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A fun "What if" discussion: level 80 abilities/spellsFollow

#27 Oct 26 2008 at 11:16 AM Rating: Excellent
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***** abilities, what would G6 look like? You have to seduce whoever it is you fight for your job's G5?

...would they give WHM a viagra spell?
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#28 Oct 26 2008 at 11:18 AM Rating: Good
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store tp V
*drool*

I'm waiting on Zantetsuken

Edited, Oct 26th 2008 3:19pm by shintasama
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#29 Oct 26 2008 at 11:19 AM Rating: Good
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Dancer haste samba II double the hastey goodness of haste samba.

Drain Samba IV now with freaking damage abilty and pet sharing goodness

Aspir samba III ....Lulz.

Sword dance. You do damage to the enemies and everyone around you when you dance by waving your weapon around.

Edited, Oct 26th 2008 3:21pm by Phoenixgray
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#30 Oct 26 2008 at 11:38 AM Rating: Default
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I imagine everyone would just get another tier of their main trait. Martial Arts, M.Def Bonus and all that.

For spells, the Tier V's, and maybe Massacre Elegy are all I can think of. Though of course, there could be completely new spells.

Convert and Accession would most likely be the highlights of an 80cap for subs.

No melee really get anything special at 40, at least nothing I can think of.
Mnk:Nothing
War:Nothing
Thf:Nothing(Maybe another Resist Weight or something...)
Drk:Nothing I can think of(Absorb maybe? Bleh, not useful it seems)
Pld:Nothing
Rng:Shadowbind, which would be nice for Cor's I imagine.
Bst:WidescanIII? >_>
Sam:Demon Killer...
Drg:Nothing
Nin:Nothing(Ni spells would be junk)
Cor:Quick Draw, which could be interesting. We don't really know if it requires a Gun or not, since the only job that can use it only has that as an option.
Would be cool to see how this would work with E.Bow or something.
Pup:Evasion BonusII...
Dnc:Nothing.


But, again, this would be pretty amazing for mages, though, I think only Blm would use /Rdm at this point, as the benefits from /Sch(Sublimation, Light arts, Accession) would outweigh convert for Whm, Rdm, Brd, and Smn.

I left out Blu since nothing would change for the job at all. Accession doesn't work with Blu spells as far as I know, and Convert wouldn't add to much in a more general role.

Things would be more interesting with an 85 cap though.
Whm/Mnk Chi Blasting away, everyone have access to Cure IV, everyone getting Refresh along with Convert, etc.
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#31 Oct 26 2008 at 11:41 AM Rating: Decent
Edited by bsphil
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DraftedGomez wrote:
Pawkeshup, Goblin in Disguise wrote:
lolgaxe wrote:
Triple Wield.
But where would Humes and Elvaan put the other...

Oh...

OH GAWD!

Rule 34 strikes again!



Hmmm i fear i've missed something, anyone wanna post link to rule 34 thread?


This?
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#32 Oct 26 2008 at 11:47 AM Rating: Excellent
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Uchitoru wrote:
But, again, this would be pretty amazing for mages, though, I think only Blm would use /Rdm at this point, as the benefits from /Sch(Sublimation, Light arts, Accession) would outweigh convert for Whm, Rdm, Brd, and Smn.
BLM/RDM, WHM and SMN/SCH, BRD and SCH/WHM, RDM/NIN.

(Because at that point, RDM will be like "***** it, everyone else has bottomless MP now" and go off to solo.)

EDIT: In case you're wondering why SCH/WHM here: Haste(ga).

Edited, Oct 26th 2008 12:47pm by MDenham
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#33 Oct 26 2008 at 12:48 PM Rating: Excellent
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drachechan wrote:
...would they give WHM a viagra spell?

"Hey, baby... Mind tossing a Raise my way?" >.>;;;;




Yeah, I'm going to hell...

Edited, Oct 26th 2008 5:50pm by Nupinu
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#34 Oct 26 2008 at 12:52 PM Rating: Good
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shintasama wrote:
store tp V
*drool*

Regain. Smiley: drool2
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Calmus wrote:
...draining with sambas is kind of like you smack the thing and as you smack blood flies out... normally the blood would just you know fall and be red an what-not, but, with the samba your all whacked out and decide to drink the blood as it flys out. thus not adding MORE damage just taking more advantage of your damage. at least thats my take on it.
#35 Oct 26 2008 at 1:00 PM Rating: Excellent
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Quote:
DoubleHigherMegoTripleBaconMoarBacon Jump.


