Forum Settings
       
« Previous 1 2
Reply To Thread

RMT Article on CNN.com.Follow

#1 Nov 17 2005 at 10:28 PM Rating: Good
Sage
*
238 posts
http://money.cnn.com/2005/11/17/technology/mmo_fortune_112805/index.htm

Says here that "Station Exchange" thing for RMT Sony put onto those EverQuest servers is getting expanded to their other games, also skims over other parts of the RMT business (doesn't mention the virtual resort on Project Entropia). If you plan on playing any MMO's Sony comes out with in the future and are opposed to RMT, you may want to take this into consideration.

Didn't think CNN was going to pick up on this topic, though.

A couple quotes to think about from the story:

Quote:
Intellectual property attorney Greg Boyd, of Kenyon & Kenyon, says companies like IGE are operating in a gray area -- possibly facilitating infringement of the publisher's intellectual property rights, for instance, or inducing breach of its licensing agreements. But IGE's president, Steve Salyer, disagrees. "I've sat with the best legal minds in the U.S. over this issue," he said at a conference recently, "and I'm certain players and IGE are within their rights to conduct the business they conduct. "


And

Quote:
There are signs that game publishers may choose to absorb this new market rather than fight it. In July, Sony set up its own RMT service, called Station Exchange. In its first three months of operation -- limited to a small fraction of players in just one game -- Station Exchange hosted $540,000 in real-money trade, with Sony taking a 10 percent commission on every transaction. Sony has said it will now expand the service to most of its other games.
____________________________
Vaius of Ramuh
San d'Oria 10 | Windurst/Bastok 6 | ZM DONE | CoP DONE | ToAU DONE | 1st Liuetenant | WoTG 9

DRK 90/BLM 90

Goldsmithing 67.8 + 1
60 Capped: Cooking, Alchemy
Post 50: Smithing, Clothcraft, Bonecraft

Apocalypse: Stage 1 (250/500)
#2 Nov 17 2005 at 10:32 PM Rating: Decent
*
94 posts
Oh dear god...
#3 Nov 17 2005 at 10:50 PM Rating: Decent
*
148 posts
I figured this would happen eventually. If you can't beat em, profit from their idea. However, if they go about it in the wrong way, it could destroy the economy of the games.

The problem would be if, since they control the game, they might just create the money that they sell. This differs from third party companies becuase they actually have to earn the game money in-game. No matter what your current view on RMT is, there is no way you can deny that this new form of RMT, if done wrong, will cause MASSIVE inflation.

On a side note, no matter how many rate downs I get I stand by my claim that RMT, as it is now, does not cause inflation.
#4 Nov 17 2005 at 11:44 PM Rating: Decent
**
810 posts
I hope this senario (sp?) doesn't happen:

S-E sells gil for lower price than IGE and other compedators.
Compedators lower price below S-E.
S-E lowers price below IGE.
IGE lowers price below S-E.

That would mean overall giving more gil to the gilbuyers and thus PROBABLY raising AH prices for the rest of us. Although one could argue that without RMT the prices of things would fall since RMT hike prices for better profit. I don't know, its all sketchy to me. I guess its better to get rid of gilsellers and make the gil out of thin air than have the gilsellers ***** over everyone else by monopolizing. But then if S-E sells gil themselves....does that change anything about the legal standing of gil as currency?
____________________________
"It's a magical world, Hobbes ol' buddy. Lets go exploring."
-Calvin
63BRD/59WHM/31BLM/25SMN/20PUP/16BST/7THF/6MNK/2WAR

Just for clarification, I bot, sell gil, buy gil, MPK, party naked through the dunes, power level, play as a Ranger, quit when they nerf it and complain, play as a Beastmaster, quit when then nerf it and complain, make posts for and against RMT, monopolize NMs, create elitist groups, run casinos, steal gil, hack accounts, and stare at you awkwardly with my left eye.
#5 Nov 18 2005 at 12:44 AM Rating: Decent
**
508 posts
IGE's president, Steve Salyer

Steve .... nice it doesnt sound too Chinese too me
#6 Nov 18 2005 at 4:01 AM Rating: Decent
Scholar
*
234 posts
you guys are reading it wrong if you think Sony is selling new currency.... Sony is facilitating player-to-player sales. I.E. they eliminate the need for an IGE-like company. this would NOT lead to hyperinflation as someone said, any more so than RMT in FFXI already does.
____________________________
SAM|BST|BRD.: 75

Leathercraft: 100+3
Smithing|Cloth: 60+1
#7 Nov 18 2005 at 5:14 AM Rating: Decent
Thief's Knife
*****
15,054 posts
Here's somthing even worse. Because it's their game they could nerf your ability to make money within the game itself to force more people to RMT and thus increase their profits.
____________________________
Final Fantasy XI 12-14-11 Update wrote:
Adjust the resolution of menus.
The main screen resolution for "FINAL FANTASY XI" is dependent on the "Overlay Graphics Resolution" setting.
If the Overlay Graphics Resolution is set higher than the Menu Resolution, menus will be automatically resized.


