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Time to quit FFXIFollow

#52 Dec 26 2008 at 12:45 PM Rating: Good
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Alla - your LiveJournal since 2008.

Way easier to quit the game than find a new way to make money though, I agree with you there. Wait, no I don't. Good luck in the real world though. I'm sure your strategy of "all my eggs in one basket" will work well in the stock market, until that company goes out of business.

Edited, Dec 26th 2008 3:49pm by Drexis
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#53 Dec 26 2008 at 2:22 PM Rating: Decent
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Since the OP shot his credibility to hell rebutting anyways, a slight derail:

Quote:
SE has an economic vision of all players coming together to cohesively create a dynamic market that rewards entrepreneurial ventures, innovative thinking and constantly changing strategies to make money. The unfortunate by-product of this system is that FFXI's economic system is rapidly beginning to imitate that of real life.

What I mean by this is that the gap between the 'haves' and the 'have-nots' is growing wider and wider. Not only that, but it is quite difficult to move from 'lower class' to 'middle class' or 'upper class' without some form of RMT, some very creative money-making strategies, or incredible luck. In short, FFXI is being shaped to imitate real life, and it's clear that you don't like that.


I don't think SE thought that much ahead. I thought personally they realized that leveling was so incredibly easy in this game that they needed to make gil and resources scarce to balance out the time spent. I mean, you could level a job in a few months even before toau if you were seriously dedicated.

So they instead made the items and money a pain to get. It worked, but they were half-*** and didn't catch glitches, and also didn't realize making gil and items hard to get attract rmt like a magnet.

Plus, it was starting to drive people away, so they fixed it slightly, making basic gear and supplies pretty easy to get, but anything else a painful grind. There's no real economic vision imo except to make gil production and wealth difficult and time consuming at the higher levels.

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#54 Dec 26 2008 at 2:51 PM Rating: Good
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eternalcreature wrote:
A blatant lie. Never happened... NEVER. Dooom pulled that one completely out of her a$$. If however he/she wants to perpetuate this lie for any reason, pics or it didn't happen. Because it didn't.


Sadly, I have no screenshots to back myself up. But if watching someone over the course of a few hours killing the same few mobs, running the same path, healing at the same spots, while ignoring /tells, say, and emotes isn't bot evidence, what is? I'm not the only person who caught you at it.

Quote:
It should be mentioned that suichi is vyers from valefore server, and that vyers is the #1 all-time hated person that ever walked valefore.


Quite a claim considering Valefor gave the world Madawc and Lyle.

Quote:
Mithradoom was cool with me when we were in the linkshell together, not sure when we became 'enemies', but apparently we are. News to me.


lol, enemies. Such a childish phrase. I can't really care what someone who would bot their gil thinks of me.

Quote:
The same goes for mithradoom now that he/she (I think 'he') is making up stories. You would be well advised to take anything these individuals say with a grain of salt.


OH **** A MITHRA ISN'T REALLY A WOMAN IRL D: Also, too much salt is bad for your heart.
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#55 Dec 26 2008 at 2:56 PM Rating: Excellent
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The Neispace of Doom wrote:
Since the OP shot his credibility to hell rebutting anyways, a slight derail:

Quote:
SE has an economic vision of all players coming together to cohesively create a dynamic market that rewards entrepreneurial ventures, innovative thinking and constantly changing strategies to make money. The unfortunate by-product of this system is that FFXI's economic system is rapidly beginning to imitate that of real life.

What I mean by this is that the gap between the 'haves' and the 'have-nots' is growing wider and wider. Not only that, but it is quite difficult to move from 'lower class' to 'middle class' or 'upper class' without some form of RMT, some very creative money-making strategies, or incredible luck. In short, FFXI is being shaped to imitate real life, and it's clear that you don't like that.


I don't think SE thought that much ahead. I thought personally they realized that leveling was so incredibly easy in this game that they needed to make gil and resources scarce to balance out the time spent. I mean, you could level a job in a few months even before toau if you were seriously dedicated.

So they instead made the items and money a pain to get. It worked, but they were half-*** and didn't catch glitches, and also didn't realize making gil and items hard to get attract rmt like a magnet.

Plus, it was starting to drive people away, so they fixed it slightly, making basic gear and supplies pretty easy to get, but anything else a painful grind. There's no real economic vision imo except to make gil production and wealth difficult and time consuming at the higher levels.