Omega Triple Bacon Jump, and 100% accuracy guaranteed.
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#36 Oct 26 2008 at 1:14 PM Rating: Excellent
Edited by bsphil
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GoblinWeaponsmith wrote:
Quote:
DoubleHigherMegoTripleBaconMoarBacon Jump.


Omega Triple Bacon Jump, and 100% 110% accuracy guaranteed.


10% of the time, it lands even if you didn't use it.
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Almalieque wrote:
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Take the hint guys, please take the hint.
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#37 Oct 26 2008 at 1:21 PM Rating: Good
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BLM: Scathe: non-elemental magic, very powerful. high mp cost.
Osmose: Deals HP damage to the mob, and restores MP

MNK: Full Boost: boosts to maximum level (10 minute timer)
Sweep: stuns target (5 minute timer) 1 sec duration

RDM: Crimson Seal: Consumes Current Enspell Effect to boost the power of the next attack. Similar to sneak attack, but only half as powerful pDIF +(0.5)
Really only useful when used to WS.

Single Sword: Treats a 1h weapon as if it were a 2h weapon. Anything held in the offhand is unequipped. Damage/Delay of current weapon is doubled. Using this ability resets your tp. Casting Time is doubled and recast on spells increases 20%


Sorry Red Mage, you can't have your cake and eat it too. You want to frontline melee, you have to sacrifice some of your other power.

THF: Claw Mastery: Increases H2H skill to C whenever equipped with a claw type weapon.

Perfect Dodge: Perfect Dodge now evades ranged attacks, in addition it grants 10% haste which does not count towards magical or gear haste cap. triple Attack Proc rate is doubled for the duration.

Bleed Attack: Places a DoT on the mob, about as strong as Bio II. This DoT is special because it will not wake up sleeping mobs.

WAR: Max HP Bonus
(5 min timer)Sucker Punch A sneaky attack, has varying effects.
If Berserk is up: stuns enemy, similar to shield bash effect.
If Defender is up: Deals 1-15 damage, increases personal evade/parry/shiedl block rate
Under Warcry: Grants tp like a normal attack
If multiple effects are up, the special effect will be chosen at random from one of the three

WHM:Speed Heal: Doubles the potency of Regen Spells, while halving their duration.(1:00 recast,5:00 duration)
Mind Over Spirit: grants refresh effect while under the effect of Regen, although the refresh effect will not be as potent as the regen.White Mage Only, job trait. Combining this with Speed Heal will make WHM amazing at mp recovery.

BRD: Third Song Slot, which can only be used for defensive songs such as mambo or resistance songs. This is all you get!

BST: Obediance - prevents pet from using AOE TP moves when Sic is used. This JA is similar to hasso in that it's recast is shorter than it's duration.(1 minute vs 5)

Familar - Copies all buffs from master to pet, this includes food effects and bard songs. Any new buffs placed on the master for the following 30 minutes have a chance* of also being transfered to the pet.

DRK: Venom - Deals direct Darkness damage to target, much more powerful than DRK's typical nukes.

HP Drain - Occasionally drain HP from a successful attack. This would behave similarly to "bloody" weapons already found in the game.

Soul Stealer - attempt to copy a buff from the target onto the DRK. High Resist Rate on HNMs.

DRG: Dragon Dive - The Ultimate Jump Attack, functions like a weaponskill in that it reduces your TP to ZERO(it's a job ability). Ungodly powerful, possibly the most powerful 1 shot ability in the game when used at 600tp(wyvern TP is included in the calculation)

Lancet - drains HP,MP,and TP from target mob. As far as damage and amount drained goes it behaves like a normal attack.(Hp drain 85%,MP 10%, TP 5%) MP drain only applicable while subbing mage job, or if MP merits are active.

Ally Jump - Jumps to a party members location and takes them into the sky for ~5 seconds(similar to super jump). This ability does not erase your enmity, or theirs - it is used as a defensive technique to avoid AOE nukes or Weaponskills.

Yes, I realize my drg abilities might be overpowered...but it's MY job.

Ninja: Utsusemi: Rei - absorbs current shadows in order to boost damage dealing ability.(+2% damage dealt per shadow absorbed, +1% crit rate per shadow absorbed) Effect is negated when utsusemi:ichi or utsusemi:ni is cast, or after 30 seconds.

