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over nuking magesFollow

#1 Jun 14 2004 at 5:24 PM Rating: Default
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ok this is one of my single most gripes with whm and blm.

There is no reason to cast cure 3 and above on the puller before the tank can control hate!!!!

i've seen this so many times its ridiculous. if the puller is coming back with that low hp there are other courses of action besides letting your highest lvl cure spell rip, and causing a 3-5 minute ping pong battle between mages and tank.

whm:

1st) talk to your puller give him some friendly tips on how to pull better. tell him/her to pull from further away. recomend the use of a ranged weapon instead of provoke. there are many techniques so that a puller will come back with far more than 1/2 health.

2nd) when the puller comes back cast regen on him let the tank provoke and start doing your duties on the tank. then when you get a free moment cast a mid lvl cure spell on the puller then regen him/her again when possible. repeat this process untill the fight is over if the puller isnt at full health by this time now is the time to max him/her out.

3rd) if you are setting up for fuidama casting your highest lvl cure spell will only ruin the set up. instead cast midlvl cure spells then regen. and hope that the tank and thf are fast enough to pull it off. if they are not you dont need to be doing this technique.

blm:

1st) if your puller is coming back with low health refer to "1st" as stated above in the whm section.

2nd) if you are subbing whm then corrdinate with the whm so you are both casting a few mid-low lvl cure spells on the puller as he comes into range. this will aleviate the need for the whm to start spamming high lvl cures.

3rd) if you are setting up for fuidama coordinate with the whm as stated above to keep the puller alive for the set up.

4th) i cant stress this enough. do not nuke at all untill the tank has provoked 2 times! this is the single most important thing to remember at the begining of a fight.

5th) no chain nuking.


with these simple tips you can not only conserve mp but run an effective XP party with little to no ping ponging. thanks for listening.
#2 Jun 14 2004 at 5:36 PM Rating: Decent
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Ok, so how about you go and pull, come back with 15hp, and then ***** that we didn't cast cure III when you're dead. Have you ever tried to talk to a puller as "only a mage"? They don't seem to think that we know anything other than hitting a macro repeatedly and watching the numbers. Granted, not all of the people who play puller-enabled classes are that dense, but a good deal of them are to thick headed to listen to advice.

But hey... I suppose next time, when that pugil is hitting them for 60+ a hit, I should toss a cure (30 hp) at them so they die with 45 hp instead of 15.... maybe that'll teach them a lesson. ^_^
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#3 Jun 14 2004 at 5:44 PM Rating: Default
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hmm sounds pretty much what i already do as blm.


Pull brings mob tank provkes i cast blind,bio,paralyze then sit and wait for second provoke. Once SA And/or 2nd provoke comes then it's nuking time :)

no chain nukes though i pick 1 spell cast wait for it to be available again count to 5 cast again etc.
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#4 Jun 14 2004 at 5:52 PM Rating: Default
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As a WHM and BLM, I totally agree.

ChibiMagatsu, I believe the poster is talking about a 'normal pull.' Yes if you linked/got aggro, whatever, people are gonna spam their highest cures on you. However, all hell breaks loose and everyone zones.

If on every pull the puller is coming back in critical health, something is wrong.

Common problems I see with pulling are:

1. They don't have the defense/evasion/whatever to pull (usually not the case.. you don't ask your WHM to pull for this reason)

2. Puller is voking for pull when they are not setting up SATA or are main tank. The main tank has to work harder to pull the mob off them, which may take time and they will suffer some more hits.

3. Puller pulling from too far away. Usually this is non-lethal, just results in more downtime. However, if you are fighting something tough, this could kill you. Further, if it can outrun you (i.e. tigers), you are doubly screwed. Also mage-type mobs should not be pulled from afar. You don't want your WHM running across half the zone to heal you while you are bound.

