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An Open Letter to Square EnixFollow

#52Reaven, Posted: Dec 10 2008 at 8:41 AM, Rating: Sub-Default, (Expand Post) Why people is complaining about this & put New player as example?
#53 Dec 10 2008 at 8:48 AM Rating: Decent
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think about how messed up this was when looking at crafting.

crafting was almost a joke before they changed the drop rate. But after they completely destroyed the entire idea for me. Now that these items are no longer exploitable it actually makes sense for these items to exist on the auction house reward those with the crafting skills to turn them into real items that people can use.

If you want to make solid amounts of profit it should be through the auction house and because you made the correct choices on what crafts to level and how. Not because you found some bats that offer superior drops that can be NPCed.

All of this complaining seems short sighted to me. The very core principles of the game, the very reason crafting exists, is to create and maintain an economy.
#54 Dec 10 2008 at 9:16 AM Rating: Default
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Well, if you are not happy and want to have your voice to be heard, very easy. Just cancel your content ID and come back in March or June or Sept. A sudden drop in subscribers in January (even if you are planning to come back) will give their accounting dept something to hammer to those idiot developers. If we manage to drop 10% subscribers in a month, trust me, there will be hell to pay. And somebody will have to explain why, SE may dismiss our ranting, not want to address serious issues, and just plainly ignoring us. BUT when we strike back with our wallet, they will listen. Considering you are saving money in this recession time :-) Money talks.
#55 Dec 10 2008 at 9:55 AM Rating: Decent
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luvbunnies wrote:
Well, if you are not happy and want to have your voice to be heard, very easy. Just cancel your content ID and come back in March or June or Sept. A sudden drop in subscribers in January (even if you are planning to come back) will give their accounting dept something to hammer to those idiot developers. If we manage to drop 10% subscribers in a month, trust me, there will be hell to pay. And somebody will have to explain why, SE may dismiss our ranting, not want to address serious issues, and just plainly ignoring us. BUT when we strike back with our wallet, they will listen. Considering you are saving money in this recession time :-) Money talks.


Money talks but what does it say?
In this case they might assume that FOV and quested xp caused the drop in subs.. OMG QUESTED XP IS SACRED COW DONT TOUCH IT!!!!
#56 Dec 10 2008 at 10:07 AM Rating: Excellent
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Mellowy wrote:

You don't need more gil than the other people demand from you.

If Kraken clubs were sold for 5k each, you'd only need 5k.

It is not SE making you have a hard time affording things, it is your fellow players.

Not to mention that no player need more than 1 set of armor. If you are trying to pimp out 6 jobs, you only have yourself to blame for the costs.

It is not expensive at all to level 1 job to 75 in NQ gear.


I agree with everything you have said except for the part in bold. I don't know what job you are playing that you only have to carry 1 set of armor (SMN really only has one set?), but all the jobs I have played required several at each level range and then several at 75.

SE directly caused this by allowing gear swaps mid-battle. If it wasn't allowed, then the players wouldn't expect people to have more than one set of armor. SE also allowed the players to dictate pricing. By stepping away and allowing us to basically control everything, they directly sanctioned greed. You can blame the playerbase all you want, but SE is most certainly a big part of it.
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#57 Dec 10 2008 at 10:30 AM Rating: Good
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Not to mention that no player need more than 1 set of armor. If you are trying to pimp out 6 jobs, you only have yourself to blame for the costs.


That's like saying SE gave me 5 cure spells, but I can only cast 1 at a time so I'm not buying Cure II, III, IV or V.

Quote:
It is not expensive at all to level 1 job to 75 in NQ gear.


Its even cheaper to wear no armor or weapon at all!!!! It's true!!! Try it!!

Any new players reading this tread should disregard Mellowy's comment. Check the job forums for the correct gear you should be wearing.

On topic: SE is digging itself into a hole. As more money is removed from the system the prices drop. As prices drop NPC's will often offer greater gil than the AH and allow for decent money making in the current economy. SE then nerfs the NPC price due to prevent abuse. This reduces the amount of gil in the game causing the NPCs to offer better gil for items than the AH. SE nerfs the NPC price to prevent abuse...

