BLM: Scathe: non-elemental magic, very powerful. high mp cost.
Osmose: Deals HP damage to the mob, and restores MP
MNK: Full Boost: boosts to maximum level (10 minute timer)
Sweep: stuns target (5 minute timer) 1 sec duration
RDM: Crimson Seal: Consumes Current Enspell Effect to boost the power of the next attack. Similar to sneak attack, but only half as powerful pDIF +(0.5)
Really only useful when used to WS.
Single Sword: Treats a 1h weapon as if it were a 2h weapon. Anything held in the offhand is unequipped. Damage/Delay of current weapon is doubled. Using this ability resets your tp. Casting Time is doubled and recast on spells increases 20%
Sorry Red Mage, you can't have your cake and eat it too. You want to frontline melee, you have to sacrifice some of your other power.
THF: Claw Mastery: Increases H2H skill to C whenever equipped with a claw type weapon.
Perfect Dodge: Perfect Dodge now evades ranged attacks, in addition it grants 10% haste which does not count towards magical or gear haste cap. triple Attack Proc rate is doubled for the duration.
Bleed Attack: Places a DoT on the mob, about as strong as Bio II. This DoT is special because it will not wake up sleeping mobs.
WAR: Max HP Bonus
(5 min timer)Sucker Punch A sneaky attack, has varying effects.
If Berserk is up: stuns enemy, similar to shield bash effect.
If Defender is up: Deals 1-15 damage, increases personal evade/parry/shiedl block rate
Under Warcry: Grants tp like a normal attack
If multiple effects are up, the special effect will be chosen at random from one of the three
WHM:Speed Heal: Doubles the potency of Regen Spells, while halving their duration.(1:00 recast,5:00 duration)
Mind Over Spirit: grants refresh effect while under the effect of Regen, although the refresh effect will not be as potent as the regen.White Mage Only, job trait. Combining this with Speed Heal will make WHM amazing at mp recovery.
BRD: Third Song Slot, which can only be used for defensive songs such as mambo or resistance songs. This is all you get!
BST: Obediance - prevents pet from using AOE TP moves when Sic is used. This JA is similar to hasso in that it's recast is shorter than it's duration.(1 minute vs 5)
Familar - Copies all buffs from master to pet, this includes food effects and bard songs. Any new buffs placed on the master for the following 30 minutes have a chance* of also being transfered to the pet.
DRK: Venom - Deals direct Darkness damage to target, much more powerful than DRK's typical nukes.
HP Drain - Occasionally drain HP from a successful attack. This would behave similarly to "bloody" weapons already found in the game.
Soul Stealer - attempt to copy a buff from the target onto the DRK. High Resist Rate on HNMs.
DRG: Dragon Dive - The Ultimate Jump Attack, functions like a weaponskill in that it reduces your TP to ZERO(it's a job ability). Ungodly powerful, possibly the most powerful 1 shot ability in the game when used at 600tp(wyvern TP is included in the calculation)
Lancet - drains HP,MP,and TP from target mob. As far as damage and amount drained goes it behaves like a normal attack.(Hp drain 85%,MP 10%, TP 5%) MP drain only applicable while subbing mage job, or if MP merits are active.
Ally Jump - Jumps to a party members location and takes them into the sky for ~5 seconds(similar to super jump). This ability does not erase your enmity, or theirs - it is used as a defensive technique to avoid AOE nukes or Weaponskills.
Yes, I realize my drg abilities might be overpowered...but it's MY job.
Ninja: Utsusemi: Rei - absorbs current shadows in order to boost damage dealing ability.(+2% damage dealt per shadow absorbed, +1% crit rate per shadow absorbed) Effect is negated when utsusemi:ichi or utsusemi:ni is cast, or after 30 seconds.
Shuriken Mastery - behaves like a ranger's recycle.
Triple Star - Similar to barrage, throws 3 shuriken
instead of one.
Sange - changing this ability altogether. it is now a job trait. Increases shuriken accuracy and attack depending upon how many shadows are currently up.
Paladin: Invincible now negates magic damage.
Increased Parry Rate when equipped with a greatsword or polearm.
Special PLD only grips for 2h weapons will be added in order to make a 2-hander tank viable in some situations?
I don't really know a whole lot about paladin, as mine is still level 4 - but it seems you've had a lot of improvements over the years.
Ranger: Remove all nerfs which occurred between 2003 and 2008, while retaining all of the buffs.
Samurai: Wow yea...do you really need anything else? SE has been pretty good to you lately, and I'm honestly not able to think of much to make you better without breaking the game any further. Maybe an AOE meditate on a 20 minute timer...but I could see that making even more samurai flooding the endgame scene, and FFXI doesn't need that right now.
Summoner: Give all avatars the chance to attack 2-3 times, cut perpetuation cost by 50%, and increase avatars base damage by about 25. Make them more accurate as well. Leave blood pacts as they are.
Blue Mage: There really isn't much that can be done for you...not so much because you're overpowered(although you really can be at times) but because so many of the spells you already have already have duplicate spells.(you have what? 3 or 4 sleeps? Several stuns[can never have too many] and plenty of high damage spells) The only thing I could think of is to make them better in regards to healing and buffing...
and maybe give them access to a different weapon class?
Puppetmaster: You're an odd one. No other job functions like you do...
Maybe a BARD frame, or an ULTIMATE Frame that's incredibly powerful but also really gimmicky(difficult to control, random behavior)
Corsair: Better Bullets. I really don't know a lot about this job, unfortunately.
Dancer: Better gear selection. I don't know much about DNC but my opinion is that they're almost worthless outside of typical EXP situations.(not good for endgame and maybe not even meriting) That being said, I only know one DNC main and he's a little weird. He's good at keeping people healed most of the time, but he isn't even 75 yet. He never uses WS, and I know dnc use tp to heal but apparently he sits at 300tp most of the time.
Scholar: Know very little about SCH, but I know many BLM seem to be upset about them. I saw one solo silverhook on the ferry once. he gravity kited it like a red mage except his nukes were much more powerful + he used cryohelix.
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I switch back between FFXI and World of Warcraft all the time. I'm too lazy to change my sig.