Shuriken Mastery - behaves like a ranger's recycle.

Triple Star - Similar to barrage, throws 3 shuriken
instead of one.

Sange - changing this ability altogether. it is now a job trait. Increases shuriken accuracy and attack depending upon how many shadows are currently up.

Paladin: Invincible now negates magic damage.
Increased Parry Rate when equipped with a greatsword or polearm.
Special PLD only grips for 2h weapons will be added in order to make a 2-hander tank viable in some situations?

I don't really know a whole lot about paladin, as mine is still level 4 - but it seems you've had a lot of improvements over the years.

Ranger: Remove all nerfs which occurred between 2003 and 2008, while retaining all of the buffs.

Samurai: Wow yea...do you really need anything else? SE has been pretty good to you lately, and I'm honestly not able to think of much to make you better without breaking the game any further. Maybe an AOE meditate on a 20 minute timer...but I could see that making even more samurai flooding the endgame scene, and FFXI doesn't need that right now.

Summoner: Give all avatars the chance to attack 2-3 times, cut perpetuation cost by 50%, and increase avatars base damage by about 25. Make them more accurate as well. Leave blood pacts as they are.

Blue Mage: There really isn't much that can be done for you...not so much because you're overpowered(although you really can be at times) but because so many of the spells you already have already have duplicate spells.(you have what? 3 or 4 sleeps? Several stuns[can never have too many] and plenty of high damage spells) The only thing I could think of is to make them better in regards to healing and buffing...
and maybe give them access to a different weapon class?

Puppetmaster: You're an odd one. No other job functions like you do...
Maybe a BARD frame, or an ULTIMATE Frame that's incredibly powerful but also really gimmicky(difficult to control, random behavior)

Corsair: Better Bullets. I really don't know a lot about this job, unfortunately.

Dancer: Better gear selection. I don't know much about DNC but my opinion is that they're almost worthless outside of typical EXP situations.(not good for endgame and maybe not even meriting) That being said, I only know one DNC main and he's a little weird. He's good at keeping people healed most of the time, but he isn't even 75 yet. He never uses WS, and I know dnc use tp to heal but apparently he sits at 300tp most of the time.

Scholar: Know very little about SCH, but I know many BLM seem to be upset about them. I saw one solo silverhook on the ferry once. he gravity kited it like a red mage except his nukes were much more powerful + he used cryohelix.
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#38 Oct 26 2008 at 1:36 PM Rating: Good
Edited by bsphil
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Kayne the Malevolent wrote:
Puppetmaster: You're an odd one. No other job functions like you do...
Maybe a BARD frame, or an ULTIMATE Frame that's incredibly powerful but also really gimmicky(difficult to control, random behavior)


After tossing that idea around, it sounds pretty fun actually. Give it like, 150% movement speed, boosted attack/accuracy, innate 25% haste, but really low burden thresholds making it much easier to overload. Sounds entertaining at least, and the ability to Overdrive and beat the overload problem would make PUP's 2hr actually fairly useful.
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Almalieque wrote:
If no one debated with me, then I wouldn't post here anymore.
Take the hint guys, please take the hint.
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#39 Oct 26 2008 at 2:12 PM Rating: Decent
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Omega Triple Bacon Jump: 50% of the time it works all the time.

Have we at least settled on the name?
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#40 Oct 26 2008 at 3:09 PM Rating: Good
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bsphil wrote:
GoblinWeaponsmith wrote:
Quote:
DoubleHigherMegoTripleBaconMoarBacon Jump.


Omega Triple Bacon Jump, and 100% 110% accuracy guaranteed.


10% of the time, it lands even if you didn't use it.


TimeJump!!!
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#41 Oct 26 2008 at 3:15 PM Rating: Good
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Kayne the Malevolent wrote:
Dancer: Better gear selection. I don't know much about DNC but my opinion is that they're almost worthless outside of typical EXP situations.(not good for endgame and maybe not even meriting) That being said, I only know one DNC main and he's a little weird. He's good at keeping people healed most of the time, but he isn't even 75 yet. He never uses WS, and I know dnc use tp to heal but apparently he sits at 300tp most of the time.