Sometimes taking damage can't be avoided. If this happens, I usually let Regen do its work on the puller. I may throw in a cure or two if the hate management is bad. But after the tank is in control, the puller shouldn't be getting hit anymore.
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#5 Jun 14 2004 at 5:59 PM Rating: Good
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Yeah you really can't blame the WHM for a pullers problem. Almost all pullers either pull with a spell or ranged attack.
The only thing you can do is hope the tank does his job and vokes off the pull and then try to get that guy healed up.
#6 Jun 14 2004 at 6:20 PM Rating: Decent
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Black mages are pointless if they aren't allowed to nuke. I've had parties tell me only nuke once or twice. What's the point? Those two nukes do the same total damage as the melees, and make fights longer.

Simply switch up spells from enfeeble to nuke to enfeeble back to nuke. And a BLM can take one or two hits if they are Hume or Mithra so they should simply rest if the fiend has decided to hit them.

i've had awesome tank and thief combinations who hold hate for entire fights while I just chain nuke and we clobber through experience points.

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#7 Jun 14 2004 at 6:26 PM Rating: Good
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Chain nuking as blm is never smart regardless.

Why run yourself out of MP each fight. Your job is to nuke yes but not to nuke till you dont have any MP.

I"m Taru/blm yes i pull aggro once a fight and you know when that is? ONLY when i magic burst. My spells are rarely resisted so i'm always doing max damage. when a BLM pulls aggro all the time it cause the meele to have to run back and forth chasing the mob around and severly brings down the amount of damage they are able to do.
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#8 Jun 14 2004 at 6:44 PM Rating: Default
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all these tactics are for the begining of a fight. if you have an exceptional tank and can chain nuke after the 2nd provoke hate free then by all means do that. as for blaming the whm for the pullers problems thats not what im saying. i have seen well over 1000 times a whm cure myself or someone else while pulling with cure 4 for no reason. even if i come back with 3/4 health to set up fuidama, the whm will cure 4 or the blm will cast freeze because thats what they have been doing for the past 30+ lvls and don't know any better. this is a simple guide to help mages control the hate at the begining of a fight. hate control is established at the beginging of a fight and if the start is not smooth it's gonna be a long bumppy road ahead.
#9 Jun 14 2004 at 6:52 PM Rating: Decent
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bah... its a matter of hate and hate distribution. As a whm, the first thing I usually cast on my puller is regen. Hopefully the tank will then take over and everything works itself out. HOWEVER, there's been times where a puller's come back in the red already... and I'm sorry, but I'm not going to sit around and wait for the mob to finish off the puller while the tank gets his/her provoke ready.. I'm gunna cast cure III and then regen. I'll drain my HP back from the mob and go about my healing.

As a blm, I'll be the first to admit I'm still learning my timing... but what I usually do now is a couple elemental enfeebles, a paralyze, poison and dia (or bio) and rest for 25 MP (two tics). After that I'll get up and do a couple nukes and rest for another tic or two. Rinse and repeat. This way I'm not getting too much hate, and I'm rebuilding MP to decrease down time. Downfall to this is the rest of the party is getting hit more and therefore the whm's MP is being used more.

Truthfully, it comes down to the party as a whole... you could have a party with a taru whm and hume blm... so you can nuke occasionally and the whm has plenty of MP. However, what if its a Mithra or Elvaan WHM and a taru blm? Obviously you'll want the blm to nuke more to even out the MP indifferences. Therefore each party has a different requirement for rate of nukes... its a matter of people learning them that I believe you have a problem with.
#10Mekros, Posted: Jun 14 2004 at 7:28 PM, Rating: Sub-Default, (Expand Post) [i]The thing Is we are not all God like Paladins that can hold hate though any done thing you put
#11 Jun 14 2004 at 7:29 PM Rating: Decent
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Quote:
what if its a Mithra or Elvaan WHM and a taru blm? Obviously you'll want the blm to nuke more to even out the MP indifferences. Therefore each party has a different requirement for rate of nukes... its a matter of people learning them that I believe you have a problem with.


Very true nice point.
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#12 Jun 14 2004 at 8:40 PM Rating: Decent
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I think part of this thread is highly level dependant.

Cure III is like nothing now for hate... we don't even use it anymore.

As for mages and nuking I have a few comments.