At the NA launch, hitting level 75 took approximately 6-8 months for your above average player. Your average player would cite at least a year to two years to get their first 75. If you ever played at the NA launch, when Crabs were staple food for eons (Kuftal / Bibiki), 5k / hour was considered very very good for most level tiers. These days, 8k is below average for me, 15k is above average. That's an incredible jump, as it basically halved / chopped by two-thirds the average time one would spend getting to 75.

Basic gear and supplies were always easy to get for the intelligent individual; although we never had something like FFXIclopedia to really check out everything. Gil production and wealth production get much easier as you get to higher levels, but SE has always maintained that they wanted a player-driven community. If you look at the partying system, the auction house system, hell, pretty much every system in this game, you can see that they're consistently pushing towards a self-sufficient playerbase.

The only thing that SE has really done to 'manage' the economy is the addition of NPC bought items that can be desynthed into raw materials, thereby making a 'cap' price so that specific items like silver ingots, wouldn't go above (because players could easily desynth the item instead of purchasing on the AH). Outside of that, the Mog Bonanza went very towards opening up a previously ridiculously overpriced market.

If you can cite me any times when SE has deviated from it's vision of a 'real life' market, then I'd really like to hear it, because it's difficult to look at our current crafting system, our lack of any good pieces of gear that one could purchase from an NPC as opposed to a player, and the fact that every other significant piece of gear requires some form of player interaction, except RA/EX NM camping, but those were originally another form (whether SE intended it or not) of gil generation.

One could Garden for low cost, low maintenance and low reward (except for expensive Ore Farming). But most high gain gardening requires a player-driven demand in order to really profit.

One can HELM for profit, but once more, this requires player-driven demand for your raw materials in order to make any form of profit.

One can craft for profit, but any crafter will know that flooding the market is the dumbest thing to do, and you have to cleverly manage player demand in order to make any profit, regardless of Goldsmithing 100 or Cooking 20.

One can farm for profit, but if you farm items with no demand, or you farm items that players don't need, then, once more, you won't make any money.

One could, at one point in time, camp NMs as a method of high-risk high-gain money methods. This was brought to the point where NM camping was a legitimate "ffxi career" to generate money.

One could also farm coffers, but not for NPC-sellable items, but for Astral Rings to pawn on the AH.

One could even constantly level and delevel low level jobs in order to farm and sell crystals.

All of these ideas listed above were the mainstream methods of farming gil a few years back, but this was with the inflation of RMT and whatnot. NPC farming and selling is, in all honesty, a brand new idea to me when I came back to FFXI, and do you know why?

Because the economy has never been so low before. As a result, the NPC resale values have, for the first time ever, dropped below player demand in the economy. I can guarantee you that if FFXI got a larger influx of new players, prices would rise, demand would rise, and players would slowly go back to farming raw materials to pawn on the AH, while NPC farming would decline.

This is just like a real-life market, except that SE has created a 'fake demand' with these unlimited gil NPCs, and the only reason why these NPCs exist is to somewhat regulate the market and prevent it from really crashing.
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#56 Dec 26 2008 at 4:46 PM Rating: Decent
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Quote:
Sadly, I have no screenshots to back myself up. But if watching someone over the course of a few hours killing the same few mobs, running the same path, healing at the same spots, while ignoring /tells, say, and emotes isn't bot evidence, what is? I'm not the only person who caught you at it.


One word: Libel

Quote:
The Neispace of Doom wrote:
Since the OP shot his credibility to hell rebutting anyways, a slight derail:


Rebutting shoots credibility to hell? Since when? I fail to see the correlation between the two. It seems to me you don't understand the meaning of the word 'credibility'. In order for one's credibility to be hurt they have to be caught in a lie, caught cheating, scamming, or any variant of the aforementioned acts. I could elaborate further, but I'm not your personal dictionary.

And while I really don't care because like I said, I'm quitting, I'm still not gonna let people make up complete total ******** lies about me or launch personal attacks against me. Maybe some day, who knows when, I might want to return to FFXI. I won't have my reputation defamed by a small handful of morally-bankrupt players.

Just because I said I like to play alone, and that my linkshell isn't really interested in the same rules I am doesn't mean I don't have any friends in-game; in fact, I have lots of friends in-game. A lot of users came to that conclusion by themselves, the only thing I said that might have caused this confusion would be:

Quote:
I do not play often enough to have any solid friends in-game and I usually prefer to farm alone anyway.


But that only meant that my friends aren't interested in farming on a regular or even somewhat-regular basis. They are off, also doing things by themselves or hanging out with their other in-game friends.

