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Getting a Goblin to Drop Their BombFollow

#1 Mar 23 2004 at 2:01 AM Rating: Decent
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Does anyone know a reliable way to do this, or is it based purely on chance?

I personally have heard two theories: sheer damage (like interrupting a spell), or getting the goblin to change who they are targetting. Unfortunately I haven't found anyone with the time to help test this out.

So, any ideas?
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#2 Mar 23 2004 at 2:09 AM Rating: Decent
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Run at it or Flat Blade (1HS Skill), only ways I know.
#3 Mar 23 2004 at 2:10 AM Rating: Decent
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I have seen this method work multiple times, but it is dangerous. If you provoke RIGHT befor he throws his bomb, he will drop it. This does massive damage to everyone, but will most likely kill the goblin. It usually drains 75% of the goblin's health.
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#4 Mar 23 2004 at 2:10 AM Rating: Decent
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shoulder tackle or (I think) flat blade.

Any weapon skill that says it gives the effect of "stun"
#5 Mar 23 2004 at 2:11 AM Rating: Decent
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I forgot about shoulder tackle and shield bash and brainshaker and other skills that "stun" the enemy. This will not make him drop the bomb, but prevent him throwing it at all.
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#6 Mar 23 2004 at 2:18 AM Rating: Decent
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Quote:
I have seen this method work multiple times, but it is dangerous. If you provoke RIGHT befor he throws his bomb, he will drop it. This does massive damage to everyone, but will most likely kill the goblin. It usually drains 75% of the goblin's health.


I do this all the time and from my experiences, if you do it at the right time you have very little damage done to you or your party.

An example: today I was fighting an EP Mugger for fun. It decides to throw its bomb, I voke, it drops the bomb on itself, I take 15 damage, it dies.

Anyway provoking or doing something that Stuns it works well.
#7 Mar 23 2004 at 2:19 AM Rating: Decent
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If you have a bard in your pt, he can sleep the gob just as he is readying his bomb toss. Foe Lullaby (single) takes 2 seconds to cast. I read this somewhere a while ago (it was a JP player doing this), and my bf (lv 60 brd) tried it out, and if the timing is right, it will stop the gob from tossing the bomb.

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#8 Mar 23 2004 at 2:28 AM Rating: Decent
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Another thing for those of you who are still afraid of the bomb, your white mage can cast bar fire. This helps lower the damage if the bomb is thrown.
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#9 Mar 23 2004 at 2:35 AM Rating: Decent
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No, I am not trying to STOP the goblin from using the bomb entirely, but to get it to DROP it and suicide.

So sleep/flat blade/shoulder tackle/shield bash do not work.
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#10 Mar 23 2004 at 3:07 AM Rating: Decent
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It's a myth. Voking and running into gob only causes major damage to ****** and less damage to rest of PT.

However, bomb suicide have it's own animation, when it happens - only goblin takes damage, no one else, and you also receive bonus to exp. It's absolutely random, so you have chance of bomb drop as long as you keep attackin gob while he readies bomb toss.
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#11 Mar 23 2004 at 3:10 AM Rating: Decent
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I have heard to rush the gob as soon as you see him getting ready to get the bomb. I have tryed it in partys and it has worked but when i do it soloing it works less often.


in a pt 75% of the time
soloing 40% of the time

IMO

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#12 Mar 23 2004 at 3:14 AM Rating: Decent
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Quote:
It's a myth. Voking and running into gob only causes major damage to ****** and less damage to rest of PT.


Funny because voking appears to work for me (as I stated above). What makes you so sure it's a myth? Can you support this with fact or are you just pulling this out of your ***?
(not trying to be mean, I just can't think of another way to put it, I'm tired)

Edited, Tue Mar 23 03:15:34 2004 by shibbby
#13 Mar 23 2004 at 3:36 AM Rating: Good
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A proper dropped bomb will do (a)very little damage to all party members and (b)no matter how much HP the goblin has, it dies. The telltale sign is the "oops" type sound of the bomb falling followed by the (funny) motion of the goblin looking down at the bomb.

They have a pretty reliable pattern to bomb throwing. They will usually do it if they get to about 50% HP before you do, and again when they have very little HP left. However, I have had weird flukes where they go for the bomb with tons of health. If they drop it even with full health, they will die. This has been tested up to the Robber/Poacher level.

Still, with spells like Stun that can block a bomb throw completely, why bother trying to get it to drop it? Just stun, clobber, EXP.
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#14 Mar 23 2004 at 3:57 AM Rating: Decent
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stuns do have a small chance of also causing a bomb drop instead of bomb toss. With shoulder tackle i had 100% success in stopping bombs witha bout 1/3 of those turning into suicides. Flat blade is about 90% success with about 1/3 turning into suicides. Did not know about the voke and run method, but i will try it. Even if i take a buttload of damage, the gob will die:D
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#15 Mar 23 2004 at 4:40 AM Rating: Decent
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SubZero, it's a TP based move.

Depending on the timing, Stun and sleep affects will cause it to either stop, or drop it. It all depends on timing.