1. It is a bad idea to start chain nuking immediately. regardless of level
2. If your paladin has good hate control you will almost never have to worry about how many nukes you cast as long as you let the pally get good hate first.
3. I've seen so many paladins with pitiful hate control. Hint to new paladins, you should be low on mp when you finish battles
4. one good way to make sure the pld has hate is to use up most of your MP, have the party pull when you are not yet full, 60-70% ish, and rest some while the PLD and melees get some TP and hate... then stand up and nuke... Also helps for keeping chains up.


Out of personal experience as a BLM I can usually nuke as much as I want and never draw aggro. Granted this takes a good pally and the pally has to have a good understanding with the whm. Yes cure III draws aggro at lower levels, use this to your advantage. Have the pally cure III themselves before the whm even looks at them.

#13 Jun 17 2004 at 9:20 PM Rating: Default
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I say to the original poster, "Yeah that's the way it should go." Unfortunately some people don't get it. I'm a level 32BLM/7WHM/SMN, so I've been in Kazam leveling. Kazam has the best environment for casters I think cause of all the bends, pits, and hills. So the pullers I've been getting have been great for the most part, but 3 out of 4 of them would always pull way to close. One puller last night pulled a beasty right in front of me while I was resting. I think pullers don't know the range of their casters. If you're pulling you want to be as far as you can from your casters. It helps prevent the whole party from going down from enfeebles or party attacks like bomb toss. Even though I know that non-noobs know how to provoke, some think it's only when the monster is killing off the whm. Swear to god a person told me "I don't feel like provoking." Wanted to kill em.

I cast my spells in a burst, only after I see provoke used and I am as far as I can be and still cure the furthest person away unless they are other mage. Then I enfeeble. Wait for the hate. I cast two mid-level damage attacks or one high level attack. Wait for the hate. Repeat till near death. Nuke Nuke Nuke. I rarely get stomped on or enfeebled using my method.

It's good if the fighters provoke, but if you just look at the life bar you can see how much they are eating into him versus how much of a chunk a nuke bites off.

I think that some people are just pressing buttons and using the highest level thing they have at the time cause they think it's the best.
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#14 Jun 18 2004 at 12:29 AM Rating: Default
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I've been known to over nuke when i first started playing and pretty much came up with the same system you. Most of the time I'll just use my stonger hitting spell and just wait till it comes back for use again instead of wasting a few mp for a little to no damage hit. I also hate it when people that really don't know what the hell they are doing for example: in the dunes casting poison on a snipper and when the first one doesn't do anything they for some reason think the second time will do something to them. I've told them not to waste mp on crap like that and they always say i need to build up that type of spell. i say ***** that if you need to build up that spell then when you get a subjob then use those spells then and build it don't waste time and mp to cast something that is not going to work (well once in a blue moon). especially when your in an exp party where the crap is a few lvls higher then you and you need to do the most damage you can to either kill the fiend or keep your chain going.
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#15 Jun 18 2004 at 12:53 AM Rating: Default
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I dont know why BLMs overnuke I mean its not rocket science.

A few debuffs/heals early then when the mob is down to about 2/3rds then you can use a nuke. Then depending on how much damage the mob is taking space your nukes out accordingly.

If you are unsure then play it safe, when the mob is at 1/4 or so then you can chain nuke 2-3 spells to finish it off.


As far as healing the puller well regen is usually enough. If they are taking too much damage then cast regen on them before they run off.

If they are constantly needing high level cures when they come back then leave the PT.
#16 Jun 18 2004 at 1:06 AM Rating: Good
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I'll contribute this, not because I'm a BLM, but because I'm a RNG. In that aspect, my job has also required that I learn the balance of hate management as best as I can for the sake of my party's success.

Just because I CAN do heinous amounts of damage, doesn't mean I should. If I'm pulling hate from the tank more than once or twice/fight, I need to slow down. Period.

I could always blame the tank and say he's not doing his/her job and holding hate well enough. In the grand scheme of things, however, that's irrelevent. Usually if a tank isn't holding hate, teaching them how to do it better is a long process (assuming they're even willing to cooperate). During that time, consistantly pulling hate away from them while they learn isn't helping anyone.

The maximum damage you can justifiably try and do in a fight is determined by the ability of your tank to hold hate, whether you have a good tank, bad tank, or in between.