I can guarantee you that if the economy were to bolster and prices on the AH were to increase. The NPC prices would not be returnrd to their previous value. This is the same thing you see at the gas stations. They need to find a better way to stop RMT than this. Of course, this could be SE's plan on detroying fan loyalty to this game so they can drop it for their new MMO.
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#58 Dec 10 2008 at 10:56 AM Rating: Decent
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Where do people get that this was an anti RMT measure?

The price of blood that dropped from leeches should have been reduced when the drop rate was increased. The only reason it sold for 500g in the first place was because it was supposed to be semi-rare.

SE wants us to make money by trading it from one person to the other via AH, crafting, HELMing, etc. If everyone made money purely from npcing items, there would be no reason for a crafting system.

To be honest i dont think SE ever intended on items costing multi-millions of gil in the first place, with the exception of extremely rare items like kc, speed belt, etc. That is probably why you cant obtain large amounts of gil directly from quests/npcs.

I think they are trying to reduce the amount of gil in circulation to get down to the economy level they feel is right. The only way to do that is to slow the amount of 'new' gil being brought into the game or increase the amount being taken out of the game.

IMO im glad they decided to go with the first choice instead of the second. People are complaining now, imagine if they decided to leave the item exchange the same and instead changed the dynamis entry cost to 2m, limbus entry cost to 60k.

Edit: Rate me down all you want, its much easier than trying to prove me wrong, eh.

Edited, Dec 10th 2008 1:05pm by iknoweverything
#59 Dec 10 2008 at 11:00 AM Rating: Excellent
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Quested XPs and FoV are great, after 5 long years... SE finally relent and let us have this. But everything else about the update are not so great. With every typical SE updates, they always come with a hefty price at the end, I am surprise you still wont get skill up as you level sync, or on campaign. Now even farming is being nerfed... all these so called adjustment are boils down to one thing: a grating and extremely annoying timesink. Mind you, timesink is the bread and butter of online subscription game like FFXI, though other games of similar types actually come out with a better way to do timesink. The fact that after 4 expansions, SE still unable to give us a better method of timesink is just plain laziness. Looking ahead, there seems no plan to adjust xp gain for mages in campaign,no puppet automaton AI adjustment, beastmaster pet, ranger, corsair, white mage, red mage, black mage... Maybe like one other posted said, perhaps SE wants us to cancel our subscription, though I know for sure I will be wary to try their next online game. SE has not had a stellar track records when it comes to games in the past 3 years, they are spreading themselves too thin on too many project and not enough time on developing a triple As game.
#60 Dec 10 2008 at 11:40 AM Rating: Default
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iknoweverything wrote:
To be honest i dont think SE ever intended on items costing multi-millions of gil in the first place, with the exception of extremely rare items like kc, speed belt, etc. That is probably why you cant obtain large amounts of gil directly from quests/npcs.


^^ That sounds accurate to me.

One thing S-E is doing more of is making a lot of the good gear R/E instead of AH sellable. This has become increasingly true since ToAU. The focus is more on earning your gear by doing "stuff" instead of making lots of gil and buying most of your gear. There may be some elite pieces that are AH-able, but for most jobs you can still get a very good setup with R/E alone.

There are some FANTASTIC pieces available that aren't obtained with gil (directly at least). Relic, AF+1, AF, Assault armor sets, Nyzul armor, ZNM drops, Homam/Nashira, Campaign Notes sets, Sea Gorgets, Einherjar rewards, CoP/ToAU rings, Apoc Nigh and DM earrings, Assault capes/neck/belts, ISP items, Fomor subligar armor, R/E quest rewards, R/E NM drops, R/E BCNM KSNM drops. The pay-to-enter events aren't that expensive with a group, which is the way they are intended to be done. S-E even adjusted prices of these events to reflect the current economy (Limbus now costing 15k, etc.).

