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[Poll] Which job do you like most?Follow

#53 Apr 17 2006 at 5:41 PM Rating: Good
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I had to vote Corsair. Blue Mage and Corsair appeal to me almost equally, and Puppetmaster isn't too far behind. However, the fact that Corsair is a pirate (I never did want a pirate, but pirates are still cool.), and there is some degree of mystery and chance surrounding the skills, forced me to pick it over Blue Mage :P

When I finally get the expansion, the first job I'll try to unlock will be Corsair, even though I won't get to wear piraty stuff at first, I can still say "Argh, drop ye yer pantaloons wench, and give up the booty". (Long since forgotten who posted that, but it stuck with me :P)
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#55 Apr 17 2006 at 5:46 PM Rating: Decent
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I've always liked the MNK/SMN combo in FF5, and the FFX SMN. FFXI has been a letdown with MNK/SMN being completely useless, and SMN not working as well as in FFX (no enhancements available for avatars damage at all except 2 ultra rare AF2s) not to mention the MP drain is ridiculous (sp?) unless you have full AF2+(AF+1 feet)+HQ staffs+Nashira gages.

PUP now on the other hand has all what SMN should have had. (apart from the puppets being ugly, instead of hot like shiva). Customizable pets, H2H, and "sexy AF", and as I've understood it no perpetuation.

If possible I'll probably end up switching the puppet dat for shiva and then play the game as it was meant to be played. With customizable "avatars".

PUP is candidate #1 for second 75 job.
#56 Apr 17 2006 at 6:02 PM Rating: Decent
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Blue Mage! Gau fans rejoice! Collecting blue mage attacks will be like collecting Gau's rages on the Veldt. Hopefully some of the attacks will be as powerful as Stray Cat, Shock and Giga Volt are in FFVI. But then again if they were they'd probably get nerfed, lol...
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#57 Apr 17 2006 at 6:12 PM Rating: Decent
22 posts
This is such a difficult question, I love all of the new jobs more than I thought I would.

I personally feel that COR will not be pure support, and will have potent damaging attacks and spells along with their support abilities. What makes COR so great to me personally is that it's going to take a real master of the game to wield it effectively in all situations, since things can go sour so easily using nothing but luck and chance (although luck enhancing gear will undoubtedly be present, and be extremely coveted by COR enthusiasts. Expect anyone who isn't a COR to go "who the hell would trade 3 mil for 5% more luck?") and thus someone with a quick mind and knowledge of how the game works will be needed to turn things around. Hopefully, only smart people in general will be interested in COR and it won't have a bunch of people playing it just because they want to be pirates, because that would mean no one would ever invite a COR due to the undeserving reputation they get...kind of like what happened to Dragoon, or Dark Knight.

Puppetmaster is...amazing. It's taking the effective power of hand-to-hand and gives you a pet capable of being customized to suit any type of situation. People also will like a PUP in the party in general, the puppet will probably have a certain amount of charm to it. For all accounts and purposes, its a job you create from the ground up, with a lot of promise. My one problem with it is that it was originally supposed to be NEC, but SE had some excuse that they didn't want "undead going around in the daytime" which is stupid. But I appreciate them being different about it.

The ultimate job is Blue Mage, though. The totally new and unique system of how BLU selects its spells for usage will, much like PUP, make it an open-ended job. BLU can make themselves a damager, nuker, support, or healer with the system that's been set up, and BLU itself will acquire VERY powerful techniques in each of those areas of the game.

The ability to possibly become "undead" at endgame, or in general, I feel will also be interesting. But, what would the penalty be for overusing your magic and possibly the undead ability? The way the BLU description goes, a BLU has to refrain from succumbing to a more base level of instinct, and also has to be "willing to sacrifice a future for their duty" which leads me to believe a BLU will get EXP penalties for overusing their magic. Something a little more advanced would be the undead mode taking away exp in proportion to the HP they lose after hitting the 0, with a certain limit of course. A common thing endgame BLU would do in HNM situations is level up their buffer as high as they could, and combine different spells like a suicidal self-destruct with the zombie status to sacrifice entire levels they've accumulated to do good damage to a mob before the effect wears off. I can think of no other ultimate sacrifice, and I'm confident SE is putting a lot of hints into how the jobs work in those descriptions they put up.

I personally like BLU, because of the amazing power it holds, and that in the event I'm correct about something like that, the penalty wouldn't mean much to me, a person who's very used to throwing their life away for everyone else. I could do without the rather absurd looking AF hat, but I like the rest. I like COR and PUP as well, but I like and appreciate every job in the game, because SE has a very sound and effective way of creating things.
#58 Apr 17 2006 at 7:21 PM Rating: Default
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186 posts
Going to be first Galka BLU!
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#59 Apr 17 2006 at 7:25 PM Rating: Decent
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1,036 posts
I voted PUP but I advise no one else plays it so I feel uniqe

:P
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if you're Inferknite on Seraph...

...then my only advice to you is to just die. and stop misleading these people into thinking that:


1. you're actually worth their time
2. you're actually a good player


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#60 Apr 17 2006 at 7:35 PM Rating: Decent
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50 posts
chu :3
#61 Apr 17 2006 at 9:50 PM Rating: Decent
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238 posts
I voted "None Of These Appeal To Me Much"
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#62 Apr 17 2006 at 10:15 PM Rating: Decent
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I voted BLU, looks so sexy...
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