I thought of it first:

http://ffxi.allakhazam.com/forum.html?forum=10&mid=130073657654872218#20
#8 Nov 18 2005 at 7:14 AM Rating: Decent
***
1,107 posts
companies like sony and SE need to find some way to properly protect in-game money/items legally, enabling them to remove the "gray area" and prosecute RMT's.

If the future of MMORPGs is buying items and money for RL money, then i dont want any part of it.
____________________________
Allakhazam said..

"I can assure you that Allakhazam.com never has had and never will have any association with IGE. No amount of money will change that. We are players ourselves and disagree with everything they stand for. I've turned down their advances so many times in so many ways over the years that I think they have finally give up on us. "
" We are now owned by a company that owns a bunch of stuff, including IGE. "
#9 Nov 18 2005 at 7:36 AM Rating: Good
Superstaru
*****
10,297 posts
SE is a japanese company, they should just hire some ninjas to go all insane on IGE's asses.

That would own.
____________________________
The Real Taru (My Blog)
Allakhazam, on Zam.com, wrote:
We are now owned by a company that owns [..] IGE. They bought [..] us

This 'company' was created by IGE.
IGE Now effectively owns Allakhazam.


Want an RMT Free forum? http://www.ffxionline.com/forums/general.ffxi.discussion/55462-zam.com.refugees.html
FFXIOnline - Happily not owned by IGE
#10 Nov 18 2005 at 7:45 AM Rating: Decent
***
1,801 posts
I said it before but SE or Sony selling their own currency will be the best thing imaginable to the game. Why would a company put up with people who are in direct competition with them on their own game. Every bot, gil seller, etc. would be kicked post haste. Also, they would most likely keep it to designated servers so not to alienate the players who do not want to be in a game that allows this. I say they should go for it, I see only positive things.
____________________________
Capek
Kicking it old-school

Ashi wrote:
He's an enigma, both evil and good at the same time. I've never seen anything like it before.

Never argue with an idiot. They only drag you down to their level and beat you with experience.
#11 Nov 18 2005 at 9:04 AM Rating: Decent
19 posts
Solution - Make all gil Rare/Ex after drop -------
____________________________
~Wraven~
65Pld~54Whm~45Rng~37Blm~37War~31Smn~30Nin~20Thf
and so on.
Bastok Hume Male 6-2/ZM 5/COP 2 something

"An opinion statement is only half an understanding of the true point"
#12 Nov 18 2005 at 9:08 AM Rating: Decent
***
1,107 posts
Quote:
Solution - Make all gil Rare/Ex after drop


lol i hope this was a joke....
____________________________
Allakhazam said..

"I can assure you that Allakhazam.com never has had and never will have any association with IGE. No amount of money will change that. We are players ourselves and disagree with everything they stand for. I've turned down their advances so many times in so many ways over the years that I think they have finally give up on us. "
" We are now owned by a company that owns a bunch of stuff, including IGE. "
#13 Nov 18 2005 at 9:37 AM Rating: Decent
Scholar
***
1,719 posts
Quote:
Quote:

Solution - Make all gil Rare/Ex after drop




lol i hope this was a joke....


That's actually not the worst idea I have heard. I can see some issues with it but it has merit.

I think SE sees many $$$ in becoming a online curency broker and would rather get a peice of the pie than remove it from the game. Except for the taking no pride in a wonderful product they created I cannot blame them.
#14 Nov 18 2005 at 10:22 AM Rating: Decent
***
2,480 posts
Everquest used to be the biggest mmorpg on the market. There are far more gamers who want to play a game without RMT than with RMT. Does anyone seriously think business models that would allow baseball teams to buy runs with cash would ever succeed? Do the majority of people walk in to game stores and ask for a used finished version of the game?