Gil has become more for consumables for the vast majority of the population. Food, medicines, ammo, tools, entrance to Dyna/Limbus/Einherjar, OP warps, chocobos. Yes, there are some occasional important items that are crafted or sellable drops. But you can outfit most 75 jobs in GOOD (not even adequate, but truly good) gear 90% through R/E stuff. There's a smaller number of players who make up the super-hardcore group, buying Dyna currency to upgrade relics, upgrading Salvage armors, buying Alexandrite. But you can still have very high-end gear without taking a super costly path like that.

There may be some more expensive items that are important to jobs and generally purchased (e.g. Hauby, Scorp Harness). Those are the minority though. There are also some expensive AH items that are really nice but you're not really "gimp" for using NQ versions - e.g. a SMN with a full set of cheap NQ elemental staves instead of a full set of HQ staves.

And hey S-E, if you want to do something to help legit players, do something about ammo prices (reasonably priced NPC vendors for more types of ammo would help). COR RNG THF will thank you. As the focus for gil becomes one that's more about maintaining your daily expenses as opposed to buying expensive gear, ammo prices are a bit out of whack.

Edited, Dec 10th 2008 2:43pm by Anza
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#61 Dec 10 2008 at 11:46 AM Rating: Default
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And hey S-E, if you want to do something to help legit players, do something about ammo prices (reasonably priced NPC vendors for more types of ammo would help). COR RNG THF will thank you. As the focus for gil becomes one that's more about maintaining your daily expenses as opposed to buying expensive gear, ammo prices are a bit out of whack.


Yea...

Lets make ammo available super cheap at npc's...

Always surprising to see when peoples ideas to "fix" some part of the market is to kick another group in the nuts. I'm sure all the alchemists and wood workers out there struggling get by making ammo would thank you.
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#62 Dec 10 2008 at 12:14 PM Rating: Decent
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UCLARugby wrote:


So, if they are going to nerf the quick-fix gil makers, they need a creative solution to help the real PC's with a replacement.

p.s. - There are some very obvious RMT characters leveling in various zones. Such as a troop of level 1 WAR's with no subjob and a PL leveling in certain areas. That should be a no-brainer for an immediate banning.


Well I'm sure you guys heard about the fishing update, right? SE is trying to cut back on people who get banned and come right back under a new account. So if your character is brand new and under lv20, your fish claiming will bite. But what if they rewarded long time players with super easy CS quests for gil. You would only be able to flag these quests if you were in good standing. Meaning no temp bans and over 1 year play time. Because the STF is so good at removing the RMT now only to get new ones 24hrs later, this would work nicely. RMT's will never reach this reward point and our play base can benefit from it.

My ideas for the quests would be like adventurer appreciation day or something. Based on how much good you in game, it would give you so many merits in your favor. Say 3 hours in Dynamis might net you 30k for your time and so forth. Give real gil rewards off Campaign if you meet the criteria. RMT won't abuse it because it's only a paltry sum of gil for such a long commitment. Plus they get banned all the time thanks to the STF. Give gil rewards for bringing back NPCs lost in Besieged too. SE has so many ways to reward us without feeding the RMT.

Edited, Dec 10th 2008 3:15pm by ShadowedgeFFXI
#63 Dec 10 2008 at 12:23 PM Rating: Decent
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PlanckZero wrote:
Quote:
And hey S-E, if you want to do something to help legit players, do something about ammo prices (reasonably priced NPC vendors for more types of ammo would help). COR RNG THF will thank you. As the focus for gil becomes one that's more about maintaining your daily expenses as opposed to buying expensive gear, ammo prices are a bit out of whack.


Yea...

Lets make ammo available super cheap at npc's...

Always surprising to see when peoples ideas to "fix" some part of the market is to kick another group in the nuts. I'm sure all the alchemists and wood workers out there struggling get by making ammo would thank you.


I couldn't even buy a stack of steel or iron bullets for my COR last night. There were ZERO on the AH. This isn't an uncommon thing. I'm not saying price the crafters out of existence, just to give ammo users an option.

And besides, ammo is way out of proportion with the costs for other people's consumables. Look at a normal DD/NIN. Shihei is like 3-4k a stack, Mithkabobs about 4k a stack, 10k worth of Sneak/Invis tools will last you for weeks/months. Or a mage who needs food and maybe some echo drops. Compare that to a COR shooting a few stacks of Iron or Steel Bullets at 9-20k per stack every party (as well as using food, cards for Quick Draw, maybe ninja tools, silent oils and prism powders). It doesn't match up.

