1:29pm by Codyy
#33 Dec 27 2008 at 11:30 AM Rating: Decent
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Klaire wrote:
Quote:

Quote:

Ranger:

Salvo- consumes remaining ammo in slot into damage, position is ignored for damage/accuracy. Receive Ratt and Racc bonus. unlimited shot adds one extra 'arrow/bolt/bullet'-'s worth of damage.


hay guyz, wanna see me shoot 100 shots at once after the BRD gives me 2 STR songs, 4 att songs and 2 acc rolls? lets fire off 20 barrages at once




You forgot Chaos Roll.


I think you're gonna hit the att cap with minuet alone <_<. maybe a rouge(lol ranged crit) roll would be better?


It isn't going to cap on anything you would need to shoot 99 bullets at.
____________________________
Final Fantasy XI 12-14-11 Update wrote:
Adjust the resolution of menus.
The main screen resolution for "FINAL FANTASY XI" is dependent on the "Overlay Graphics Resolution" setting.
If the Overlay Graphics Resolution is set higher than the Menu Resolution, menus will be automatically resized.


I thought of it first:

http://ffxi.allakhazam.com/forum.html?forum=10&mid=130073657654872218#20
#34 Dec 27 2008 at 12:23 PM Rating: Good
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Quote:
Ranger:
Salvo- consumes remaining ammo in slot into damage, position is ignored for damage/accuracy. Receive Ratt and Racc bonus. unlimited shot adds one extra 'arrow/bolt/bullet'-'s worth of damage.


That may be the most broken thing ive ever seen ever...

There wouldn't even be a need for other jobs at endgame events...zones filled with nothing but rng/war with HF+1 and 99 silver bullets
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#35 Dec 27 2008 at 12:29 PM Rating: Good
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Where is the "Diz is N0t Ze rite Forumz" post :O!?!
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#36 Dec 27 2008 at 9:48 PM Rating: Good
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Oh so what if these would break everything in the game, SE would just add a bunch of AV/PW's with all these abilities, then everything would even out...


oh $#!^

I hope I didn't give SE any ideas...



Edited, Dec 27th 2008 11:48pm by Flarian
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#37 Dec 27 2008 at 9:58 PM Rating: Default
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maybe if these were like a 100day recast type thing that work but not another 2hr

I do however like the idea of questable Abilites

however while were at it

Quote:
Thief:
Assasin- resets recast for SA and TA, SA gets following "Prevents enemy from acting" TA gets "Prevents enemy from moving" both effects last 1 minute. Assasin lasts 2 minutes, triple attack rate is enhanced and thf cannot be hurt by physical or ranged attacks.


SA and TA should be reduced to a 20 sec timer

Edited, Dec 28th 2008 12:59am by Bobtheinvicible
#38 Dec 28 2008 at 12:04 AM Rating: Decent
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thanks for your input everyone. Yes i realized that these abilites were broken, i do think i mentioned that in the OP, as well as possibly being on a 24 hour recast (maybe longer from some of your comments).
I just thought what would be cool to see what everyone thought about the boosts i talked about, but i'd like to clarify some things:

BLM- didnt mean that 1mp=500 damage, more like the base damage the spell could do would be 500ish and more mp means more damage in some arcane formula that SE would make up that would be totally undecipherable.

DRK- i dont think that this would make DRK zerg worse, as you wouldnt be able to do bloodweapon after using the new ability, effectively killing the soul eater aspect of that tactic (two rounds or so and the drk would be dead). And as for why able to affect undead, well after prolonged contact with death(/emo) they might have some sort of insight into the magic that animates the undead and able to steal that energy for themselves. just a thought.

BRD- i understand that maybe spamming songs would be too much, and i like the idea of a cap, 5-10 seems all right to me.

RDM- sorry, but i havent played that job in 3 years, so i dont really know what the community would like to see in a quested 24 hour ability, please offer your input and we can argue about that =D

Again, i KNOW these are broken, but feel free to suggest your OWN desired JA.


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#39 Dec 28 2008 at 7:55 AM Rating: Decent
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Quote:
BRD- i understand that maybe spamming songs would be too much, and i like the idea of a cap, 5-10 seems all right to me.


actually there was a glitch that allowed 2 BRDs to have this effect back before SE fixed it. gave full effects and all.
#40 Dec 28 2008 at 9:15 AM Rating: Decent
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Quote:
Scholar:

Tabula Perfectus (Final paper/final board)- like tabula rasa only raises all skills to A+ (relax its only for one minute blms). (cant think of much else to add really)


........really? That's the best you could come up with?

How about instant-cast, instant recast, 0mp, Tier X-ga spells that last for 10 minutes?

Sounds fair to me.
#41 Dec 29 2008 at 11:42 AM Rating: Good
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Demonye wrote:
Azure Soul- allows access to ALL learned spells, wich receive Macc Matt bonus, as well as a permanent burst/chain affinity on for duration of ability. 1 minute (this makes up for the crappy 2 hour SE gave you, hope you like it).


Actually if you drop the permanent burst/chain affinity this would make sense to have as a BLU 2HR. If you don't mind dropping that in the Feedback forum as a suggested change to the BLU 2HR I think it is definately worth a discussion/hopeful SE attention there.



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#42 Dec 29 2008 at 2:14 PM Rating: Default
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Demonye wrote:
thanks for your input everyone. Yes i realized that these abilites were broken, i do think i mentioned that in the OP, as well as possibly being on a 24 hour recast (maybe longer from some of your comments).
I just thought what would be cool to see what everyone thought about the boosts i talked about, but i'd like to clarify some things:

BLM- didnt mean that 1mp=500 damage, more like the base damage the spell could do would be 500ish and more mp means more damage in some arcane formula that SE would make up that would be totally undecipherable.

DRK- i dont think that this would make DRK zerg worse, as you wouldnt be able to do bloodweapon after using the new ability, effectively killing the soul eater aspect of that tactic (two rounds or so and the drk would be dead). And as for why able to affect undead, well after prolonged contact with death(/emo) they might have some sort of insight into the magic that animates the undead and able to steal that energy for themselves. just a thought.

BRD- i understand that maybe spamming songs would be too much, and i like the idea of a cap, 5-10 seems all right to me.

RDM- sorry, but i havent played that job in 3 years, so i dont really know what the community would like to see in a quested 24 hour ability, please offer your input and we can argue about that =D

Again, i KNOW these are broken, but feel free to suggest your OWN desired JA.




/facepalm

Edited, Dec 29th 2008 5:15pm by ShadowedgeFFXI
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