Thank you to the rest of you for your kind words, constructive criticism, and suggestions for alternative means of earning gil. I might look into some of those suggestions a little further some day.

EC



#57 Dec 26 2008 at 5:09 PM Rating: Good
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eternalcreature wrote:
One word: Libel


Looooooooooooooool

Quote:
Maybe some day, who knows when, I might want to return to FFXI. I won't have my reputation defamed by a small handful of morally-bankrupt players.


Don't worry, you're doing a good enough job of ruining your reputation yourself.

Quote:
my linkshell isn't really interested in the same rules I am


You mean rules like "you can only lot Haidate if you show up to god runs"? :D

I may be kicking you when you're down, but we lie in the beds we make for yourselves, and your reaction doesn't surprise me at all. Quit playing the victim when you didn't do much to help yourself. A few farming spots being nerfed sucks, but there's plenty of others. When the announcement about them was made, I was one of the people pointing some out (tigers, ladybugs, BCNMs and Assaults with good NPC prices). They're out there if you look.

Edited, Dec 26th 2008 8:11pm by MithraDooom
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"Last reply Mithradoom. Well, someone had to go rain on the happy parade" was exactly what went through my head. xD


Keliaffxi wrote:

ITT: The Gimpire Strikes Back
#58 Dec 26 2008 at 5:20 PM Rating: Default
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So, from what i can see here, since he's so aggressively defending himself now, despite 'not caring' he was not really posting in hopes he might make someone else leave with him as a cheep shot at SE since they made it harder for him to ignore the MM part of his ORPG
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#59 Dec 26 2008 at 5:25 PM Rating: Decent
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Torendim wrote:
since they made it harder for him to ignore the MM part of his ORPG


Might be better for him to be without the MM part to be honest:

Found the thread that he created that made me think he is a retarded moron in the first place:

http://ffxi.allakhazam.com/forum.html?forum=10;mid=121845087173378739#m1218456047101569246

Edited, Dec 26th 2008 5:26pm by crissagrym
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#60 Dec 26 2008 at 6:09 PM Rating: Decent
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Quote:
So, from what i can see here, since he's so aggressively defending himself now, despite 'not caring' he was not really posting in hopes he might make someone else leave with him as a cheep shot at SE since they made it harder for him to ignore the MM part of his ORPG


the original reasons for leaving aren't that bad. Sometimes ffxi has too much MM: I for one dread trying to get a pickup for a lot of things because every social ive been in recently cant keep members. I've had too many 4-5 hour events because of trying to find an alliance of people or what. It wasn't too bad when i started, but at 75 it just piles up with all the stuff I have to do.

Still, with the added info, and him being way over the top on defending himself, I think there's more to this than just farming. You don't overreact to a lie, and it's not like mithradooom is a flake on here, I don't see him calling people out to troll or what. Libel is the new godwins..pure net nuttiness.
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#61 Dec 26 2008 at 6:32 PM Rating: Good
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Edit: This post isn't aimed so much at the OP (since he's quitting and all that) as it is to anyone who feel they got screwed over when SE lowered the NPC value of certain items.

eternalcreature wrote:

I like to farm alone, but the changes SE have made recently make it so that the only things remaining to farm that are worthwhile require a group, unless you want to farm gil at half the speed of smell. I can no longer reliably open coffers or chests and I can no longer farm npc-able items.


Yes, the changes they recently made did suck. Farming some of those things was a good source of income for me as well. I've never been very good at making money in this game, so Beast Blood and Bugard stuff was my way of making gil for consumables, Dynamis, Limbus etc. I didn't get rich doing it, but it was enough to hold me over until I got another good BCNM drop or something like that.

However, this change actually ended up being good for me, because it forced me to make a serious effort for once to find other sources of income. I've now found several farming spots that net me a much better income than any of that stuff did, and I can still sell a lot of it to NPC. Some of the places where I farm does require some soloing skill, but nothing extreme (Decent Challenge mobs at the worst). You're a THF, you'll have no problems soloing any of it.

Spend an evening or two looking through ffxiclopedia, look at what different mobs drop and how much it sell for both on AH and to NPC. Spend some time on ffxiah looking at what other people sell too while you're at it. It will probably take some time before you find anything good, but if you search for it you will find it. There's still gil to be made from farming, and if you're smart about it you might even find yourself making more money than before the patch.

Good luck.

Edited, Dec 26th 2008 9:36pm by Phycho
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