If you're going to make gil for consumables, as it seems S-E is envisioning, you need to make the price of consumables more in line with that regime. Food regulates itself pretty well, and there's adequate supply. Bullets and certain bolts/arrows are far less commonly crafted, so the price doesn't fluctuate along with the rest of the economy.
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#64 Dec 10 2008 at 2:15 PM Rating: Good
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I think the biggest complaint people have about this adjustment (and rightfully so IMO) is that SE has removed one more option for making gil. But it seems, based on some of the responses that this isn't anything to complain about or be concerned over. All though I'm sure that will change when those that were using this method to make gil start funneling into other lesser used methods or crafting.

And to those of you that claim this isn't a problem because there are so many other ways to make gil in this game. Then you shouldn't have a problem listing what it is that you farm, craft, camp, etc. for gil. After all if that becomes saturated with too many people doing it, there are plenty of other options available for you to fall back on. Right?
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#65 Dec 10 2008 at 2:28 PM Rating: Good
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IAmAnsel wrote:
[quote]
On topic: SE is digging itself into a hole. As more money is removed from the system the prices drop. As prices drop NPC's will often offer greater gil than the AH and allow for decent money making in the current economy. SE then nerfs the NPC price due to prevent abuse. This reduces the amount of gil in the game causing the NPCs to offer better gil for items than the AH. SE nerfs the NPC price to prevent abuse...

I can guarantee you that if the economy were to bolster and prices on the AH were to increase. The NPC prices would not be returnrd to their previous value. This is the same thing you see at the gas stations. They need to find a better way to stop RMT than this. Of course, this could be SE's plan on detroying fan loyalty to this game so they can drop it for their new MMO.


Exactly the main point that why we complain but most ppl above totally ignored or missed.

If gil is constanly drained to NPC(i.e. Chocobo,Airship,Dynamis...etc) without their way back(i.e. NPCing item) the whole system will run out of gil and lolCrafting will have no @#%^ing use to make gil.

Maybe crazy deflation would come but remember most of the item in this game have FIXED cost. Like Meat Mithkabobs even you farm all the meat,crystal and garden the onion, you still need to pay NPC for Garlic and pepper, and AH fee of course.

Edited, Dec 10th 2008 2:35pm by timmyofalex
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#66 Dec 10 2008 at 2:34 PM Rating: Decent
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Quote:
Exactly the main point that why we complain but most ppl above totally ignored or missed.

If gil is constanly drained to NPC(i.e. Chocobo,Airship,Dynamis...etc) without their way back(i.e. NPCing item) the whole system will run out of gil and lolCrafting will have no @#%^ing use to make gil.


The "main point" people are missing is that SE only reduced a small number of popular and obviously over npc'd items.

This is not the harbinger of the economic apocalypse. There are still PLENTY of items out there for people to npc to bring gil back into the economy.

SE knows that they are lowering the ammount of gil in circulation. Why else would they be reducing the prices on things like limbus, dynamis, armor storage etc.
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#67 Dec 10 2008 at 2:52 PM Rating: Excellent
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Seedling wrote:

Let's look at the following:
SE is faced with RMT activities revolving around NPCing common drops with high values. What options do they have?
* They do nothing, and let the situation run out of control. RMT will outcompete regular farmers eventually.
* They lower the droprate. Less drops means less gil for them to sell, but at the same time it also reduces the item's availability for both farmers and crafters.
* They lower the vendor price. Still less gil for the RMT, but it has little to no effect on crafters and farmers that sell to AH.

Option 3 seems to be the least painfull.


I would agree with you except that
1) nowhere did SE say this was done to combat RMT. These weren't items that were being monopolized by RMT. RMT were barely even a factor there, especially when compared to the AH manipulation that goes on. This was done to combat people farming things SE didn't want them to farm. and
2) Why not have option four be to just ban the RMT every few weeks? You'd still collect their monthly fees once the free trial was up.