DNC is great for merits in decent setups (DNC, RDM, BRD, COR, DD, DD is a FANTASTIC setup if the DNC has Haste Samba fully merited). Once they get access to Dancing Edge only sit on TP if they're main healing without much/any support and in that case if you're still sitting on 300% you should still be WSing. Endgame isn't horrible, but most people these days who have DNC at 75 will have another job at 75 that will probably be more useful.

/derail

On topic, for DNC add in another level of Haste Samba and Divine Waltz. Maybe add in a 5 step flourish that either makes the next waltz AoE or gives a sort of a 5-10 second "chainspell" effect for waltzes similar to how Trance works (20 second CW IV recast is a fun rollercoaster when your tank is taking a lot of damage @.@;)

Edit: Me fail English? That's unpossible!

Edited, Oct 26th 2008 7:16pm by Mikourei
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#42 Oct 26 2008 at 3:31 PM Rating: Decent
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Healing breath IV and combo offensive breath attacks!
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#43 Oct 26 2008 at 3:54 PM Rating: Excellent
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Single Sword: Treats a 1h weapon as if it were a 2h weapon. Anything held in the offhand is unequipped. Damage/Delay of current weapon is doubled. Using this ability resets your tp. Casting Time is doubled and recast on spells increases 20%

Sorry Red Mage, you can't have your cake and eat it too. You want to frontline melee, you have to sacrifice some of your other power.


If you have the slightest inkling why RDMs aren't encouraged to melee to begin with, you'd realize such an ability would do absolutely nothing to change things. I'll give you a hint on one of the reasons, though: Not enough time to swing because of buff cycles. It'd also further solidify how every sword except Joyeuse is pretty much useless.
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#44 Oct 26 2008 at 3:55 PM Rating: Decent
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Pawkeshup, Goblin in Disguise wrote:
lolgaxe wrote:
Triple Wield.
But where would Humes and Elvaan put the other...

Oh...

OH GAWD!

Rule 34 strikes again!


What's so awful about having the third weapon in their mouth?
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#45 Oct 26 2008 at 4:44 PM Rating: Excellent
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What would Warp III be? Would it make the castee explode?
obviously it would let you use it on non-pt members! think of the excitement to be had!
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#46 Oct 26 2008 at 5:07 PM Rating: Good
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Warp III would allow warpage to any of a list of destinations...(same list as in Zone Search)
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#47 Oct 26 2008 at 8:31 PM Rating: Excellent
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Terrifyingspeed wrote:
Warp III would allow warpage to any of a list of destinations...(same list as in Zone Search)


whm tele would be obsolete
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#48 Oct 26 2008 at 9:58 PM Rating: Good
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Terrifyingspeed wrote:
Warp III would allow warpage to any of a list of destinations...(same list as in Zone Search)


That is to unrealistic but I think a warpga spell would be handy though and would save some time in casting warp II on multiple party members that always seem to forget or don't buy a warp cudgel.
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#49 Oct 27 2008 at 1:45 AM Rating: Good
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I think that Warp III would be quite similar to Warp II. It would have a dramatically reduced MP cost to Warp II, with next to zero recast. The major difference would be that a confirmation box would appear to the player that it is used on.

Warp III wrote:
Warp to home point?
Yes <
No


In essence it will be more economical to use Warp III as a "friendly" warp:

So this could be used when players don't respond in parties when you ask them if you want warp, then don't respond, only to ***** at you ten minutes later with

****** AFK'er wrote:
"Wtf y u no d2 me?!"


Yet we can still overcome those
I need to let my dog out-er wrote:
"brb while I go AFK for the last 2 mins of dynamis with unlottd items"

moments with Warp II.
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#50 Oct 27 2008 at 2:22 AM Rating: Decent
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Keitaroux wrote:
gafgalelenfea wrote:
If the level cap was 80 it doesnt matter. /rdm would be God.



so would be /sch .. whms and rdms using accession.. haste! or rdm using accession refresh..


/rdm would own all of that. Really, this is Convert we're talking about.
#51 Oct 27 2008 at 2:50 AM Rating: Excellent
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bsphil wrote:
GoblinWeaponsmith wrote:
Quote:
DoubleHigherMegoTripleBaconMoarBacon Jump.


Omega Triple Bacon Jump, and 100% 110% accuracy guaranteed.


10% of the time, it lands even if you didn't use it.


Damage increased by ~50% if under "bacon" food effect.
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