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Altepa v. GarlaigeFollow

#27 Mar 22 2005 at 10:42 AM Rating: Decent
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WarriorHix wrote:
I dont see how there could be any contest. Sure you can go to Garlaige and enjoy the five other parties cramped together in a small enclosed corridor, pulling a limited amount of bats that link at the drop of a hat. And lets not forget the fun of going there for your first time and dropping down a hole, only to be reliably informed by your party that your screwed.

Or alternatively you can go to a nice bright open zone, with backround music, a town close by as well as an HP for signet, with much less chance of linkage, and get just as good exp if not better.

Seriously, why would ANYONE want to go to Garlaige Citadel more than is absolutely necessary?


This is exactly my point. Yet everyone DOES go to Garlaige while there is this great spot, Altepa, toltaly empty.

Another thing I don't understand is why so many people don't have the gate crystal. All you have to do is go from a STARTING CITY through Zeruhn (sp?) mines, Korrokloka tunnel (whic for the most part has VALKURM level enemys), and then Eastern to Western Altepa desert. Altepa is soooo wide open you don't have to worry about aggro. The only place you do is Korrokloka tunnel and all you'll need is a couple prism powders and silent oils... or a WHM to sneak/invis.
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#28 Mar 22 2005 at 11:05 AM Rating: Good
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Seriously, why would ANYONE want to go to Garlaige Citadel more than is absolutely necessary?


Because those single bats are excellent exp. No self-buffs, no big damage moves, no AoEs, weak to the weapons of DRG, THF, and RNG, need I go on?

There are times when Garliage is a wonderful spot to level. All you need is a good puller and a good camp. The problem is that there is always one or two parties that ***** it up for everyone else by constantly training stuff to the zone. Also, as people have said, it is usually overcamped.

However, Altepa is not the best-kept-secret it used to be. I have seen up to four parties camping the East/West zone, all competeing for the same beetles and dhalmels. I would be willing to bet that they weren't all getting the 9k/hr or whatever some people are posting here... -_-;;; Nothing like having 2 or 3 dhalmels beating on your tank because one of the parties had to zone...

My advice would be to do what we do in later levels. Keep both options open, and do a /search of each zone before leaving to see which is less crowded. That is the thing that really makes good exp: the fewer parties, the less competition, and the less chance of some dumb@ss ******** 17 other people out of leveling for 30 minutes.
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#29 Mar 22 2005 at 11:25 AM Rating: Decent
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OK, Garlaige can be a nightmare if you are camping the wrong spot, and/or if you have a bad puller. Simply don't camp on or near the stairs. There are plenty of other camps there. One is directly south of the stairs (dead south, all the way), you will have to make you way through two rooms to the right to avoid a unpassable hole in the floor, use sneak or oils. Take the time, spend the money on oils or whatever, and you won't be dissapointed. I will never camp on or near the stairs again.

Another camp is right next too the banishing door. This camp can support 2 parties, sometimes two is even better than one, to help clear out possible links. There are a few more camps that are not near the stairs, and will not get any trains, but do require sneak and a little walk to get there.


That being said, Altep is my favorite. Big open space, killer ex, minimal trains (which can be easily avoided), rarely and competition, and if ex slows down, just jump over to W. Altep.

Also, I have not read any mention of the entrance of SSG in Yut Jungle. I personally have had great experiences there. You do not need anything more than a Cho to get there, and there are never parites there. The place can support 2, maybe 3 parties. As with Altep, if ex gets slow, just cross over into SSG. Very easy access for newb and experienced player alike.
#30 Mar 22 2005 at 11:36 AM Rating: Good
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Quote:
Also, I have not read any mention of the entrance of SSG in Yut Jungle. I personally have had great experiences there. You do not need anything more than a Cho to get there, and there are never parites there. The place can support 2, maybe 3 parties. As with Altep, if ex gets slow, just cross over into SSG. Very easy access for newb and experienced player alike.


I agree that this is a good spot as well. Problem is, even the most competent player turns into a fumbling idiot when you ask them to choco to southern Yuhtunga. People's brains simply shut down and their chocobos just run free in random directions. I know several people who didn't get Samurai or Ninja until their 50's just because they couldn't get to Norg.

As you may be able to tell, I have found it a little frustrating to try to get a party to go there. :p
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#31 Mar 22 2005 at 11:55 AM Rating: Decent
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Garlaige Citadel:

Good points:
--Close to Jeuno & easily accessable by walking or Chocobo.
--A lot or most players at around levels 32-35 or 48-51 party there--usually easier to get party there.
--All said, the zone to Sauromugue is close by, at least for the lower level parties on the top level.
--The bottom level is an excellent place to party from about 46-50.