I farmed the bloods to pay for bullets or tools or whatever else i'd need to last me the month. I was pissed when I read this, but what bothers me more is the fact that this is nothing more than SE going out of their way to make it harder for casual players to be able to enjoy the game SE wants $12.95 a month to play. Someone said "some casual farmer not getting 50K a day off bats isn't going to crash the economy". Well it's also not going to cause Christmas inflation either if he gets that 50K. It's going to get one guy enough gil to last him a week or two probably.

It's a video game, not real life. If your argument is "you're supposed to be forced to work hard for a chance to enjoy this game" then you're not a fan of the game, just an addict. Give SE a few more updates to kill off avatar gil runs, npc'd gardening prices, and other money makers for the common casual player and we'll start to see that balance between "grinding out **** so you can have fun playing" and "having fun playing" tip too far towards the "this game is ******" side and subscriptions will start to drop.
#68 Dec 10 2008 at 3:33 PM Rating: Good
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I agree with everything you have said except for the part in bold. I don't know what job you are playing that you only have to carry 1 set of armor (SMN really only has one set?), but all the jobs I have played required several at each level range and then several at 75.


You are confusing beneficial with require.

I never said it is bad to carry a WS set, an Idle set, a MB set, a damage mitigation set, an accuracy set, and so on. I said you do not need them to play.

The thing is that we are currently seeing Players complaining that the cost to buy items Players demand Players use is set too high by Players and SE is to blame.

Can't you see how stupid this whole thing is?

Quote:
Any new players reading this tread should disregard Mellowy's comment. Check the job forums for the correct gear you should be wearing.


So you are saying new players should be aware that they are not accepted by us old players unless they fork out 20 million on gear? Yea... that will make them stay and play FFXI.

I think telling them to buy what they can afford and enjoy the game sounds better... but just ignore me. I'm one of the old fools who think you should enjoy FFXI and not consider it your second job.
#69 Dec 10 2008 at 3:54 PM Rating: Decent
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Quote:
I never said it is bad to carry a WS set, an Idle set, a MB set, a damage mitigation set, an accuracy set, and so on. I said you do not need them to play.


If you play thief with only 1 set of equipment at 60+ then you should quit and diaf. You really do need more than one set of equipment.
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#70 Dec 10 2008 at 8:53 PM Rating: Decent
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TheCastle wrote:
think about how messed up this was when looking at crafting.

crafting was almost a joke before they changed the drop rate. But after they completely destroyed the entire idea for me. Now that these items are no longer exploitable it actually makes sense for these items to exist on the auction house reward those with the crafting skills to turn them into real items that people can use.


They won't be on the AH because any item that drops that easily will have a value approximately equal to rock salt and won't be worth wasting AH slots on.
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Adjust the resolution of menus.
The main screen resolution for "FINAL FANTASY XI" is dependent on the "Overlay Graphics Resolution" setting.
If the Overlay Graphics Resolution is set higher than the Menu Resolution, menus will be automatically resized.


I thought of it first:

http://ffxi.allakhazam.com/forum.html?forum=10&mid=130073657654872218#20
#71 Dec 10 2008 at 9:04 PM Rating: Default
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(removed when I realized SE's goons might be reading this)

Edited, Dec 11th 2008 1:11am by Lobivopis
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Adjust the resolution of menus.
The main screen resolution for "FINAL FANTASY XI" is dependent on the "Overlay Graphics Resolution" setting.
If the Overlay Graphics Resolution is set higher than the Menu Resolution, menus will be automatically resized.


I thought of it first:

http://ffxi.allakhazam.com/forum.html?forum=10&mid=130073657654872218#20
#72 Dec 10 2008 at 9:19 PM Rating: Decent
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One thing I said to my LS about this, is having this method of gil-making removed is kind of like getting layed off from your job (if this was your current method of farming). -_- You either are forced to stop making gil for a while, or you are forced to now work a minimum wage job. Yeah, kind of crappy.

I'm really interested to see if the AH will change drastically from this. >_> I know a lot of people have been NPC farming these days, so I'm expecting prices to drop? Maybe.