This whole issue is hyper-bubble-hyped at the moment. Every University, every newspaper, every magazine, wants to appear "in" and "hip" to the "e-scene". Yeah, one or a few persons might be able to squeek out 100K+ RL salaries but supply and demand will bring that crashing back hard when there are more people who try to compete against them, including the game companies like Sony.

In the end mmorpgs compete extremely hard against one another. The market will evolve to satisfy the demands of what consumers want. That's why WoW is making the big money and EQII is not. The in game economies don't lie. The effect of RMT, which by definition, causes inflation (gil + dollars for items > just gil for items), is directly translated into in game prices. An inflationary economy translated to longer times to accumulate in game things. The end effect can be similar to say doubling traveling distances if prices double. Of course some things inflate up equal percentages also, but not everything. A twice as hard game might not sell as well in the market as an easier game (WoW vs. EQII). So let Sony take it's risk that RMT will work in the marketplace. My money says they are losing a lot of potential and future revenue by endorsing RMT. If all Gods and Dynamis were 24/7 camp monopolized by gil seller teams, there is no doubt SE would take a hit to its monthly subscription bottom line as end gamers left. So in the end the free market will give us the games we want. The future will not be RMT, except in niche areas, and nor will the future be standing around doing nothing for hours waiting for things to spawn. The games have always been getting better. The RMT assault is certainly a fly in the ointment, but smart companies will successfully deal with it to maximize their revenues.
#15 Nov 18 2005 at 10:32 AM Rating: Good
Scholar
**
686 posts
If what IGE was doing was legal why do they operate out of Hong Kong than the US where all of its customers are?
#16 Nov 18 2005 at 10:44 AM Rating: Decent
***
2,480 posts
It just comes down to a business of cheating. Boxing used to bring in huge dollars to bookies who could fix fights. Eventually the sport became so tainted and infested with a cheating reputation that the net result is the common people don't care or follow the sport to anywhere near the degree they used to. That translates into billions in potential revenue the industry threw away by not operating a business with integrity. Sony is like Don King, a sleezeball. Their mmorpg products will be worth less to consumers in the long run than others who do not endorse RMT and attempt to keep it at bay. Most mmorpg'ers are looking for ROLE-PLAYING-GAMES not first person shooter competitions over claiming spawns or bidding more dollars than the next guy. One of the first rules of business is know your customer, know your market.
#17 Nov 18 2005 at 1:33 PM Rating: Good
**
496 posts
EQ2 is the game with the Station Exchange server. I'm a very casual EQ2 player and so I can't say that the creation of the Station Exchange did much to curb RMT on my server (I didn't know how widespread it was beforehand). I can say, though, that before I quit EQ1 the rate of players using RMT had increased noticeably during the 3 years I played. And FFXI seems to have plenty of these players too. Creating a server where it is allowed means that the bulk of these players move to that server. I don't think it eliminates gilsellers on the other servers, though, because you'll still have people here and there who don't want to jump servers (or have to admit to their friends that they're actually a RMT player). Nevertheless, the market will diminish and gilsellers won't be able to sell as much gil. I think a RMT server would truncate the amount of competition regular players have to put up with. And I think that's not a bad thing.

Quote:
One of the first rules of business is know your customer, know your market.

The first rule of business is.. you don't talk about business.

(Sorry couldn't help myself.)
#18 Nov 18 2005 at 1:47 PM Rating: Decent
Avatar
****
4,864 posts
Vaius the Malevolent wrote:

Quote:
Intellectual property attorney Greg Boyd, of Kenyon & Kenyon, says companies like IGE are operating in a gray area -- possibly facilitating infringement of the publisher's intellectual property rights, for instance, or inducing breach of its licensing agreements. But IGE's president, Steve Salyer, disagrees. "I've sat with the best legal minds in the U.S. over this issue," he said at a conference recently, "and I'm certain players and IGE are within their rights to conduct the business they conduct. "



Being an intellectual property attorney myself, Salyer's claim as to "s[itting] with the best legal minds in the U.S." is highly dubious. Either gross, gross exaggeration or just a flat-out lie. I don't think IGE or players are within their rights BUT I don't think SE or other MMO producers are going to fight RMT either. Just a simple cost-benefit analysis is all Sony really did. They figured out it was a lost more beneficial to get 10% of EACH trade than to fight out some long hard battle in court only to have companies like IGE selling ANYWAYS even if they won.
____________________________
Carbuncle