I've noticed provoking it back and forth while it's getting ready will cause it to drop as well, but never had it work with just 1 voke.
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#16 Mar 23 2004 at 5:00 AM Rating: Decent
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I have had alot of time with the gob camp in the highlands from levels 11 to 15 or so, soloing the below jobs all there. So far, the most luck with gob bomb suicides has been with the charge trick, and I add alittle something. When I see it readying the bomb, I run at it, then make contact and run around it, making it spin to follow me, and usually dropping the bomb. PAL/WHM is what I'm there now as, and I can solo the T and VT butchers and ambusher with ease, because of the fact they suicide themselves more often than not. (and I can heal myself ^^)
#17 Mar 23 2004 at 5:24 AM Rating: Decent
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Then can someone explain how a Goblin Smithy in Yhoatar Jungle who has been fighting for a mere ten seconds can 1. Do a Bomb Toss, 2. Do ~370 damage to everyone in the AoE, and 3. Kill itself?
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#18 Mar 23 2004 at 5:28 AM Rating: Decent
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Did your group have mages? Magic being casted on a mob gives it at least 15 tp, and it adds up very fast.
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#19 Mar 23 2004 at 6:27 AM Rating: Decent
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For all those using 'stun WS' (ie. Shoulder Tackle, Flat Blade, Leg Sweep, etc), it may help to know that the higher your TP charge is, the better chance of stopping an enemy doing whatever they're doing is. 100% TP is certainly no guarantee to stopping a bomb, this is something I know from long experience.
#20 Mar 23 2004 at 7:03 AM Rating: Good
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My best theory on how bomb damage is calculated is that the bomb is not a TP based attack, but rather a HP > Damage conversion attack. The more HP a gob has, the more damage its bombs can do (and the more it drains his HP). That is why gobs you have been fighting for 10 seconds can drop bombs for incredible damage. If they decide to convert all their HP into a bomb, it's really going to hurt. Conversely, bombs thrown when they are almost dead do very little damage. And yes, Barfire does reduce damage as well.
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#21 Mar 23 2004 at 7:43 AM Rating: Decent
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There are so many theories behind this, but the only thing that's certain, is that 'stun' effects (Flat Blade, Shield Bash, Weapon Bash, Stun, Brainshaker, Shoulder Tackle etc.) will interrupt the bomb toss. I strongly believe that the bomb is a TP ability, and stun attacks will also lower the enemies' TP if used at the right time.
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#22 Mar 23 2004 at 8:21 AM Rating: Decent
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Using the principle of Occam's Razor, I'd say it's completely random. I'm a thief, without provoke or flat blade or anything fancy cept my dagger, and they drop them next time me enough. *shrug*
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#23 Mar 23 2004 at 8:22 AM Rating: Decent
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I've also relied on a solid dropkick to the face. Thats right. What now Smithy?
#24 Mar 23 2004 at 8:57 AM Rating: Decent
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Just because a stun attack didn't interrupt a bomb toss, and a goblin then dropped a bomb, doesn't mean that the stun attack caused it.

If your stun attack didn't interrupt it, it means that the goblin resisted the stun completely and it could have dropped it for other reasons.
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#25 Mar 23 2004 at 9:17 AM Rating: Decent
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things i've noticed and nothing scientific:
1. any action that has a stun effect will prevent a bomb toss UNLESS the action was resisted (stun spell) or the action occurred too loate (WS). i fire my shoulder tackle macro whenever i see bomb toss or see him go constipated. There is no Wait time in my macro, so it fires immediately. Whenever I'm 2 or 3 sec slow w/ the macro, my tackle hits too late and the bomb is still tossed. Those who are using WS and not stopping the bomb, it's because you are too slow.

2. when i'm fighting easy to weaks, they tend to drop the bomb very often. maybe they are scared of me?

3. gobs can toss a bomb whenever he feels like. ever fight a Robber and have him toss one 2 seconds into the fight? That seems to be the norm in Gustav tunnel.

4. Damage is variable based on the health of the gob. Near full health robbers have literally blown up PLDs while near dead robbers don't nearly do as much.

5. There's bomb drop and there's the suicide bomber. Bomb drop causes little to no dmg to the party. The suicide bomber causes uber dmg to party while killing the gob. Again, the best example I've seen was in Gustav where the gob throws it after 2 sec. Blows up himself and leaves everyone in red/orange or face dirt. Like someone else mentioned, the bomb drop has a distinct noise and he will look down.

6. There's no limit to how many bombs they have. I've had a gob throw 4 bombs.
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#26 Mar 23 2004 at 9:45 AM Rating: Decent
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DeadMeatJewce wrote:
Whenever I'm 2 or 3 sec slow w/ the macro, my tackle hits too late and the bomb is still tossed. Those who are using WS and not stopping the bomb, it's because you are too slow.


This isn't strictly true. Yes, if you're too late with your WS you won't stop a bomb under any circumstance. But those using 'stun WS' in time still have a chance to fail even if it hits 'in time'. This generally occurs because of two things: 1) your WS misses or 2) your WS' stun doesn't last long enough and it wears off before the enemy action completes and fires. Both have happened plenty to me with Shoulder Tackle from my experience.

From what I can tell, either could be the reason sites with WS info say TP affects stun chance, but more likelier it's the latter.
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