Bad Points:
--Ungodly, Narrow Hallways on the upper levels.
--Usually Overcrowded.
--Crapload of Aggroing Mobs.
--Trains, trains and more trains.

Altepa:

Good points:
--Almost always uncrowded.
--Close to Rabao for supplies/job changes.
--Several Good places to level that are close to zone.

Bad points:
--Often quite difficult to get a full party to go there.
--The trip through Korroloka Tunnel (which is necessary the first time you go there) is a pain; finding the Altep Crag without a map is also a pain. This bad point is usually eliminated the first time you go there.
--The XP, at least in the zone part of the desert, drops off substantially after about 34.

My bottom line is, I will always prefer Altepa over Garlaige, but the last two times I have leveled at Garlaige (for my RDM and my BRD), it wasn't that bad. You will always hear horror stories about the trains, but then again you will hear much the same at Valkurm, Crawlers Nest and other places. If you choose your camp wisely, have a puller who's worth his or her salt and know when to call for help, Garlaige isn't nearly the hellhole that some players would have you believe.

--Chef
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#32 Mar 22 2005 at 12:06 PM Rating: Decent
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Altepa is awesome. I cant wait to get my BST high enough to go pwn that place on my own.

It really is a drag that so many people take it for granted. Ive had parties in both GC and CN where we ended up standing outside for 30 min to an hour waiting for someone's train to clear... I'd always suggest Altepa... but one or more people wouldnt have the gate crystal. Considering you could easily walk there in the amount of time it often takes those zones to clear, I find the general reluctance to stray from the herd dissapointing.

EDIT:

What Chef said about the downside of Altep (the XP per kill near the zones petering out by the mid-30s) is absolutely true. But the beauty of Altep is that havig a zone nearby is kindof a luxury. Your puller would have to be either extremely unlucky or extremely inept to pull links.

In fact... I can think of one instance where the area around the zone could cause more problems than it solves... on the E Altep side of the E/W zone there's a nasty little Earth Elemental pop. Trust me, you dont want that thing spawning next to you mid fight.

If/When the XP slows down... you neednt be afraid to stray from the zone. My last/best party there was way out in the middle of W Altep, in a nook by the big ol' rock thingy. Got from 38-41 in a matter of hours.

Edited, Tue Mar 22 12:26:49 2005 by soobooboo
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#33 Mar 22 2005 at 12:13 PM Rating: Decent
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For garlaige:
-when you get there check to see if there is a PT at the first banishing gate
-if there isn't -> go there!

The banishing gate is awesome (no trains!!!) and allows you to get the best ininterrupted leveling in that area. I reccomend a PT 33 min and I think it tinkers out by 36-37. (32 can do it but IT++ with high evasion {no, thanks})

For altepa:
-good camps are north of the telepoint, E/W zone, north of the korroloka tunnel zone.
-level range is 32-35 on beetles (at 35 they decline somewhat), higher or lower do spiders or dhamel/antican, respectively.

other camps to think about:
-Behemoth's Dominion 34-36 (Gaylas)
-Zi'tah (gaylas)
-SSG zone
-CN entrance
-???

There are alot of options! make pt in jeuno and decide where you'd like to go. (/search 'area' see how many pt's are there before you leave)

If you want to get even more crazy, cater your pt to the skillchain the mobs will be most weak against (mnk>bones, rng>flies) and you'll be tearing it up in no time XD


#34 Mar 22 2005 at 12:41 PM Rating: Decent
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Yeah. I was reading through the posts and kept seeing Altep, Altep,Altep, Altep. I say it depends. There is truth to the fact that in GC regardless of if you have a perfect party, your fate still depends on those around you. Having said that...I saw someone mention the Banashing Gate camp. This is the ideal camp. Its usually free, at least when I go there...dont know why. But, you dont have to worry about stupid pullers linking everybody and their momma's mobs.

The only quam I have about that camp is the in-oppurtune beetle pop at camp while you are already engaged. Happened a few times, but any decent party knows how to handle "surprises". Thats what those 2hrs are for.

Having said all that. E. Altepa is probably the "safest" camping spot, but the "hardest" to get to. And like any other aspect of this game, a lot of people will opt for the easy way out. IMHO, I really don't care...if its a good party, we can go wherever the majority wants...and get good xp regardless.
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#35 Mar 22 2005 at 2:05 PM Rating: Good
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Jatao, take it from your pal Grommmet here:

Most of these comments are correct. I'll try to distill them as follows:

1) Altepa is better. Better "XP value," IMO. Fewer links, virtually no trains. Rabao is pretty nearby.