#19 Nov 18 2005 at 1:55 PM Rating: Decent
Scholar
****
6,631 posts
I think EVEN game makers take legal action against RMT companies, RMT will not cease (regardless of cost-benefit). The problem is that RMT exists because of supply-and-demand. Suing them, and win, and people will just go black market. Suing them is just fixing a surpefical issue and a PR show with no real economic benefit to SE.
____________________________
Amanada (Cerberus-Retired) (aka MaiNoKen/Steven)
-- Thank you for the fun times in Vana'diel

Art for the sake of art itself is an idle sentence.
Art for the sake of truth, for the sake of what is
beautiful and good — that is the creed I seek.
- George Sand

A designer knows he has achieved perfection,
not when there is nothing left to add,
but when there is nothing left to take away.
- Antoine de Saint-Exupéry
#20 Nov 18 2005 at 1:57 PM Rating: Decent
Avatar
****
4,864 posts
scchan, King of Bards wrote:
I think EVEN game makers take legal action against RMT companies, RMT will not cease (regardless of cost-benefit). The problem is that RMT exists because of supply-and-demand. Suing them, and win, and people will just go black market. Suing them is just fixing a surpefical issue and a PR show with no real economic benefit to SE.


Precisely. In fact, quite possibly an economic loss.
____________________________
Carbuncle


#21 Nov 18 2005 at 2:22 PM Rating: Decent
Scholar
26 posts
Just to give a little insight into the whole RMT process...

On Ragnarok, my linkshell often competed at specific HNM against RMT, and one of our chinese-speaking members got into a conversation to learn a little more about them. The member said that they went in shifts controlling 1-3 character at a time, generally 9am-9pm. During that time, they received wages of $.08 USD for every 10,000 gil they farmed. And, regardless of him openly admitting that he was a gilseller, saying how much money and explaining the processes involved, GMs would do nothing. Why?

"We need to see them try to sell or purchase gil in order to act."

dotdotdot...

Seeing Sony attempting to benefit from the whole IGE process/idea doesn't surprise me at all considering. It seems to me they could care less about the players, so long as they still can get every single dollar from our pockets possible.
____________________________
-[Makore]-
[Ragnarok] [ObscuraNox]
#22 Nov 18 2005 at 2:39 PM Rating: Decent
**
343 posts
The ONLY way this is possible to impliment into FFXI.. is if they controlled the AH with a buffer to make it so a Scrop Harness did not end up 240mil..

Short of that, not possible.
____________________________
64RdM/32BlM (Side classes WhM47, BlM35, WAR32, THF17, MNK13...
SAM46, BRD15, NIN15, DRG15, SMN13, RNG10, DRK10, BST5, PLD1)
Quetzecoatl
Mithra Pride! Purrrr
Vana'diel since: 10/06/05
RDM since: 10/12/05
Rank 9.5
ZM6
2/3 on Mycophile
1/4 on Mysticmaker Profblix
1/11 Centurio X-I Finally! 0/10 Adaman, 0/11 Quake, 11th gave Cloak and Adaman Ore. (So 2/33)
1/1 on Old Two-Wings
1/2 Valkurm Emperor
0/4 Poisonhand Gnadgad
1/1 Leaping Lizzy (oh yeah)
#23 Nov 18 2005 at 2:50 PM Rating: Good
*
126 posts
Quote:
If what IGE was doing was legal why do they operate out of Hong Kong than the US where all of its customers are?


Cheap labor and probably to avoid US taxes.
#24 Nov 18 2005 at 3:00 PM Rating: Decent
22 posts
The only gil buyers I look at with disgust are the ones who use that gil on all of the most useless +1's and the like. People who just want to be an "FFXI Celebrity" or whatever by appearing rich and clever when they're actually some of the stupidest, talentless players the server has to offer. Those are the pathetic individuals who are destroying the game.

What I find amusing in this topic is how a couple people keep saying "If this keeps up, FFXI's economy will be destroyed!". I don't know what candy land server some of you play on, but on quite a few servers the economy has already been destroyed; almost impossible to buy anything of relatively good value or performance due to incomprehensible inflation.

Of course, then all the players who have no static to do BCNM's with, no reliable group of people that can help them out with anything in the game, but still have a lot of skill and desire to be at the peak of their performance...have to adapt to make it possible to keep up that same pace.

So, they try to camp good NM's so they can get themselves out of a financial rut. When they get to Castle Oztroja/Giddeus/Boyahda Tree/Sanctuary of Zi'Tah/Any remote place that has good money in it, they're greeted by group upon coordinated group of gil sellers, all unresponsive, all rude, all with blatantly obvious names. Even though the person would try to camp against this group, the sheer amount of manpower and illegal game tools the gil sellers use makes it so that even when the mob pops right in front of the player...it's popped purple.