When I join a party, it's always fun to show off just how deadly I can be, but if it puts the party at risk or unnecessarily increases downtime, I'm not being a team player. The whole idea of joining a party is to cooperate as a TEAM to accomplish things faster or better that you could solo, assuming you could do it solo at all.
#17 Jun 18 2004 at 1:13 AM Rating: Decent
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Quote:
in the dunes casting poison on a snipper and when the first one doesn't do anything they for some reason think the second time will do something to them. I've told them not to waste mp on crap like that and they always say i need to build up that type of spell.


Just want to say you haven't lived til you've had a party get mad at you because you couldn't sleep a Wight. Even with ES and capped Enfeebling skill, chances are it's not gonna work. And lo and behold, I threw in my last ditch effort to sleep a Wight that aggro'd...

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#18Trinitee, Posted: Jun 18 2004 at 2:00 AM, Rating: Sub-Default, (Expand Post) If your puller sucks that bad, that he is in critical health when he comes back from pulling, either send someone else out to pull or kick him a get a new puller. The puller shouldn't even get HIT when he pulls.
#19 Jun 18 2004 at 2:41 AM Rating: Default
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Even though I may disagree and agree with you here and there. It is really nice to see a dragoon bring up this post ^^.
#20 Jun 18 2004 at 2:47 AM Rating: Good
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Of course there is such a thing as overnuking.

Go play a blm for 25 levels and try just using nukes from start until your mana runs out. The monster will run for you everytime.

Bad blms with lack of int gear can over nuke and not get agro because they dont do enough dmg.

If I cast a few nukes too early then the monster comes running for me straight away.

Hate management is important, tanks cant hold hate if you have done too much damage.

As a WHM I dont go spamming high level cures, unless I want to die.
#21 Jun 18 2004 at 3:23 AM Rating: Good
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Here's what I do when I'm a whm: I cast Regen on the main tank, hopefully a PLD it helps a lot, and only cast cure 1 on him every once in a while b/c he can cure himself. I only cast Cure 3 if someone is REALLY clost to death. Regen, a very useful spell, USE IT!


As a blm: I cast about three enfeebles (Rasp, Choke, Shock, etc.) at the beggining of the battle. I cast weak spells repeatedly saving on mp ( Water and Aero.) And they do decent damage, 30-60 at times. Then when the monster gets closer to death I start casting Fire, Blizzard, then Thunder which gets me hate sometimes from from damage 50-110. I rarely cast Stone II or Water II unless we have weak hitting tanks.
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#22 Jun 18 2004 at 8:07 AM Rating: Good
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DritzMonkey wrote:

There is no reason to cast cure 3 and above on the puller before the tank can control hate!!!!


I'm surprised you used cure III in your example. That means you're talking about whm's who are minimum lvl 21. When I was raising my whm sub I'd had people backseat driving the healing process for 11 levels at that point... I'm surprised anyone could get to 21 without hearing all the standard "You should be doing x/ never do x" advice from every rank 1 subjob-less knob you party with.

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#23 Jun 18 2004 at 8:29 AM Rating: Decent
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what if its a Mithra or Elvaan WHM and a taru blm? Obviously you'll want the blm to nuke more to even out the MP indifferences. Therefore each party has a different requirement for rate of nukes... its a matter of people learning them that I believe you have a problem with.


I'm not sure I understand this point, you mean the BLM should cast more to even out the mp%? or to even out the hate? The second I understand the first I don't.

Also I think as a BLM there are times when it is ok to overnuke. In a case where I see all of our melee members' hp drop to orange or red (say after a goblin bomb) I will use whatever nuke I know will pull the mob to me long enough to let the WHM cure the tank. Then if the mob has hit me hard enough to worry me I let the WHM know ahead of time not to cure me for the simple fact that I'll have WHM subbed and I have drain.
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#24RiderOfRohan, Posted: Jun 18 2004 at 9:00 AM, Rating: Sub-Default, (Expand Post) HOW, could you tell yuor whitemage that he is over casting????
#26 Jun 18 2004 at 9:40 AM Rating: Decent
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Being a paladin, I've not had much trouble dealing with mages overnuking. I tend to cure/cure 2 the puller which gives me hate even before the first voke.
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