But Altepa's also (considered to be) harder to travel to. Hence, it's harder to join "pickup" PTs there, and it (Altepa) is best reserved for when you have a solid 2-4 hour chunk of time AND SO DOES THE REST OF THE PT. Replacements CAN be had for Altepa PTs, but it's a lot harder, usually, to get them quickly than for Garbage parties.

2) (Flip side) Garlaige has more links and trains, and requires a lot more puller-skill. But it's considered quicker to get to than Altepa, and it's easy to get into a "pickup PT." You're more likely to encounter party-member-turnover in Garlaige, but then, it's usually easier to find replacement members than it is for an Altepa party.

So my bottom-line is, "try to get an Altepa PT first, before you 'settle for' one in Garlaige."

Jatao {Elvaan} {Paladin} {skill} {Impossible To Gauge}

PS: Jat, I'll be happy to take you get your Altepa tele-crystal (and then into nearby Rabao to get necessary maps). It means walking through the Korroloka Tunnel (blind; no map for you yet because said map is purchasable only in Rabao!) and across the desert (ditto).



Edited, Tue Mar 22 14:11:57 2005 by MJS
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#36 Mar 22 2005 at 2:09 PM Rating: Decent
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Yeah, I think the main downside is accessibility. I love the place to death. Nice open spaces, good camps, easy mobs... What more could you ask for? Seriously, by the time you're first able to level there (25-26 minimum), it's a great idea to bite the bullet and get your gate crystal.
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#37 Mar 22 2005 at 2:13 PM Rating: Decent
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/wave Jatao, Grommet. Its me Gaf :D
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#38 Mar 22 2005 at 10:16 PM Rating: Decent
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Hey Gaf and Grom ^^

As of today I have been on both sides. This morning I was in a Garlaige party (which Wrench later joined) that was kind of a pain. My first party, actually, disbanded within 2 minutes of me getting there. Later, Wrench, Vedrice, and I (along with 3 others) went to Altepa for the 2nd time and completely pwned.

So now I can say from personal experience that Garlaige is a hell-hole lol.

Grommet wrote:
PS: Jat, I'll be happy to take you get your Altepa tele-crystal (and then into nearby Rabao to get necessary maps). It means walking through the Korroloka Tunnel (blind; no map for you yet because said map is purchasable only in Rabao!) and across the desert (ditto).


Thanks a ton for the offer Grom but Stelvia took me yesterday. We got the GC and the map.

Oh and...

Grommet wrote:
Jatao {Elvaan} {Paladin} {skill} {Impossible To Gauge}


lol /blush =P

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#39 Mar 22 2005 at 10:23 PM Rating: Decent
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One thing I noticed today when I was riding to get my yhoator gate crystal is that the same mobs that people fight in the mid 30's in CN are all over the place around the telepoint, yet no one was there leveling off them.

Theres alot of good leveling places in the game. Sometimes it requires a little footwork though.
#40 Mar 23 2005 at 12:49 AM Rating: Decent
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Altepa is the best place to party at that lvl. Garlige you fight bats witch are at best 2 lvls too high to lvl on. Bats have a higher evasion than bettles and they link like crazy with lvl 50 bats in that area. Why anyone ever goes there is beyond me. I've been through garlige and Altepa numerous times and hand down Altepa is the place to party. The beetles are easy hit slowl and nearly any party combo can clean house in that area. It's easy to get a party there as well. As long as you put in your search comment that you refuse to party in Garlige and then wait in Jueno for an invite you will most likely get a party in Altepa with people who /sea your search comment and relize that you have more than fruit flies in your skull.
#41 Mar 23 2005 at 3:30 AM Rating: Decent
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Altepa anyday over Garliage. When theres too many people in the citadel, you always have the problem of chains. When levelling my initial job, I levelled in the citadel, when levelling SAM, I levelled in Altepa. Not onlyis the exp great, but the sole fact that the downtime is less than in the citadel. I reccomend anyone get the crystal for Altep, it has been more handy thene the crystal s of the other tele-points. Just my 2 gil.
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#42 Mar 23 2005 at 6:41 AM Rating: Good
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From my experience it is pretty safe at both places.

Garlaige is only dangerous if you party at zoneline and people pull links.

