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Test Update 7-9-2019Follow

#1 Jul 09 2019 at 4:22 PM Rating: Excellent
July 09, 2019
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*** Items ***

- Wooden Wand of Whispers is now usable by healers and casters.
- Updated the spell description for Erollisi's Boundless Heart Hare, Erollisi's Trueheart Hare, and Erollisi's Proudheart Hare.
- Changed the way procs on items work to reduce the number of spells used.


*** Quests And Events ***

- Return artifacts to the Wraithguard quests - The skeletal spirits that can spawn upon the deaths of zombies in Frostcrypt are now unique and will despawn after 30 minutes.
- Mechamatic Whirlrender (Raid and Group) - Made the following changes:
- - Removed the tether from the boss to prevent situations where the boss could regenerate to full health when switching phases.
- - Added a message when an NPC tethers.
- Unfettered Emerald Excellence - Made the following changes:
- - Fixed the bug that caused raid achievements to always be rewarded.
- - Doubled the time in-between the zonewide auras' pulses and doubled the impact of their effects.
- - Waves of mephits will no longer spawn at the same moment that it's necessary to flee to the correctly colored wing to avoid being struck by Elemental Incompatibility.
- - Added a chat message when a wave of mephits spawns.


*** Spells ***

- Fixed the bug that would result in a caster's spells not being focused after taking a resurrection (for real this time).
- Accepting a resurrection will now break charm.
- Call of the Hero will now break charm.
- Beneficial spells with a dispel component cast by players will no longer land on pets or mercenaries unless the target belongs to you or a member of your group.


*** NPCs ***

- Fang, a rare in Dranik's Scar, will now drop loot.


*** Collections ***

- Made the following changes to ground spawn collectibles in Trials of Smoke, Stratos, Aalishai, Empyr, Esianti, and Mearatas:
- - Reduced the respawn rate.
- - Increased the number of spawns that can be up simultaneously.


*** Progression Servers ***

- Gorenaire and Severilous will no longer depop themselves in the instances provided by the Agent of Change.


*** Miscellaneous ***

- Corrected an issue where some NPCs spawned via item turn in were not loot locked as expected.
- Fixed an issue where a loot locked NPC would not make its items available to the group or raid of the player credited with spawning that NPC.
- Guild tags in chat will now properly write to your client's log file.
- Faction messages in chat will now be properly cleaned when writing to your client's log file.
- Fixed a bug that could cause your helmet to display incorrectly after removing an illusion.
- Turned the sky on for Everfrost, Eastern Wastes, Cobalt Scar, and Great Divide.


*** UI ***

- When linking a list of items from the loot window into chat, messages that do not fit on a single line will now be output to the channel specified by the pending message.
- - Ex: If your default chat channel is 'say' and you have queued up the text '/ooc The following items have dropped: ...', the item links will be output to the out of character channel rather than the say channel if they do not all fit in one line.
- Corrected an issue where not having a hitpoints, mana, or endurange gauge in the Player Window caused a crash.
- Fixed an issue causing mana percentage for pure melee classes in custom UIs to show incorrectly.
- Added a Loot Messages chat filter.
- Damage and healing will now properly report to the caster even if they are out of range.
- Added a message if you try to invite someone to a task or dynamic zone, but you aren't a member of one, or you aren't the leader.
- When creating a new chat tab or window, the font size of the currently selected tab/window will apply to the new one.
- When 'Use Tell Windows' is enabled, receiving a tell that creates a new chat tab will no longer interrupt your response when typing a reply in that tell window.
- Disabled the UI option to toggle Hardware Vertex Shaders / Software Vertex Shaders.
- - This will still be supported through the eqclient INI, with the VertexShaders option under the 'Defaults' section.


- Changed -
EQUI_AdvancedDisplayOptionsWnd.xml


*** Previously Updated ***

- Fixed a bug that would result in a caster's spells not being focused after taking a resurrection in the same zone.


- The EverQuest Team

Edited, Jul 9th 2019 4:22pm by Gidono
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