I think the sad thing is this happened right before Christmas. XD Just like in RL I'm gonna have to hold out on buying people's gifts this year haha.

But yeah, if SE is gonna do stuff like this I think they need to change some things on the AH. I was discussing this with my bf since he plays also, and I suggested that since SE is putting so much stops to these RMTs and in the process hurting us in a way, they should allow us to put more items on AH, and lower the AH tax drastically.
#73 Dec 10 2008 at 9:25 PM Rating: Good
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As already stated: RMT do not do anything in this game that is not also done by the average player. ANY and ALL changes that SE has made to impact RMT has had a greater impact on the average player.

Economics: Continued deflation is worse than inflation, in fact a small percentage of inflation is needed to maintain a growing economy.

Take a look at the graphs, in a year the game will be dead. What is SE going to do, wait until crystals are better off NPCd then sold on the ah? They will nerf that then too.

SE created a great game and tried hard to improve it. The last 2 years they have done more to make it worse than better. The game is almost not fun anymore.
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#74 Dec 10 2008 at 10:07 PM Rating: Excellent
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Mellowy wrote:
The thing is that we are currently seeing Players complaining that the cost to buy items Players demand Players use is set too high by Players and SE is to blame.

Can't you see how stupid this whole thing is?


That is a very interesting point IMO. There does seem to be a very thin line between "awesome piece of gear" and "the standard" in this game. For example, many will tell you that as a monk or samurai, you need Ochiudo's Kote, accuracy rings, etc. And those three pieces alone would be about 800k on my server. Not to mention that they are also level 40 and below. And not only do you need the best gear for each slot, but multiple pieces for every situation so that you can macro swap when appropriate.

This mentality does seem like it would discourage some of the more casual players, who either don't dedicate as much time to the game per day, haven't been playing as long as the "veterans," or both.

Edited, Dec 11th 2008 1:08am by ChocoboDragoon
#75 Dec 10 2008 at 10:12 PM Rating: Decent
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Take a look at the graphs, in a year the game will be dead. What is SE going to do, wait until crystals are better off NPCd then sold on the ah? They will nerf that then too.


A little more wordy than usual... but we've finally had the "FFXI IS DIEING" post...

I don't see how crystal prices have anything to do with what SE has been doing. Crystal prices are controlled by the players, not SE. Not SE's fault that crystals are a prime example of how fast and drastically prices can drop when you combine a high supply with a willingness to sell at any price no matter how low just to sell fast.

Is it just me or as this thread goes on is it getting sadder and sadder?

I mean all SE does is drop the price on a few items people were abusing for easy gil and all of a sudden we're looking at warnings of of an imminent economic collapse and a countdown to the death of the game.

And seriously... with how few items were actually nerfed were these things really farmed THAT heavily that this change spells certain doom for the economy? I mean with how people are putting so much significance on it I'd have to imagine that these areas were being farmed 24/7 by masses of people or something...
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#76 Dec 10 2008 at 10:28 PM Rating: Good
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PlanckZero wrote:


I mean all SE does is drop the price on a few items people were abusing for easy gil and all of a sudden we're looking at warnings of of an imminent economic collapse and a countdown to the death of the game.


How is it abusing? Tell me how going to a zone, killing a mob, getting a drop and selling it is abusing. Please tell me, and the rest of the players how we are supposed to earn gil. Where is the gil supposed to come from?

Honestly, if you have an answer please, let's hear it.

Once I burn through all my seals to try to get a weapon I want that does not drop what am I supposed to do? Go kill endless beastman trying to get more seals to try again? How long can this go on? How many people have 17 friends to do a KSNM99 with?

What is sad is not this thread but your and others complete lack of understanding of the economy.
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Alchemy-60|Bone-60|Cooking-60|Cloth-60|Smithing-56|Gold-51|Leather-36.2|Fish-11

RNG-75|WAR-75|NIN-75|PLD-75|SAM-75|DNC-37|THF-37|MNK-28|RDM-25|
WHM-20|BRD=19|BLM-18|DRG-13|BST-9


Rng/War/Nin/Pld AF Sets [O]
Rng/War/Nin Relic 5/5
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