So, what do you do? Farm Pashhow Marshlands for weeks on end to make a couple million or so gil, unable to have fun doing anything else in the game while your friends get ahead of you?

I feel that most people who buy gil do it just so they can keep up with the worsening economy's prices. However, since this seems to be huge amounts of the population nowadays, the economy has become practically unbearable for the non-static, non-bcnm, non gil-buying player. Some servers have things that were 300k last year be over 2 million this year. Even the "Cheap" servers are abysmal. I'm glad I got my Haub before it shot up to 4.5 mil from 2.2 mil. What's next, Scorpion Harness will go from 6 mil to 10 mil in the span of not-even-a-week? I sure as hell hope not, especially with the Ninja fad on our server -- but that's an entirely different topic.

I don't think Sony should embrace gil buying or gil selling. All it does is make more money accessible. It'd be like if the American government just decided to push more money into the system every time there were financial crises, and that can of course create inflation! It wouldn't matter how cheap and affordable it was, all that'd do is make it so 100 million no longer meant anything, and we'd all be multi millionaires spending 200k on sole sushi stacks. Our money threshold goes up, and the mass of people wouldn't care anymore because gil itself is so affordable now, right?

Of course, FFXI actually has no part of all this, since its an independently owned MMORPG of SE rather than a Sony-owned game. The key to fixing FFXI's economy is to make new and interesting gameplay additions that could provide ways of getting these coveted items without a group's help, and without a way to have gil sellers "camp". Camping in my opinion has outlived its fun and usefulness, since so many bastards have tarnished the fun of it now.

The reason for all that easy accessibility is even though FFXI is supposed to be a social game...you'd find that large amounts of its population are rather arrogant, ignorant, and anti-social (Not to say there aren't lots of good people, there's just a very large and noticable ratio).

True, you might ask "Why bother making all of these items so that everyone can get them? It'd ruin the fun of the game!" Well, consider this: What's fun about a game where the economy has become bloated to such a point that gil buying has almost become a necessity for the average player? I would absolutely despise paying all this money just so I can keep playing the game, and the money isn't even going to the developers!

I've thought of lots of neat ideas that would take a major blow to gil selling, yet add lots of good gameplay additions. I'm sure we've all had different ideas that could be put forth which would fix FFXI's economy yet present new and interesting gameplay functions. Just a shame SE never does things like ask the players what ideas they have for things like stopping item monopolization. All they seem to ultimately concern themselves with is easier problems to solve...like MPK. Why bother trying to stop MPK when you should be looking at what the root of the problem is? The majority of MPK is caused by greed, straight and simple. Make it so there's easily accessible ways to get these items and introduce interesting content at the same time, and while you won't get rid of all problems, it will make it so the economy would no longer be in the pot (don't try to kid yourself; it's down there). Rate me down as you see fit, but this is all what I think and for some unfathomable reason decided to get it off my mind.
#25 Nov 18 2005 at 3:02 PM Rating: Decent
Scholar
34 posts
In all actuallity, SE is NOT as greedy as many of you make it out to be!!! Look at how much game content SE adds to the game without an expansion that is payed for. Compare that to Sony who only adds new stuff to the game without a payed expansion when they ***** something up big time and then try to cover it. Look at the frequency Sony releases expansion packs, now compare that to SE. Players of Sony games are paying a lot more money than the players of FFXI.

Also look at how Sony has all but encouraged owning multiple accounts and windowing. IE running multiple instances of the game on the same machine. (If SE has added windowing to FFXI, then this point is moot.) SE doesn't seem to want their players to access anything outside of the game while they play it. If they enable windowing, the possiblity of running multiple instances becomes much more likely. Multiple instances means more accounts meaning more money for SE.
#26 Nov 18 2005 at 3:23 PM Rating: Decent
**
289 posts
Quote:
SE is a japanese company, they should just hire some ninjas to go all insane on IGE's asses.

That would own.


Seconded.
____________________________
NoodlesCCCLV wrote:
Dragoon is like a super hot blonde supermodel, naked, covered in white chocolate and lying in wait for me on my bed.
« Previous 1 2
Reply To Thread

Colors Smileys Quote OriginalQuote Checked Help

 

Recent Visitors: 0 All times are in CDT