Altepa is only dangerous for when those blasted elementals take a trip around the world.
Well, I knew where it spawned, and we were pretty close to it so the first aggro was understandable. The second one though was like if the other party had zoned it, except they didn't party close enough for it to aggro in the first place.

All in all, I actually think garlaige had better exp/mob than altepa, and that is speaking from having partied with a all same level in altepa and afterwards getting a party in garlaige with different levels (can't remember but atleast my level was the same)
#43 Mar 23 2005 at 6:55 AM Rating: Decent
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I've had no help from a LS (mainly because the one I just quit was terrible with events/helping people) and I've leveled in Garlaige, and run to Altepa.

My party in Garlaige sucked. We had a THF who wouldn't SATA off me (First voke) unless he had enough to do a Weapon Skill, and he used flee randomly to run around for fun. We had good mages and a good NIN tank, but this THF managed to break the party apart after 2000 EXP. Also, when we got a replacement, someone trained citadel bats and tier II beetles, so we had to EXP off of Sauromugue stuff for a while.

Altepa, I went solo trying to get to Rabao. I was able to dodge aggro from EVERYTHING in the desert, except a sabotender. There were 2 parties at the zone, and rather than kill them I thought I'd hoof it to the crystal and tag it before I died. I died about 2 steps from the crystal, because either another Sabotender, or Cactrot Rapido himself linked with the Sabotender. Not the best experience in the world (-600 for the litteral people). I also hate how in order to get the map of Altepa, you need to run through it, that annoys me.
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#44 Mar 23 2005 at 9:04 AM Rating: Decent
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Garliage:

Pros:

A short hop from and to Jeuno
Mobs are great for thf, rng and drg to fight
Easy to get parties there, even if you don't have much time
Easy to get replacements if someone needs to leave
Excellent XP

Con:

Trains from hell (avoided by camping at Banishing Gate #1)
Holes in the floor that = Death + Homepoint if the puller falls
Linking bats and agroing beetles
Can get severely overcrowded
Alot of newbs,noobs and just plain idiots cna be found there

Altep:

Excellent XP (East<->West / Beetles/Dalhmels/Gobs/Ants)
Just about never overcrowded
In general non agro mobs (up to gobs and ants)
Good camps that are close to zone
Party members are more likely to have a clue

Cons:

Obtaining the crystal and map can be a real pain without help
Putting together a low level party can be a problem too
Finding a replacement is frequently impossible
Make darn sure that you have a whm with reraise on at all times


My preference is for Altep by a mile to 35 or 36 followed by
another little used spot - the Yhoator Crystal (camp there) it
is far better then CN, then back to Altep at 38 or 39! (Note -
almost nobody seems to have the Yhoat Crystal, even mid level)
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#45 Mar 23 2005 at 9:10 AM Rating: Decent
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I prefer Altep.

Everytime I have partied in Garbage Citadel it has alway been a hastle. Too many people are camping the entrance or a party pulls a fallen major all the way to zone to mess with the lower level people.

In altep at the early levels you can camp the two different zone lines. The one at kor tunnel and the one close to the crystal. After xp drops there all you do is pop over to the other side and fight spiders for awhile. After spiders it is time to goto the zone line near the outpost. Dhamels for tp and goblins for good xp. At night make sure to pull back a bit so as not to aggro any lost souls from low hp. Around 40-41 you can start takeing the lost souls and lesser manticores in addition to the goblins. Next stop revelation rock for beetles.

The run to Rabao isn't too bad without a map.

When you come out of Kor tunnel stick to the right wall. Once you get out from the mouth of the tunnel just stay on the right wall until another cliff wall appears in front of you. Run to that wall and keep the wall on you right hand side. Just follow that wall until you come to a guard for what every city controls the region. Follow the tunnel down to zone. You can make this part of the run without sneek or invis if you are carefull. I usually wait until I see the first scorpion and then put sneek up to be on the same side.

After you zone in run up the tunel until you get to open air. Apply sneek and invis at this point (sneek is for the ants and invis is for the cactus that always seems to be there if I didn't use invis). Run along the cliff wall on the left side. When you get to the point that you can see a cliff wall jutting out like a penisula then make the mad dash across open sand to it. Keep the wall on you right side and follow it until you come to a tunnel. When you zone through the tunnel you are now in Rabao.

Maps are sold near the AH.

Grab a chocob and go get the telecrystal. Head back to where the guard was. Check you map and you should see a ruin SW of the guard. Chocob over to it and you should see the crystal at the bottom. Get off your chocob and grab the crystal.
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